Ultra Street Fighter IV/T. Hawk: Difference between revisions

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== Moves ==
== Moves ==
== Normal Moves ==




Line 90: Line 88:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Close LP|Close Jab|Close lp|
{{USFIVMoveListRow|
|(No strategies yet)
Close LP|Close Jab|Close lp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Close MP|Close Strong|Close mp|
{{USFIVMoveListRow|
|(No strategies yet)
Close MP|Close Strong|Close mp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Close HP|Close Fierce|Close hp|
{{USFIVMoveListRow|
|(No strategies yet)
Close HP|Close Fierce|Close hp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Close LK|Close Short|Close lk|
{{USFIVMoveListRow|
|(No strategies yet)
Close LK|Close Short|Close lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Close MK|Close Forward|Close mk|
{{USFIVMoveListRow|
|(No strategies yet)
Close MK|Close Forward|Close mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Close HK|Close Roundhouse|Close hk|
{{USFIVMoveListRow|
|(No strategies yet)
Close HK|Close Roundhouse|Close hk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}
Line 114: Line 118:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Far LP|Far Jab|lp|
{{USFIVMoveListRow|
|(No strategies yet)
Far LP|Far Jab|lp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Far MP|Far Strong|mp|
{{USFIVMoveListRow|
|(No strategies yet)
Far MP|Far Strong|mp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Far HP|Far Fierce|hp|
{{USFIVMoveListRow|
|(No strategies yet)
Far HP|Far Fierce|hp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Far LK|Far Short|lk|
{{USFIVMoveListRow|
|(No strategies yet)
Far LK|Far Short|lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Far MK|Far Forward|mk|
{{USFIVMoveListRow|
|(No strategies yet)
Far MK|Far Forward|mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Far HK|Far Roundhouse|hk|
{{USFIVMoveListRow|
|(No strategies yet)
Far HK|Far Roundhouse|hk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}
Line 138: Line 148:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Crouch LP|Crouch Jab|d + lp|
{{USFIVMoveListRow|
|(No strategies yet)
Crouch LP|Crouch Jab|d + lp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Crouch MP|Crouch Strong|d + mp|
{{USFIVMoveListRow|
|(No strategies yet)
Crouch MP|Crouch Strong|d + mp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Crouch HP|Crouch Fierce|d + hp|
{{USFIVMoveListRow|
|(No strategies yet)
Crouch HP|Crouch Fierce|d + hp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Crouch LK|Crouch Short|d + lk|
{{USFIVMoveListRow|
|(No strategies yet)
Crouch LK|Crouch Short|d + lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Crouch MK|Crouch Forward|d + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Crouch MK|Crouch Forward|d + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Crouch HK|Crouch Roundhouse|d + hk|
{{USFIVMoveListRow|
|(No strategies yet)
Crouch HK|Crouch Roundhouse|d + hk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}
Line 162: Line 178:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Neutral Jump LP|Neutral Jump Jab|u + lp|
{{USFIVMoveListRow|
|(No strategies yet)
Neutral Jump LP|Neutral Jump Jab|u + lp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Neutral Jump MP|Neutral Jump Strong|u + mp|
{{USFIVMoveListRow|
|(No strategies yet)
Neutral Jump MP|Neutral Jump Strong|u + mp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Neutral Jump HP|Neutral Jump Fierce|u + hp|
{{USFIVMoveListRow|
|(No strategies yet)
Neutral Jump HP|Neutral Jump Fierce|u + hp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Neutral Jump LK|Neutral Jump Short|u + lk|
{{USFIVMoveListRow|
|(No strategies yet)
Neutral Jump LK|Neutral Jump Short|u + lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Neutral Jump MK|Neutral Jump Forward|u + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Neutral Jump MK|Neutral Jump Forward|u + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk|
{{USFIVMoveListRow|
|(No strategies yet)
Neutral Jump HK|Neutral Jump Roundhouse|u + hk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}
Line 186: Line 208:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp|
{{USFIVMoveListRow|
|(No strategies yet)
Angled Jump LP|Angled Jump Jab|ub / uf + lp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp|
{{USFIVMoveListRow|
|(No strategies yet)
Angled Jump MP|Angled Jump Strong|ub / uf + mp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp|
{{USFIVMoveListRow|
|(No strategies yet)
Angled Jump HP|Angled Jump Fierce|ub / uf + hp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Angled Jump LK|Angled Jump Short|ub / uf + lk|
{{USFIVMoveListRow|
|(No strategies yet)
Angled Jump LK|Angled Jump Short|ub / uf + lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Angled Jump MK|Angled Jump Forward|ub / uf + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk|
{{USFIVMoveListRow|
|(No strategies yet)
Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}




==== Unique Attacks ====
=== Unique Attacks ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Thrust Peak|Thrust Peak|df + lp|
{{USFIVMoveListRow|
|(No strategies yet)
Thrust Peak|Thrust Peak|df + lp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Heavy Shoulder|Shoulder Drop|(in air) d + mp|
{{USFIVMoveListRow|
|(No strategies yet)
Heavy Shoulder|Shoulder Drop|(in air) d + mp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Heavy Body Press|Body Splash|(in air) d + hp|
{{USFIVMoveListRow|
|(No strategies yet)
Heavy Body Press|Body Splash|(in air) d + hp||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}




==== Focus Attacks ====
=== Focus Attacks ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Focus Attack (Level 1)|Level 1 Focus|mp + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Focus Attack (Level 2)|Level 2 Focus|mp + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Focus Attack (Level 3)|Level 3 Focus|mp + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}
Line 240: Line 274:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Neck Hanging Tree|Forward Throw|f or n + lp + lk|
{{USFIVMoveListRow|
|(No strategies yet)
Neck Hanging Tree|Forward Throw|f or n + lp + lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Mexican Throw|Back Throw|b + lp + lk|
{{USFIVMoveListRow|
|(No strategies yet)
Mexican Throw|Back Throw|b + lp + lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}




==== Special Moves ====
=== Special Moves ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Mexican Typhoon|Spinning Pile Driver|Mexican Typhoon|
{{USFIVMoveListRow|
|(No strategies yet)
Mexican Typhoon|Spinning Pile Driver|Mexican Typhoon||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Tomahawk Buster|Uppercut|dp + p ex|ex version can be canceled into EX Condor Dive by pressing 3p
{{USFIVMoveListRow|
|(No strategies yet)
Tomahawk Buster|Uppercut|dp + p ex|ex version can be canceled into EX Condor Dive by pressing 3p|
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Condor Dive|Condor Dive|(in air) 3p armorbreak|
{{USFIVMoveListRow|
|(No strategies yet)
Condor Dive|Condor Dive|(in air) 3p armorbreak||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Condor Spire|Condor Spire|dp + k ex ( ex version armorbreak )|
{{USFIVMoveListRow|
|(No strategies yet)
Condor Spire|Condor Spire|dp + k ex ( ex version armorbreak )||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}




==== Super Combo ====
=== Super Combo ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Double Typhoon|Super|360 360 + p|
{{USFIVMoveListRow|
|(No strategies yet)
Double Typhoon|Super|360 360 + p||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}




==== Ultra Combos ====
=== Ultra Combos ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Raging Typhoon|Ultra I|360 360 + 3p|
{{USFIVMoveListRow|
|(No strategies yet)
Raging Typhoon|Ultra I|360 360 + 3p||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Raging Slash|Ultra II|hcb hcb + 3k|
{{USFIVMoveListRow|
|(No strategies yet)
Raging Slash|Ultra II|hcb hcb + 3k||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}

Revision as of 16:45, 2 June 2014

Ultra Street Fighter IVUSFIV-Header.png

T. Hawk

SSFIV-THawk Face.jpg

T. Hawk's entire tribe and village has been left in ruins by the hands of M. Bison and the Shadaloo organization. Having his tribe driven from their home land, his father murdered by Bison, and his true love Julia brainwashed into becoming a member of Bison's "Dolls" project, T. Hawk wants nothing more than to take down M. Bison. Learning about the Dolls program and the Living Incubator program, T. Hawk has vowed to free Julia and prevent M. Bison from ever brainwashing another person ever again.


In a nutshell

Being a grappler, T. Hawk is very slow but hits like a truck. Unlike his counterpart Zangief, who can get by using head games and various tools that don't involve rotating the joystick, T. Hawk's game is all about getting in your opponents face, throwing them, and not letting them escape. He is the most extreme of grapplers, considering he has a limited number of tools to get in. The key to playing T. Hawk is patience, patience, patience. Wait for your opponent to make a mistake and condition them with fake-outs and pokes to divert their attention as you go in for a command grab.


Ultra SFIV Changes

TBW


Frame Data (Condensed)

Template:USFIVMoveListCollapseHeader

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 40 50 20 HL ch/sp/su 3 2 6 10 2
Close MP Close Strong.gif 70 100 40 HL sp/su 5 4 10 18 4
Close HP Close Fierce.gif 130 200 60 HL - 8 3 14 24 3
Close LK Close Short.gif 30 50 20 HL sp/su 3 3 10 15 3
Close MK Close Forward.gif 90 100 40 HL sp/su 6 3 12 20 3
Close HK Close Roundhouse.gif 140 200 60 HL - 7 3 14 23 3
Far LP Far Jab.gif 40 50 20 HL sp/su 4 2 7 12 2
Far MP Far Strong.gif 90 100 40 HL - 6 3 12 20 3
Far HP Far Fierce.gif 120 200 60 HL - 8 2 21 30 2
Far LK Far Short.gif 30 50 20 HL sp/su 4 4 9 16 4
Far MK Far Forward.gif 70 100 40 HL - 6 3 11 19 3
Far HK Far Roundhouse.gif 120 200 60 HL - 10 5 22 36 5
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 4 3 8 14 3
Crouch MP Crouch Strong.gif 80 100 40 HL - 6 3 13 21 3
Crouch HP Crouch Fierce.gif 90*50 100*100 60*20 HL - 8 2*3 20 32 3
Crouch LK Crouch Short.gif 40 50 20 L sp/su 4 3 8 14 3
Crouch MK Crouch Forward.gif 70 100 40 L sp/su 6 4 12 21 4
Crouch HK Crouch Roundhouse.gif 120*50 100*100 30*30 L - 11 2(9)2 20 43 2
Thrust Peak Downright.gif+Jab.gif 40 50 20 HL sp/su 3 7 12 21 7
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 60 50 20 H sp 4 4 - 7 4
Neutral Jump MP Neutral Jump Strong.gif 90 100 40 H - 6 5 - 10 5
Neutral Jump HP Neutral Jump Fierce.gif 140 200 60 H - 10 4 - 13 4
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 4 3 - 6 3
Neutral Jump MK Neutral Jump Forward.gif 90 100 40 H - 7 3 - 9 3
Neutral Jump HK Neutral Jump Roundhouse.gif 120 200 60 H - 10 4 - 13 4
Angled Jump LP Angled Jump Jab.gif 60 50 20 H sp 4 6 - 9 6
Angled Jump MP Angled Jump Strong.gif 90 100 40 H - 6 4 - 9 4
Angled Jump HP Angled Jump Fierce.gif 120 200 60 H - 10 3 - 12 3
Angled Jump LK Angled Jump Short.gif 50 50 20 H - 4 8 - 11 8
Angled Jump MK Angled Jump Forward.gif 90 100 40 H - 7 6 - 12 6
Angled Jump HK Angled Jump Roundhouse.gif 120 200 60 H - 10 5 - 14 5
Heavy Shoulder Air Down.gif+Strong.gif 80 90 40 - - 7 10 - 16 10
Heavy Body Press Air Down.gif+Fierce.gif 110 150 60 H - 6 9 - 14 9
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 90 100 20 HL - 10+13 5 32 59 5
Focus Attack (Level 2) Level 2 Focus 120 150 40 HL - 18+15 5 32 69 5
Focus Attack (Level 3) Level 3 Focus 170 200 60 - - 65 5 32 101 5
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neck Hanging Tree Forward Throw 130 140 40 0.9 - 3 2 20 24
Mexican Throw Back Throw 160 140 40 0.9 - 3 2 20 24
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Mexican Typhoon Mexican Typhoon Jab.gif 150 200 40/100 1.55 - 2 2 52 55
Mexican Typhoon Strong.gif 200 200 40/100 1.45 - 2 2 50 53
Mexican Typhoon Fierce.gif 230 200 40/100 1.4 - 2 2 48 51
EX Mexican Typhoon Mexican Typhoon EX.gif 200 150 -250/0 1.49 - 4 2 47 52
Tomahawk Buster Tomahawk Buster Jab.gif 130 200 30/40 HL - 4 4*7 17 + After landing 10 41
Tomahawk Buster Strong.gif 150 200 30/40 HL - 6 4*7 21 + After landing 11 48
Tomahawk Buster Fierce.gif 160 200 30/40 HL - 8 4*7 26 + After landing 11 55
EX Tomahawk Buster Tomahawk Buster EX.gif 80*50 150*150 -250/0 HL su*- 5 4*7 29 + After landing 11 55
Condor Dive Condor Dive 120 100 20/30 HL - 11 until ground 22 -
EX Condor Dive EX Condor Dive 100[150] 50[100] -250/0 H - 11 until ground 22 -
Condor Spire Condor Spire Jab.gif 120 200 30/30 HL - 11 9 4 + After landing 7 30
Condor Spire Strong.gif 120 200 30/30 HL - 14 10 4 + After landing 7 34
Condor Spire Fierce.gif 120 200 30/30 HL - 20 11 5 + After landing 7 42
EX Condor Spire Condor Spire EX.gif 120 150 -250/0 HL - 15 9 4 + After landing 7 34
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Double Typhoon Super Combo 430 0 -1000/0 1.53 - 1+0 2 41 43
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Raging Typhoon Ultra Combo 1 510 0 0/0 1.46 - 1+0 2 41 43
Raging Slash Ultra Combo 2 450 0 0/0 1.63 - 0+3 6 18 + After landing 26 52
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv

Template:USFIVMoveListCollapseFooter


Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png Close lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Standing Far Normals

  Name Nickname Command Notes
File:No image.png lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Crouching Normals

  Name Nickname Command Notes
File:No image.png d + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Neutral Jump Attacks

  Name Nickname Command Notes
File:No image.png u + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Angled Jump Attacks

  Name Nickname Command Notes
File:No image.png ub / uf + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Unique Attacks

  Name Nickname Command Notes
File:No image.png df + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (in air) d + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (in air) d + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Focus Attacks

  Name Nickname Command Notes
File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Throws

  Name Nickname Command Notes
File:No image.png f or n + lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png b + lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Special Moves

  Name Nickname Command Notes
File:No image.png Mexican Typhoon

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png dp + p ex ex version can be canceled into EX Condor Dive by pressing 3p

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (in air) 3p armorbreak

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png dp + k ex ( ex version armorbreak )

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Super Combo

  Name Nickname Command Notes
File:No image.png 360 360 + p

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Ultra Combos

  Name Nickname Command Notes
File:No image.png 360 360 + 3p

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hcb hcb + 3k

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 40 50 20 HL ch/sp/su 3 2 6 3 10 2 2 6 11 15 3 7 Reset Reset - - -
Close MP Close Strong.gif 70 100 40 HL sp/su 5 4 10 5 18 4 4 10 14 20 0 6 Forces stand Forces stand Reset Reset - - -
Close HP Close Fierce.gif 130 200 60 HL - 8 3 14 8 24 3 3 14 18 23 1 6 +5 Hit advantage on crouching opponents Reset Reset - - -
Close LK Close Short.gif 30 50 20 HL sp/su 3 3 10 3 15 3 3 10 11 14 -2 1 Reset Reset - - -
Close MK Close Forward.gif 90 100 40 HL sp/su 6 3 12 6 20 3 3 12 14 17 -1 2 Reset Reset - - -
Close HK Close Roundhouse.gif 140 200 60 HL - 7 3 14 7 23 3 3 14 17 - 0 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Far LP Far Jab.gif 40 50 20 HL sp/su 4 2 7 4 12 2 2 7 12 15 3 6 Reset Reset - - -
Far MP Far Strong.gif 90 100 40 HL - 6 3 12 6 20 3 3 12 14 17 -1 2 Reset Reset - - -
Far HP Far Fierce.gif 120 200 60 HL - 8 2 21 8 30 2 2 21 18 22 -5 -1 Reset Reset - - -
Far LK Far Short.gif 30 50 20 HL sp/su 4 4 9 4 16 4 4 9 11 14 -2 1 Reset Reset - - -
Far MK Far Forward.gif 70 100 40 HL - 6 3 11 6 19 3 3 11 14 17 0 3 Reset Reset - - -
Far HK Far Roundhouse.gif 120 200 60 HL - 10 5 22 10 36 5 5 22 22 24 -5 -3 Reset Reset - - -
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 4 3 8 4 14 3 3 8 11 14 0 3 Reset Reset - - -
Crouch MP Crouch Strong.gif 80 100 40 HL - 6 3 13 6 21 3 3 13 14 17 -2 1 Reset Reset - - -
Crouch HP Crouch Fierce.gif 90*50 100*100 60*20 HL - 8 2*3 20 8 32 3 5 20 18 22 -5 -1 Reset Reset - - -
Crouch LK Crouch Short.gif 40 50 20 L sp/su 4 3 8 4 14 3 3 8 11 14 0 3 Reset Reset - - -
Crouch MK Crouch Forward.gif 70 100 40 L sp/su 6 4 12 6 21 4 4 12 14 17 -2 1 Reset Reset - - -
Crouch HK Crouch Roundhouse.gif 120*50 100*100 30*30 L - 11 2(9)2 20 11 43 2 13 20 15 - -7 - Hard knockdown Hard knockdown Hard knockdown Hard knockdown - - -
Thrust Peak Downright.gif+Jab.gif 40 50 20 HL sp/su 3 7 12 3 21 7 7 12 12 15 -7 -4 Reset Reset - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 60 50 20 H sp 4 4 - 4 7 4 4 0 - - Reset Reset - - -
Neutral Jump MP Neutral Jump Strong.gif 90 100 40 H - 6 5 - 6 10 5 5 0 - - Reset Reset - - -
Neutral Jump HP Neutral Jump Fierce.gif 140 200 60 H - 10 4 - 10 13 4 4 0 - - Reset Reset - - -
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 4 3 - 4 6 3 3 0 - - Reset Reset - - -
Neutral Jump MK Neutral Jump Forward.gif 90 100 40 H - 7 3 - 7 9 3 3 0 - - Reset Reset - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 120 200 60 H - 10 4 - 10 13 4 4 0 - - Reset Reset - - -
Angled Jump LP Angled Jump Jab.gif 60 50 20 H sp 4 6 - 4 9 6 6 0 - - Reset Reset - - -
Angled Jump MP Angled Jump Strong.gif 90 100 40 H - 6 4 - 6 9 4 4 0 - - Reset Reset - - -
Angled Jump HP Angled Jump Fierce.gif 120 200 60 H - 10 3 - 10 12 3 3 0 - - Reset Reset - - -
Angled Jump LK Angled Jump Short.gif 50 50 20 H - 4 8 - 4 11 8 8 0 - - Reset Reset - - -
Angled Jump MK Angled Jump Forward.gif 90 100 40 H - 7 6 - 7 12 6 6 0 - - Reset Reset - - -
Angled Jump HK Angled Jump Roundhouse.gif 120 200 60 H - 10 5 - 10 14 5 5 0 - - Reset Reset - - -
Heavy Shoulder Air Down.gif+Strong.gif 80 90 40 - - 7 10 - 7 16 10 10 0 - - Cannot hit grounded opponents - - Reset Reset - - -
Heavy Body Press Air Down.gif+Fierce.gif 110 150 60 H - 6 9 - 6 14 9 9 0 - - Reset Reset - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 90 100 20 HL - 10+13 5 32 23 59 5 5 32 -21 -21 Crumple Soft Knockdown Soft Knockdown - - -
Focus Attack (Level 2) Level 2 Focus 120 150 40 HL - 18+15 5 32 33 69 5 5 32 -15 - Crumple Crumple Free Juggle Free Juggle - - -
Focus Attack (Level 3) Level 3 Focus 170 200 60 - - 65 5 32 65 101 5 5 32 - - X Crumple Crumple Free Juggle Free Juggle - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neck Hanging Tree Forward Throw 130 140 40 0.9 - 3 2 20 3 24 2 20 - - Hard knockdown X Hard Knockdown - - - - - -
Mexican Throw Back Throw 160 140 40 0.9 - 3 2 20 3 24 2 20 - - Hard knockdown X Hard Knockdown - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Mexican Typhoon Mexican Typhoon Jab.gif 150 200 40/100 1.55 - 2 2 52 2 55 2 52 - - X Hard Knockdown - - - - - -
Mexican Typhoon Strong.gif 200 200 40/100 1.45 - 2 2 50 2 53 2 50 - - X Hard Knockdown - - - - - -
Mexican Typhoon Fierce.gif 230 200 40/100 1.4 - 2 2 48 2 51 2 48 - - X Hard Knockdown - - - - - -
EX Mexican Typhoon Mexican Typhoon EX.gif 200 150 -250/0 1.49 - 4 2 47 4 52 2 47 - - X Hard Knockdown - - - - - All: 1~5f
Tomahawk Buster Tomahawk Buster Jab.gif 130 200 30/40 HL - 4 4*7 17 + After landing 10 4 41 11 27 -14 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Tomahawk Buster Strong.gif 150 200 30/40 HL - 6 4*7 21 + After landing 11 6 48 11 32 -18 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - Upper body: 1~5f
Tomahawk Buster Fierce.gif 160 200 30/40 HL - 8 4*7 26 + After landing 11 8 55 11 37 -23 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - Upper body: 1~7f, All: 8~11f
EX Tomahawk Buster Tomahawk Buster EX.gif 80*50 150*150 -250/0 HL su*- 5 4*7 29 + After landing 11 5 55 11 40 -26 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~7f -
Condor Dive Condor Dive 120 100 20/30 HL - 11 until ground 22 11 - until ground 22 - - X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
EX Condor Dive EX Condor Dive 100[150] 50[100] -250/0 H - 11 until ground 22 11 - until ground 22 - - [] refers to jump version X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Condor Spire Condor Spire Jab.gif 120 200 30/30 HL - 11 9 4 + After landing 7 11 30 9 11 -7 -2 Soft Knockdown Soft Knockdown - - Lower body: 6~19f
Condor Spire Strong.gif 120 200 30/30 HL - 14 10 4 + After landing 7 14 34 10 11 -8 -6 Soft Knockdown Soft Knockdown - - Lower body: 6~19f
Condor Spire Fierce.gif 120 200 30/30 HL - 20 11 5 + After landing 7 20 42 11 12 -10 -8 Soft Knockdown Soft Knockdown - - Lower body: 6~19f
EX Condor Spire Condor Spire EX.gif 120 150 -250/0 HL - 15 9 4 + After landing 7 15 34 9 11 -3 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - All: 6~14f
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Double Typhoon Super Combo 430 0 -1000/0 1.53 - 1+0 2 41 1 43 2 41 - - X Hard Knockdown - - - - All: 2f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Raging Typhoon Ultra Combo 1 510 0 0/0 1.46 - 1+0 2 41 1 43 2 41 - - X - All: 1f -
Raging Slash Ultra Combo 2 450 0 0/0 1.63 - 0+3 6 18 + After landing 26 3 52 6 44 - - Cannot hit grounded opponents - - Hard Knockdown Hard Knockdown - All: 1~8f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: