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== Moves == | == Moves == | ||
Line 105: | Line 103: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Close LP|Close Jab|Close lp| | {{USFIVMoveListRow| | ||
Close LP|Close Jab|Close lp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Close MP|Close Strong|Close mp| | {{USFIVMoveListRow| | ||
Close MP|Close Strong|Close mp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Close HP|Close Fierce|Close hp| | {{USFIVMoveListRow| | ||
Close HP|Close Fierce|Close hp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Close LK|Close Short|Close lk| | {{USFIVMoveListRow| | ||
Close LK|Close Short|Close lk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Close MK|Close Forward|Close mk| | {{USFIVMoveListRow| | ||
Close MK|Close Forward|Close mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Close HK|Close Roundhouse|Close hk| | {{USFIVMoveListRow| | ||
Close HK|Close Roundhouse|Close hk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
Line 129: | Line 133: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Far LP|Far Jab|lp| | {{USFIVMoveListRow| | ||
Far LP|Far Jab|lp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Far MP|Far Strong|mp| | {{USFIVMoveListRow| | ||
Far MP|Far Strong|mp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Far HP|Far Fierce|hp| | {{USFIVMoveListRow| | ||
Far HP|Far Fierce|hp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Far LK|Far Short|lk| | {{USFIVMoveListRow| | ||
Far LK|Far Short|lk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Far MK|Far Forward|mk| | {{USFIVMoveListRow| | ||
Far MK|Far Forward|mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Far HK|Far Roundhouse|hk| | {{USFIVMoveListRow| | ||
Far HK|Far Roundhouse|hk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
Line 153: | Line 163: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Crouch LP|Crouch Jab|d + lp| | {{USFIVMoveListRow| | ||
Crouch LP|Crouch Jab|d + lp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Crouch MP|Crouch Strong|d + mp| | {{USFIVMoveListRow| | ||
Crouch MP|Crouch Strong|d + mp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Crouch HP|Crouch Fierce|d + hp| | {{USFIVMoveListRow| | ||
Crouch HP|Crouch Fierce|d + hp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Crouch LK|Crouch Short|d + lk| | {{USFIVMoveListRow| | ||
Crouch LK|Crouch Short|d + lk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Crouch MK|Crouch Forward|d + mk| | {{USFIVMoveListRow| | ||
Crouch MK|Crouch Forward|d + mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Crouch HK|Crouch Roundhouse|d + hk| | {{USFIVMoveListRow| | ||
Crouch HK|Crouch Roundhouse|d + hk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
Line 177: | Line 193: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Neutral Jump LP|Neutral Jump Jab|u + lp| | {{USFIVMoveListRow| | ||
Neutral Jump LP|Neutral Jump Jab|u + lp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Neutral Jump MP|Neutral Jump Strong|u + mp| | {{USFIVMoveListRow| | ||
Neutral Jump MP|Neutral Jump Strong|u + mp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Neutral Jump HP|Neutral Jump Fierce|u + hp| | {{USFIVMoveListRow| | ||
Neutral Jump HP|Neutral Jump Fierce|u + hp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Neutral Jump LK|Neutral Jump Short|u + lk| | {{USFIVMoveListRow| | ||
Neutral Jump LK|Neutral Jump Short|u + lk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Neutral Jump MK|Neutral Jump Forward|u + mk| | {{USFIVMoveListRow| | ||
Neutral Jump MK|Neutral Jump Forward|u + mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk| | {{USFIVMoveListRow| | ||
Neutral Jump HK|Neutral Jump Roundhouse|u + hk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
Line 201: | Line 223: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp| | {{USFIVMoveListRow| | ||
Angled Jump LP|Angled Jump Jab|ub / uf + lp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp| | {{USFIVMoveListRow| | ||
Angled Jump MP|Angled Jump Strong|ub / uf + mp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp| | {{USFIVMoveListRow| | ||
Angled Jump HP|Angled Jump Fierce|ub / uf + hp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Angled Jump LK|Angled Jump Short|ub / uf + lk| | {{USFIVMoveListRow| | ||
Angled Jump LK|Angled Jump Short|ub / uf + lk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk| | {{USFIVMoveListRow| | ||
Angled Jump MK|Angled Jump Forward|ub / uf + mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk| | {{USFIVMoveListRow| | ||
Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Unique Attacks === | |||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Sakotsukudaki|Overhead|f + mp| | {{USFIVMoveListRow| | ||
Sakotsukudaki|Overhead|f + mp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Tenmakujinkyaku|Dive Kick|(in air) d + mk| | {{USFIVMoveListRow| | ||
Tenmakujinkyaku|Dive Kick|(in air) d + mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Focus Attacks === | |||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk| | {{USFIVMoveListRow| | ||
Focus Attack (Level 1)|Level 1 Focus|mp + mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk| | {{USFIVMoveListRow| | ||
Focus Attack (Level 2)|Level 2 Focus|mp + mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk| | {{USFIVMoveListRow| | ||
Focus Attack (Level 3)|Level 3 Focus|mp + mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
Line 252: | Line 285: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Raikotokyaku|Forward Throw|f or n + lp + lk| | {{USFIVMoveListRow| | ||
Raikotokyaku|Forward Throw|f or n + lp + lk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Amaoroshi|Back Throw|b + lp + lk| | {{USFIVMoveListRow| | ||
Amaoroshi|Back Throw|b + lp + lk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Special Moves === | |||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Gohadoken|Fireball|qcf + p ex|Hold p to charge | {{USFIVMoveListRow| | ||
Gohadoken|Fireball|qcf + p ex|Hold p to charge| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Gohadoken (Charged)|Fireball (Charged)|qcf + hold p ex| | {{USFIVMoveListRow| | ||
Gohadoken (Charged)|Fireball (Charged)|qcf + hold p ex|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Senkugoshoha|Palm Strike, Rush Punch|dp + p ex armorbreak| | {{USFIVMoveListRow| | ||
Senkugoshoha|Palm Strike, Rush Punch|dp + p ex armorbreak|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Tatsumaki Gorasesn|Hurricane Kick|qcb + k ex| | {{USFIVMoveListRow| | ||
Tatsumaki Gorasesn|Hurricane Kick|qcb + k ex|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Airborne Tatsumaki Gorasen|Air Hurricane|(in air) qcb + k ex|ex version can be controlled with b or f | {{USFIVMoveListRow| | ||
Airborne Tatsumaki Gorasen|Air Hurricane|(in air) qcb + k ex|ex version can be controlled with b or f| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Hyakkishu|Demon Flip|dp + k ex| | {{USFIVMoveListRow| | ||
Hyakkishu|Demon Flip|dp + k ex|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Hyakki Gozan|Demon Flip Slide|No input after performing Hyakkishu| | {{USFIVMoveListRow| | ||
Hyakki Gozan|Demon Flip Slide|No input after performing Hyakkishu|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Hyakki Goheki|Demon Flip Focus|p|Perform during Hyakkishu | {{USFIVMoveListRow| | ||
Hyakki Goheki|Demon Flip Focus|p|Perform during Hyakkishu| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Hyakki Gojin|Demon Flip Dive Kick|k|Perform during Hyakkishu | {{USFIVMoveListRow| | ||
Hyakki Gojin|Demon Flip Dive Kick|k|Perform during Hyakkishu| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Hyakki Gosai|Demon Flip Throw|lp + lk|Perform during Hyakkishu | {{USFIVMoveListRow| | ||
Hyakki Gosai|Demon Flip Throw|lp + lk|Perform during Hyakkishu| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Kongoshin|Counter|rdp + p ex|Counters only against certain attacks; lp counters low, mp counters mid, hp counters upper body attacks; EX version counters any height; | {{USFIVMoveListRow| | ||
Kongoshin|Counter|rdp + p ex|Counters only against certain attacks; lp counters low, mp counters mid, hp counters upper body attacks; EX version counters any height;| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Kongoshin Triggered|Counter Triggered|| | {{USFIVMoveListRow| | ||
Kongoshin Triggered|Counter Triggered||| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Super Combo === | |||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Forbidden Shoryuken|Super|qcf qcf + p| | {{USFIVMoveListRow| | ||
Forbidden Shoryuken|Super|qcf qcf + p|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Ultra Combos === | |||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Shin Shoryuken|Ultra I|qcf qcf + 3p| | {{USFIVMoveListRow| | ||
Shin Shoryuken|Ultra I|qcf qcf + 3p|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Denjin Hadoken|Ultra II|qcf qcf + 3k|Hold 3k to charge up to 5 levels; Repeatedly inputting directions during charge can increase level up to 2 levels; Causes stun damage even on block | {{USFIVMoveListRow| | ||
Denjin Hadoken|Ultra II|qcf qcf + 3k|Hold 3k to charge up to 5 levels; Repeatedly inputting directions during charge can increase level up to 2 levels; Causes stun damage even on block| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} |
Revision as of 16:44, 2 June 2014

Gouken
Being one of Goutetsu's two students, alongside his brother Gouki, Gouken realized the dangerous nature of the art of Ansatsuken (the Assassin's Fist) and was determined to pass its teachings along... but only after removing its "killing intent" called Satsui no Hado. However, Gouki, now known as Akuma, became consumed by the Satsui no Hado and challenged Gouken to a death match, during which he killed Gouken. However, Gouken had mastered a secret technique that allowed him to separate his soul from his body, so while Akuma managed to destroy Gouken's body, his spirit remained. After the spirit had rebuilt Gouken's body, Gouken returned to not only face Akuma once again, but to ensure that his students, Ryu and Ken, continue to avoid the Satsui no Hado.
In a nutshell
Gouken is a tricky character. His gameplan is never obvious and, while he has a huge set of different tools at his disposal, knowing what to do with them can be extremely tricky. Using Gouken really requires a high level of adapting to your opponent and countering what it is they want to do. Gouken's damage output is extremely high, and some combos in the corner can easily lead to resets and dizzies, which pretty much spells the end for your opponent that Round.
Ultra SFIV Changes
TBW
Frame Data (Condensed)
Template:USFIVMoveListCollapseHeader
Template:USFIVMoveListCollapseFooter
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png | Close lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png | lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png | d + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Neutral Jump Attacks
Name | Nickname | Command | Notes | |
File:No image.png | u + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Angled Jump Attacks
Name | Nickname | Command | Notes | |
File:No image.png | ub / uf + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png | f + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | (in air) d + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Throws
Name | Nickname | Command | Notes | |
File:No image.png | f or n + lp + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | b + lp + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png | qcf + p ex | Hold p to charge |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcf + hold p ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | dp + p ex armorbreak |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcb + k ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | (in air) qcb + k ex | ex version can be controlled with b or f |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | dp + k ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | No input after performing Hyakkishu |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | p | Perform during Hyakkishu |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | k | Perform during Hyakkishu |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | lp + lk | Perform during Hyakkishu |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | rdp + p ex | Counters only against certain attacks; lp counters low, mp counters mid, hp counters upper body attacks; EX version counters any height; |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png |
(No uses/strategies) |
{{{6}}} | ||
~~ Uses and Strategies ~~ |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png | qcf qcf + p |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png | qcf qcf + 3p |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcf qcf + 3k | Hold 3k to charge up to 5 levels; Repeatedly inputting directions during charge can increase level up to 2 levels; Causes stun damage even on block |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ |
The Basics
Combos
Strategy
Matchups
Frame Data