|
|
Line 225: |
Line 225: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow|Unique Attack|Unique Attack|f + mp| | | {{USFIVMoveListRow|Sakotsukudaki|Overhead|f + mp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Tenmakujinkyaku|Dive Kick|(in air) d + mk| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 234: |
Line 237: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow|Focus Attack|Focus Attack|mp + mk| | | {{USFIVMoveListRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 243: |
Line 252: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow||Forward Throw|f or n + lp + lk| | | {{USFIVMoveListRow|Raikotokyaku|Forward Throw|f or n + lp + lk| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
| {{USFIVMoveListRow||Back Throw|b + lp + lk| | | {{USFIVMoveListRow|Amaoroshi|Back Throw|b + lp + lk| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 255: |
Line 264: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow|Special Move|Special Move|qcf + p ex| | | {{USFIVMoveListRow|Gohadoken|Fireball|qcf + p ex|Hold p to charge |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Gohadoken (Charged)|Fireball (Charged)|qcf + hold p ex| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Senkugoshoha|Palm Strike, Rush Punch|dp + p ex armorbreak| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Tatsumaki Gorasesn|Hurricane Kick|qcb + k ex| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Airborne Tatsumaki Gorasen|Air Hurricane|(in air) qcb + k ex|ex version can be controlled with b or f |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Hyakkishu|Demon Flip|dp + k ex| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
| {{USFIVMoveListRow|Special Move|Special Move|qcb + k ex armorbreak| | | {{USFIVMoveListRow|Hyakki Gozan|Demon Flip Slide|No input after performing Hyakkishu| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Hyakki Goheki|Demon Flip Focus|p|Perform during Hyakkishu |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Hyakki Gojin|Demon Flip Dive Kick|k|Perform during Hyakkishu |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Hyakki Gosai|Demon Flip Throw|lp + lk|Perform during Hyakkishu |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Kongoshin|Counter|rdp + p ex|Counters only against certain attacks; lp counters low, mp counters mid, hp counters upper body attacks; EX version counters any height; |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Kongoshin Triggered|Counter Triggered|| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 267: |
Line 306: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow|Super|Super|qcf qcf + p armorbreak| | | {{USFIVMoveListRow|Forbidden Shoryuken|Super|qcf qcf + p| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 276: |
Line 315: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow|Ultra I|Ultra I|qcf qcf + 3p armorbreak| | | {{USFIVMoveListRow|Shin Shoryuken|Ultra I|qcf qcf + 3p| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
| {{USFIVMoveListRow|Ultra II|Ultra II|qcf qcf + 3k|Hold 3k to delay; Cancel during delay with p | | {{USFIVMoveListRow|Denjin Hadoken|Ultra II|qcf qcf + 3k|Hold 3k to charge up to 5 levels; Repeatedly inputting directions during charge can increase level up to 2 levels; Causes stun damage even on block |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 291: |
Line 330: |
| ==Strategy== | | ==Strategy== |
|
| |
|
| == Matchups == | | ==Matchups== |
| | |
| * <u>'''Vs. Abel'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Adon'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Akuma'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Balrog'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Blanka'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. C. Viper'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Cammy'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Chun Li'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Cody'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Dan'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Dee Jay'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Dhalsim'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Dudley'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. E. Honda'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Elena'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. El Fuerte'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Evil Ryu'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Fei Long'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Gen'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Gouken'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Guile'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Guy'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Hakan'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Hugo'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Ibuki'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Juri'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Ken'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Makoto'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. M. Bison'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Oni'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Poison'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Rolento'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Rose'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Rufus'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Ryu'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Sagat'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Sakura'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Seth'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. T. Hawk'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Vega'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Yang'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Yun'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Zangief'''</u>
| |
| | |
| TBW
| |
|
| |
|
|
| |
|
Gouken
Being one of Goutetsu's two students, alongside his brother Gouki, Gouken realized the dangerous nature of the art of Ansatsuken (the Assassin's Fist) and was determined to pass its teachings along... but only after removing its "killing intent" called Satsui no Hado. However, Gouki, now known as Akuma, became consumed by the Satsui no Hado and challenged Gouken to a death match, during which he killed Gouken. However, Gouken had mastered a secret technique that allowed him to separate his soul from his body, so while Akuma managed to destroy Gouken's body, his spirit remained. After the spirit had rebuilt Gouken's body, Gouken returned to not only face Akuma once again, but to ensure that his students, Ryu and Ken, continue to avoid the Satsui no Hado.
In a nutshell
Gouken is a tricky character. His gameplan is never obvious and, while he has a huge set of different tools at his disposal, knowing what to do with them can be extremely tricky. Using Gouken really requires a high level of adapting to your opponent and countering what it is they want to do. Gouken's damage output is extremely high, and some combos in the corner can easily lead to resets and dizzies, which pretty much spells the end for your opponent that Round.
Ultra SFIV Changes
Frame Data (Condensed)
Moves
Normal Moves
Standing Close Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
Close lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Standing Far Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Crouching Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
d + lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Neutral Jump Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
u + lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Angled Jump Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
ub / uf + lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Unique Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
f + mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
(in air) d + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Focus Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
mp + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Throws
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
f or n + lp + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
b + lp + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Special Moves
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
qcf + p ex
|
Hold p to charge
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
qcf + hold p ex
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
dp + p ex armorbreak
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
qcb + k ex
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
(in air) qcb + k ex
|
ex version can be controlled with b or f
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
dp + k ex
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
No input after performing Hyakkishu
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
p
|
Perform during Hyakkishu
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
k
|
Perform during Hyakkishu
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
lp + lk
|
Perform during Hyakkishu
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
rdp + p ex
|
Counters only against certain attacks; lp counters low, mp counters mid, hp counters upper body attacks; EX version counters any height;
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Super Combo
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
qcf qcf + p
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Ultra Combos
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
qcf qcf + 3p
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
qcf qcf + 3k
|
Hold 3k to charge up to 5 levels; Repeatedly inputting directions during charge can increase level up to 2 levels; Causes stun damage even on block
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
The Basics
Combos
Strategy
Matchups
Frame Data
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
2
|
9
|
4
|
14
|
2
|
2
|
9
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MP
|
Close
|
65
|
100
|
40
|
HL
|
sp/su
|
5
|
2
|
11
|
5
|
17
|
2
|
2
|
11
|
17
|
20
|
4
|
7
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HP
|
Close
|
100
|
200
|
60
|
HL
|
sp/su
|
8
|
2
|
16
|
8
|
25
|
2
|
2
|
16
|
18
|
22
|
0
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close LK
|
Close
|
35
|
50
|
20
|
HL
|
-
|
5
|
2
|
9
|
5
|
15
|
2
|
2
|
9
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MK
|
Close
|
70
|
100
|
40
|
HL
|
sp/su
|
3
|
2
|
13
|
3
|
17
|
2
|
2
|
13
|
14
|
17
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HK
|
Close
|
40*70
|
125*75
|
60*20
|
HL
|
su*-
|
4
|
5(1)3
|
15
|
4
|
27
|
3
|
9
|
15
|
18
|
23
|
0
|
5
|
+4 Hit advantage on crouching opponents
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LP
|
Far
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
5
|
2
|
9
|
5
|
15
|
2
|
2
|
9
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MP
|
Far
|
80
|
100
|
40
|
HL
|
sp/su
|
5
|
2
|
11
|
5
|
17
|
2
|
2
|
11
|
14
|
18
|
1
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HP
|
Far
|
120
|
200
|
60
|
HL
|
-
|
8
|
5
|
13
|
8
|
25
|
5
|
5
|
13
|
18
|
22
|
0
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LK
|
Far
|
40
|
50
|
20
|
HL
|
ch/sp/su
|
6
|
2
|
9
|
6
|
16
|
2
|
2
|
9
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MK
|
Far
|
75
|
100
|
40
|
HL
|
-
|
7
|
2
|
13
|
7
|
21
|
2
|
2
|
13
|
14
|
17
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HK
|
Far
|
110
|
200
|
60
|
HL
|
-
|
8
|
2
|
19
|
8
|
28
|
2
|
2
|
19
|
18
|
21
|
-3
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
2
|
9
|
3
|
13
|
2
|
2
|
9
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
70
|
100
|
40
|
L
|
sp/su
|
5
|
2
|
14
|
5
|
20
|
2
|
2
|
14
|
14
|
19
|
-2
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
80
|
200
|
60
|
HL
|
sp/su
|
6
|
4
|
22
|
6
|
31
|
4
|
4
|
22
|
18
|
23
|
-8
|
-3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
40
|
50
|
20
|
L
|
sp/su
|
5
|
4
|
9
|
5
|
17
|
4
|
4
|
9
|
11
|
14
|
-2
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
70
|
100
|
40
|
HL
|
sp/su
|
4
|
3
|
16
|
4
|
22
|
3
|
3
|
16
|
14
|
17
|
-5
|
-2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
100
|
100
|
60
|
L
|
-
|
6
|
3
|
18
|
6
|
26
|
3
|
3
|
18
|
18
|
-
|
-3
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Sakotsukudaki
|
Overhead
|
80
|
100
|
40
|
H
|
-
|
17
|
4
|
13
|
17
|
33
|
4
|
4
|
13
|
14
|
19
|
-3
|
2
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
5
|
6
|
-
|
5
|
10
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
85
|
100
|
40
|
H
|
-
|
5
|
4
|
-
|
5
|
8
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
105
|
200
|
60
|
H
|
-
|
6
|
4
|
-
|
6
|
9
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
40
|
50
|
20
|
H
|
-
|
6
|
7
|
-
|
6
|
12
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
6
|
3
|
-
|
6
|
8
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
7
|
3
|
-
|
7
|
9
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
50
|
50
|
20
|
H
|
-
|
5
|
5
|
-
|
5
|
9
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
50*30
|
50*50
|
40*20
|
H
|
sp*-
|
4
|
2*2
|
-
|
4
|
7
|
2
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
1st Hit: Free Juggle, 2nd Hit: Soft Knockdown
|
1st Hit: Free Juggle, 2nd Hit: Soft Knockdown
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
5
|
3
|
-
|
5
|
7
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
40
|
50
|
20
|
H
|
-
|
7
|
8
|
-
|
7
|
14
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
70
|
100
|
40
|
H
|
-
|
7
|
4
|
-
|
7
|
10
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
8
|
3
|
-
|
8
|
10
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Tenmakujinkyaku
|
Dive Kick
|
60
|
100
|
40
|
H
|
-
|
12
|
until ground
|
-
|
12
|
-
|
until ground
|
until ground
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
|
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
65
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
35
|
21
|
57
|
2
|
2
|
35
|
|
|
-21
|
-21
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
85
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
35
|
29
|
65
|
2
|
2
|
35
|
|
|
-15
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
150
|
200
|
60
|
-
|
-
|
65
|
2
|
35
|
65
|
101
|
2
|
2
|
35
|
|
|
-
|
-
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Raikotokyaku
|
Forward Throw
|
140
|
150
|
40
|
0.91
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Amaoroshi
|
Back Throw
|
1
|
0
|
40
|
0.9
|
-
|
5
|
2
|
24
|
5
|
30
|
|
2
|
24
|
|
|
-
|
-
|
Float for 21f, throw damage is recoverable
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Gohadoken
|
Gohadoken
|
55
|
50
|
10/20
|
HL
|
su
|
17[8]
|
-
|
Total 41[32]
|
17
|
58
|
|
0
|
41
|
|
|
2
|
6
|
20~21f [11~12f] focus cancellable, hold down the button to charge, [] refers to after button is released
|
|
X
|
|
|
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Gohadoken (Charged)
|
Gohadoken (Charged)
|
55*55
|
50*50
|
10/10*10
|
HL
|
su
|
68
|
-
|
Total 93
|
68
|
161
|
|
0
|
93
|
|
|
9
|
13
|
71-72f cancellable
|
|
X
|
|
|
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
EX Gadoken
|
Gohadoken
|
60*60
|
80*80
|
-250/0
|
HL
|
su
|
17[8]
|
-
|
Total 55[46]
|
17
|
72
|
|
0
|
55
|
|
|
4
|
-
|
2nd fireball active on 33f [24f], 20-36f [11-27f] focus cancellable, hold down button to charge, [ ] refers to after button release
|
|
X
|
|
|
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
EX Gadoken (Charged)
|
Gohadoken charge
|
60x4
|
80x4
|
-250/0
|
HL
|
su
|
68
|
-
|
Total 107
|
68
|
175
|
|
0
|
107
|
|
|
13
|
-
|
2nd fireball active on 86f, 71-89f focus cancellable
|
|
X
|
|
|
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Senkugoshoha
|
Palm Strike Jap.gif
|
90
|
150
|
10/20
|
HL
|
su
|
9
|
4
|
21
|
9
|
33
|
|
4
|
21
|
|
|
-4
|
-
|
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Palm Strike
|
120
|
200
|
10/20
|
HL
|
su
|
21[16]
|
4
|
23
|
21[16]
|
#VALUE!
|
|
4
|
23
|
|
|
-6
|
-
|
Startup is distant dependent
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Palm Strike
|
130
|
200
|
10/20
|
HL
|
su
|
27[17]
|
4
|
23
|
27[17]
|
#VALUE!
|
|
4
|
23
|
|
|
-6
|
-
|
Startup is distant dependent
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Senkugoshoha
|
Palm Strike
|
90*60
|
100*50
|
-250/0
|
HL
|
su
|
32[17]
|
4(11)4
|
22
|
32[17]
|
#VALUE!
|
|
19
|
22
|
|
|
-5
|
-
|
Startup is distant dependent
|
X
|
|
|
1st Hit: Forces stand, 2nd Hit: Free Juggle
|
1st Hit: Forces stand, 2nd Hit: Free Juggle
|
1st Hit: Soft Knockdown, 2nd Hit: Free Juggle
|
1st Hit: Soft Knockdown, 2nd Hit: Free Juggle
|
-
|
-
|
-
|
Tatsumaki Gorasesn
|
Hurricane Kick
|
60*20*40
|
100*25*25
|
10/20*10*10
|
HL
|
su*-*-
|
7
|
2(8)2(10)2
|
41 + After landing 26
|
7
|
97
|
|
24
|
67
|
|
|
-70
|
-
|
|
|
|
|
1st Hit: Free Juggle, 2nd-3rd Hit: Soft Knockdown
|
1st Hit: Free Juggle, 2nd-3rd Hit: Soft Knockdown
|
1st Hit: Free Juggle, 2nd-3rd Hit: Soft Knockdown
|
1st Hit: Free Juggle, 2nd-3rd Hit: Soft Knockdown
|
-
|
-
|
-
|
|
Hurricane Kick
|
65*20x2*50
|
100*25x3
|
10/20*10x3
|
HL
|
su*-(x3)
|
10
|
2(8)2(8)2(10)2
|
44 + After landing 26
|
10
|
113
|
|
34
|
70
|
|
|
-83
|
-
|
|
|
|
|
1st Hit: Free Juggle, 2nd-4thd Hit: Soft Knockdown
|
1st Hit: Free Juggle, 2nd-4thd Hit: Soft Knockdown
|
1st Hit: Free Juggle, 2nd-4thd Hit: Soft Knockdown
|
1st Hit: Free Juggle, 2nd-4thd Hit: Soft Knockdown
|
-
|
-
|
-
|
|
Hurricane Kick
|
70*20x3*55
|
100*20x3*40
|
10/20*10x4
|
HL
|
su*-(x4_
|
13
|
2(8)2(7)2(8)2(11)2
|
53 + After landing 26
|
13
|
135
|
|
44
|
79
|
|
|
-102
|
-
|
|
|
|
|
1st Hit: Free Juggle, 2nd-5th Hit: Soft Knockdown
|
1st Hit: Free Juggle, 2nd-5th Hit: Soft Knockdown
|
1st Hit: Free Juggle, 2nd-5th Hit: Soft Knockdown
|
1st Hit: Free Juggle, 2nd-5th Hit: Soft Knockdown
|
-
|
-
|
-
|
EX Tatsumaki Gorasen
|
Hurricane Kick
|
80*10x6*60
|
100*10x6*40
|
-250/0
|
HL
|
su*-(x7)
|
5
|
2(8)2(2)2(2)2(2)2(2)2(2)2(5)2
|
53 + After landing 26
|
5
|
122
|
|
39
|
79
|
|
|
-97
|
-
|
1st hit locks opponent
|
|
|
|
1st Hit: Free Juggle, 2nd-7th Hit: Soft Knockdown
|
1st Hit: Free Juggle, 2nd-7th Hit: Soft Knockdown
|
1st Hit: Free Juggle, 2nd-7th Hit: Soft Knockdown
|
1st Hit: Free Juggle, 2nd-7th Hit: Soft Knockdown
|
-
|
All: 1~6f
|
-
|
Airborne Tatsumaki Gorasen
|
Air Hurricane
|
100
|
200
|
10/30
|
HL
|
-
|
6
|
2(4)2(3)2
|
After landing 20
|
6
|
38
|
|
13
|
20
|
|
|
-
|
-
|
Jumping backwards will travel backwards
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Air Hurricane
|
110
|
200
|
10/30
|
HL
|
-
|
6
|
2(4)2(3)2(4)2(3)2
|
After landing 20
|
6
|
49
|
|
24
|
20
|
|
|
-
|
-
|
Jumping backwards will travel backwards
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Air Hurricane
|
120
|
200
|
10/30
|
HL
|
-
|
6
|
2(4)2(3)2(4)2(3)2(4)2(3)2
|
After landing 20
|
6
|
60
|
|
35
|
20
|
|
|
-
|
-
|
Jumping backwards will travel backwards
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Airborne Tatsumaki Gorasen
|
Air Hurricane
|
140
|
200
|
-250/0
|
HL
|
-
|
6
|
2(4)2(3)2(4)2(3)2(4)2(3)2
|
20
|
6
|
60
|
|
35
|
20
|
|
|
-
|
-
|
Can control movement left or right
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Hyakkishu
|
Demon Flip
|
-
|
-
|
30/-
|
-
|
-
|
0
|
0
|
Total 39
|
0
|
39
|
|
0
|
39
|
|
|
-
|
-
|
27~37f cancellable into followup, 40f lands and activates Hyakki Gozan (slide).
|
|
|
|
|
|
|
|
-
|
-
|
-
|
EX Hyakkishu
|
Demon Flip
|
-
|
-
|
-250/0
|
-
|
-
|
0
|
0
|
Total 39
|
0
|
39
|
|
0
|
39
|
|
|
-
|
-
|
27~37f cancellable into followup, 40f lands and activates Hyakki Gozan (slide).
|
|
|
|
|
|
|
|
-
|
All: 1~26f
|
-
|
Hyakki Gozan
|
Demon Flip Slide
|
100
|
200
|
0/30
|
L
|
-
|
39+4
|
11
|
20
|
43
|
73
|
|
11
|
20
|
|
|
-13
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Hyakki Goheki
|
Demon Flip Focus
|
-
|
-
|
-
|
-
|
-
|
4
|
Until ground
|
After landing 6
|
4
|
-
|
|
Until ground
|
6
|
|
|
-
|
-
|
|
|
|
|
-
|
-
|
-
|
-
|
4f~until landing has armor
|
-
|
-
|
Hyakki Gojin
|
Demon Flip Dive Kick
|
80
|
100
|
0/20
|
HL
|
-
|
12
|
Until ground
|
After landing 4
|
12
|
-
|
|
Until ground
|
4
|
|
|
-
|
-
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Hyakki Gosai
|
Demon Flip Throw
|
150
|
160
|
0/30
|
1.17
|
-
|
3
|
2
|
After landing 12
|
3
|
16
|
|
2
|
12
|
|
|
-
|
-
|
Cannot throw crouching opponents
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Kongoshin
|
Counter
|
-
|
-
|
10/-
|
-
|
-
|
1
|
14
|
18
|
1
|
32
|
|
14
|
18
|
|
|
-
|
-
|
Frames 1~14 counter is active / LP: low, MP: mid, HP: high, EX: whole body. Incurs grey damage on a successful counter.
|
|
|
|
-
|
-
|
-
|
-
|
1~14f
|
-
|
-
|
Kongoshin Triggered
|
Counter Triggered
|
150
|
150
|
0/25
|
-
|
su
|
12
|
10
|
43
|
12
|
64
|
|
10
|
43
|
|
|
-
|
-
|
Unblockable
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 7~21f
|
-
|
EX Kongoshin
|
EX Counter
|
-
|
-
|
10/-
|
|
|
1
|
14
|
18
|
1
|
32
|
|
14
|
18
|
|
|
|
|
Frames 1~14 counter is active
|
|
|
|
-
|
-
|
-
|
-
|
1~14f
|
-
|
-
|
EX Kongoshin Triggered
|
EX Counter Triggered
|
150
|
150
|
0/25
|
|
|
12
|
10
|
43
|
12
|
64
|
|
10
|
43
|
|
|
|
|
Unblockable
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 7~21f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Forbidden Shoryuken
|
Super Combo
|
85*40x5*60
|
0
|
#DIV/0!
|
HL
|
-
|
1+2
|
3*2*3*3*2*3*3
|
30+31
|
3
|
82
|
|
19
|
61
|
|
|
-57
|
-
|
Lock opponent upon first level hit, block disadvantage refers to 2nd hit
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~4f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Shin Shoryuken
|
Ultra Combo 1
|
135*48x6*90 [503]
|
0
|
0/0
|
HL
|
-
|
0+11
|
2*3*3*2*3*3*2*4
|
42+51
|
11
|
125
|
|
22
|
93
|
|
|
-88
|
-
|
1st hit goes into animation, block disadvantage refers to 2nd hit, [] refers to animation
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~12f
|
-
|
Denjin Hadoken
|
Ultra Combo 2 (Lv1)
|
60x3*120
|
100x4
|
0/0
|
HL
|
-
|
0+13
|
-
|
Total 73
|
13
|
86
|
|
0
|
73
|
|
|
-9
|
-
|
Does 50x4 stun on block, fireball active 14f after button release
|
|
|
|
4th Hit: Hard Knockdown
|
4th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
All: 1~12f
|
|
Ultra Combo 2 (Lv2)
|
60x4*120
|
100x5
|
0/0
|
HL
|
-
|
3+14
|
-
|
Total 74
|
17
|
91
|
|
0
|
74
|
|
|
1
|
-
|
Does 50x5 stun on block, charge 3~22f, fireball active 14f after button release
|
|
|
|
5th Hit: Hard Knockdown
|
5th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~3f
|
-
|
|
Ultra Combo 2 (Lv3)
|
60x5*120
|
100x6
|
0/0
|
HL
|
-
|
18+14
|
-
|
Total 89
|
32
|
121
|
|
0
|
89
|
|
|
11
|
-
|
Does 50x6 stun on block, charge 23~42f, fireball active 14f after button release
|
|
|
|
6th Hit: Hard Knockdown
|
6th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~3f
|
-
|
|
Ultra Combo 2 (Lv4)
|
60x6*120
|
100x7
|
0/0
|
HL
|
-
|
33+14
|
-
|
Total 104
|
47
|
151
|
|
0
|
104
|
|
|
21
|
-
|
Does 50x7 stun on block, charge 43~62f, fireball active 14f after button release
|
|
|
|
7th Hit: Hard Knockdown
|
7th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~3f
|
-
|
|
Ultra Combo 2 (Lv5)
|
60x7*120
|
100x8
|
0/0
|
HL
|
-
|
0+65
|
-
|
Total 118
|
65
|
183
|
|
0
|
118
|
|
|
31
|
-
|
Does 50x8 stun on block, charge 63f~
|
|
|
|
8th Hit: Hard Knockdown
|
8th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~3f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Notes: