Ultra Street Fighter IV/Dhalsim: Difference between revisions

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=== Standing Close Normals ===
=== Standing Normals (Long) ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Close LP|Close Jab|Close lp|
{{USFIVMoveListRow|Stand LP|Far Jab|Stand lp|
|(No strategies yet)
|(No strategies yet)
}}
}}
{{USFIVMoveListRow|Close MP|Close Strong|Close mp|
{{USFIVMoveListRow|Stand MP|Far Strong|Stand mp|
|(No strategies yet)
|(No strategies yet)
}}
}}
{{USFIVMoveListRow|Close HP|Close Fierce|Close hp|
{{USFIVMoveListRow|Stand HP|Far Fierce|Stand hp|
|(No strategies yet)
|(No strategies yet)
}}
}}
{{USFIVMoveListRow|Close LK|Close Short|Close lk|
{{USFIVMoveListRow|Stand LK|Far Short|Stand lk|
|(No strategies yet)
|(No strategies yet)
}}
}}
{{USFIVMoveListRow|Close MK|Close Forward|Close mk|
{{USFIVMoveListRow|Stand MK|Far Forward|Stand mk|
|(No strategies yet)
|(No strategies yet)
}}
}}
{{USFIVMoveListRow|Close HK|Close Roundhouse|Close hk|
{{USFIVMoveListRow|Stand HK|Far Roundhouse|Stand hk|
|(No strategies yet)
|(No strategies yet)
}}
}}
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=== Standing Far Normals ===
=== Standing Normals (Short) ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Far LP|Far Jab|lp|
{{USFIVMoveListRow|Back LP|Back Jab|Back lp|
|(No strategies yet)
|(No strategies yet)
}}
}}
{{USFIVMoveListRow|Far MP|Far Strong|mp|
{{USFIVMoveListRow|Back MP|Back Strong|Back mp|
|(No strategies yet)
|(No strategies yet)
}}
}}
{{USFIVMoveListRow|Far HP|Far Fierce|hp|
{{USFIVMoveListRow|Back HP|Back Fierce|Back hp|
|(No strategies yet)
|(No strategies yet)
}}
}}
{{USFIVMoveListRow|Far LK|Far Short|lk|
{{USFIVMoveListRow|Back LK|Back Short|Back lk|
|(No strategies yet)
|(No strategies yet)
}}
}}
{{USFIVMoveListRow|Far MK|Far Forward|mk|
{{USFIVMoveListRow|Back MK|Back Forward|Back mk|
|(No strategies yet)
|(No strategies yet)
}}
}}
{{USFIVMoveListRow|Far HK|Far Roundhouse|hk|
{{USFIVMoveListRow|Back HK|Back Roundhouse|Back hk|
|(No strategies yet)
|(No strategies yet)
}}
}}
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=== Crouching Normals ===
=== Crouching Normals (Far) ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
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=== Neutral Jump Attacks ===
=== Crouching Normals (Short) ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Neutral Jump LP|Neutral Jump Jab|u + lp|
{{USFIVMoveListRow|Down/Back LP|Down/Back Jab|Down/Back lp|
|(No strategies yet)
|(No strategies yet)
}}
}}
{{USFIVMoveListRow|Neutral Jump MP|Neutral Jump Strong|u + mp|
{{USFIVMoveListRow|Down/Back MP|Down/Back Strong|Down/Back mp|
|(No strategies yet)
|(No strategies yet)
}}
}}
{{USFIVMoveListRow|Neutral Jump HP|Neutral Jump Fierce|u + hp|
{{USFIVMoveListRow|Down/Back HP|Down/Back Fierce|Down/Back hp|
|(No strategies yet)
|(No strategies yet)
}}
}}
{{USFIVMoveListRow|Neutral Jump LK|Neutral Jump Short|u + lk|
{{USFIVMoveListRow|Down/Back LK|Down/Back Short|Down/Back lk|
|(No strategies yet)
|(No strategies yet)
}}
}}
{{USFIVMoveListRow|Neutral Jump MK|Neutral Jump Forward|u + mk|
{{USFIVMoveListRow|Down/Back MK|Down/Back Forward|Down/Back mk|
|(No strategies yet)
|(No strategies yet)
}}
}}
{{USFIVMoveListRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk|
{{USFIVMoveListRow|Down/Back HK|Down/Back Roundhouse|Down/Back hk|
|(No strategies yet)
|(No strategies yet)
}}
}}
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=== Angled Jump Attacks ===
=== Jump Attacks (Far) ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp|
{{USFIVMoveListRow|Jump LP|Jump Jab|Jump lp|
|(No strategies yet)
|(No strategies yet)
}}
}}
{{USFIVMoveListRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp|
{{USFIVMoveListRow|Jump MP|Jump Strong|Jump mp|
|(No strategies yet)
|(No strategies yet)
}}
}}
{{USFIVMoveListRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp|
{{USFIVMoveListRow|Jump HP|Jump Fierce|Jump hp|
|(No strategies yet)
|(No strategies yet)
}}
}}
{{USFIVMoveListRow|Angled Jump LK|Angled Jump Short|ub / uf + lk|
{{USFIVMoveListRow|Jump LK|Jump Short|Jump lk|
|(No strategies yet)
|(No strategies yet)
}}
}}
{{USFIVMoveListRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk|
{{USFIVMoveListRow|Jump MK|Jump Forward|Jump mk|
|(No strategies yet)
|(No strategies yet)
}}
}}
{{USFIVMoveListRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk|
{{USFIVMoveListRow|Jump HK|Jump Roundhouse|Jump hk|
|(No strategies yet)
}}
{{USFIVMoveListFooter}}
 
 
=== Jump Attacks (Short) ===
 
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Jump Back LP|Jump Back Jab|Jump Back lp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Jump Back MP|Jump Back Strong|Jump Back mp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Jump Back HP|Jump Back Fierce|Jump Back hp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Jump Back LK|Jump Back Short|Jump Back lk|
|(No strategies yet)
}}
{{USFIVMoveListRow|Jump Back MK|Jump Back Forward|Jump Back mk|
|(No strategies yet)
}}
{{USFIVMoveListRow|Jump Back HK|Jump Back Roundhouse|Jump Back hk|
|(No strategies yet)
|(No strategies yet)
}}
}}
Line 218: Line 242:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Unique Attack|Unique Attack|f + mp|
{{USFIVMoveListRow|Yoga Tower|Yoga Tower|d + 3p|Continue holding d to stay in tower pose longer
|(No strategies yet)
}}
{{USFIVMoveListRow|Yoga Spear|Drill|(in air) d + hp|Use lk for nearly horizontal attack, mk for a 45 degree angle attack, and hk for a nearly vertical attack
|(No strategies yet)
}}
{{USFIVMoveListRow|Yoga Mummy|Headroll|(in air) d + k|
|(No strategies yet)
|(No strategies yet)
}}
}}
Line 227: Line 257:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Focus Attack|Focus Attack|mp + mk|
{{USFIVMoveListRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk|
|(No strategies yet)
}}
{{USFIVMoveListRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk|
|(No strategies yet)
}}
{{USFIVMoveListRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk|
|(No strategies yet)
|(No strategies yet)
}}
}}
Line 236: Line 272:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow||Forward Throw|f or n + lp + lk|
{{USFIVMoveListRow|Yoga Smash|Forward Throw|f or n + lp + lk|
|(No strategies yet)
|(No strategies yet)
}}
}}
{{USFIVMoveListRow||Back Throw|b + lp + lk|
{{USFIVMoveListRow|Yoga Throw|Back Throw|b + lp + lk|
|(No strategies yet)
|(No strategies yet)
}}
}}
Line 248: Line 284:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Special Move|Special Move|qcf + p ex|
{{USFIVMoveListRow|Yoga Fire|Yoga Fire|qcf + p ex|
|(No strategies yet)
}}
{{USFIVMoveListRow|Yoga Flame|Yoga Flame|hcb + p ex armorbreak|
|(No strategies yet)
}}
{{USFIVMoveListRow|Yoga Blast|Yoga Blast|hcb + k ex|
|(No strategies yet)
}}
{{USFIVMoveListRow|Yoga Teleport|Teleport|dp or rdp + 3p or 3k|dp + 3p will appear next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go backwards as far as the screen allows
|(No strategies yet)
|(No strategies yet)
}}
}}
{{USFIVMoveListRow|Special Move|Special Move|qcb + k ex armorbreak|
{{USFIVMoveListRow|Air Yoga Teleport|Air Teleport|(in air) dp or rdp + 3p or 3k|Always reappears at same height as performed; dp + 3p next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go backwards as far as the screen allows
|(No strategies yet)
|(No strategies yet)
}}
}}
Line 260: Line 305:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Super|Super|qcf qcf + p armorbreak|
{{USFIVMoveListRow|Yoga Inferno|Super|qcf qcf + p|
|(No strategies yet)
|(No strategies yet)
}}
}}
Line 269: Line 314:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Ultra I|Ultra I|qcf qcf + 3p armorbreak|
{{USFIVMoveListRow|Yoga Catastrophe|Ultra I|qcf qcf + 3p|
|(No strategies yet)
|(No strategies yet)
}}
}}
{{USFIVMoveListRow|Ultra II|Ultra II|qcf qcf + 3k|Hold 3k to delay; Cancel during delay with p
{{USFIVMoveListRow|Yoga Shangri-La|Ultra II|(in air) qcf qcf + 3k|
|(No strategies yet)
|(No strategies yet)
}}
}}
Line 282: Line 327:
==Combos==
==Combos==


== Strategy ==
==Strategy==
 
== Matchups ==
 
* <u>'''Vs. Abel'''</u>
 
TBW
 
 
* <u>'''Vs. Adon'''</u>
 
TBW
 
 
* <u>'''Vs. Akuma'''</u>
 
TBW
 
 
* <u>'''Vs. Balrog'''</u>
 
TBW
 
 
* <u>'''Vs. Blanka'''</u>
 
TBW
 
 
* <u>'''Vs. C. Viper'''</u>
 
TBW
 
 
* <u>'''Vs. Cammy'''</u>
 
TBW
 
 
* <u>'''Vs. Chun Li'''</u>
 
TBW
 
 
* <u>'''Vs. Cody'''</u>
 
TBW
 
 
* <u>'''Vs. Dan'''</u>
 
TBW
 
 
* <u>'''Vs. Dee Jay'''</u>
 
TBW
 
 
* <u>'''Vs. Dhalsim'''</u>
 
TBW
 
 
* <u>'''Vs. Dudley'''</u>
 
TBW
 
 
* <u>'''Vs. E. Honda'''</u>
 
TBW
 
 
* <u>'''Vs. Elena'''</u>
 
TBW
 
 
* <u>'''Vs. El Fuerte'''</u>
 
TBW
 
 
* <u>'''Vs. Evil Ryu'''</u>
 
TBW
 
 
* <u>'''Vs. Fei Long'''</u>
 
TBW
 
 
* <u>'''Vs. Gen'''</u>
 
TBW
 
 
* <u>'''Vs. Gouken'''</u>
 
TBW
 
 
* <u>'''Vs. Guile'''</u>
 
TBW
 
 
* <u>'''Vs. Guy'''</u>
 
TBW
 
 
* <u>'''Vs. Hakan'''</u>
 
TBW
 
 
* <u>'''Vs. Hugo'''</u>
 
TBW
 
 
* <u>'''Vs. Ibuki'''</u>
 
TBW
 
 
* <u>'''Vs. Juri'''</u>
 
TBW
 
 
* <u>'''Vs. Ken'''</u>
 
TBW
 
 
* <u>'''Vs. Makoto'''</u>
 
TBW
 
 
* <u>'''Vs. M. Bison'''</u>
 
TBW
 
 
* <u>'''Vs. Oni'''</u>
 
TBW
 
 
* <u>'''Vs. Poison'''</u>
 
TBW
 
 
* <u>'''Vs. Rolento'''</u>
 
TBW
 
 
* <u>'''Vs. Rose'''</u>
 
TBW
 
 
* <u>'''Vs. Rufus'''</u>
 
TBW
 
 
* <u>'''Vs. Ryu'''</u>
 
TBW
 
 
* <u>'''Vs. Sagat'''</u>
 
TBW
 
 
* <u>'''Vs. Sakura'''</u>
 
TBW
 
 
* <u>'''Vs. Seth'''</u>
 
TBW
 
 
* <u>'''Vs. T. Hawk'''</u>
 
TBW
 
 
* <u>'''Vs. Vega'''</u>
 
TBW
 
 
* <u>'''Vs. Yang'''</u>
 
TBW
 
 
* <u>'''Vs. Yun'''</u>
 
TBW
 
 
* <u>'''Vs. Zangief'''</u>


TBW
==Matchups==





Revision as of 02:00, 2 June 2014

Ultra Street Fighter IVUSFIV-Header.png

Dhalsim

SSFIV-Dhalsim Face.jpg

Although greatly opposed to violence and its antithetical nature to his yoga practices, Dhalsim has become one of the most powerful warriors on the Street Fighter circuit thanks to his intense training, meditation, and practice with the yoga arts. Originally, he entered Street Fighting as a means to financially save his village from an epidemic but, after discovering the corruption and evils behind the workings of the circuit, Dhalsim has vowed to purge the world of these evils and continues to fight as a means to that end.


In a nutshell

The epitome of the keep-away character. As always, Dhalsim is designed to consistently punish and anger his opponents, then use their frustration to lead them into a fatal mistake that costs them the round. To that end, he utilizes the immensely long range of his limbs to control his opponent's movements and keep them locked in the corner. With his Yoga Fire and extremely slow jump, Dhalsim can also fake out his opponents with a sudden Yoga Teleport that can potentially lead into a shocking mixup. The price of this strategy is that Dhalsim is forever cursed with one of the slowest movement speeds of any character, as well as one of the lowest stamina amounts in the game. One must have a very calculating mindset and quick reflexes when playing Dhalsim, and always remember that you can keep the opponent out for 90 seconds, only for them to suddenly get in and win in 9. Such is the life of Dhalsim players.


Ultra SFIV Changes

TBW


Frame Data (Condensed)

Template:USFIVMoveListCollapseHeader

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Stand LP Stand Jab.gif 30 50 20 HL sp/su 4 4 9 16 4
Stand MP Stand Strong.gif 60 80 40 HL - 9 3 14 25 3
Stand HP Stand Fierce.gif 80 140 60 HL - 10 6 16 31 6
Stand LK Stand Short.gif 30 50 20 HL - 7 4 8 18 4
Stand MK Stand Forward.gif 60 100 40 HL - 9 3 14 25 3
Stand HK Stand Roundhouse.gif 90 160 60 HL - 13 4 16 32 4
Back LP Back Jab.gif 50 50 20 H - 14 2(1)2 11 29 2
Back MP Back Strong.gif 70 100 40 HL sp/su 6 6 11 22 6
Back HP Back Fierce.gif 60*50 100*100 60*20 HL sp/su*- 5 3*3 17 27 3
Back LK Back Short.gif 30 50 20 HL sp/su 3 4 8 14 4
Back MK Back Forward.gif 65 100 40 HL sp/su 5 4 12 20 4
Back HK Back Roundhouse.gif 100 200 60 HL - 6 5 15 25 5
Crouch LP Crouch Jab.gif 25 25 20 L - 9 4 11 23 4
Crouch MP Crouch Strong.gif 60 60 40 L - 12 3 16 30 3
Crouch HP Crouch Fierce.gif 80 100 60 L - 14 3 21 37 3
Crouch LK Crouch Short.gif 30 50 20 L sp/su 3 8 12 22 8
Crouch MK Crouch Forward.gif 60 100 40 L - 6 11 11 27 11
Crouch HK Crouch Roundhouse.gif 100 200 60 L - 10 12 24 45 12
Down/Back LP Down/Back Jab.gif 30 50 20 HL sp/su 4 3 8 14 3
Down/Back MP Down/Back Strong.gif 60 100 40 HL sp/su 5 5 6 15 5
Down/Back HP Down/Back Fierce.gif 85 150 60 HL - 7 5 10 21 5
Down/Back LK Down/Back Short.gif 30 50 20 L sp/su 5 6 7 17 6
Down/Back MK Down/Back Forward.gif 60 100 40 L sp/su 6 5 11 21 5
Down/Back HK Down/Back Roundhouse.gif 100 200 60 L - 12 3 20 34 3
Yoga Tower Yoga Tower - - - - See notes - - Total 120 120 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Jump LP Jump Jab.gif 40 25 20 H - 7 9 - 15 9
Jump MP Jump Strong.gif 70 140 40 H - 8 4 - 11 4
Jump HP Jump Fierce.gif 80 140 60 H - 9 4 - 12 4
Jump LK Jump Short.gif 40 25 20 H - 10 5 - 14 5
Jump MK Jump Forward.gif 70 120 40 H - 12 3 - 14 3
Jump HK Jump Roundhouse.gif 90 160 60 H - 10 6 - 15 6
Jump Back LP Jump Back Jab.gif 20 25 20 H - 6 7 - 12 7
Jump Back MP Jump Back Strong.gif 80 50 40 H - 6 8 - 13 8
Jump Back HP Jump Back Fierce.gif 100 100 60 H - 6 6 - 11 6
Jump Back LK Jump Back Short.gif 40 25 20 H - 6 9 - 14 9
Jump Back MK Jump Back Forward.gif 80 50 40 H - 8 7 - 14 7
Jump Back HK Jump Back Roundhouse.gif 100 150 60 H - 7 6 - 12 6
Yoga Spear Yoga Spear 70 50 40 HL - 12 Until ground After landing 6 - Until ground
Yoga Mummy Yoga Mummy 90 100 60 HL - 13 Until ground After landing 6 - Until ground
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 50 100 20 HL - 10+10 3 34 56 3
Focus Attack (Level 2) Level 2 Focus 70 150 40 HL - 18+10 3 34 64 3
Focus Attack (Level 3) Level 3 Focus 100 200 60 - - 58 2 28 87 2
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Yoga Smash Forward Throw 120 80 40 1.01 - 3 2 20 24
Yoga Throw Back Throw 120 80 40 1.01 - 3 2 20 24
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Yoga Fire Yoga Fire Jab.gif 50 50 20/20 HL su 14 95 Total 48 156
Yoga Fire Strong.gif 70 100 20/20 HL su 14 57 Total 48 118
Yoga Fire Fierce.gif 80 100 20/20 HL su 14 43 Total 48 104
EX Yoga Fire Yoga Fire EX.gif 50*50 50*50 -250/0 HL su 14 - Total 42 56
Yoga Flame Yoga Flame Jab.gif 110 100 30/30 HL su 15 23 22 59
Yoga Flame Strong.gif 140 100 30/30 HL su 17 27 16 59
Yoga Flame Fierce.gif 170 100 30/30 HL su 34 32 13 78
EX Yoga Flame Yoga Flame EX.gif 50*50 100*100 -250/0 HL su 14 32 13 58
Yoga Blast Yoga Blast Short.gif 130 100 30/40 - su 11 20 45 75
Yoga Blast Forward.gif 150 100 30/40 - su 14 20 36 69
Yoga Blast Roundhouse.gif 180 100 30/40 - su 30 20 22 71
EX Yoga Blast Yoga Blast EX.gif 90*60 100*100 -250/0 - su 5 17 30 51
Yoga Teleport Yoga Teleport - - - - - - - Total 48 48
Air Yoga Teleport Air Yoga Teleport - - - - - - - Total 30 30
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Yoga Inferno Super Combo Jab.gif 75x2*60x3 0 -1000/0 HL - 1+3 14 21 38
Super Combo Strong.gif 75x2*60x3 0 -1000/0 HL - 1+3 23 21 47
Super Combo Fierce.gif 75x2*60x3 0 -1000/0 HL - 1+3 47 21 71
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Yoga Catastrophe Ultra Combo 1 60x5 0 0/0 HL - 0+12 142 Total 25 178
Yoga Shangri-La Ultra Combo 2 450 0 0/0 1.75~2.89 - 0+5 7 After landing 9 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv

Template:USFIVMoveListCollapseFooter


Moves

Normal Moves

Standing Normals (Long)

  Name Nickname Command Notes
File:No image.png Stand lp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Stand mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Stand hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Stand lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Stand mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Stand hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Standing Normals (Short)

  Name Nickname Command Notes
File:No image.png Back lp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Back mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Back hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Back lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Back mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Back hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Crouching Normals (Far)

  Name Nickname Command Notes
File:No image.png d + lp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Crouching Normals (Short)

  Name Nickname Command Notes
File:No image.png Down/Back lp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Down/Back mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Down/Back hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Down/Back lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Down/Back mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Down/Back hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Jump Attacks (Far)

  Name Nickname Command Notes
File:No image.png Jump lp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Jump mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Jump hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Jump lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Jump mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Jump hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Jump Attacks (Short)

  Name Nickname Command Notes
File:No image.png Jump Back lp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Jump Back mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Jump Back hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Jump Back lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Jump Back mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Jump Back hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Unique Attacks

  Name Nickname Command Notes
File:No image.png d + 3p Continue holding d to stay in tower pose longer (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (in air) d + hp Use lk for nearly horizontal attack, mk for a 45 degree angle attack, and hk for a nearly vertical attack (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (in air) d + k (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Focus Attacks

  Name Nickname Command Notes
File:No image.png mp + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Throws

  Name Nickname Command Notes
File:No image.png f or n + lp + lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png b + lp + lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Special Moves

  Name Nickname Command Notes
File:No image.png qcf + p ex (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hcb + p ex armorbreak (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hcb + k ex (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png dp or rdp + 3p or 3k dp + 3p will appear next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go backwards as far as the screen allows (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (in air) dp or rdp + 3p or 3k Always reappears at same height as performed; dp + 3p next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go backwards as far as the screen allows (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Super Combo

  Name Nickname Command Notes
File:No image.png qcf qcf + p (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Ultra Combos

  Name Nickname Command Notes
File:No image.png qcf qcf + 3p (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (in air) qcf qcf + 3k (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Stand LP Stand Jab.gif 30 50 20 HL sp/su 4 4 9 4 16 4 4 9 11 15 -2 2 Reset Reset - - -
Stand MP Stand Strong.gif 60 80 40 HL - 9 3 14 9 25 3 3 14 13 16 -4 -1 Reset Reset - - -
Stand HP Stand Fierce.gif 80 140 60 HL - 10 6 16 10 31 6 6 16 18 23 -4 1 Reset Reset - - -
Stand LK Stand Short.gif 30 50 20 HL - 7 4 8 7 18 4 4 8 11 14 -1 2 Reset Reset - - -
Stand MK Stand Forward.gif 60 100 40 HL - 9 3 14 9 25 3 3 14 14 17 -3 0 Reset Reset - - -
Stand HK Stand Roundhouse.gif 90 160 60 HL - 13 4 16 13 32 4 4 16 18 22 -2 2 Reset Reset - - -
Back LP Back Jab.gif 50 50 20 H - 14 2(1)2 11 14 29 2 5 11 11 14 -2 1 1st ? active frames cannot hit crouching opponents, hits only once Reset Reset - - -
Back MP Back Strong.gif 70 100 40 HL sp/su 6 6 11 6 22 6 6 11 14 17 -3 0 Reset Reset - - -
Back HP Back Fierce.gif 60*50 100*100 60*20 HL sp/su*- 5 3*3 17 5 27 3 6 17 18 22 -2 2 Reset Reset - - -
Back LK Back Short.gif 30 50 20 HL sp/su 3 4 8 3 14 4 4 8 11 14 -1 2 Reset Reset - - -
Back MK Back Forward.gif 65 100 40 HL sp/su 5 4 12 5 20 4 4 12 14 17 -2 1 Reset Reset - - -
Back HK Back Roundhouse.gif 100 200 60 HL - 6 5 15 6 25 5 5 15 18 22 -2 2 Reset Reset - - -
Crouch LP Crouch Jab.gif 25 25 20 L - 9 4 11 9 23 4 4 11 11 14 -4 -1 Reset Reset - - -
Crouch MP Crouch Strong.gif 60 60 40 L - 12 3 16 12 30 3 3 16 14 17 -5 -2 Reset Reset - - -
Crouch HP Crouch Fierce.gif 80 100 60 L - 14 3 21 14 37 3 3 21 18 22 -6 -2 Reset Reset - - -
Crouch LK Crouch Short.gif 30 50 20 L sp/su 3 8 12 3 22 8 8 12 11 14 -9 -6 Reset Reset - - -
Crouch MK Crouch Forward.gif 60 100 40 L - 6 11 11 6 27 11 11 11 14 17 -8 -5 Reset Reset - - -
Crouch HK Crouch Roundhouse.gif 100 200 60 L - 10 12 24 10 45 12 12 24 18 - -18 - Hard knockdown Hard knockdown Hard knockdown Hard knockdown - - -
Down/Back LP Down/Back Jab.gif 30 50 20 HL sp/su 4 3 8 4 14 3 3 8 0 3 Reset Reset - - -
Down/Back MP Down/Back Strong.gif 60 100 40 HL sp/su 5 5 6 5 15 5 5 6 3 6 Reset Reset - - -
Down/Back HP Down/Back Fierce.gif 85 150 60 HL - 7 5 10 7 21 5 5 10 3 7 Reset Reset - - -
Down/Back LK Down/Back Short.gif 30 50 20 L sp/su 5 6 7 5 17 6 6 7 -2 1 Reset Reset - - -
Down/Back MK Down/Back Forward.gif 60 100 40 L sp/su 6 5 11 6 21 5 5 11 -2 1 Reset Reset - - -
Down/Back HK Down/Back Roundhouse.gif 100 200 60 L - 12 3 20 12 34 3 3 20 -5 - Hard knockdown Hard knockdown Hard knockdown Hard knockdown - - -
Yoga Tower Yoga Tower - - - - See notes - - Total 120 0 120 - 0 120 - - Can cancel from 31f~ - - - - - - Legs: 1~59f
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Jump LP Jump Jab.gif 40 25 20 H - 7 9 - 7 15 9 9 0 - - Reset Reset - - -
Jump MP Jump Strong.gif 70 140 40 H - 8 4 - 8 11 4 4 0 - - Reset Reset - - -
Jump HP Jump Fierce.gif 80 140 60 H - 9 4 - 9 12 4 4 0 - - Reset Reset - - -
Jump LK Jump Short.gif 40 25 20 H - 10 5 - 10 14 5 5 0 - - 1~4f legs invincible to projectiles Reset Reset - - -
Jump MK Jump Forward.gif 70 120 40 H - 12 3 - 12 14 3 3 0 - - 1~7f legs invincible to projectiles Reset Reset - - -
Jump HK Jump Roundhouse.gif 90 160 60 H - 10 6 - 10 15 6 6 0 - - 1~7f legs invincible to projectiles Reset Reset - - -
Jump Back LP Jump Back Jab.gif 20 25 20 H - 6 7 - 6 12 7 7 0 - - Reset Reset - - -
Jump Back MP Jump Back Strong.gif 80 50 40 H - 6 8 - 6 13 8 8 0 - - Reset Reset - - -
Jump Back HP Jump Back Fierce.gif 100 100 60 H - 6 6 - 6 11 6 6 0 - - Reset Reset - - -
Jump Back LK Jump Back Short.gif 40 25 20 H - 6 9 - 6 14 9 9 0 - - Reset Reset - - -
Jump Back MK Jump Back Forward.gif 80 50 40 H - 8 7 - 8 14 7 7 0 - - Reset Reset - - -
Jump Back HK Jump Back Roundhouse.gif 100 150 60 H - 7 6 - 7 12 6 6 0 - - Reset Reset - - -
Yoga Spear Yoga Spear 70 50 40 HL - 12 Until ground After landing 6 12 - Until ground Until ground 6 - - Reset Reset - - -
Yoga Mummy Yoga Mummy 90 100 60 HL - 13 Until ground After landing 6 13 - Until ground Until ground 6 - - Soft Knockdown Soft Knockdown - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 50 100 20 HL - 10+10 3 34 20 56 3 3 34 -21 -21 Crumple Soft Knockdown Soft Knockdown - - -
Focus Attack (Level 2) Level 2 Focus 70 150 40 HL - 18+10 3 34 28 64 3 3 34 -15 - Crumple Crumple Free Juggle Free Juggle - - -
Focus Attack (Level 3) Level 3 Focus 100 200 60 - - 58 2 28 58 87 2 2 28 - - X Crumple Crumple Free Juggle Free Juggle - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Yoga Smash Forward Throw 120 80 40 1.01 - 3 2 20 3 24 2 20 - - Hard knockdown X - - -
Yoga Throw Back Throw 120 80 40 1.01 - 3 2 20 3 24 2 20 - - Hard knockdown X Hard Knockdown - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Yoga Fire Yoga Fire Jab.gif 50 50 20/20 HL su 14 95 Total 48 14 156 95 48 -8 -4 18~19f cancellable X Soft Knockdown Soft Knockdown - - -
Yoga Fire Strong.gif 70 100 20/20 HL su 14 57 Total 48 14 118 57 48 -8 - 18~19f cancellable X Soft Knockdown Soft Knockdown - - -
Yoga Fire Fierce.gif 80 100 20/20 HL su 14 43 Total 48 14 104 43 48 -8 - 18~19f cancellable X Soft Knockdown Soft Knockdown - - -
EX Yoga Fire Yoga Fire EX.gif 50*50 50*50 -250/0 HL su 14 - Total 42 14 56 0 42 1 4 18~19f cancellable X Soft Knockdown Soft Knockdown - - -
Yoga Flame Yoga Flame Jab.gif 110 100 30/30 HL su 15 23 22 15 59 23 22 -6 - X X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Yoga Flame Strong.gif 140 100 30/30 HL su 17 27 16 17 59 27 16 -1 - X X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Yoga Flame Fierce.gif 170 100 30/30 HL su 34 32 13 34 78 32 13 2 - X X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
EX Yoga Flame Yoga Flame EX.gif 50*50 100*100 -250/0 HL su 14 32 13 14 58 32 13 2 - X X Free Juggle (? Ultra Change) Free Juggle (? Ultra Change) Free Juggle (? Ultra Change) Free Juggle (? Ultra Change) - - -
Yoga Blast Yoga Blast Short.gif 130 100 30/40 - su 11 20 45 11 75 20 45 - - Cannot hit grounded opponents X - - Hard Knockdown Hard Knockdown - - -
Yoga Blast Forward.gif 150 100 30/40 - su 14 20 36 14 69 20 36 - - Cannot hit grounded opponents X - - Hard Knockdown Hard Knockdown - - -
Yoga Blast Roundhouse.gif 180 100 30/40 - su 30 20 22 30 71 20 22 - - Cannot hit grounded opponents X - - Hard Knockdown Hard Knockdown - - -
EX Yoga Blast Yoga Blast EX.gif 90*60 100*100 -250/0 - su 5 17 30 5 51 17 30 - - Cannot hit grounded opponents X - - Hard Knockdown Hard Knockdown - All: 1~4f -
Yoga Teleport Yoga Teleport - - - - - - - Total 48 0 48 0 48 - - Teleport complete on 15f, 19 grounded recovery frames - - - - - All: 1~29f -
Air Yoga Teleport Air Yoga Teleport - - - - - - - Total 30 0 30 0 30 - - Teleport complete on 15f, can be activated from 1st jump frame - - - - - All: 1~24f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Yoga Inferno Super Combo Jab.gif 75x2*60x3 0 -1000/0 HL - 1+3 14 21 4 38 14 21 -5 - X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~3f -
Super Combo Strong.gif 75x2*60x3 0 -1000/0 HL - 1+3 23 21 4 47 23 21 -9 - X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~4f -
Super Combo Fierce.gif 75x2*60x3 0 -1000/0 HL - 1+3 47 21 4 71 47 21 -17 - X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~6f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Yoga Catastrophe Ultra Combo 1 60x5 0 0/0 HL - 0+12 142 Total 25 12 178 142 25 44 - X 5th Hit: Hard Knockdown 5th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1f -
Yoga Shangri-La Ultra Combo 2 450 0 0/0 1.75~2.89 - 0+5 7 After landing 9 5 - 7 After landing 9 - - Throw range 1.75~2.89 depending on jump height (? Ultra Change) X Hard Knockdown - - - - All: 1~9f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: