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=== Standing | === Standing Normals (Long) === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Stand LP|Far Jab|Stand lp| | ||
|(No strategies yet) | |(No strategies yet) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Stand MP|Far Strong|Stand mp| | ||
|(No strategies yet) | |(No strategies yet) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Stand HP|Far Fierce|Stand hp| | ||
|(No strategies yet) | |(No strategies yet) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Stand LK|Far Short|Stand lk| | ||
|(No strategies yet) | |(No strategies yet) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Stand MK|Far Forward|Stand mk| | ||
|(No strategies yet) | |(No strategies yet) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Stand HK|Far Roundhouse|Stand hk| | ||
|(No strategies yet) | |(No strategies yet) | ||
}} | }} | ||
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=== Standing | === Standing Normals (Short) === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Back LP|Back Jab|Back lp| | ||
|(No strategies yet) | |(No strategies yet) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Back MP|Back Strong|Back mp| | ||
|(No strategies yet) | |(No strategies yet) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Back HP|Back Fierce|Back hp| | ||
|(No strategies yet) | |(No strategies yet) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Back LK|Back Short|Back lk| | ||
|(No strategies yet) | |(No strategies yet) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Back MK|Back Forward|Back mk| | ||
|(No strategies yet) | |(No strategies yet) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Back HK|Back Roundhouse|Back hk| | ||
|(No strategies yet) | |(No strategies yet) | ||
}} | }} | ||
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=== Crouching Normals === | === Crouching Normals (Far) === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
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=== | === Crouching Normals (Short) === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Down/Back LP|Down/Back Jab|Down/Back lp| | ||
|(No strategies yet) | |(No strategies yet) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Down/Back MP|Down/Back Strong|Down/Back mp| | ||
|(No strategies yet) | |(No strategies yet) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Down/Back HP|Down/Back Fierce|Down/Back hp| | ||
|(No strategies yet) | |(No strategies yet) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Down/Back LK|Down/Back Short|Down/Back lk| | ||
|(No strategies yet) | |(No strategies yet) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Down/Back MK|Down/Back Forward|Down/Back mk| | ||
|(No strategies yet) | |(No strategies yet) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Down/Back HK|Down/Back Roundhouse|Down/Back hk| | ||
|(No strategies yet) | |(No strategies yet) | ||
}} | }} | ||
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=== | === Jump Attacks (Far) === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Jump LP|Jump Jab|Jump lp| | ||
|(No strategies yet) | |(No strategies yet) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Jump MP|Jump Strong|Jump mp| | ||
|(No strategies yet) | |(No strategies yet) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Jump HP|Jump Fierce|Jump hp| | ||
|(No strategies yet) | |(No strategies yet) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Jump LK|Jump Short|Jump lk| | ||
|(No strategies yet) | |(No strategies yet) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Jump MK|Jump Forward|Jump mk| | ||
|(No strategies yet) | |(No strategies yet) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Jump HK|Jump Roundhouse|Jump hk| | ||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListFooter}} | |||
=== Jump Attacks (Short) === | |||
{{USFIVMoveListHeader}} | |||
{{USFIVMoveListRow|Jump Back LP|Jump Back Jab|Jump Back lp| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Jump Back MP|Jump Back Strong|Jump Back mp| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Jump Back HP|Jump Back Fierce|Jump Back hp| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Jump Back LK|Jump Back Short|Jump Back lk| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Jump Back MK|Jump Back Forward|Jump Back mk| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Jump Back HK|Jump Back Roundhouse|Jump Back hk| | |||
|(No strategies yet) | |(No strategies yet) | ||
}} | }} | ||
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{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Yoga Tower|Yoga Tower|d + 3p|Continue holding d to stay in tower pose longer | ||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Yoga Spear|Drill|(in air) d + hp|Use lk for nearly horizontal attack, mk for a 45 degree angle attack, and hk for a nearly vertical attack | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Yoga Mummy|Headroll|(in air) d + k| | |||
|(No strategies yet) | |(No strategies yet) | ||
}} | }} | ||
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{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Focus Attack|Focus Attack|mp + mk| | {{USFIVMoveListRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk| | ||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk| | |||
|(No strategies yet) | |(No strategies yet) | ||
}} | }} | ||
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{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow||Forward Throw|f or n + lp + lk| | {{USFIVMoveListRow|Yoga Smash|Forward Throw|f or n + lp + lk| | ||
|(No strategies yet) | |(No strategies yet) | ||
}} | }} | ||
{{USFIVMoveListRow||Back Throw|b + lp + lk| | {{USFIVMoveListRow|Yoga Throw|Back Throw|b + lp + lk| | ||
|(No strategies yet) | |(No strategies yet) | ||
}} | }} | ||
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{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Yoga Fire|Yoga Fire|qcf + p ex| | ||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Yoga Flame|Yoga Flame|hcb + p ex armorbreak| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Yoga Blast|Yoga Blast|hcb + k ex| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Yoga Teleport|Teleport|dp or rdp + 3p or 3k|dp + 3p will appear next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go backwards as far as the screen allows | |||
|(No strategies yet) | |(No strategies yet) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Air Yoga Teleport|Air Teleport|(in air) dp or rdp + 3p or 3k|Always reappears at same height as performed; dp + 3p next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go backwards as far as the screen allows | ||
|(No strategies yet) | |(No strategies yet) | ||
}} | }} | ||
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{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Yoga Inferno|Super|qcf qcf + p| | ||
|(No strategies yet) | |(No strategies yet) | ||
}} | }} | ||
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{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Yoga Catastrophe|Ultra I|qcf qcf + 3p| | ||
|(No strategies yet) | |(No strategies yet) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Yoga Shangri-La|Ultra II|(in air) qcf qcf + 3k| | ||
|(No strategies yet) | |(No strategies yet) | ||
}} | }} | ||
Line 282: | Line 327: | ||
==Combos== | ==Combos== | ||
== Strategy == | ==Strategy== | ||
==Matchups== | |||
Revision as of 02:00, 2 June 2014

Dhalsim
Although greatly opposed to violence and its antithetical nature to his yoga practices, Dhalsim has become one of the most powerful warriors on the Street Fighter circuit thanks to his intense training, meditation, and practice with the yoga arts. Originally, he entered Street Fighting as a means to financially save his village from an epidemic but, after discovering the corruption and evils behind the workings of the circuit, Dhalsim has vowed to purge the world of these evils and continues to fight as a means to that end.
In a nutshell
The epitome of the keep-away character. As always, Dhalsim is designed to consistently punish and anger his opponents, then use their frustration to lead them into a fatal mistake that costs them the round. To that end, he utilizes the immensely long range of his limbs to control his opponent's movements and keep them locked in the corner. With his Yoga Fire and extremely slow jump, Dhalsim can also fake out his opponents with a sudden Yoga Teleport that can potentially lead into a shocking mixup. The price of this strategy is that Dhalsim is forever cursed with one of the slowest movement speeds of any character, as well as one of the lowest stamina amounts in the game. One must have a very calculating mindset and quick reflexes when playing Dhalsim, and always remember that you can keep the opponent out for 90 seconds, only for them to suddenly get in and win in 9. Such is the life of Dhalsim players.
Ultra SFIV Changes
TBW
Frame Data (Condensed)
Template:USFIVMoveListCollapseHeader
Template:USFIVMoveListCollapseFooter
Moves
Normal Moves
Standing Normals (Long)
Name | Nickname | Command | Notes | |
File:No image.png | Stand lp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Stand mp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Stand hp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Stand lk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Stand mk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Stand hk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ |
Standing Normals (Short)
Name | Nickname | Command | Notes | |
File:No image.png | Back lp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Back mp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Back hp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Back lk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Back mk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Back hk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ |
Crouching Normals (Far)
Name | Nickname | Command | Notes | |
File:No image.png | d + lp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + lk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ |
Crouching Normals (Short)
Name | Nickname | Command | Notes | |
File:No image.png | Down/Back lp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Down/Back mp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Down/Back hp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Down/Back lk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Down/Back mk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Down/Back hk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ |
Jump Attacks (Far)
Name | Nickname | Command | Notes | |
File:No image.png | Jump lp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Jump mp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Jump hp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Jump lk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Jump mk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Jump hk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ |
Jump Attacks (Short)
Name | Nickname | Command | Notes | |
File:No image.png | Jump Back lp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Jump Back mp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Jump Back hp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Jump Back lk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Jump Back mk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Jump Back hk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png | d + 3p | Continue holding d to stay in tower pose longer | (No strategies yet) | {{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | (in air) d + hp | Use lk for nearly horizontal attack, mk for a 45 degree angle attack, and hk for a nearly vertical attack | (No strategies yet) | {{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | (in air) d + k | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | mp + mk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp + mk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp + mk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ |
Throws
Name | Nickname | Command | Notes | |
File:No image.png | f or n + lp + lk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | b + lp + lk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png | qcf + p ex | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hcb + p ex armorbreak | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hcb + k ex | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | dp or rdp + 3p or 3k | dp + 3p will appear next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go backwards as far as the screen allows | (No strategies yet) | {{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | (in air) dp or rdp + 3p or 3k | Always reappears at same height as performed; dp + 3p next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go backwards as far as the screen allows | (No strategies yet) | {{{6}}} |
~~ Uses and Strategies ~~ |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png | qcf qcf + p | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png | qcf qcf + 3p | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | (in air) qcf qcf + 3k | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ |
The Basics
Combos
Strategy
Matchups
Frame Data