|
|
Line 229: |
Line 229: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow|Focus Attack|Focus Attack|mp + mk| | | {{USFIVMoveListRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 307: |
Line 313: |
| ==Strategy== | | ==Strategy== |
|
| |
|
| == Matchups == | | ==Matchups== |
| | |
| | |
| {{USFIVMoveListCollapseHeader|Match Up By Character}}
| |
| * <u>'''Vs. Abel'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Adon'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Akuma'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Balrog'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Blanka'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. C. Viper'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Cammy'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Chun Li'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Cody'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Dan'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Dee Jay'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Dhalsim'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Dudley'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. E. Honda'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Elena'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. El Fuerte'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Evil Ryu'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Fei Long'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Gen'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Gouken'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Guile'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Guy'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Hakan'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Hugo'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Ibuki'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Juri'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Ken'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Makoto'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. M. Bison'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Oni'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Poison'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Rolento'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Rose'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Rufus'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Ryu'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Sagat'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Sakura'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Seth'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. T. Hawk'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Vega'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Yang'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Yun'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Zangief'''</u>
| |
| | |
| TBW
| |
| {{USFIVMoveListCollapseFooter}}
| |
|
| |
|
|
| |
|
Abel
Abel has no recollection of his past. All he knows is that, his father figure from when he awoke with his memory loss, told him to stay away from Shadaloo and from S.I.N. When his father figure died in an accident, Abel had nothing standing in his way from finding out the truth. Now he is on a quest to discover what part he has with Shadaloo and S.I.N. Little does he know that he was actually an early rejected "model" as a replacement body for M. Bison, created in the Living Incubator project. Meant to be disposed of, Abel only managed to survive thanks to Charlie Nash. If Abel discovers the truth, one wonders how he will cope with learning what his true purpose was.
In a nutshell
Abel is a well-rounded melee character who possesses a terrifyingly amazing mixup game. His appearance is deceiving at first glance, as despite his size he can gain momentum easily and utterly confound an opponent with crossups and Marseilles Rolls. His command throw bolsters his mixup even further, and both of his Ultras are very useful depending on the matchup. Despite these strengths, Abel's two greatest weaknesses are his size and his up-close-and-personal fighting style. His size makes him susceptible to easy crossups and character-specific combos, and as a grappler he is outclassed by his more "pure" counterparts, such as Zangief. Still, if you like keeping your opponent on their toes and punishing them hard for their mistakes, give Abel a shot.
Ultra SFIV Changes
Frame Data (Condensed)
Moves
Normal Moves
Standing Close Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
Close lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Standing Far Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Crouching Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
d + lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Neutral Jump Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
u + lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Angled Jump Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
ub / uf + lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Unique Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
f + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Focus Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
mp + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Throws
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
f or n + lp + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
b + lp + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Special Moves
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
qcf + p ex
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
f + p
|
Perform after Change of Direction
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
f + k
|
Perform after Change of Direction
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
f + p
|
Perform after Second Mid or Second Low
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
f + k
|
Perform after Second Mid or Second Low
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
qcb + k ex armorbreak
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
qcf + k ex
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
dp + p ex
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hcb + p ex
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Super Combo
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
qcf qcf + p armorbreak
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Ultra Combos
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
qcf qcf + 3p armorbreak
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
qcf qcf + 3k
|
Hold 3k to delay; Cancel during delay with p
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
The Basics
Combos
Strategy
Matchups
Frame Data
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
25*15
|
30*20
|
20*20
|
HL
|
ch/sp/su*su
|
4
|
3(8)3
|
11
|
4
|
28
|
3
|
14
|
11
|
11
|
14
|
-3
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MP
|
Close
|
50*30
|
50*50
|
40*20
|
HL
|
sp/su*su
|
5
|
3(8)2
|
14
|
5
|
31
|
2
|
13
|
14
|
14
|
20
|
-2
|
4
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HP
|
Close
|
80*30
|
100*100
|
60*20
|
HL
|
sp/su*su
|
4
|
3(8)2
|
20
|
4
|
36
|
2
|
13
|
20
|
18
|
22
|
-4
|
0
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Close LK
|
Close
|
30
|
50
|
20
|
HL
|
-
|
5
|
2
|
9
|
5
|
15
|
2
|
2
|
9
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MK
|
Close
|
70
|
100
|
40
|
HL
|
sp/su
|
7
|
2
|
16
|
7
|
24
|
2
|
2
|
16
|
14
|
17
|
-4
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HK
|
Close
|
100[30]
|
150[50]
|
60[20]
|
HL[H]
|
-
|
6
|
6
|
16
|
6
|
27
|
6
|
6
|
16
|
18
|
22
|
-4
|
0
|
Active frames 1~4 cannot hit crouching opponents, [] refers to active frames 5~6
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LP
|
Far
|
30
|
50
|
20
|
HL
|
ch/su
|
5
|
2
|
6
|
5
|
12
|
2
|
2
|
6
|
11
|
14
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MP
|
Far
|
80
|
100
|
40
|
HL
|
su
|
5
|
6
|
11
|
5
|
21
|
6
|
6
|
11
|
14
|
17
|
-3
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HP
|
Far
|
130
|
200
|
60
|
HL
|
-
|
12
|
3
|
17
|
12
|
31
|
3
|
3
|
17
|
18
|
22
|
-2
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LK
|
Far
|
40
|
50
|
20
|
HL
|
-
|
5
|
3
|
8
|
5
|
15
|
3
|
3
|
8
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MK
|
Far
|
80
|
100
|
40
|
HL
|
-
|
8
|
3
|
15
|
8
|
25
|
3
|
3
|
15
|
14
|
17
|
-4
|
-1
|
Cannot hit crouching opponents
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HK
|
Far
|
100
|
200
|
60
|
HL
|
-
|
13
|
3
|
18
|
13
|
33
|
2
|
3
|
18
|
17
|
21
|
-3
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
5
|
2
|
6
|
5
|
12
|
2
|
2
|
6
|
11
|
14
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
70
|
100
|
40
|
HL
|
sp/su
|
7
|
3
|
10
|
7
|
19
|
3
|
3
|
10
|
14
|
17
|
1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
70*40
|
100*50
|
60*20
|
HL
|
sp/su
|
8
|
2*2
|
22
|
8
|
33
|
2
|
4
|
22
|
18
|
-
|
-6
|
-
|
|
|
|
|
[1st hit] forces stand, [2nd hit] floats opponent
|
[1st hit] forces stand, [2nd hit] floats opponent
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
20
|
50
|
20
|
L
|
ch/sp/su
|
5
|
3
|
7
|
5
|
14
|
3
|
3
|
7
|
11
|
14
|
1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
70
|
100
|
40
|
HL
|
sp/su
|
8
|
5
|
13
|
8
|
25
|
5
|
5
|
13
|
14
|
17
|
-4
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
100
|
200
|
60
|
L
|
sp/su
|
11
|
3
|
25
|
11
|
38
|
3
|
3
|
25
|
18
|
-
|
-10
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Forward Kick
|
Step Kick
|
80
|
100
|
40
|
HL
|
See notes
|
7
|
2
|
16
|
7
|
24
|
2
|
2
|
16
|
18
|
21
|
0
|
3
|
Dash cancellable
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
5
|
4
|
-
|
5
|
8
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
5
|
6
|
-
|
5
|
10
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
5
|
4
|
-
|
5
|
8
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
5
|
8
|
-
|
5
|
12
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
4
|
6
|
-
|
4
|
9
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
5
|
4
|
-
|
5
|
8
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
50
|
50
|
20
|
H
|
-
|
5
|
8
|
-
|
5
|
12
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
80
|
100
|
40
|
H
|
-
|
5
|
10
|
-
|
5
|
14
|
10
|
10
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
5
|
8
|
-
|
5
|
12
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
50
|
50
|
20
|
H
|
-
|
4
|
5
|
-
|
4
|
8
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
70
|
100
|
40
|
H
|
-
|
5
|
6
|
-
|
5
|
10
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
110
|
200
|
60
|
H
|
-
|
5
|
5
|
-
|
5
|
9
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
35
|
21
|
57
|
2
|
2
|
35
|
|
|
-21
|
-21
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
80
|
150
|
40
|
HL
|
-
|
18+12
|
2
|
35
|
30
|
66
|
2
|
2
|
35
|
|
|
-15
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
140
|
200
|
60
|
-
|
-
|
65
|
2
|
35
|
65
|
101
|
2
|
2
|
35
|
|
|
-
|
-
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Drop Throw
|
Forward Throw
|
130
|
140
|
40
|
0.91
|
-
|
3
|
2
|
20
|
3
|
24
|
2
|
2
|
20
|
|
|
-
|
-
|
Opponent gets up 68F after throw recovers
|
|
|
X
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
Pincer Throw
|
Back Throw
|
130
|
140
|
40
|
0.91
|
-
|
3
|
2
|
20
|
3
|
24
|
2
|
2
|
20
|
|
|
-
|
-
|
Opponent gets up 57F after throw recovers
|
|
|
X
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Change of Direction
|
Change of Direction
|
30
|
50
|
20/30
|
HL
|
su
|
14
|
3
|
25
|
14
|
41
|
3
|
3
|
25
|
|
|
-3
|
2
|
25~26f can cancel into followup
|
|
|
|
Forces stand
|
Forces stand
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Change of Direction
|
35
|
50
|
20/30
|
HL
|
su
|
16
|
3
|
25
|
16
|
43
|
3
|
3
|
25
|
|
|
-3
|
2
|
27~28f can cancel into followup
|
|
|
|
Forces stand
|
Forces stand
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Change of Direction
|
40
|
50
|
20/30
|
HL
|
su
|
17
|
3
|
25
|
17
|
44
|
3
|
3
|
25
|
|
|
-3
|
2
|
28~29f can cancel into followup
|
|
|
|
Forces stand
|
Forces stand
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Change of Direction
|
Change of Direction
|
40
|
50
|
-250/0
|
HL
|
su
|
13
|
3
|
25
|
13
|
40
|
3
|
3
|
25
|
|
|
-3
|
2
|
27~28 can cancel into followup
|
|
|
|
Forces stand
|
Forces stand
|
Soft Knockdown
|
Soft Knockdown
|
1~18f
|
-
|
-
|
Second Mid
|
Second Mid
|
40
|
50
|
10/20
|
H
|
-
|
15
|
4
|
28
|
15
|
46
|
4
|
4
|
28
|
|
|
-9
|
-4
|
-5 hit advantage vs crouching opponents, 30~31f can cancel into followup
|
|
|
|
|
|
|
|
-
|
-
|
-
|
Second Low
|
Second Low
|
50
|
50
|
20/30
|
L
|
su
|
22
|
4
|
24
|
22
|
49
|
4
|
4
|
24
|
|
|
-5
|
5
|
38~39f can cancel into followup
|
|
|
|
|
|
|
|
-
|
-
|
-
|
Finish Mid
|
Finish Mid
|
100
|
50
|
10/30
|
H
|
-
|
10
|
2
|
44
|
10
|
55
|
2
|
2
|
44
|
|
|
-35
|
-
|
Opponent gets up 43F after throw recovers
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
|
|
-
|
-
|
-
|
Finish Low
|
Finish Low
|
150
|
100
|
30/30
|
L
|
-
|
17
|
2
|
53
|
17
|
71
|
2
|
2
|
53
|
|
|
-44
|
-
|
Hard knockdown, armor break, Opponent gets up 70F after throw recovers
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
|
|
-
|
-
|
-
|
Wheel Kick
|
Wheel Kick
|
120
|
200
|
30/40
|
H
|
-
|
20
|
7
|
2+19
|
20
|
47
|
7
|
7
|
21
|
|
|
-10
|
-5
|
Hits crouching Ryu on 25f
|
X
|
|
|
Forces stand
|
Forces stand
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Lower body: 1~26f
|
|
Wheel Kick
|
140
|
200
|
30/40
|
H
|
-
|
24
|
7
|
2+20
|
24
|
52
|
7
|
7
|
22
|
|
|
-11
|
-6
|
Hits crouching Ryu on 29f
|
X
|
|
|
Forces stand
|
Forces stand
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Lower body: 1~26f
|
|
Wheel Kick
|
160
|
200
|
30/40
|
H
|
-
|
27
|
7
|
1+22
|
27
|
56
|
7
|
7
|
23
|
|
|
-12
|
-7
|
Hits crouching Ryu on 31f
|
X
|
|
|
Forces stand
|
Forces stand
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Lower body: 1~26f
|
EX Wheel Kick
|
Wheel Kick
|
60*120
|
100*100
|
-250/0
|
H
|
--
|
17
|
7*3
|
2+19
|
17
|
47
|
2
|
10
|
21
|
|
|
-6
|
0
|
Hits crouching Ryu on 23f
|
X
|
|
|
Forces stand
|
Forces stand
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Lower body: 1~26f
|
Marseilles Roll
|
Marseilles Roll
|
-
|
-
|
20/-
|
-
|
-
|
-
|
-
|
Total 27
|
0
|
27
|
-
|
0
|
27
|
|
|
-
|
-
|
5~23f can pass through opponent
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
All: 5~23f
|
|
Marseilles Roll
|
-
|
-
|
20/-
|
-
|
-
|
-
|
-
|
Total 30
|
0
|
30
|
-
|
0
|
30
|
|
|
-
|
-
|
5~25f can pass through opponent
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
All: 5~25f
|
|
Marseilles Roll
|
-
|
-
|
20/-
|
-
|
-
|
-
|
-
|
Total 32
|
0
|
32
|
-
|
0
|
32
|
|
|
-
|
-
|
5~27f can pass through opponent
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
All: 5~27f
|
EX Marseilles Roll
|
Marseilles Roll
|
-
|
-
|
-250/-
|
-
|
-
|
-
|
-
|
Total 32
|
0
|
32
|
-
|
0
|
32
|
|
|
-
|
-
|
5~27f can pass through opponent
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
All: 1~32f
|
Falling Sky
|
Falling Sky
|
0*140
|
100
|
30/0*100
|
-
|
-
|
5
|
2
|
31
|
5
|
37
|
2
|
2
|
31
|
|
|
-
|
-
|
Cannot hit grounded opponents, opponent gets up 59F after throw recovers
|
|
|
|
-
|
-
|
2nd Hit: Hard Knockdown
|
2nd Hit: Hard Knockdown
|
-
|
-
|
-
|
|
Falling Sky
|
0*150
|
150
|
30/0*100
|
-
|
-
|
6
|
4
|
31
|
6
|
40
|
4
|
4
|
31
|
|
|
-
|
-
|
Cannot hit grounded opponents, opponent gets up 59F after throw recovers
|
|
|
|
-
|
-
|
2nd Hit: Hard Knockdown
|
2nd Hit: Hard Knockdown
|
-
|
-
|
-
|
|
Falling Sky
|
0*160
|
200
|
30/0*100
|
-
|
-
|
9
|
6
|
31
|
9
|
45
|
6
|
6
|
31
|
|
|
-
|
-
|
Cannot hit grounded opponents, opponent gets up 59F after throw recovers
|
|
|
|
-
|
-
|
2nd Hit: Hard Knockdown
|
2nd Hit: Hard Knockdown
|
-
|
-
|
-
|
EX Falling Sky
|
Falling Sky
|
0*160
|
150
|
-250/0
|
-
|
-
|
6
|
3
|
31
|
6
|
39
|
2
|
3
|
31
|
|
|
-
|
-
|
Cannot hit grounded opponents, opponent gets up 59F after throw recovers
|
|
|
|
-
|
-
|
2nd Hit: Hard Knockdown
|
2nd Hit: Hard Knockdown
|
-
|
-
|
All: 1~5f, Upper Body: 6~8f
|
Tornado Throw
|
Tornado Throw
|
160
|
100
|
30/80
|
1.33
|
-
|
5
|
2
|
51
|
5
|
57
|
2
|
2
|
51
|
|
|
-
|
-
|
Opponent gets up 51F after throw recovers
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Tornado Throw
|
180
|
150
|
30/80
|
1.13
|
-
|
5
|
2
|
45
|
5
|
51
|
2
|
2
|
45
|
|
|
-
|
-
|
Opponent gets up 51F after throw recovers
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Tornado Throw
|
200
|
200
|
30/80
|
0.93
|
-
|
5
|
2
|
39
|
5
|
45
|
2
|
2
|
39
|
|
|
-
|
-
|
Opponent gets up 51F after throw recovers
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Tornado Throw
|
Tornado Throw
|
200
|
150
|
-250/0
|
1.27
|
-
|
5
|
2
|
54
|
5
|
60
|
2
|
2
|
54
|
|
|
-
|
-
|
Opponent gets up 49F after throw recovers
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
All: 1~6f
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Heartless
|
Super Combo
|
0*335
|
0
|
-1000/0
|
HL
|
-
|
1+5
|
4
|
39
|
6
|
48
|
|
4
|
39
|
|
|
-32
|
-
|
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1f
|
All: 2~6f
|
|
Super Combo
|
0*335
|
0
|
-1000/0
|
HL
|
-
|
1+5
|
4
|
39
|
6
|
48
|
|
4
|
39
|
|
|
-32
|
-
|
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1f
|
-
|
|
Super Combo
|
0*335
|
0
|
-1000/0
|
HL
|
-
|
1+5
|
4
|
39
|
6
|
48
|
|
4
|
39
|
|
|
-32
|
-
|
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Soulless
|
Ultra Combo 1
|
45*416
|
0
|
0/0
|
HL
|
-
|
1+13
|
2
|
46
|
14
|
61
|
|
2
|
46
|
|
|
-30
|
-
|
Opponent gets up 57F after throw recovers
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~4f
|
Upper body: 5~14f
|
Breathless
|
Ultra Combo 2
|
431
|
0
|
0/0
|
2.92
|
-
|
1+7
|
6
|
51
|
8
|
64
|
|
6
|
51
|
|
|
-
|
-
|
Can hold button to delay (up to 92F), active 7f after button release, can be cancelled with any Punch (20f recovery), Ground Throw range 1.0
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
1~4f (or until button release, maximum 90f)
|
All: 1f
|
All: From button release for 7f
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Notes: