|
|
Line 98: |
Line 98: |
|
| |
|
| == Moves == | | == Moves == |
| | |
| | == Normal Moves == |
| | |
| | |
| | === Standing Close Normals === |
| | |
| | {{USFIVMoveListHeader}} |
| | {{USFIVMoveListRow|Close LP|Close Jab|Close lp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Close MP|Close Strong|Close mp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Close HP|Close Fierce|Close hp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Close LK|Close Short|Close lk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Close MK|Close Forward|Close mk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Close HK|Close Roundhouse|Close hk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListFooter}} |
| | |
| | |
| | === Standing Far Normals === |
| | |
| | {{USFIVMoveListHeader}} |
| | {{USFIVMoveListRow|Far LP|Far Jab|lp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Far MP|Far Strong|mp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Far HP|Far Fierce|hp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Far LK|Far Short|lk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Far MK|Far Forward|mk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Far HK|Far Roundhouse|hk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListFooter}} |
| | |
| | |
| | === Crouching Normals === |
| | |
| | {{USFIVMoveListHeader}} |
| | {{USFIVMoveListRow|Crouch LP|Crouch Jab|d + lp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Crouch MP|Crouch Strong|d + mp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Crouch HP|Crouch Fierce|d + hp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Crouch LK|Crouch Short|d + lk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Crouch MK|Crouch Forward|d + mk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Crouch HK|Crouch Roundhouse|d + hk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListFooter}} |
| | |
| | |
| | === Neutral Jump Attacks === |
| | |
| | {{USFIVMoveListHeader}} |
| | {{USFIVMoveListRow|Neutral Jump LP|Neutral Jump Jab|u + lp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Neutral Jump MP|Neutral Jump Strong|u + mp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Neutral Jump HP|Neutral Jump Fierce|u + hp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Neutral Jump LK|Neutral Jump Short|u + lk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Neutral Jump MK|Neutral Jump Forward|u + mk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListFooter}} |
| | |
| | |
| | === Angled Jump Attacks === |
| | |
| | {{USFIVMoveListHeader}} |
| | {{USFIVMoveListRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Angled Jump LK|Angled Jump Short|ub / uf + lk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListFooter}} |
| | |
|
| |
|
| ==== Unique Attacks ==== | | ==== Unique Attacks ==== |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow | Zugai Hasatsu | f + mp | overheads }} | | {{USFIVMoveListRow|Unique Attack|Unique Attack|f + mp| |
| {{USFIVMoveListRow | Senbukyaku | f + mk | goes over lows }} | | |(No strategies yet) |
| {{USFIVMoveListRow | Tenmakujinkyaku | in air, d + mk | }} | | }} |
| {{USFIVMoveListRow | Target Combo 1 | mp , hp | }} | | {{USFIVMoveListFooter}} |
| {{MoveListFooter}} | | |
| | |
| | ==== Focus Attacks ==== |
| | |
| | {{USFIVMoveListHeader}} |
| | {{USFIVMoveListRow|Focus Attack|Focus Attack|mp + mk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListFooter}} |
| | |
|
| |
|
| ==== Throws ====
| | === Throws === |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow | | f or n + lp + lk | throw }} | | {{USFIVMoveListRow||Forward Throw|f or n + lp + lk| |
| {{USFIVMoveListRow | | b + lp + lk | throw }} | | |(No strategies yet) |
| {{MoveListFooter}} | | }} |
| | {{USFIVMoveListRow||Back Throw|b + lp + lk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListFooter}} |
| | |
|
| |
|
| ==== Special Moves ==== | | ==== Special Moves ==== |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow | Hadoken | qcf + p | ex }} | | {{USFIVMoveListRow|Special Move|Special Move|qcf + p ex| |
| {{USFIVMoveListRow | Shakunetsu Hadoken | hcb + p | ex }}
| | |(No strategies yet) |
| {{USFIVMoveListRow | Shoryuken | dp + p | ex }} | | }} |
| {{USFIVMoveListRow | Tatsumaki | qcb + k | ex , can be done in air }}
| | {{USFIVMoveListRow|Special Move|Special Move|qcb + k ex armorbreak| |
| {{USFIVMoveListRow | Ashura Senku | dp or rdp + 3p or 3k | dp moves E.Ryu forward; rdp moves E.Ryu backwards; 3p travels farther than 3k }}
| | |(No strategies yet) |
| {{USFIVMoveListRow | Ryusokyaku | hcf + k | armorbreak , ex version overheads }} | | }} |
| {{MoveListFooter}}
| | {{USFIVMoveListFooter}} |
| | |
|
| |
|
| ==== Super Combo ==== | | ==== Super Combo ==== |
| | |
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow | Raging Demon | lp lp f lk hp | throw }} | | {{USFIVMoveListRow|Super|Super|qcf qcf + p armorbreak| |
| {{MoveListFooter}} | | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListFooter}} |
| | |
|
| |
|
| ==== Ultra Combos ==== | | ==== Ultra Combos ==== |
| | |
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow | Metsu Hadoken | qcf qcf + 3p | hold 3p to charge it }} | | {{USFIVMoveListRow|Ultra I|Ultra I|qcf qcf + 3p armorbreak| |
| {{USFIVMoveListRow | Messatsu-Goshoryu | qcf qcf + 3k | }} | | |(No strategies yet) |
| {{MoveListFooter}} | | }} |
| | {{USFIVMoveListRow|Ultra II|Ultra II|qcf qcf + 3k|Hold 3k to delay; Cancel during delay with p |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListFooter}} |
|
| |
|
|
| |
|
Evil Ryu
In the first Street Fighter tournament, Ryu felt a sudden urge to win against Sagat at all costs. That urge was the Satsui no Hado. Under its influence, Ryu rose up suddenly and gave Sagat his scar via a cheap-shot Metsu Shoryuken. Ever since meeting Akuma, the Satsui no Hado's evil intent has gotten stronger over the years within Ryu. The critical point has finally been reached, and Ryu has given in to the evil Hado. Where his heart once was is now a gaping hole of evil energy and emptiness. Evil Ryu seeks only one thing - worthy opponents for a fight to the death.
In a nutshell
Evil Ryu's fighting style is a fusion of normal Ryu's and Akuma's. He has the footsies and simplicity of Ryu, with the stamina, speed and damage output of Akuma, in addition to some of their best fundamentals. What separates Evil Ryu from being a direct copy of both Ryu and Akuma is his new Axe Kick. While his game is not heavily reliant on it, it serves as an outstanding bridge between combos, allowing Evil Ryu to rack up very high damage and stun in seconds. In terms of defense, however, he becomes very reliant on his Shoryuken, as his teleport is very slow in comparison to Akuma's, and some of his normals (especially his Crouching Medium Kick, Crouching Heavy Punch, and Crouching Heavy Kick) are not as fast as Ryu's. In addition, one must take the time to hone their execution with Evil Ryu, as some of his most damaging combos require precise timing. Once all is said and done, Evil Ryu becomes a solid character that doesn't sacrifice too much for the power to end rounds very quickly.
Ultra SFIV Changes
Frame Data (Condensed)
Moves
Normal Moves
Standing Close Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
Close lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Standing Far Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Crouching Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
d + lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Neutral Jump Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
u + lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Angled Jump Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
ub / uf + lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Unique Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
f + mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Focus Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
mp + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Throws
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
f or n + lp + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
b + lp + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Special Moves
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
qcf + p ex
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
qcb + k ex armorbreak
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Super Combo
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
qcf qcf + p armorbreak
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Ultra Combos
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
qcf qcf + 3p armorbreak
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
qcf qcf + 3k
|
Hold 3k to delay; Cancel during delay with p
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
The Basics
Combos
1. Close Standing HP, MK Axe Kick (Ryusokyaku), Crouching MP, LK Tatsu, Shoryuken
2. Crouching LP x2, Crouching MP, EX Tatsu or LK Tatsu, EX Shoryuken
3. Crouching MP, LK Tatsu, Shoryuken
4. F + MP (2 hits), MP Shoryuken (Only on standing opponent.)
5. LK Tatsu, Sweep (only works on DJ, Boxer, Rose, Cammy, Dhalsim)
6. Jump in HK, Crouching MP, Standing HP, MK Axe Kick, Crouching MP, LK Tatsu, Shoryuken
7. (Corner) - Jump in HK, Crouching MP, Standing HP, MK Axe Kick, Crouching MP, Hadouken xx FADC, Crouching HP, EX Tatsu
8. (Corner) - Close MK xx EX Hadoken x4
9. Shoryuken xx FADC, Ultra 1 or 2
10. (Corner) - EX Tatsu, Ultra 1 or 2
Strategy
Matchups
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
Frame Data
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
3
|
6
|
3
|
11
|
3
|
3
|
6
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MP
|
Close
|
70
|
100
|
40
|
HL
|
sp/su
|
3
|
3
|
21
|
3
|
26
|
3
|
3
|
21
|
21
|
27
|
-3
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HP
|
Close
|
100
|
200
|
60
|
HL
|
sp/su
|
5
|
4
|
22
|
5
|
30
|
4
|
4
|
22
|
19
|
23
|
-7
|
-3
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Close LK
|
Close
|
30
|
50
|
20
|
HL
|
sp/su
|
5
|
5
|
7
|
5
|
16
|
5
|
5
|
7
|
11
|
15
|
-1
|
3
|
Retains Cancellable status when chained into
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MK
|
Close
|
80
|
100
|
40
|
HL
|
sp/su
|
3
|
5
|
16
|
3
|
23
|
5
|
5
|
16
|
14
|
19
|
-7
|
-2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HK
|
Close
|
40*70
|
125*75
|
60*20
|
HL
|
su*-
|
8
|
8(2)4
|
17
|
8
|
38
|
4
|
14
|
17
|
18
|
23
|
-3
|
2
|
|
|
|
|
|
|
1st Hit: Soft Knockdown, 2nd Hit: Reset
|
1st Hit: Soft Knockdown, 2nd Hit: Reset
|
-
|
-
|
-
|
Far LP
|
Far
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
3
|
6
|
4
|
12
|
3
|
3
|
6
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MP
|
Far
|
80
|
100
|
40
|
HL
|
sp/su
|
5
|
4
|
14
|
5
|
22
|
4
|
4
|
14
|
16
|
20
|
-2
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HP
|
Far
|
120
|
200
|
60
|
HL
|
-
|
7
|
3
|
18
|
7
|
27
|
3
|
3
|
18
|
21
|
24
|
0
|
3
|
|
|
|
|
|
Soft Knockdown
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LK
|
Far
|
40
|
50
|
20
|
HL
|
-
|
5
|
6
|
6
|
5
|
16
|
6
|
6
|
6
|
11
|
14
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MK
|
Far
|
70
|
100
|
40
|
HL
|
-
|
7
|
4
|
15
|
7
|
25
|
4
|
4
|
15
|
16
|
21
|
-3
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HK
|
Far
|
110
|
200
|
60
|
HL
|
-
|
8
|
4
|
22
|
8
|
33
|
4
|
4
|
22
|
18
|
22
|
-8
|
-4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
2
|
7
|
3
|
11
|
2
|
2
|
7
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
60
|
100
|
40
|
HL
|
sp/su
|
4
|
4
|
8
|
4
|
15
|
4
|
4
|
8
|
14
|
17
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
90
|
200
|
60
|
HL
|
sp/su
|
6
|
6
|
23
|
6
|
34
|
6
|
6
|
23
|
19
|
24
|
-10
|
-5
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
20
|
50
|
20
|
L
|
ch/sp/su
|
4
|
3
|
9
|
4
|
15
|
3
|
3
|
9
|
11
|
14
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
60
|
100
|
40
|
L
|
sp/su
|
7
|
3
|
16
|
7
|
25
|
3
|
3
|
16
|
16
|
19
|
-3
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
100
|
100
|
60
|
L
|
-
|
6
|
3
|
26
|
6
|
34
|
3
|
3
|
26
|
18
|
-
|
-11
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Zugai Hasatsu
|
Overhead
|
30*50
|
50*50
|
40*20
|
H
|
-
|
17
|
2(1)2
|
18
|
17
|
39
|
2
|
5
|
18
|
14
|
24
|
-6
|
4
|
[Hit] -2 Frame Advantage against crouching opponents/ [Counter Hit] Hitstun +2
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Senbukyaku
|
Hop Kick
|
70
|
100
|
40
|
HL
|
-
|
16
|
2
|
17
|
16
|
34
|
2
|
2
|
17
|
17
|
19
|
-2
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
Feet: 3~4f, Lower body: 5~15f
|
Target Combo 1
|
>
|
90
|
100
|
60
|
HL
|
su
|
8
|
3
|
20
|
8
|
30
|
3
|
3
|
20
|
18
|
-
|
-5
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
4
|
9
|
-
|
4
|
12
|
9
|
9
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
4
|
5
|
-
|
4
|
8
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
4
|
4
|
-
|
4
|
7
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
40
|
50
|
20
|
H
|
-
|
5
|
9
|
-
|
5
|
13
|
9
|
9
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
6
|
10
|
-
|
6
|
15
|
10
|
10
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
4
|
4
|
-
|
4
|
7
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
50
|
50
|
20
|
H
|
-
|
4
|
9
|
-
|
4
|
12
|
9
|
9
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
50*30
|
50*50
|
40*20
|
H
|
-
|
7
|
3*4
|
-
|
7
|
13
|
4
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
1st Hit: Free Juggle, 2nd Hit: Soft Knockdown
|
1st Hit: Free Juggle, 2nd Hit: Soft Knockdown
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
6
|
4
|
-
|
6
|
9
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
40
|
50
|
20
|
H
|
-
|
4
|
8
|
-
|
4
|
11
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
70
|
100
|
40
|
H
|
-
|
6
|
6
|
-
|
6
|
11
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
7
|
4
|
-
|
7
|
10
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Tenmakujinkyaku
|
Dive Kick
|
70
|
100
|
40
|
HL
|
-
|
13
|
Until landing
|
After landing 4
|
13
|
-
|
Until landing
|
Until landing
|
4
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
Low body: 1~12f
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
35
|
21
|
57
|
2
|
2
|
35
|
|
|
-21
|
-21
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
80
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
35
|
29
|
65
|
2
|
2
|
35
|
|
|
-15
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
140
|
200
|
60
|
-
|
-
|
65
|
2
|
35
|
65
|
101
|
2
|
2
|
35
|
|
|
-
|
-
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Shoulder Throw
|
Forward Throw
|
130
|
140
|
40
|
0.92
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
[Hit] Hard Knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Somersault Throw
|
Back Throw
|
130
|
120
|
40
|
0.92
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
[Hit] Hard Knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Hadoken
|
Hadoken
|
60
|
100
|
10/20
|
HL
|
su
|
13
|
-
|
Total 45
|
13
|
58
|
|
0
|
45
|
|
|
-6
|
-2
|
13~15 cancellable
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Hadoken
|
EX Hadoken
|
50*50
|
50*50
|
-250/0
|
HL
|
su
|
12
|
-
|
Total 42
|
12
|
54
|
|
0
|
42
|
|
|
0
|
3
|
12~14 cancellable
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Shakunetsu Hadoken
|
Shakunetsu Hadoken
|
50
|
200
|
10/30
|
HL
|
su
|
25
|
-
|
Total 53
|
25
|
78
|
|
0
|
53
|
|
|
-7
|
-
|
25~26 cancellable
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Shakunetsu Hadoken
|
35*35
|
50*100
|
10/16*16
|
HL
|
su
|
25
|
-
|
Total 61
|
25
|
86
|
|
0
|
61
|
|
|
-7
|
-
|
25~26 cancellable
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Shakunetsu Hadoken
|
33x3
|
35x3
|
10/16*16*16
|
HL
|
su
|
25
|
-
|
Total 69
|
25
|
94
|
|
0
|
69
|
|
|
-7
|
-
|
25~26 cancellable
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Shakunetsu Hadoken
|
Shakunetsu Hadoken
|
47x3
|
70*70*100
|
-250/0
|
HL
|
su
|
25
|
-
|
Total 53
|
25
|
78
|
|
0
|
53
|
|
|
9
|
-
|
25~26 cancellable
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Shoryuken
|
Shoryuken
|
100[70]
|
100
|
30/40
|
HL
|
su
|
3
|
14
|
14+After landing 10
|
3
|
40
|
|
14
|
24
|
|
|
-17
|
-
|
1~2 [Invincible]/ 3~4 [Throw Invincible]/ 2~16 Lower half of body [Invincible]/ 4~ [Airborne]/ [Hit] Gives Juggle state/ [] Refers to Active frames 3-14
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~2f
|
Lower body: 3~16
|
|
Shoryuken
|
100*30
|
100*50
|
20/20*20
|
HL
|
su*-
|
3
|
2*12
|
25+After landing 18
|
3
|
59
|
|
14
|
43
|
|
|
-34
|
-
|
1~5 [Invincible]/ 6~16 Lower half of body [Invincible]/ 5~ [Airborne]/ [Hit] gives Juggle state/ 2nd hit has Pursuit property
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~5f
|
Lower body: 6~16f
|
|
Shoryuken
|
100*60
|
150*50
|
20/20*20
|
HL
|
su*-
|
3
|
2*12
|
28+After landing 18
|
3
|
62
|
|
14
|
46
|
|
|
-37
|
-
|
1~4 [Invincible]/ 6~16 Lower half of body [Invincible]/ 5~ [Airborne]/ [Hit] gives Juggle state/ 2nd hit has Pursuit property
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~4f
|
Lower body: 6~16f
|
EX Shoryuken
|
Shoryuken
|
80*60*50
|
100*50*50
|
-250/0
|
HL
|
su*su*-
|
3
|
2*2*12
|
30+After landing 18
|
3
|
66
|
|
16
|
48
|
|
|
-29
|
-
|
1~8 [Invincible]/ 9~18 Lower half of body [Invincible]/ 8~ [Airborne]/ [Hit] gives Juggle state/ 2nd and 3rd hits have Pursuit property
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~8f
|
Lower body: 9~18f
|
Tatsumaki
|
Hurricane Kick
|
70
|
50
|
30/30
|
HL
|
-
|
11
|
2(6)2
|
12+After landing 8
|
11
|
40
|
|
10
|
20
|
|
|
-9
|
-
|
2nd Hit aimed backwards, cannot hit crouching opponents
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hurricane Kick
|
80*40
|
100*50
|
30/20*10
|
HL
|
su
|
5
|
2(5)[2(5)2](5)1
|
16+After landing 12
|
5
|
54
|
|
22
|
28
|
|
|
-8
|
-
|
Active frames in [] hits once at most and second half aimed backwards, 2nd and on hits cannot hit crouching opponents
|
|
|
|
1st Hit: Forces stand, 2nd Hit: Soft Knockdown
|
1st Hit: Forces stand, 2nd Hit: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hurricane Kick
|
80*40*40
|
200
|
30/30
|
HL
|
su
|
5
|
2(5)[1(5)1](5)[1(5)1](5)1
|
13+After landing 8
|
5
|
57
|
|
32
|
21
|
|
|
-1
|
-
|
Active frames in [] hits once at most and second half aimed backwards, 2nd and on hits cannot hit crouching opponents
|
|
|
|
1st Hit: Forces stand, 2nd Hit: Soft Knockdown
|
1st Hit: Forces stand, 2nd Hit: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Tatsumaki
|
Hurricane Kick
|
30x4*40
|
40x5
|
-250/0
|
HL
|
-
|
11
|
1(3)1 (3)1(3) 1(3)1
|
18+After landing 3
|
11
|
48
|
|
17
|
21
|
|
|
-1
|
-
|
|
|
|
|
1st-4th Hit: Forces stand, 5th Hit: Soft Knockdown
|
1st-4th Hit: Forces stand, 5th Hit: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Air Tatsumaki
|
Air Hurricane
|
60
|
50
|
10/30
|
HL
|
-
|
9
|
2(6)2(6)2
|
After landing 10
|
9
|
36
|
|
18
|
10
|
|
|
-
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Air Hurricane
|
70
|
50
|
10/30
|
HL
|
-
|
9
|
2(6)2(6)2
|
After landing 10
|
9
|
36
|
|
18
|
10
|
|
|
-
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Air Hurricane
|
80
|
50
|
10/30
|
HL
|
-
|
9
|
2(6)2(6)2
|
After landing 10
|
9
|
36
|
|
18
|
10
|
|
|
-
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Air Tatsumaki
|
Air Hurricane
|
40x5
|
50x5
|
-250/0
|
HL
|
-
|
7
|
[1(3)]x4*1
|
After landing 4
|
7
|
27
|
|
17
|
4
|
|
|
-
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Tatsumaki Followup
|
Hurricane Followup
|
30x2
|
50x2
|
10/20*20
|
HL
|
-
|
9
|
2(6)2(6)2
|
17 + After landing 10
|
9
|
53
|
|
18
|
27
|
|
|
-4
|
0
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hurricane Followup
|
40x2
|
50x2
|
10/20*20
|
HL
|
-
|
9
|
2(6)2(6)2
|
17 + After landing 10
|
9
|
53
|
|
18
|
27
|
|
|
-6
|
-2
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hurricane Followup
|
40*50
|
50x2
|
10/20*20
|
HL
|
-
|
9
|
2(6)2(6)2
|
17 + After landing 10
|
9
|
53
|
|
18
|
27
|
|
|
-8
|
-
|
1~26f Lower body invincible to projectiles / [Hit] gives Juggle state
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Tatsumaki Followup
|
Hurricane Followup
|
40x5
|
50x5
|
-250/0
|
HL
|
-
|
7
|
[1(3)]x5
|
17 + After landing 4
|
7
|
47
|
|
20
|
21
|
|
|
-8
|
-
|
[Hit] gives Juggle state
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Ryusokyaku
|
Axe Kick
|
100
|
200
|
30/40
|
HL
|
su
|
17
|
2
|
22
|
17
|
40
|
|
2
|
22
|
|
|
-7
|
1
|
|
X
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
|
Axe Kick
|
80
|
100
|
30/40
|
HL
|
su
|
20
|
2
|
20
|
20
|
41
|
|
2
|
20
|
|
|
-2
|
4
|
|
X
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
|
Axe Kick
|
130
|
150
|
30/40
|
HL
|
su
|
25
|
2
|
18
|
25
|
44
|
|
2
|
18
|
|
|
1
|
-
|
|
X
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
EX Ryusokyaku
|
Axe Kick
|
160
|
200
|
#DIV/0!
|
H
|
su
|
21
|
2
|
22
|
21
|
44
|
|
2
|
22
|
|
|
-4
|
-
|
|
X
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Ashura Senku (Far)
|
Punch Teleport (far)
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 61
|
0
|
61
|
|
0
|
61
|
|
|
-
|
-
|
Passes through opponent
|
|
|
|
|
|
|
|
-
|
All: 1~49f
|
-
|
Ashura Senku (Close)
|
Kick Teleport (close)
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 53
|
0
|
53
|
|
0
|
53
|
|
|
-
|
-
|
Passes through opponent
|
|
|
|
|
|
|
|
-
|
All: 1~40f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Raging Demon
|
Super Combo
|
370
|
0
|
#DIV/0!
|
-
|
-
|
1+0
|
37
|
13
|
1
|
50
|
|
37
|
13
|
|
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
All: 1f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Metsu Hadoken
|
Ultra Combo 1
|
38x7*75 (53x7*60)
|
0
|
0/0
|
HL
|
-
|
0+11
|
0
|
Total 125
|
11
|
136
|
|
0
|
125
|
|
|
-30
|
-
|
Can charge up to 39 frames, point blank hit does 431 damage, outside point blank does 403 damage
|
|
X
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~9
|
-
|
Messatsu-Goshoryu
|
Ultra Combo 2
|
30*15x2* 75*35x4[501]
|
0
|
0/0
|
HL
|
-
|
0+9
|
4*6(26) 4*4*4(37) 2*2*3*3*3
|
31+After landing 62
|
9
|
199
|
|
98
|
93
|
|
|
-78
|
-
|
1st Hit connected vs. grounded opponent triggers animation, [] refers to animation
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~16
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Notes: