Ultra Street Fighter IV/Abel: Difference between revisions

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== Frame Data (Condensed) ==
== Frame Data (Condensed) ==
{{USFIVMoveListCollapseHeader| }}
{{USFIVMoveListCollapseHeader| }}
{| class="wikitable" cellspacing="0" width="850px" style="border: 1px solid #999; background: #F2F2F2;"
{| class="wikitable" cellspacing="0" width="900px" style="border: 1px solid #999; background: #F2F2F2;"
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|25*15|30*20|20*20|HL|ch/sp/su*su|4|3(8)3|11|28|11|14|-3|0|||||||Reset|Reset||||||||}}
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|25*15|30*20|20*20|HL|ch/sp/su*su|4|3(8)3|11|28|11|14|-3|0|||||||Reset|Reset||||||||}}
Line 92: Line 92:
== Moves ==
== Moves ==


==== Unique Attacks ====
== Normal Moves ==
 
{{USFIVMoveListCollapseHeader|Normal Moves}}
 
=== Standing Close Normals ===
 
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Close LP|Close Jab|Close lp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Close MP|Close Strong|Close mp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Close HP|Close Fierce|Close hp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Close LK|Close Short|Close lk|
|(No strategies yet)
}}
{{USFIVMoveListRow|Close MK|Close Forward|Close mk|
|(No strategies yet)
}}
{{USFIVMoveListRow|Close HK|Close Roundhouse|Close hk|
|(No strategies yet)
}}
{{USFIVMoveListFooter}}
 
 
=== Standing Far Normals ===
 
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Far LP|Far Jab|lp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Far MP|Far Strong|mp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Far HP|Far Fierce|hp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Far LK|Far Short|lk|
|(No strategies yet)
}}
{{USFIVMoveListRow|Far MK|Far Forward|mk|
|(No strategies yet)
}}
{{USFIVMoveListRow|Far HK|Far Roundhouse|hk|
|(No strategies yet)
}}
{{USFIVMoveListFooter}}
 
 
=== Crouching Normals ===
 
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Crouch LP|Crouch Jab|d + lp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Crouch MP|Crouch Strong|d + mp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Crouch HP|Crouch Fierce|d + hp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Crouch LK|Crouch Short|d + lk|
|(No strategies yet)
}}
{{USFIVMoveListRow|Crouch MK|Crouch Forward|d + mk|
|(No strategies yet)
}}
{{USFIVMoveListRow|Crouch HK|Crouch Roundhouse|d + hk|
|(No strategies yet)
}}
{{USFIVMoveListFooter}}
 
 
=== Neutral Jump Attacks ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow | Forward Kick | f + mk | Can be canceled into Forward Dash }}
{{USFIVMoveListRow|Neutral Jump LP|Neutral Jump Jab|u + lp|
{{MoveListFooter}}
|(No strategies yet)
}}
{{USFIVMoveListRow|Neutral Jump MP|Neutral Jump Strong|u + mp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Neutral Jump HP|Neutral Jump Fierce|u + hp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Neutral Jump LK|Neutral Jump Short|u + lk|
|(No strategies yet)
}}
{{USFIVMoveListRow|Neutral Jump MK|Neutral Jump Forward|u + mk|
|(No strategies yet)
}}
{{USFIVMoveListRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk|
|(No strategies yet)
}}
{{USFIVMoveListFooter}}
 


==== Throws ====
=== Angled Jump Attacks ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow | Drop Throw | f or n + lp + lk | throw }}
{{USFIVMoveListRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp|
{{USFIVMoveListRow | Pincer Throw | b + lp + lk | throw }}
|(No strategies yet)
{{MoveListFooter}}
}}
{{USFIVMoveListRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Angled Jump LK|Angled Jump Short|ub / uf + lk|
|(No strategies yet)
}}
{{USFIVMoveListRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk|
|(No strategies yet)
}}
{{USFIVMoveListRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk|
|(No strategies yet)
}}
{{USFIVMoveListFooter}}
 
{{USFIVMoveListCollapseFooter}}
 
 
==== Unique Attacks ====
 
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Forward Kick|Step Kick|f + mk|
|(No strategies yet)
}}
{{USFIVMoveListFooter}}
 


==== Special Moves ====
==== Special Moves ====


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow | Change of Direction | qcf + p | ex version gains armor; ex }}
{{USFIVMoveListRow|Change of Direction|Change of Direction|qcf + p ex|
{{USFIVMoveListRow |    Second Mid | f + p | Perform after Change of Direction; high }}
|(No strategies yet)
{{USFIVMoveListRow |    Second Low | f + k | Perform after Change of Direction; low }}
}}
{{USFIVMoveListRow |       Finish Mid | f + p | Perform after Second Mid or Second Low; high }}
{{USFIVMoveListRow|Second Mid|Second Mid|f + p|Perform after Change of Direction
{{USFIVMoveListRow |       Finish Low | f + k | Perform after Second Mid or Second Low; low }}
|(No strategies yet)
{{USFIVMoveListRow | Wheel Kick | qcb + k | ex armorbreak }}
}}
{{USFIVMoveListRow | Marseilles Roll | qcf + k | ex }}
{{USFIVMoveListRow|Second Low|Second Low|f + k|Perform after Change of Direction
{{USFIVMoveListRow | Falling Sky | dp + p | ex }}
|(No strategies yet)
{{USFIVMoveListRow | Tornado Throw | hcb + p | throw ex }}
}}
{{MoveListFooter}}
{{USFIVMoveListRow|Finish Mid|Finish Mid|f + p|Perform after Second Mid or Second Low
|(No strategies yet)
}}
{{USFIVMoveListRow|Finish Low|Finish Low|f + k|Perform after Second Mid or Second Low
|(No strategies yet)
}}
{{USFIVMoveListRow|Wheel Kick|Wheel Kick|qcb + k ex armorbreak|
|(No strategies yet)
}}
{{USFIVMoveListRow|Marseilles Roll|Roll|qcf + k ex|
|(No strategies yet)
}}
{{USFIVMoveListRow|Falling Sky|Falling Sky|dp + p ex|
|(No strategies yet)
}}
{{USFIVMoveListRow|Tornado Throw|Tornado Throw|hcb + p ex|
|(No strategies yet)
}}
{{USFIVMoveListFooter}}
 


==== Super Combo ====
==== Super Combo ====
{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow | Heartless | qcf qcf + p | armorbreak }}
{{USFIVMoveListRow|Heartless|Super|qcf qcf + p armorbreak|
{{MoveListFooter}}
|(No strategies yet)
}}
{{USFIVMoveListFooter}}
 


==== Ultra Combos ====
==== Ultra Combos ====
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Soulless|Ultra I|qcf qcf + 3p armorbreak|
|(No strategies yet)
}}
{{USFIVMoveListRow|Breathless|Ultra II|qcf qcf + 3k|Hold 3k to delay; Cancel during delay with p
|(No strategies yet)
}}
{{USFIVMoveListFooter}}
==== Focus Attacks ====
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Focus Attack|Focus Attack|mp + mk|
|(No strategies yet)
}}
{{USFIVMoveListFooter}}
=== Throws ===
{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow | Soulless | qcf qcf + 3p | armorbreak }}
{{USFIVMoveListRow|Drop Throw|Forward Throw|f or n + lp + lk|
{{USFIVMoveListRow | Breathless | qcf qcf + 3k | Hold 3k to delay; Cancel with p during delay; throw }}
|(No strategies yet)
{{MoveListFooter}}
}}
{{USFIVMoveListRow|Pincer Throw|Back Throw|b + lp + lk|
|(No strategies yet)
}}
{{USFIVMoveListFooter}}




Line 139: Line 310:
== Matchups ==
== Matchups ==


{{USFIVMoveListCollapseHeader|Match Up By Character}}
* <u>'''Vs. Abel'''</u>
* <u>'''Vs. Abel'''</u>


Line 352: Line 525:


TBW
TBW
{{USFIVMoveListCollapseFooter}}


==Frame Data==
==Frame Data==
{| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;"
{| class="wikitable" cellspacing="0" width="2800px" style="border: 1px solid #999; background: #F2F2F2;"
|- 
{{USFIVFrameDataHeader}}
|  
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|25*15|30*20|20*20|HL|ch/sp/su*su|4|3(8)3|11|28|11|14|-3|0|||||||Reset|Reset||||||||}}
! align="center"  | Block
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|50*30|50*50|40*20|HL|sp/su*su|5|3(8)2|14|31|14|20|-2|4|||||Forces stand|Forces stand|Reset|Reset||||||||}}
! align="center"  |  
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|80*30|100*100|60*20|HL|sp/su*su|4|3(8)2|20|36|18|22|-4|0|||||Forces stand|Forces stand|Reset|Reset||||||||}}
! align="center"  |  
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|5|2|9|15|11|14|0|3|||||||Reset|Reset||||||||}}
! align="center"  | Super Meter
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su|7|2|16|24|14|17|-4|-1|||||||Reset|Reset||||||||}}
! align="center"  |  
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|100[30]|150[50]|60[20]|HL[H]|-|6|6|16|27|18|22|-4|0|Active frames 1~4 cannot hit crouching opponents, [] refers to active frames 5~6||||Forces stand|Forces stand|Reset|Reset||||||||}}
! align="center"  |  
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/su|5|2|6|12|11|14|3|6|||||||Reset|Reset||||||||}}
! align="center"  |  
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|su|5|6|11|21|14|17|-3|0|||||||Reset|Reset||||||||}}
! align="center"  |  
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|130|200|60|HL|-|12|3|17|31|18|22|-2|2|||||||Reset|Reset||||||||}}
! align="center"  | Frames
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|5|3|8|15|11|14|0|3|||||||Reset|Reset||||||||}}
! align="center"  |  
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|80|100|40|HL|-|8|3|15|25|14|17|-4|-1|Cannot hit crouching opponents||||||Reset|Reset||||||||}}
|  
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|100|200|60|HL|-|14|2|19|34|18|22|-3|1|||||||Reset|Reset||||||||}}
|-
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|5|2|6|12|11|14|3|6|||||||Reset|Reset||||||||}}
| Move Name
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|7|3|10|19|14|17|1|4|||||||Reset|Reset||||||||}}
! align="center"  | HL
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|70*40|100*50|60*20|HL|sp/su|8|2*2|22|33|18|-|-6|-|||||[1st hit] forces stand, [2nd hit] floats opponent|[1st hit] forces stand, [2nd hit] floats opponent|Reset|Reset||||||||}}
! align="center"  | Damage
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|5|3|7|14|11|14|1|4|||||||Reset|Reset||||||||}}
! align="center"  | Stun
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|HL|sp/su|8|5|13|25|14|17|-4|-1|||||||Reset|Reset||||||||}}
! align="center"  | Gain
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|200|60|L|sp/su|11|3|25|38|18|-|-10|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown||||||||}}
! align="center"  | Cancel Ability
{{USFIVFrameDataRow|Forward Kick|Step Kick|f + mk||[[File:Right.gif]]+[[File:Forward.gif]]|80|100|40|HL|See notes|7|2|16|24|18|21|0|3|Dash cancellable||||||Reset|Reset||||||||}}
! align="center"  | Startup
{{USFIVFrameDataHeader}}
! align="center"  | Active
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|4|-|8|||-|-|||||||Reset|Reset||||||||}}
! align="center"  | Recovery
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|5|6|-|10|||-|-|||||||Reset|Reset||||||||}}
! align="center"  | On Guard
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|5|4|-|8|||-|-|||||||Reset|Reset||||||||}}
! align="center"  | On Hit
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|50|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset||||||||}}
! align="center"  | Notes
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|4|6|-|9|||-|-|||||||Reset|Reset||||||||}}
|-
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|5|4|-|8|||-|-|||||||Reset|Reset||||||||}}
|   |Close [[File:Jab.gif]]
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset||||||||}}
| align="center"  |HL
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|5|10|-|14|||-|-|||||||Reset|Reset||||||||}}
| align="center"  |25*15
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|5|8|-|12|||-|-|||||||Reset|Reset||||||||}}
| align="center"  |30*20
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|50|50|20|H|-|4|5|-|8|||-|-|||||||Reset|Reset||||||||}}
| align="center"  |20*20
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|5|6|-|10|||-|-|||||||Reset|Reset||||||||}}
| align="center"  |ch/sp/su*su
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|110|200|60|H|-|5|5|-|9|||-|-|||||||Reset|Reset||||||||}}
| align="center"  |4
{{USFIVFrameDataHeader}}
| align="center"  |3(8)3
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple||||||||||}}
| align="center"  |11
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+12|2|35|66|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle||||||||}}
| align="center"  |-3
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|101|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle||||||||}}
| align="center"  |0
{{USFIVFrameDataRow|Drop Throw|Forward Throw|f or n + lp + lk||Forward Throw|130|140|40|0.91|-|3|2|20|24|||-|-|Opponent gets up 68F after throw recovers|||X|Hard Knockdown|Hard Knockdown|-|-||||||||}}
| align="center"  |
{{USFIVFrameDataRow|Pincer Throw|Back Throw|b + lp + lk||Back Throw|130|140|40|0.91|-|3|2|20|24|||-|-|Opponent gets up 57F after throw recovers|||X|Hard Knockdown|Hard Knockdown|-|-||||||||}}
|   |
{{USFIVFrameDataHeader}}
|-
{{USFIVFrameDataRow|Change of Direction|Change of Direction|qcf + p ex||Change of Direction [[File:Jab.gif]]|30|50|20/30|HL|su|14|3|25|41|||-3|2|25~26f can cancel into followup||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown||||||||}}
|   |Close [[File:Strong.gif]]
{{USFIVFrameDataRow|||||Change of Direction [[File:Strong.gif]]|35|50|20/30|HL|su|16|3|25|43|||-3|2|27~28f can cancel into followup||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown||||||||}}
| align="center"  |HL
{{USFIVFrameDataRow|||||Change of Direction [[File:Fierce.gif]]|40|50|20/30|HL|su|17|3|25|44|||-3|2|28~29f can cancel into followup||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown||||||||}}
| align="center"  |50*30
{{USFIVFrameDataRow|EX Change of Direction|EX Change of Direction|||Change of Direction [[File:EX.gif]]|40|50|-250/0|HL|su|16|3|25|43|||-3|2|27~28 can cancel into followup||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|1~18f|||||||}}
| align="center"  |50*50
{{USFIVFrameDataRow|Second Mid|Second Mid|f + p|Perform after Change of Direction|Second Mid|40|50|10/20|H|-|15|4|28|46|||-9|-4|-5 hit advantage vs crouching opponents, 30~31f can cancel into followup|||||||||||||||}}
| align="center"  |40*20
{{USFIVFrameDataRow|Second Low|Second Low|f + k|Perform after Change of Direction|Second Low|50|50|20/30|L|su|22|4|24|49|||-5|1|38~39f can cancel into followup|||||||||||||||}}
| align="center"  |sp/su*su
{{USFIVFrameDataRow|Finish Mid|Finish Mid|f + p|Perform after Second Mid or Second Low|Finish Mid|100|50|10/30|H|-|10|2|44|55|||-35|-|Opponent gets up 43F after throw recovers|X|||Hard Knockdown|Hard Knockdown||||||||||}}
| align="center"  |5
{{USFIVFrameDataRow|Finish Low|Finish Low|f + k|Perform after Second Mid or Second Low|Finish Low|150|100|30/30|L|-|22|2|53|76|||-44|-|Hard knockdown, armor break, Opponent gets up 70F after throw recovers|X|||Hard Knockdown|Hard Knockdown||||||||||}}
| align="center"  |3(8)2
{{USFIVFrameDataRow|Wheel Kick|Wheel Kick|qcb + k ex armorbreak||Wheel Kick [[File:Short.gif]]|120|200|30/40|H|-|20|7|2+19|47|||-10|-5|Hits crouching Ryu on 25f|X|||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|||Lower body: 1~26f|All: 1~26f||11f~||}}
| align="center"  |14
{{USFIVFrameDataRow|||||Wheel Kick [[File:Forward.gif]]|140|200|30/40|H|-|24|7|2+20|52|||-11|-6|Hits crouching Ryu on 29f|X|||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|||Lower body: 1~26f|All: 1~30f||14f~||}}
| align="center"  |-2
{{USFIVFrameDataRow|||||Wheel Kick [[File:Roundhouse.gif]]|160|200|30/40|H|-|27|7|1+22|56|||-12|-7|Hits crouching Ryu on 31f|X|||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|||Lower body: 1~26f|All: 1~32f||15f~||}}
| align="center"  |+4
{{USFIVFrameDataRow|EX Wheel Kick|EX Wheel Kick|||Wheel Kick [[File:EX.gif]]|60*120|100*100|-250/0|H|--|17|7*3|2+19|47|||-6|0|Hits crouching Ryu on 23f|X|||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|||Lower body: 1~26f|All: 1~26f||11f~|2nd Hit JP: ?|}}
| align="center"  |Forces stand
{{USFIVFrameDataRow|Marseilles Roll|Roll|qcf + k ex||Marseilles Roll [[File:Short.gif]]|-|-|20/-|-|-|-|-|Total 27|27|||-|-|5~23f can pass through opponent||||-|-|-|-|||All: 5~23f|All: 5~26f||||}}
|   |
{{USFIVFrameDataRow|||||Marseilles Roll [[File:Forward.gif]]|-|-|20/-|-|-|-|-|Total 30|30|||-|-|5~25f can pass through opponent||||-|-|-|-|||All: 5~25f|All: 5~29f||||}}
|-
{{USFIVFrameDataRow|||||Marseilles Roll [[File:Roundhouse.gif]]|-|-|20/-|-|-|-|-|Total 32|32|||-|-|5~27f can pass through opponent||||-|-|-|-|||All: 5~27f|All: 5~31f||||}}
|   |Close [[File:Fierce.gif]]
{{USFIVFrameDataRow|EX Marseilles Roll|EX Roll|||Marseilles Roll [[File:EX.gif]]|-|-|-250/-|-|-|-|-|Total 32|32|||-|-|5~27f can pass through opponent||||-|-|-|-|||All: 1~32f|||||}}
| align="center"  |HL
{{USFIVFrameDataRow|Falling Sky|Falling Sky|dp + p ex||Falling Sky [[File:Jab.gif]]|0*140|100|30/0*100|-|-|5|2|31|37|||-|-|Cannot hit crouching opponents, opponent gets up 59F after throw recovers||||-|-|2nd Hit: Hard Knockdown|2nd Hit: Hard Knockdown||||||||}}
| align="center"  |80*30
{{USFIVFrameDataRow|||||Falling Sky [[File:Strong.gif]]|0*150|150|30/0*100|-|-|6|4|31|40|||-|-|Cannot hit crouching opponents, opponent gets up 59F after throw recovers||||-|-|2nd Hit: Hard Knockdown|2nd Hit: Hard Knockdown||||||||}}
| align="center"  |100*100
{{USFIVFrameDataRow|||||Falling Sky [[File:Fierce.gif]]|0*160|200|30/0*100|-|-|9|6|31|45|||-|-|Cannot hit crouching opponents, opponent gets up 59F after throw recovers||||-|-|2nd Hit: Hard Knockdown|2nd Hit: Hard Knockdown||||||||}}
| align="center"  |60*20
{{USFIVFrameDataRow|EX Falling Sky|EX Falling Sky|||Falling Sky [[File:EX.gif]]|0*160|150|-250/0|-|-|6|2|31|38|||-|-|Cannot hit crouching opponents, opponent gets up 59F after throw recovers||||-|-|2nd Hit: Hard Knockdown|2nd Hit: Hard Knockdown|||All: 1~5f, Upper Body: 6~7f|||||}}
| align="center"  |sp/su*su
{{USFIVFrameDataRow|Tornado Throw|Tornado Throw|hcb + p ex||Tornado Throw [[File:Jab.gif]]|160|100|30/80|1.33|-|5|2|51|57|||-|-|Opponent gets up 51F after throw recovers|||X|Hard Knockdown|-|-|-|||||1~6f|||}}
| align="center"  |4
{{USFIVFrameDataRow|||||Tornado Throw [[File:Strong.gif]]|180|150|30/80|1.13|-|5|2|45|51|||-|-|Opponent gets up 51F after throw recovers|||X|Hard Knockdown|-|-|-|||||1~6f|||}}
| align="center"  |3(8)2
{{USFIVFrameDataRow|||||Tornado Throw [[File:Fierce.gif]]|200|200|30/80|0.93|-|5|2|39|45|||-|-|Opponent gets up 51F after throw recovers|||X|Hard Knockdown|-|-|-|||||1~6f|||}}
| align="center"  |20
{{USFIVFrameDataRow|EX Tornado Throw|EX Tornado Throw|||Tornado Throw [[File:EX.gif]]|200|150|-250/0|1.27|-|5|2|54|60|||-|-|Opponent gets up 49F after throw recovers|||X|Hard Knockdown|-|-|-|||All: 1~6f|||||}}
| align="center"  |-4
{{USFIVFrameDataHeader}}
| align="center"  |0
{{USFIVFrameDataRow|Heartless|Super|qcf qcf + p armorbreak||Super Combo [[File:Jab.gif]]|0*335|0|-1000/0|HL|-|1+5|2|41|48|||-32|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown||All: 1f|All: 2~6f|||||}}
| align="center"  |Forces stand
{{USFIVFrameDataRow|||||Super Combo [[File:Strong.gif]]|0*335|0|-1000/0|HL|-|1+5|2|41|48|||-32|-||X||||||||All: 1f|||2~6f|||}}
|   |
{{USFIVFrameDataRow|||||Super Combo [[File:Fierce.gif]]|0*335|0|-1000/0|HL|-|1+5|2|41|48|||-32|-||X||||||||All: 1f||2~6f||||}}
|-
{{USFIVFrameDataRow|Soulless|Ultra I|qcf qcf + 3p armorbreak||Ultra Combo 1|45*416|0|0/0|HL|-|1+13|2|46|61|||-30|-|Opponent gets up 57F after throw recovers|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown||All: 1~4f|Upper body: 5~14f|All: 5~14|||JP: ?|}}
|   |Close [[File:Short.gif]]
{{USFIVFrameDataRow|Breathless|Ultra II|qcf qcf + 3k|Hold 3k to delay; Cancel during delay with p|Ultra Combo 2|431|0|0/0|2.92|-|1+7|6|51|64|||-|-|Can hold button to delay (up to 92F), active 7f after button release, can be cancelled with any Punch (20f recovery), Ground Throw range 1.0|||X|Hard Knockdown|-|-|-|1~4f (or until button release, maximum 90f)|All: 1f|All: From button release for 7f|||||}}
| align="center"  |HL
{{USFIVFrameDataHeader}}
| align="center"  |30
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |5
| align="center"  |2
| align="center"  |9
| align="center"  |0
| align="center"  |+3
| align="center"  |
|   |
|-
|   |Close [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |70
| align="center"  |100
| align="center"  |40
| align="center"  |sp/su
| align="center"  |7
| align="center"  |2
| align="center"  |16
| align="center"  |-4
| align="center"  |-1
| align="center"  |
|   |
|-
|   |Close [[File:Roundhouse.gif]]
| align="center"  |HL[H]
| align="center"  |100[30]
| align="center"  |150[50]
| align="center"  |60[20]
| align="center"  |-
| align="center"  |6
| align="center"  |6
| align="center"  |16
| align="center"  |-4
| align="center"  |0
| align="center"  |Forces stand, Active frames 1~4 cannot hit crouching opponents, [] refers to active frames 5~6
|   |
|-
|   |Far [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |30
| align="center"  |50
| align="center"  |20
| align="center"  |ch/su
| align="center"  |5
| align="center"  |2
| align="center"  |6
| align="center"  |+3
| align="center"  |+6
| align="center"  |
|   |
|-
|   |Far [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |80
| align="center"  |100
| align="center"  |40
| align="center"  |su
| align="center"  |5
| align="center"  |6
| align="center"  |11
| align="center"  |-3
| align="center"  |0
| align="center"  |
|   |
|-
|   |Far [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |130
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |12
| align="center"  |3
| align="center"  |17
| align="center"  |-2
| align="center"  |+2
| align="center"  |
|   |
|-
|   |Far [[File:Short.gif]]
| align="center"  |HL
| align="center"  |40
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |5
| align="center"  |3
| align="center"  |8
| align="center"  |0
| align="center"  |+3
| align="center"  |
|   |
|-
|   |Far [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |80
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |8
| align="center"  |3
| align="center"  |15
| align="center"  |-4
| align="center"  |-1
| align="center"  |Cannot hit crouching opponents
|   |
|-
|   |Far [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |14
| align="center"  |2
| align="center"  |19
| align="center"  |-3
| align="center"  |+1
| align="center"  |
|   |
|-
|   |crouch [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |30
| align="center"  |50
| align="center"  |20
| align="center"  |ch/sp/su
| align="center"  |5
| align="center"  |2
| align="center"  |6
| align="center"  |+3
| align="center"  |+6
| align="center"  |
|   |
|-
|   |crouch [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |70
| align="center"  |100
| align="center"  |40
| align="center"  |sp/su
| align="center"  |7
| align="center"  |3
| align="center"  |10
| align="center"  |+1
| align="center"  |+4
| align="center"  |
|   |
|-
|   |crouch [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |70*40
| align="center"  |100*50
| align="center"  |60*20
| align="center"  |sp/su
| align="center"  |8
| align="center"  |2*2
| align="center"  |22
| align="center"  |-6
| align="center"  |-
| align="center"  |[1st hit] forces stand, [2nd hit] floats opponent
|   |
|-
|   |crouch [[File:Short.gif]]
| align="center"  |L
| align="center"  |20
| align="center"  |50
| align="center"  |20
| align="center"  |ch/sp/su
| align="center"  |5
| align="center"  |3
| align="center"  |7
| align="center"  |+1
| align="center"  |+4
| align="center"  |
|   |
|-
|   |crouch [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |70
| align="center"  |100
| align="center"  |40
| align="center"  |sp/su
| align="center"  |8
| align="center"  |5
| align="center"  |13
| align="center"  |-4
| align="center"  |-1
| align="center"  |
|   |
|-
|   |crouch [[File:Roundhouse.gif]]
| align="center"  |L
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |sp/su
| align="center"  |11
| align="center"  |3
| align="center"  |25
| align="center"  |-10
| align="center"  |-
| align="center"  |Hard knockdown
|   |
|-
|   |Jump up [[File:Jab.gif]]
| align="center"  |H
| align="center"  |50
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |5
| align="center"  |4
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|   |
|-
|   |Jump up [[File:Strong.gif]]
| align="center"  |H
| align="center"  |80
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |5
| align="center"  |6
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|   |
|-
|   |Jump up [[File:Fierce.gif]]
| align="center"  |H
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |5
| align="center"  |4
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|   |
|-
|   |Jump up [[File:Short.gif]]
| align="center"  |H
| align="center"  |50
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |5
| align="center"  |8
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|   |
|-
|   |Jump up [[File:Forward.gif]]
| align="center"  |H
| align="center"  |80
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |4
| align="center"  |6
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|   |
|-
|   |Jump up [[File:Roundhouse.gif]]
| align="center"  |H
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |5
| align="center"  |4
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|   |
|-
|   |Jump forward [[File:Jab.gif]]
| align="center"  |H
| align="center"  |50
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |5
| align="center"  |8
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|   |
|-
|   |Jump forward [[File:Strong.gif]]
| align="center"  |H
| align="center"  |80
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |5
| align="center"  |10
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|   |
|-
|   |Jump forward [[File:Fierce.gif]]
| align="center"  |H
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |5
| align="center"  |8
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|   |
|-
|   |Jump forward [[File:Short.gif]]
| align="center"  |H
| align="center"  |50
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |4
| align="center"  |5
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|   |
|-
|   |Jump forward [[File:Forward.gif]]
| align="center"  |H
| align="center"  |70
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |5
| align="center"  |6
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|   |
|-
|   |Jump forward [[File:Roundhouse.gif]]
| align="center"  |H
| align="center"  |110
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |5
| align="center"  |5
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|   |
|-
|   |[[File:Right.gif]]+[[File:Forward.gif]]
| align="center"  |HL
| align="center"  |80
| align="center"  |100
| align="center"  |40
| align="center"  |See notes
| align="center"  |7
| align="center"  |2
| align="center"  |16
| align="center"  |0
| align="center"  |+3
| align="center"  |Dash cancellable
|   |
|-
|   |Focus Attack LVL 1
| align="center"  |HL
| align="center"  |60
| align="center"  |100
| align="center"  |20
| align="center"  |-
| align="center"  |10+11
| align="center"  |2
| align="center"  |35
| align="center"  |-21
| align="center"  |-21
| align="center"  |
|   |
|-
|   |Focus Attack LVL 2
| align="center"  |HL
| align="center"  |80
| align="center"  |150
| align="center"  |40
| align="center"  |-
| align="center"  |18+12
| align="center"  |2
| align="center"  |35
| align="center"  |-15
| align="center"  |-
| align="center"  |
|   |
|-
|   |Focus Attack LVL 3
| align="center"  |-
| align="center"  |140
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |65
| align="center"  |2
| align="center"  |35
| align="center"  |-
| align="center"  |-
| align="center"  |
|   |
|-
|   |Forward Throw
| align="center"  |0.91
| align="center"  |130
| align="center"  |140
| align="center"  |40
| align="center"  |-
| align="center"  |3
| align="center"  |2
| align="center"  |20
| align="center"  |-
| align="center"  |-
| align="center"  |Hard knockdown, Opponent gets up 68F after throw recovers
|   |
|-
|   |Back Throw
| align="center"  |0.91
| align="center"  |130
| align="center"  |140
| align="center"  |40
| align="center"  |-
| align="center"  |3
| align="center"  |2
| align="center"  |20
| align="center"  |-
| align="center"  |-
| align="center"  |Hard knockdown, Opponent gets up 57F after throw recovers
|  |
|-
|Change of Direction [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |30
| align="center"  |50
| align="center"  |20/30
| align="center"  |su
| align="center"  |14
| align="center"  |3
| align="center"  |25
| align="center"  |-3
| align="center"  |+2
| align="center"  |Forces stand, 25~26f can cancel into followup
|   |
|-
|   |Change of Direction [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |35
| align="center"  |50
| align="center"  |20/30
| align="center"  |su
| align="center"  |16
| align="center"  |3
| align="center"  |25
| align="center"  |-3
| align="center"  |+2
| align="center"  |Forces stand, 27~28f can cancel into followup
|   |
|-
|   |Change of Direction [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |40
| align="center"  |50
| align="center"  |20/30
| align="center"  |su
| align="center"  |17
| align="center"  |3
| align="center"  |25
| align="center"  |-3
| align="center"  |+2
| align="center"  |Forces stand, 28~29f can cancel into followup
|   |
|-
|   |Change of Direction [[File:EX.gif]]
| align="center"  |HL
| align="center"  |40
| align="center"  |50
| align="center"  |-250/0
| align="center"  |su
| align="center"  |16
| align="center"  |3
| align="center"  |25
| align="center"  |-3
| align="center"  |+2
| align="center"  |1~18f Armored, forces stand, 27~28 can cancel into followup
|   |
|-
|   |Second Mid
| align="center"  |H
| align="center"  |40
| align="center"  |50
| align="center"  |10/20
| align="center"  |-
| align="center"  |15
| align="center"  |4
| align="center"  |28
| align="center"  |-9
| align="center"  |-4
| align="center"  |-5 hit advantage vs crouching opponents, 30~31f can cancel into followup
|   |
|-
|   |Second Low
| align="center"  |L
| align="center"  |50
| align="center"  |50
| align="center"  |20/30
| align="center"  |su
| align="center"  |22
| align="center"  |4
| align="center"  |24
| align="center"  |-5
| align="center"  |+1
| align="center"  |38~39f can cancel into followup
|   |
|-
|   |Finish Mid
| align="center"  |H
| align="center"  |100
| align="center"  |50
| align="center"  |10/30
| align="center"  |-
| align="center"  |10
| align="center"  |2
| align="center"  |44
| align="center"  |-35
| align="center"  |-
| align="center"  |Hard knockdown, armor break, Opponent gets up 43F after throw recovers
|   |
|-
|   |Finish Low
| align="center"  |L
| align="center"  |150
| align="center"  |100
| align="center"  |30/30
| align="center"  |-
| align="center"  |22
| align="center"  |2
| align="center"  |53
| align="center"  |-44
| align="center"  |-
| align="center"  |Hard knockdown, armor break, Opponent gets up 70F after throw recovers
|   |
|-
|   |Wheel Kick [[File:Short.gif]]
| align="center"  |H
| align="center"  |120
| align="center"  |200
| align="center"  |30/40
| align="center"  |-
| align="center"  |20
| align="center"  |7
| align="center"  |2+19
| align="center"  |-10
| align="center"  |-5
| align="center"  |1~26f lower body strike and projectile invincible, 11f~ airborne, forces stand, armor break, hits crouching Ryu on 25f
|   |
|-
|   |Wheel Kick [[File:Forward.gif]]
| align="center"  |H
| align="center"  |140
| align="center"  |200
| align="center"  |30/40
| align="center"  |-
| align="center"  |24
| align="center"  |7
| align="center"  |2+20
| align="center"  |-11
| align="center"  |-6
| align="center"  |1~30f lower body strike and projectile invincible, 14f~ airborne, forces stand, armor break, hits crouching Ryu on 29f
|   |
|-
|   |Wheel Kick [[File:Roundhouse.gif]]
| align="center"  |H
| align="center"  |160
| align="center"  |200
| align="center"  |30/40
| align="center"  |-
| align="center"  |27
| align="center"  |7
| align="center"  |1+22
| align="center"  |-12
| align="center"  |-7
| align="center"  |1~32f lower body strike and projectile invincible, 15f~ airborne, forces stand, armor break, hits crouching Ryu on 31f
|   |
|-
|Wheel Kick [[File:EX.gif]]
| align="center"  |H
| align="center"  |60*120
| align="center"  |100*100
| align="center"  |-250/0
| align="center"  |--
| align="center"  |17
| align="center"  |7*3
| align="center"  |2+19
| align="center"  |-6
| align="center"  |0
| align="center"  |1~26f lower body strike invincible, 1~26f projectile invincible,  11f~ airborne, forces stand, armor break, 2nd hit pursuit property, hits crouching Ryu on 23f
|   |
|-
|   |Marseilles Roll [[File:Short.gif]]
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |20/-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |Total 27
| align="center"  |-
| align="center"  |-
| align="center"  |5~23f strike and projectile invincible, 24~26f projectile invincible, 5~23f can pass through opponent
|   |
|-
|   |Marseilles Roll [[File:Forward.gif]]
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |20/-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |Total 30
| align="center"  |-
| align="center"  |-
| align="center"  |5~25f strike and projectile invincible, 26~29f projectile invincible, 5~25f can pass through opponent
|   |
|-
|   |Marseilles Roll [[File:Roundhouse.gif]]
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |20/-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |Total 32
| align="center"  |-
| align="center"  |-
| align="center"  |5~27f strike and projectile invincible, 28~31f projectile invincible, 5~27f can pass through opponent
|   |
|-
|   |Marseilles Roll [[File:EX.gif]]
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-250/-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |Total 32
| align="center"  |-
| align="center"  |-
| align="center"  |1~32 strike invincible, 5~27f can pass through opponent
|   |
|-
|   |Falling Sky [[File:Jab.gif]]
| align="center"  |-
| align="center"  |0*140
| align="center"  |100
| align="center"  |30/0*100
| align="center"  |-
| align="center"  |5
| align="center"  |2
| align="center"  |31
| align="center"  |-
| align="center"  |-
| align="center"  |2nd hit hard knockdown, cannot hit crouching opponents, Opponent gets up 59F after throw recovers
|   |
|-
|   |Falling Sky [[File:Strong.gif]]
| align="center"  |-
| align="center"  |0*150
| align="center"  |150
| align="center"  |30/0*100
| align="center"  |-
| align="center"  |6
| align="center"  |4
| align="center"  |31
| align="center"  |-
| align="center"  |-
| align="center"  |2nd hit hard knockdown, cannot hit crouching opponents, Opponent gets up 59F after throw recovers
|   |
|-
|   |Falling Sky [[File:Fierce.gif]]
| align="center"  |-
| align="center"  |0*160
| align="center"  |200
| align="center"  |30/0*100
| align="center"  |-
| align="center"  |9
| align="center"  |6
| align="center"  |31
| align="center"  |-
| align="center"  |-
| align="center"  |2nd hit hard knockdown, cannot hit crouching opponents, Opponent gets up 59F after throw recovers
|   |
|-
|   |Falling Sky [[File:EX.gif]]
| align="center"  |-
| align="center"  |0*160
| align="center"  |150
| align="center"  |-250/0
| align="center"  |-
| align="center"  |6
| align="center"  |2
| align="center"  |31
| align="center"  |-
| align="center"  |-
| align="center"  |1~5f strike invincible, 6~7f upper body strike invincible, 2nd hit hard knockdown, cannot hit crouching opponents, Opponent gets up 62F after throw recovers
|   |
|-
|   |Tornado Throw [[File:Jab.gif]]
| align="center"  |1.33
| align="center"  |160
| align="center"  |100
| align="center"  |30/80
| align="center"  |-
| align="center"  |5
| align="center"  |2
| align="center"  |51
| align="center"  |-
| align="center"  |-
| align="center"  |1~6f unthrowable, hard knockdown, Opponent gets up 51F after throw recovers
|   |
|-
|   |Tornado Throw [[File:Strong.gif]]
| align="center"  |1.13
| align="center"  |180
| align="center"  |150
| align="center"  |30/80
| align="center"  |-
| align="center"  |5
| align="center"  |2
| align="center"  |45
| align="center"  |-
| align="center"  |-
| align="center"  |1~6f unthrowable, hard knockdown, Opponent gets up 51F after throw recovers
|   |
|-
|   |Tornado Throw [[File:Fierce.gif]]
| align="center"  |0.93
| align="center"  |200
| align="center"  |200
| align="center"  |30/80
| align="center"  |-
| align="center"  |5
| align="center"  |2
| align="center"  |39
| align="center"  |-
| align="center"  |-
| align="center"  |1~6f unthrowable, hard knockdown, Opponent gets up 51F after throw recovers
|   |
|-
|   |Tornado Throw [[File:EX.gif]]
| align="center"  |1.27
| align="center"  |200
| align="center"  |150
| align="center"  |-250/0
| align="center"  |-
| align="center"  |5
| align="center"  |2
| align="center"  |54
| align="center"  |-
| align="center"  |-
| align="center"  |1~6f strike invincible, hard knockdown, Opponent gets up 49F after throw recovers
|   |
|-
|   |Super Combo [[File:jab.gif]]
| align="center"  |HL
| align="center"  |0*335
| align="center"  |0
| align="center"  |-1000/0
| align="center"  |-
| align="center"  |1+5
| align="center"  |2
| align="center"  |41
| align="center"  |-32
| align="center"  |-
| align="center"  |1f Invincible, 1~6f strike invincible, hard knockdown, armor break
|   |
|-
|   |Super Combo [[File:strong.gif]]
| align="center"  |HL
| align="center"  |0*335
| align="center"  |0
| align="center"  |-1000/0
| align="center"  |-
| align="center"  |1+5
| align="center"  |2
| align="center"  |41
| align="center"  |-32
| align="center"  |-
| align="center"  |1f Invincible, 1~6f unthrowable, hard knockdown, armor break
|   |
|-
|   |Super Combo [[File:fierce.gif]]
| align="center"  |HL
| align="center"  |0*335
| align="center"  |0
| align="center"  |-1000/0
| align="center"  |-
| align="center"  |1+5
| align="center"  |2
| align="center"  |41
| align="center"  |-32
| align="center"  |-
| align="center"  |1f Invincible, 1~6f projectile invincible, hard knockdown, armor break
|   |
|-
|   |Ultra Combo 1
| align="center"  |HL
| align="center"  |45*416
| align="center"  |0
| align="center"  |0/0
| align="center"  |-
| align="center"  |1+13
| align="center"  |2
| align="center"  |46
| align="center"  |-30
| align="center"  |-
| align="center"  |1~4f Invincible, 5~14f strike invincible (except feet), 5~14 projectile invincible, hard knockdown, armor break, pursuit property, Opponent gets up 57F after throw recovers
|   |
|-
|   |Ultra Combo 2
| align="center"  |2.92
| align="center"  |431
| align="center"  |0
| align="center"  |0/0
| align="center"  |-
| align="center"  |1+7
| align="center"  |6
| align="center"  |51
| align="center"  |-
| align="center"  |-
| align="center"  |1f Invincible, 1~4f armored (or until button release, maximum 90f), strike invulnerable from button release for 7f , hard knockdown, can hold button to delay (up to 92F), active 7f after button release, can be cancelled with any Punch (20f recovery), Ground Throw range 1.0  
|   |
|-
|  
! align="center"  | Block
! align="center"  |  
! align="center"  |  
! align="center"  | Super Meter
! align="center"  |  
! align="center"  |  
! align="center"  |  
! align="center"  |  
! align="center"  | Frames
! align="center"  |
|  
|-
!  | Move Name
! align="center"  | HL
! align="center"  | Damage
! align="center"  | Stun
! align="center"  | Gain
! align="center"  | Cancel Ability
! align="center"  | Startup
! align="center"  | Active
! align="center"  | Recovery
! align="center"  | On Guard
! align="center"  | On Hit
! align="center"  | Notes
|-  
|-  
|}
|}

Revision as of 21:30, 30 May 2014

Ultra Street Fighter IVUSFIV-Header.png

Abel

SSFIV-Abel Face.jpg

Abel has no recollection of his past. All he knows is that, his father figure from when he awoke with his memory loss, told him to stay away from Shadaloo and from S.I.N. When his father figure died in an accident, Abel had nothing standing in his way from finding out the truth. Now he is on a quest to discover what part he has with Shadaloo and S.I.N. Little does he know that he was actually an early rejected "model" as a replacement body for M. Bison, created in the Living Incubator project. Meant to be disposed of, Abel only managed to survive thanks to Charlie Nash. If Abel discovers the truth, one wonders how he will cope with learning what his true purpose was.


In a nutshell

Abel is a well-rounded melee character who possesses a terrifyingly amazing mixup game. His appearance is deceiving at first glance, as despite his size he can gain momentum easily and utterly confound an opponent with crossups and Marseilles Rolls. His command throw bolsters his mixup even further, and both of his Ultras are very useful depending on the matchup. Despite these strengths, Abel's two greatest weaknesses are his size and his up-close-and-personal fighting style. His size makes him susceptible to easy crossups and character-specific combos, and as a grappler he is outclassed by his more "pure" counterparts, such as Zangief. Still, if you like keeping your opponent on their toes and punishing them hard for their mistakes, give Abel a shot.


Ultra SFIV Changes

TBW


Frame Data (Condensed)

Template:USFIVMoveListCollapseHeader

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 25*15 30*20 20*20 HL ch/sp/su*su 4 3(8)3 11 -3 0
Close MP Close Strong.gif 50*30 50*50 40*20 HL sp/su*su 5 3(8)2 14 -2 4
Close HP Close Fierce.gif 80*30 100*100 60*20 HL sp/su*su 4 3(8)2 20 -4 0
Close LK Close Short.gif 30 50 20 HL - 5 2 9 0 3
Close MK Close Forward.gif 70 100 40 HL sp/su 7 2 16 -4 -1
Close HK Close Roundhouse.gif 100[30] 150[50] 60[20] HL[H] - 6 6 16 -4 0
Far LP Far Jab.gif 30 50 20 HL ch/su 5 2 6 3 6
Far MP Far Strong.gif 80 100 40 HL su 5 6 11 -3 0
Far HP Far Fierce.gif 130 200 60 HL - 12 3 17 -2 2
Far LK Far Short.gif 40 50 20 HL - 5 3 8 0 3
Far MK Far Forward.gif 80 100 40 HL - 8 3 15 -4 -1
Far HK Far Roundhouse.gif 100 200 60 HL - 14 2 19 -3 1
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 5 2 6 3 6
Crouch MP Crouch Strong.gif 70 100 40 HL sp/su 7 3 10 1 4
Crouch HP Crouch Fierce.gif 70*40 100*50 60*20 HL sp/su 8 2*2 22 -6 -
Crouch LK Crouch Short.gif 20 50 20 L ch/sp/su 5 3 7 1 4
Crouch MK Crouch Forward.gif 70 100 40 HL sp/su 8 5 13 -4 -1
Crouch HK Crouch Roundhouse.gif 100 200 60 L sp/su 11 3 25 -10 -
Forward Kick Right.gif+Forward.gif 80 100 40 HL See notes 7 2 16 0 3
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 5 4 - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 5 6 - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 5 4 - - -
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 5 8 - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 4 6 - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 5 4 - - -
Angled Jump LP Angled Jump Jab.gif 50 50 20 H - 5 8 - - -
Angled Jump MP Angled Jump Strong.gif 80 100 40 H - 5 10 - - -
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 5 8 - - -
Angled Jump LK Angled Jump Short.gif 50 50 20 H - 4 5 - - -
Angled Jump MK Angled Jump Forward.gif 70 100 40 H - 5 6 - - -
Angled Jump HK Angled Jump Roundhouse.gif 110 200 60 H - 5 5 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 -21 -21
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+12 2 35 -15 -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 35 - -
Drop Throw Forward Throw 130 140 40 0.91 - 3 2 20 - -
Pincer Throw Back Throw 130 140 40 0.91 - 3 2 20 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Change of Direction Change of Direction Jab.gif 30 50 20/30 HL su 14 3 25 -3 2
Change of Direction Strong.gif 35 50 20/30 HL su 16 3 25 -3 2
Change of Direction Fierce.gif 40 50 20/30 HL su 17 3 25 -3 2
EX Change of Direction Change of Direction EX.gif 40 50 -250/0 HL su 16 3 25 -3 2
Second Mid Second Mid 40 50 10/20 H - 15 4 28 -9 -4
Second Low Second Low 50 50 20/30 L su 22 4 24 -5 1
Finish Mid Finish Mid 100 50 10/30 H - 10 2 44 -35 -
Finish Low Finish Low 150 100 30/30 L - 22 2 53 -44 -
Wheel Kick Wheel Kick Short.gif 120 200 30/40 H - 20 7 2+19 -10 -5
Wheel Kick Forward.gif 140 200 30/40 H - 24 7 2+20 -11 -6
Wheel Kick Roundhouse.gif 160 200 30/40 H - 27 7 1+22 -12 -7
EX Wheel Kick Wheel Kick EX.gif 60*120 100*100 -250/0 H -- 17 7*3 2+19 -6 0
Marseilles Roll Marseilles Roll Short.gif - - 20/- - - - - Total 27 - -
Marseilles Roll Forward.gif - - 20/- - - - - Total 30 - -
Marseilles Roll Roundhouse.gif - - 20/- - - - - Total 32 - -
EX Marseilles Roll Marseilles Roll EX.gif - - -250/- - - - - Total 32 - -
Falling Sky Falling Sky Jab.gif 0*140 100 30/0*100 - - 5 2 31 - -
Falling Sky Strong.gif 0*150 150 30/0*100 - - 6 4 31 - -
Falling Sky Fierce.gif 0*160 200 30/0*100 - - 9 6 31 - -
EX Falling Sky Falling Sky EX.gif 0*160 150 -250/0 - - 6 2 31 - -
Tornado Throw Tornado Throw Jab.gif 160 100 30/80 1.33 - 5 2 51 - -
Tornado Throw Strong.gif 180 150 30/80 1.13 - 5 2 45 - -
Tornado Throw Fierce.gif 200 200 30/80 0.93 - 5 2 39 - -
EX Tornado Throw Tornado Throw EX.gif 200 150 -250/0 1.27 - 5 2 54 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Heartless Super Combo Jab.gif 0*335 0 -1000/0 HL - 1+5 2 41 -32 -
Super Combo Strong.gif 0*335 0 -1000/0 HL - 1+5 2 41 -32 -
Super Combo Fierce.gif 0*335 0 -1000/0 HL - 1+5 2 41 -32 -
Soulless Ultra Combo 1 45*416 0 0/0 HL - 1+13 2 46 -30 -
Breathless Ultra Combo 2 431 0 0/0 2.92 - 1+7 6 51 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv

Template:USFIVMoveListCollapseFooter


Moves

Normal Moves

Template:USFIVMoveListCollapseHeader

Standing Close Normals

  Name Nickname Command Notes
File:No image.png Close lp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Standing Far Normals

  Name Nickname Command Notes
File:No image.png lp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Crouching Normals

  Name Nickname Command Notes
File:No image.png d + lp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Neutral Jump Attacks

  Name Nickname Command Notes
File:No image.png u + lp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Angled Jump Attacks

  Name Nickname Command Notes
File:No image.png ub / uf + lp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

Template:USFIVMoveListCollapseFooter


Unique Attacks

  Name Nickname Command Notes
File:No image.png f + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Special Moves

  Name Nickname Command Notes
File:No image.png qcf + p ex (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png f + p Perform after Change of Direction (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png f + k Perform after Change of Direction (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png f + p Perform after Second Mid or Second Low (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png f + k Perform after Second Mid or Second Low (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcb + k ex armorbreak (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcf + k ex (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png dp + p ex (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hcb + p ex (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Super Combo

  Name Nickname Command Notes
File:No image.png qcf qcf + p armorbreak (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Ultra Combos

  Name Nickname Command Notes
File:No image.png qcf qcf + 3p armorbreak (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcf qcf + 3k Hold 3k to delay; Cancel during delay with p (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Focus Attacks

  Name Nickname Command Notes
File:No image.png mp + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Throws

  Name Nickname Command Notes
File:No image.png f or n + lp + lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png b + lp + lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


The Basics

Combos

Strategy

Matchups

Template:USFIVMoveListCollapseHeader

  • Vs. Abel

TBW


  • Vs. Adon

TBW


  • Vs. Akuma

TBW


  • Vs. Balrog

TBW


  • Vs. Blanka

TBW


  • Vs. C. Viper

TBW


  • Vs. Cammy

TBW


  • Vs. Chun Li

TBW


  • Vs. Cody

TBW


  • Vs. Dan

TBW


  • Vs. Dee Jay

TBW


  • Vs. Dhalsim

TBW


  • Vs. Dudley

TBW


  • Vs. E. Honda

TBW


  • Vs. Elena

TBW


  • Vs. El Fuerte

TBW


  • Vs. Evil Ryu

TBW


  • Vs. Fei Long

TBW


  • Vs. Gen

TBW


  • Vs. Gouken

TBW


  • Vs. Guile

TBW


  • Vs. Guy

TBW


  • Vs. Hakan

TBW


  • Vs. Hugo

TBW


  • Vs. Ibuki

TBW


  • Vs. Juri

TBW


  • Vs. Ken

TBW


  • Vs. Makoto

TBW


  • Vs. M. Bison

TBW


  • Vs. Oni

TBW


  • Vs. Poison

TBW


  • Vs. Rolento

TBW


  • Vs. Rose

TBW


  • Vs. Rufus

TBW


  • Vs. Ryu

TBW


  • Vs. Sagat

TBW


  • Vs. Sakura

TBW


  • Vs. Seth

TBW


  • Vs. T. Hawk

TBW


  • Vs. Vega

TBW


  • Vs. Yang

TBW


  • Vs. Yun

TBW


  • Vs. Zangief

TBW Template:USFIVMoveListCollapseFooter

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 25*15 30*20 20*20 HL ch/sp/su*su 4 3(8)3 11 28 -3 0 11 14 Reset Reset
Close MP Close Strong.gif 50*30 50*50 40*20 HL sp/su*su 5 3(8)2 14 31 -2 4 14 20 Forces stand Forces stand Reset Reset
Close HP Close Fierce.gif 80*30 100*100 60*20 HL sp/su*su 4 3(8)2 20 36 -4 0 18 22 Forces stand Forces stand Reset Reset
Close LK Close Short.gif 30 50 20 HL - 5 2 9 15 0 3 11 14 Reset Reset
Close MK Close Forward.gif 70 100 40 HL sp/su 7 2 16 24 -4 -1 14 17 Reset Reset
Close HK Close Roundhouse.gif 100[30] 150[50] 60[20] HL[H] - 6 6 16 27 -4 0 18 22 Active frames 1~4 cannot hit crouching opponents, [] refers to active frames 5~6 Forces stand Forces stand Reset Reset
Far LP Far Jab.gif 30 50 20 HL ch/su 5 2 6 12 3 6 11 14 Reset Reset
Far MP Far Strong.gif 80 100 40 HL su 5 6 11 21 -3 0 14 17 Reset Reset
Far HP Far Fierce.gif 130 200 60 HL - 12 3 17 31 -2 2 18 22 Reset Reset
Far LK Far Short.gif 40 50 20 HL - 5 3 8 15 0 3 11 14 Reset Reset
Far MK Far Forward.gif 80 100 40 HL - 8 3 15 25 -4 -1 14 17 Cannot hit crouching opponents Reset Reset
Far HK Far Roundhouse.gif 100 200 60 HL - 14 2 19 34 -3 1 18 22 Reset Reset
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 5 2 6 12 3 6 11 14 Reset Reset
Crouch MP Crouch Strong.gif 70 100 40 HL sp/su 7 3 10 19 1 4 14 17 Reset Reset
Crouch HP Crouch Fierce.gif 70*40 100*50 60*20 HL sp/su 8 2*2 22 33 -6 - 18 - [1st hit] forces stand, [2nd hit] floats opponent [1st hit] forces stand, [2nd hit] floats opponent Reset Reset
Crouch LK Crouch Short.gif 20 50 20 L ch/sp/su 5 3 7 14 1 4 11 14 Reset Reset
Crouch MK Crouch Forward.gif 70 100 40 HL sp/su 8 5 13 25 -4 -1 14 17 Reset Reset
Crouch HK Crouch Roundhouse.gif 100 200 60 L sp/su 11 3 25 38 -10 - 18 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown
Forward Kick Right.gif+Forward.gif 80 100 40 HL See notes 7 2 16 24 0 3 18 21 Dash cancellable Reset Reset
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 5 4 - 8 - - Reset Reset
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 5 6 - 10 - - Reset Reset
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 5 4 - 8 - - Reset Reset
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 5 8 - 12 - - Reset Reset
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 4 6 - 9 - - Reset Reset
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 5 4 - 8 - - Reset Reset
Angled Jump LP Angled Jump Jab.gif 50 50 20 H - 5 8 - 12 - - Reset Reset
Angled Jump MP Angled Jump Strong.gif 80 100 40 H - 5 10 - 14 - - Reset Reset
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 5 8 - 12 - - Reset Reset
Angled Jump LK Angled Jump Short.gif 50 50 20 H - 4 5 - 8 - - Reset Reset
Angled Jump MK Angled Jump Forward.gif 70 100 40 H - 5 6 - 10 - - Reset Reset
Angled Jump HK Angled Jump Roundhouse.gif 110 200 60 H - 5 5 - 9 - - Reset Reset
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 -21 -21 Crumple
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+12 2 35 66 -15 - Crumple Crumple Free Juggle Free Juggle
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 35 101 - - X Crumple Crumple Free Juggle Free Juggle
Drop Throw Forward Throw 130 140 40 0.91 - 3 2 20 24 - - Opponent gets up 68F after throw recovers X Hard Knockdown Hard Knockdown - -
Pincer Throw Back Throw 130 140 40 0.91 - 3 2 20 24 - - Opponent gets up 57F after throw recovers X Hard Knockdown Hard Knockdown - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Change of Direction Change of Direction Jab.gif 30 50 20/30 HL su 14 3 25 41 -3 2 25~26f can cancel into followup Forces stand Forces stand Soft Knockdown Soft Knockdown
Change of Direction Strong.gif 35 50 20/30 HL su 16 3 25 43 -3 2 27~28f can cancel into followup Forces stand Forces stand Soft Knockdown Soft Knockdown
Change of Direction Fierce.gif 40 50 20/30 HL su 17 3 25 44 -3 2 28~29f can cancel into followup Forces stand Forces stand Soft Knockdown Soft Knockdown
EX Change of Direction Change of Direction EX.gif 40 50 -250/0 HL su 16 3 25 43 -3 2 27~28 can cancel into followup Forces stand Forces stand Soft Knockdown Soft Knockdown 1~18f
Second Mid Second Mid 40 50 10/20 H - 15 4 28 46 -9 -4 -5 hit advantage vs crouching opponents, 30~31f can cancel into followup
Second Low Second Low 50 50 20/30 L su 22 4 24 49 -5 1 38~39f can cancel into followup
Finish Mid Finish Mid 100 50 10/30 H - 10 2 44 55 -35 - Opponent gets up 43F after throw recovers X Hard Knockdown Hard Knockdown
Finish Low Finish Low 150 100 30/30 L - 22 2 53 76 -44 - Hard knockdown, armor break, Opponent gets up 70F after throw recovers X Hard Knockdown Hard Knockdown
Wheel Kick Wheel Kick Short.gif 120 200 30/40 H - 20 7 2+19 47 -10 -5 Hits crouching Ryu on 25f X Forces stand Forces stand Soft Knockdown Soft Knockdown Lower body: 1~26f All: 1~26f 11f~
Wheel Kick Forward.gif 140 200 30/40 H - 24 7 2+20 52 -11 -6 Hits crouching Ryu on 29f X Forces stand Forces stand Soft Knockdown Soft Knockdown Lower body: 1~26f All: 1~30f 14f~
Wheel Kick Roundhouse.gif 160 200 30/40 H - 27 7 1+22 56 -12 -7 Hits crouching Ryu on 31f X Forces stand Forces stand Soft Knockdown Soft Knockdown Lower body: 1~26f All: 1~32f 15f~
EX Wheel Kick Wheel Kick EX.gif 60*120 100*100 -250/0 H -- 17 7*3 2+19 47 -6 0 Hits crouching Ryu on 23f X Forces stand Forces stand Soft Knockdown Soft Knockdown Lower body: 1~26f All: 1~26f 11f~ 2nd Hit JP: ?
Marseilles Roll Marseilles Roll Short.gif - - 20/- - - - - Total 27 27 - - 5~23f can pass through opponent - - - - All: 5~23f All: 5~26f
Marseilles Roll Forward.gif - - 20/- - - - - Total 30 30 - - 5~25f can pass through opponent - - - - All: 5~25f All: 5~29f
Marseilles Roll Roundhouse.gif - - 20/- - - - - Total 32 32 - - 5~27f can pass through opponent - - - - All: 5~27f All: 5~31f
EX Marseilles Roll Marseilles Roll EX.gif - - -250/- - - - - Total 32 32 - - 5~27f can pass through opponent - - - - All: 1~32f
Falling Sky Falling Sky Jab.gif 0*140 100 30/0*100 - - 5 2 31 37 - - Cannot hit crouching opponents, opponent gets up 59F after throw recovers - - 2nd Hit: Hard Knockdown 2nd Hit: Hard Knockdown
Falling Sky Strong.gif 0*150 150 30/0*100 - - 6 4 31 40 - - Cannot hit crouching opponents, opponent gets up 59F after throw recovers - - 2nd Hit: Hard Knockdown 2nd Hit: Hard Knockdown
Falling Sky Fierce.gif 0*160 200 30/0*100 - - 9 6 31 45 - - Cannot hit crouching opponents, opponent gets up 59F after throw recovers - - 2nd Hit: Hard Knockdown 2nd Hit: Hard Knockdown
EX Falling Sky Falling Sky EX.gif 0*160 150 -250/0 - - 6 2 31 38 - - Cannot hit crouching opponents, opponent gets up 59F after throw recovers - - 2nd Hit: Hard Knockdown 2nd Hit: Hard Knockdown All: 1~5f, Upper Body: 6~7f
Tornado Throw Tornado Throw Jab.gif 160 100 30/80 1.33 - 5 2 51 57 - - Opponent gets up 51F after throw recovers X Hard Knockdown - - - 1~6f
Tornado Throw Strong.gif 180 150 30/80 1.13 - 5 2 45 51 - - Opponent gets up 51F after throw recovers X Hard Knockdown - - - 1~6f
Tornado Throw Fierce.gif 200 200 30/80 0.93 - 5 2 39 45 - - Opponent gets up 51F after throw recovers X Hard Knockdown - - - 1~6f
EX Tornado Throw Tornado Throw EX.gif 200 150 -250/0 1.27 - 5 2 54 60 - - Opponent gets up 49F after throw recovers X Hard Knockdown - - - All: 1~6f
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Heartless Super Combo Jab.gif 0*335 0 -1000/0 HL - 1+5 2 41 48 -32 - X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown All: 1f All: 2~6f
Super Combo Strong.gif 0*335 0 -1000/0 HL - 1+5 2 41 48 -32 - X All: 1f 2~6f
Super Combo Fierce.gif 0*335 0 -1000/0 HL - 1+5 2 41 48 -32 - X All: 1f 2~6f
Soulless Ultra Combo 1 45*416 0 0/0 HL - 1+13 2 46 61 -30 - Opponent gets up 57F after throw recovers X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown All: 1~4f Upper body: 5~14f All: 5~14 JP: ?
Breathless Ultra Combo 2 431 0 0/0 2.92 - 1+7 6 51 64 - - Can hold button to delay (up to 92F), active 7f after button release, can be cancelled with any Punch (20f recovery), Ground Throw range 1.0 X Hard Knockdown - - - 1~4f (or until button release, maximum 90f) All: 1f All: From button release for 7f
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info




Notes: