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== Moves == | == Character Specific Moves == | ||
{{USFIVMoveListHeader}} | |||
=== Unique Attacks === | |||
{{USFIVMoveListRow | Collarbone Breaker | f + mp | | | | | | | | | | Details }} | |||
{{USFIVMoveListRow | Solar Plexus Strike | f + hp | | | | | | | | | Details }} | |||
=== Throws === | |||
{{USFIVMoveListRow | Shoulder Throw | f or n + lp + lk | | | | | | | | | Details }} | |||
{{USFIVMoveListRow | Somersault Throw | b + lp + lk | | | | | | | | | Details }} | |||
=== Special Moves === | |||
{{USFIVMoveListRow | Hadoken | qcf + p | | | | | | | | | Details }} | |||
{{USFIVMoveListRow | Shoryuken | dp + p | | | | | | | | | Details }} | |||
{{USFIVMoveListRow | Tatsumaki Senpukyaku | qcb + k | | | | | | | | | Details }} | |||
{{USFIVMoveListRow | Airborne Tatsumaki Senpukyaku | (in air) qcb + k | | | | | | | | | Details }} | |||
=== Super Combo === | |||
{{USFIVMoveListRow | Shinku Hadoken | qcf qcf + p | | | | | | | | | Details }} | |||
=== Ultra Combos === | |||
{{USFIVMoveListRow | Metsu hadoken | qcf qcf + 3p | | | | | | | | | Details }} | |||
{{USFIVMoveListRow | Metsu Shoryuken | qcf qcf + 3k | | | | | | | | | Details }} | |||
== Normal Moves == | |||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
==== | === Standing Normals === | ||
{{USFIVMoveListRow | Far Jab | lp | | | | | | | | | Details }} | |||
{{USFIVMoveListRow | Far Strong | mp | | | | | | | | | Details }} | |||
{{USFIVMoveListRow | Far Fierce | hp | | | | | | | | | Details }} | |||
{{USFIVMoveListRow | Far Short | lk | | | | | | | | | Details }} | |||
{{USFIVMoveListRow | Far Forward | mk | | | | | | | | | Details }} | |||
{{USFIVMoveListRow | Far Roundhouse | hk | | | | | | | | | Details }} | |||
=== Close Standing Normals === | |||
{{USFIVMoveListRow | Close Jab | near opponent, lp | | | | | | | | | Details }} | |||
{{USFIVMoveListRow | Close Strong | near opponent, mp | | | | | | | | | Details }} | |||
{{USFIVMoveListRow | Close Fierce | near opponent, hp | | | | | | | | | Details }} | |||
{{USFIVMoveListRow | Close Short | near opponent, lk | | | | | | | | | Details }} | |||
{{USFIVMoveListRow | Close Forward | near opponent, mk | | | | | | | | | Details }} | |||
{{USFIVMoveListRow | Close Roundhouse | near opponent, hk | | | | | | | | | Details }} | |||
{{ | === Crouching Normals === | ||
{{USFIVMoveListRow | | |||
{{USFIVMoveListRow | | {{USFIVMoveListRow | Crouch Jab | d + lp | | | | | | | | | Details }} | ||
{{ | {{USFIVMoveListRow | Crouch Strong | d + mp | | | | | | | | | Details }} | ||
{{USFIVMoveListRow | Crouch Fierce | d + hp | | | | | | | | | Details }} | |||
{{USFIVMoveListRow | Crouch Short | d + lk | | | | | | | | | Details }} | |||
{{USFIVMoveListRow | Crouch Forward | d + mk | | | | | | | | | Details }} | |||
{{USFIVMoveListRow | Crouch Roundhouse | d + hk | | | | | | | | | Details }} | |||
=== Neutral Jump Attacks === | |||
{{USFIVMoveListRow | Neutral Jump Jab | u + lp | | | | | | | | | Details }} | |||
{{USFIVMoveListRow | Neutral Jump Strong | u + mp | | | | | | | | | Details }} | |||
{{USFIVMoveListRow | Neutral Jump Fierce | u + hp | | | | | | | | | Details }} | |||
{{USFIVMoveListRow | Neutral Jump Short | u + lk | | | | | | | | | Details }} | |||
{{USFIVMoveListRow | Neutral Jump Forward | u + mk | | | | | | | | | Details }} | |||
{{USFIVMoveListRow | Neutral Jump Roundhouse | u + hk | | | | | | | | | Details }} | |||
=== Angled Jump Attacks === | |||
{{USFIVMoveListRow | Angled Jump Jab | ub / uf + lp | | | | | | | | | Details }} | |||
{{ | {{USFIVMoveListRow | Angled Jump Strong | ub / uf + mp | | | | | | | | | Details }} | ||
{{USFIVMoveListRow | | {{USFIVMoveListRow | Angled Jump Fierce | ub / uf + hp | | | | | | | | | Details }} | ||
{{ | {{USFIVMoveListRow | Angled Jump Short | ub / uf + lk | | | | | | | | | Details }} | ||
{{USFIVMoveListRow | Angled Jump Forward | ub / uf + mk | | | | | | | | | Details }} | |||
{{USFIVMoveListRow | Angled Jump Roundhouse | ub / uf + hk | | | | | | | | | Details }} | |||
Revision as of 15:05, 25 March 2014

Ryu
Ryu only has one goal in life: to perfect his skills and become the ultimate martial artist. A fairly aloof warrior, Ryu continually travels the globe in search of stronger and stronger opponents to help him achieve this goal. After defeating Sagat for the World Champion Street Fighter title, he was considered by most to be the most powerful fighter in the world. And yet, Ryu's true potential may still remain untapped, and only a glimpse of it was seen in his climactic battle with Shadaloo's leader, M. Bison. Only time will tell if Ryu can avoid being swallowed up by the dangerous power of the Satsui no Hado...
In a nutshell
Ryu epitomizes the saying of "A minute to learn, a lifetime to master" the most of any Street Fighter character. Ryu has all the basic tools you need: great normals, a projectile, an effect anti-air, FADC combos, etc. But as a result, he has very few gimmicks and shenanigans. You can get by playing Ryu with a solid understanding of his basic strategy, but learning Ryu at the highlest level requires very solid mind games and very solid fundamentals.
Ultra SFIV Changes
TBW