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Attacks will be represented by: | Attacks will be represented by: | ||
* {{#motion: | * {{#motion: inj1}}- '''Light''' | ||
* {{#motion: | * {{#motion: inj2}}- '''Medium''' | ||
* {{#motion: | * {{#motion: inj3}}- '''Heavy''' | ||
* {{#motion: | * {{#motion: trt}}- '''Trait''' (Character Power) | ||
* {{#motion: mburn}}- '''Meter Burn''' | |||
<br> | <br> | ||
On Playstation 3, here is the default button layout: | On Playstation 3, here is the default button layout: | ||
* {{#motion: | * {{#motion: inj1}}- '''Square''' | ||
* {{#motion: | * {{#motion: inj2}}- '''Triangle''' | ||
* {{#motion: | * {{#motion: inj3}}- '''X''' | ||
* {{#motion: | * {{#motion: trt}}- '''Circle''' | ||
* Throw- '''L1''' | * Throw- '''L1''' | ||
Line 50: | Line 52: | ||
* Flip Stance- '''L2''' | * Flip Stance- '''L2''' | ||
* | * {{#motion: mburn}}- '''R2''' | ||
* Super- '''L2+R2''' | * Super- '''L2+R2''' | ||
Line 57: | Line 59: | ||
On Xbox 360, here is the default button layout: | On Xbox 360, here is the default button layout: | ||
* {{#motion: | * {{#motion: inj1}}- '''X''' | ||
* {{#motion: | * {{#motion: inj2}}- '''Y''' | ||
* {{#motion: | * {{#motion: inj3}}- '''A''' | ||
* {{#motion: | * {{#motion: trt}}- '''B''' | ||
* Throw- '''LB''' | * Throw- '''LB''' | ||
Line 71: | Line 73: | ||
* Flip Stance- '''LT''' | * Flip Stance- '''LT''' | ||
* | * {{#motion: mburn}}- '''RT''' | ||
* Super- '''LT+RT''' | * Super- '''LT+RT''' | ||
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On Wii U, here is the default button layout: | On Wii U, here is the default button layout: | ||
* {{#motion: | * {{#motion: inj1}}- '''Y''' | ||
* {{#motion: | * {{#motion: inj2}}- '''X''' | ||
* {{#motion: | * {{#motion: inj3}}- '''B''' | ||
* {{#motion: | * {{#motion: trt}}- '''A''' | ||
* Throw- '''L''' | * Throw- '''L''' | ||
Line 92: | Line 94: | ||
* Flip Stance- ''' ZL''' | * Flip Stance- ''' ZL''' | ||
* | * {{#motion: mburn}}- '''ZR''' | ||
* Super- '''ZL+ZR''' | * Super- '''ZL+ZR''' | ||
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{| border="1em" cellpadding="5" cellspacing="0" width="400" style="border: 1px solid #999; background: #F2F2F2;" | {| border="1em" cellpadding="5" cellspacing="0" width="400" style="border: 1px solid #999; background: #F2F2F2;" | ||
|- | |- | ||
| Light || {{#motion: | | Light || 1 || {{#motion: inj1}} || [[File: tkn.1.png]] || Square / X / Y | ||
|- | |- | ||
| Medium || {{#motion: | | Medium || 2 || {{#motion: inj2}} || [[File: tkn.2.png]] || Triangle / Y / X | ||
|- | |- | ||
| Heavy || {{#motion: | | Heavy || 3 || {{#motion: inj3}} || [[File: tkn.3.png]] || X / A / B | ||
|} | |} | ||
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* Throw <br> | * Throw <br> | ||
** {{#motion: | ** {{#motion: inj1}} + {{#motion: inj3}} | ||
** Square + X | ** Square + X | ||
** X + A | ** X + A | ||
Line 119: | Line 121: | ||
* Interaction <br> | * Interaction <br> | ||
** {{#motion: | ** {{#motion: inj1}} + {{#motion: inj2}} | ||
** Square + Triangle | ** Square + Triangle | ||
** X + Y | ** X + Y | ||
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* Meter Burn <br> | * Meter Burn <br> | ||
** {{#motion: | ** {{#motion: inj1}} + {{#motion: inj2}} + {{#motion: inj3}} | ||
** Square + Triangle + X | ** Square + Triangle + X | ||
** X + Y + A | ** X + Y + A | ||
Line 131: | Line 133: | ||
* Flip Stance <br> | * Flip Stance <br> | ||
** {{#motion: | ** {{#motion: inj2}} + {{#motion: inj3}} | ||
** Triangle + X | ** Triangle + X | ||
** Y + A | ** Y + A | ||
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* Super <br> | * Super <br> | ||
** {{#motion: | ** {{#motion: inj2}} + {{#motion: inj3}} + {{#motion: mburn}} | ||
** Triangle + X + Meter Burn (Square + Triangle + X cannot be used for meter burn; shortcut button must be used) | ** Triangle + X + Meter Burn (Square + Triangle + X cannot be used for meter burn; shortcut button must be used) | ||
** Y + A + Meter Burn | ** Y + A + Meter Burn | ||
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=== Other Moves === | === Other Moves === | ||
* Throw Break- '''Throw''' OR '''{{#motion: | * Throw Break- '''Throw''' OR '''{{#motion: inj1}} + {{#motion: inj3}}''' | ||
* Clash- '''{{#motion: f}} + | * Clash- '''{{#motion: f}} + {{#motion: mburn}}''' OR '''{{#motion: f}} + {{#motion: inj1}} + {{#motion: inj2}} + {{#motion: inj3}}''' (MUST BE ON SECOND HEALTH BAR) | ||
* Bounce Cancel- '''{{#motion: f}} {{#motion: f}} | * Bounce Cancel- '''{{#motion: f}} {{#motion: f}} {{#motion: mburn}}''' OR '''{{#motion: f}} {{#motion: f}} {{#motion: inj1}} + {{#motion: inj2}} + {{#motion: inj3}}''' (COSTS 2 BARS) (BACK INSTEAD OF FORWARD MAY BE USED AS WELL) | ||
* Stage Transition- '''{{#motion: b}} + {{#motion: | * Stage Transition- '''{{#motion: b}} + {{#motion: inj3}}''' | ||
* Push Block- ''' | * Push Block- '''{{#motion: mburn}}''' OR '''{{#motion: inj1}} + {{#motion: inj2}} + {{#motion: inj3}}''' when blocking (COSTS 1 BAR) | ||
* Tech Roll- '''Any attack button when hitting the ground''' | * Tech Roll- '''Any attack button when hitting the ground''' | ||
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==== Stick ==== | ==== Stick ==== | ||
--( | --(1)--(2)--(3)--<br> | ||
--(MB)--( | --(MB)--(TR)--(TH)-- | ||
<br> | <br> | ||
--( | --(1)--(2)--(MB)--<br> | ||
--( | --(3)--(TR)--(Whatever)-- | ||
<br> | <br> | ||
--( | --(2)--(3)--(MB)--<br> | ||
--( | --(1)--(TR)--(Whatever you want, though TH is best)-- | ||
<br> | <br> | ||
==== Pad ==== | ==== Pad ==== |
Revision as of 19:04, 20 October 2013

Notation
How things will be represented in this guide.
Movement
Basic joystick movement will be represented by:
- {{#motion: u}}- Up
- {{#motion: uf}}- Up-Foward
- {{#motion: f}}- Forward
- {{#motion: df}}- Down-Forward
- {{#motion: d}}- Down
- {{#motion: db}}- Down-Back
- {{#motion: b}}- Back
- {{#motion: ub}}- Up-Back
Attacks
Attacks will be represented by:
- {{#motion: inj1}}- Light
- {{#motion: inj2}}- Medium
- {{#motion: inj3}}- Heavy
- {{#motion: trt}}- Trait (Character Power)
- {{#motion: mburn}}- Meter Burn
On Playstation 3, here is the default button layout:
- {{#motion: inj1}}- Square
- {{#motion: inj2}}- Triangle
- {{#motion: inj3}}- X
- {{#motion: trt}}- Circle
- Throw- L1
- Interact- R1
- Flip Stance- L2
- {{#motion: mburn}}- R2
- Super- L2+R2
On Xbox 360, here is the default button layout:
- {{#motion: inj1}}- X
- {{#motion: inj2}}- Y
- {{#motion: inj3}}- A
- {{#motion: trt}}- B
- Throw- LB
- Interact- RB
- Flip Stance- LT
- {{#motion: mburn}}- RT
- Super- LT+RT
On Wii U, here is the default button layout:
- {{#motion: inj1}}- Y
- {{#motion: inj2}}- X
- {{#motion: inj3}}- B
- {{#motion: trt}}- A
- Throw- L
- Interact- R
- Flip Stance- ZL
- {{#motion: mburn}}- ZR
- Super- ZL+ZR
Various Ways the Buttons are Named
These are the ways people have taken to calling the buttons in this game.
Light | 1 | {{#motion: inj1}} | ![]() |
Square / X / Y |
Medium | 2 | {{#motion: inj2}} | ![]() |
Triangle / Y / X |
Heavy | 3 | {{#motion: inj3}} | ![]() |
X / A / B |
Some people use Light, Medium, heavy (l, m, h), some use the Tekken 1, 2, 3 style, and some use the button names on their specific console.
Button Combinations for Moves
- Throw
- {{#motion: inj1}} + {{#motion: inj3}}
- Square + X
- X + A
- Y + B
- Interaction
- {{#motion: inj1}} + {{#motion: inj2}}
- Square + Triangle
- X + Y
- Y + X
- Meter Burn
- {{#motion: inj1}} + {{#motion: inj2}} + {{#motion: inj3}}
- Square + Triangle + X
- X + Y + A
- Y + X + B
- Flip Stance
- {{#motion: inj2}} + {{#motion: inj3}}
- Triangle + X
- Y + A
- X + B
- Super
- {{#motion: inj2}} + {{#motion: inj3}} + {{#motion: mburn}}
- Triangle + X + Meter Burn (Square + Triangle + X cannot be used for meter burn; shortcut button must be used)
- Y + A + Meter Burn
- X + B + Meter Burn
Other Moves
- Throw Break- Throw OR {{#motion: inj1}} + {{#motion: inj3}}
- Clash- {{#motion: f}} + {{#motion: mburn}} OR {{#motion: f}} + {{#motion: inj1}} + {{#motion: inj2}} + {{#motion: inj3}} (MUST BE ON SECOND HEALTH BAR)
- Bounce Cancel- {{#motion: f}} {{#motion: f}} {{#motion: mburn}} OR {{#motion: f}} {{#motion: f}} {{#motion: inj1}} + {{#motion: inj2}} + {{#motion: inj3}} (COSTS 2 BARS) (BACK INSTEAD OF FORWARD MAY BE USED AS WELL)
- Stage Transition- {{#motion: b}} + {{#motion: inj3}}
- Push Block- {{#motion: mburn}} OR {{#motion: inj1}} + {{#motion: inj2}} + {{#motion: inj3}} when blocking (COSTS 1 BAR)
- Tech Roll- Any attack button when hitting the ground
Recommended Button Layouts
Stick
--(1)--(2)--(3)--
--(MB)--(TR)--(TH)--
--(1)--(2)--(MB)--
--(3)--(TR)--(Whatever)--
--(2)--(3)--(MB)--
--(1)--(TR)--(Whatever you want, though TH is best)--