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{{ | {{USFIVCharacterHeader|Evil Ryu|Evil Ryu| | ||
In the first Street Fighter tournament, Ryu felt a sudden urge to win against Sagat at all costs. That urge was the Satsui no Hado. Under its influence, Ryu rose up suddenly and gave Sagat his scar via a cheap-shot Metsu Shoryuken. Ever since meeting Akuma, the Satsui no Hado's evil intent has gotten stronger over the years within Ryu. The critical point has finally been reached, and Ryu has given in to the evil Hado. Where his heart once was is now a gaping hole of evil energy and emptiness. Evil Ryu seeks only one thing - worthy opponents for a fight to the death. | In the first Street Fighter tournament, Ryu felt a sudden urge to win against Sagat at all costs. That urge was the Satsui no Hado. Under its influence, Ryu rose up suddenly and gave Sagat his scar via a cheap-shot Metsu Shoryuken. Ever since meeting Akuma, the Satsui no Hado's evil intent has gotten stronger over the years within Ryu. The critical point has finally been reached, and Ryu has given in to the evil Hado. Where his heart once was is now a gaping hole of evil energy and emptiness. Evil Ryu seeks only one thing - worthy opponents for a fight to the death. | ||
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Evil Ryu's fighting style is a fusion of normal Ryu's and Akuma's. He has the footsies and simplicity of Ryu, with the stamina, speed and damage output of Akuma, in addition to some of their best fundamentals. What separates Evil Ryu from being a direct copy of both Ryu and Akuma is his new Axe Kick. While his game is not heavily reliant on it, it serves as an outstanding bridge between combos, allowing Evil Ryu to rack up very high damage and stun in seconds. However, to offset his massive offensive power, he has the 2nd worst health and the worst stun in the game. Like Akuma, one mistake can and will spell the end of the round or match.}} | Evil Ryu's fighting style is a fusion of normal Ryu's and Akuma's. He has the footsies and simplicity of Ryu, with the stamina, speed and damage output of Akuma, in addition to some of their best fundamentals. What separates Evil Ryu from being a direct copy of both Ryu and Akuma is his new Axe Kick. While his game is not heavily reliant on it, it serves as an outstanding bridge between combos, allowing Evil Ryu to rack up very high damage and stun in seconds. However, to offset his massive offensive power, he has the 2nd worst health and the worst stun in the game. Like Akuma, one mistake can and will spell the end of the round or match.}} | ||
== Ultra SFIV Changes == | |||
TBW<br> | |||
<br> | |||
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==== Unique Attacks ==== | ==== Unique Attacks ==== | ||
{{ | {{USFIVMoveListHeader}} | ||
{{ | {{USFIVMoveListRow | Zugai Hasatsu | f + mp | overheads }} | ||
{{ | {{USFIVMoveListRow | Senbukyaku | f + mk | goes over lows }} | ||
{{ | {{USFIVMoveListRow | Tenmakujinkyaku | in air, d + mk | }} | ||
{{ | {{USFIVMoveListRow | Target Combo 1 | mp , hp | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Throws ==== | ==== Throws ==== | ||
{{ | {{USFIVMoveListHeader}} | ||
{{ | {{USFIVMoveListRow | | f or n + lp + lk | throw }} | ||
{{ | {{USFIVMoveListRow | | b + lp + lk | throw }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Special Moves ==== | ==== Special Moves ==== | ||
{{ | {{USFIVMoveListHeader}} | ||
{{ | {{USFIVMoveListRow | Hadoken | qcf + p | ex }} | ||
{{ | {{USFIVMoveListRow | Shakunetsu Hadoken | hcb + p | ex }} | ||
{{ | {{USFIVMoveListRow | Shoryuken | dp + p | ex }} | ||
{{ | {{USFIVMoveListRow | Tatsumaki | qcb + k | ex , can be done in air }} | ||
{{ | {{USFIVMoveListRow | Ashura Senku | dp or rdp + 3p or 3k | dp moves E.Ryu forward; rdp moves E.Ryu backwards; 3p travels farther than 3k }} | ||
{{ | {{USFIVMoveListRow | Ryusokyaku | hcf + k | armorbreak , ex version overheads }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{ | {{USFIVMoveListHeader}} | ||
{{ | {{USFIVMoveListRow | Raging Demon | lp lp f lk hp | throw }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Ultra Combos ==== | ==== Ultra Combos ==== | ||
{{ | {{USFIVMoveListHeader}} | ||
{{ | {{USFIVMoveListRow | Metsu Hadoken | qcf qcf + 3p | hold 3p to charge it }} | ||
{{ | {{USFIVMoveListRow | Messatsu-Goshoryu | qcf qcf + 3k | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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<!--Note translations provided by Rizhall. Minor edits/additions by Theli and m16ghost--> | <!--Note translations provided by Rizhall. Minor edits/additions by Theli and m16ghost--> | ||
[[Category: | [[Category: Ultra Street Fighter IV]] |
Revision as of 14:42, 9 September 2013

Evil Ryu
In the first Street Fighter tournament, Ryu felt a sudden urge to win against Sagat at all costs. That urge was the Satsui no Hado. Under its influence, Ryu rose up suddenly and gave Sagat his scar via a cheap-shot Metsu Shoryuken. Ever since meeting Akuma, the Satsui no Hado's evil intent has gotten stronger over the years within Ryu. The critical point has finally been reached, and Ryu has given in to the evil Hado. Where his heart once was is now a gaping hole of evil energy and emptiness. Evil Ryu seeks only one thing - worthy opponents for a fight to the death.
In a nutshell
Evil Ryu's fighting style is a fusion of normal Ryu's and Akuma's. He has the footsies and simplicity of Ryu, with the stamina, speed and damage output of Akuma, in addition to some of their best fundamentals. What separates Evil Ryu from being a direct copy of both Ryu and Akuma is his new Axe Kick. While his game is not heavily reliant on it, it serves as an outstanding bridge between combos, allowing Evil Ryu to rack up very high damage and stun in seconds. However, to offset his massive offensive power, he has the 2nd worst health and the worst stun in the game. Like Akuma, one mistake can and will spell the end of the round or match.
Ultra SFIV Changes
TBW
Moves
Unique Attacks
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File:No image.png | overheads | {{{4}}} | {{{5}}} | {{{6}}} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
~~ Uses and Strategies ~~ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
File:No image.png | goes over lows | {{{4}}} | {{{5}}} | {{{6}}} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
~~ Uses and Strategies ~~ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
File:No image.png | {{{4}}} | {{{5}}} | {{{6}}} | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
~~ Uses and Strategies ~~ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
File:No image.png | {{{4}}} | {{{5}}} | {{{6}}} | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
~~ Uses and Strategies ~~ Throws
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