Injustice: Gods Among Us/Hawkgirl: Difference between revisions

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| align="left"    | Cloud Nine
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| align="left"    | Vicious Spike
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| align="left"    | Downward Mace
| align="left"    | Downward Mace
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| align="left"    | Meteor Hammer
| align="left"    | Meteor Hammer
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| align="left"    | Birds Of Prey
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| align="left"    | Crashing Nth
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| align="left"    | Betrayal
| align="left"    | Betrayal
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| align="left"    | Thanagarian Strength
| align="left"    | Thanagarian Strength
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| align="left"    | Golden Age
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| align="left"    | Heavy Nth
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| align="left"    | Air Mace Charge (Meter Burn)
| align="left"    | Air Mace Charge (Meter Burn)
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| align="left"    | Mace Toss (Meter Burn)
| align="left"    | Mace Toss (Meter Burn)
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| align="left"    | Mace Toss (Up Mace)
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| align="left"    | Air Mace Toss & Downward Mace
| align="left"    | Air Mace Toss & Downward Mace
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| align="left"    | Heavenward Stomp
| align="left"    | Heavenward Stomp
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| align="left"    | Wing Evade
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| align="left"    | Wing Evade (Mace Toss)
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| align="left"    | Wing Evade (Kick Flip)
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| align="left"    | Wing Evade (Dive Kick)
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| align="left"    | The Power Of Nth
| align="left"    | The Power Of Nth
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Revision as of 20:30, 16 July 2013

Injustice: Gods Among UsInjusticeLogo.png


Hawkgirl

Injustice hawkgirl small.png

Born on the planet Thanagar, Shayera Hol joined the police force in her adolescent years and grew to become one of the planet’s fiercest warriors and most decorated officers. During an assignment, Shayera chased a criminal to Earth and became fascinated by the planet and its people. After capturing and delivering the fugitive to Thanagar, Shayera decided to return to Earth and use her experience as a force of good to bring the same level of justice to her new home as she did her old as the high-flying hero known as Hawkgirl.

Hawkgirl’s abilities stem from the mysterious gravity-defyting Nth metal only native to her home planet of Thanagar. The metal serves as the basis for much of the planet’s technological advancements and makes the Thanagarian weapon system unique throughout the galaxy.

The metal, coupled with a synthetic pair of wings, allows Hawkgirl to fly and also grants her enhanced strength and the ability to heal more quickly from injury. In battle, she wields swords and maces forged from the mysterious alloy, which allow her to disrupt magic and deflect blasts of energy. However, regardless of her weapons powerful properties, Shayera is an expert warrior and is incredibly deadly with her trusty mace.

In a nutshell



Character Info

Type:
Power
Real Name:
Shiera Hall
Debut:
Flash Comics #1 (January 1940)
Voice Actor:
Jennifer Hale

Move List

Normal Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Jabbing Mace
l
3.00
High
Mace Swing
m
5.00
Med
Spinning Moon
h
9.85
Med two hit knocks opponent 1/4th screen away
Skyward Kick
b + l
5.00
Med , launches opponent into air on hit
Whirling Smash
b + m
5.00
Med
Great Divine
b + h
11.00
Med wallbounce hold h to charge attack, pressing Meter Burn during charge will add armor to attack (1 bar,) cancel by dashing forward or backwards
Thangarian Palm
f + l
3.00
High
Ascension
f + h
11.00
Overhead groundbounce hold h to charge attack, pressing Meter Burn during charge will add armor to attack (1 bar,) cancel by dashing forward or backwards
Low Mace Jab
d + l
2.00
Med
Cloud Nine
d + m
5.00
Med , launches opponent into air on hit
Vicious Spike
d + h
7.00
Low knockdown
Downward Mace
l aironly
5.00
Overhead
Falling Star
m aironly
7.00
Overhead
Descending Meteor
h aironly
11.00
Overhead knockdown

Combo Attacks

Name
Command
Damage
Notes
SU
RC
OG
OH
Mace Smash
l , l
4.90
High , Med
Morning Star
l , l , m
11.22
High , Med , Med
knockdown half screen away
Meteor Hammer
l , m
5.85
High , Med
Mace Maximum
l , m , h
10.36
High , Med , Med
launches opponent into air
Birds of Prey
l , m , b + h
12.17
High , Med , Med
knocks opponent 1/4th screen away
Crushing Nth
b + l , h
14.46
Med , Med , Med , Med , Med
launches opponent then throws mace
Betrayal
f + l , l
7.75
Med , Med
must be done quickly
Tactical Strike
f + l , h
9.65
High , Med
knockdown must be done quickly
Short Fuse
m , m
7.85
Med , Overhead
Thangarian Strength
m , m , u + h
15.97
Med , Overhead , Med
launches opponent full screen
Dawn Star
b + m , m
6.90
Med , Low
The Old Ones
b + m , m , b + h
13.22
Med , Low , Low
knockdown
Golden Age
b + m , h
12.46
Med , Overhead , Overhead
knockdown
Heavy Nth
h , m
8.90
Med , Med
Bloody War
h , m , b + l
17.02
Med , Med , Med
knocks opponent full screen away

Bounce Cancels

Name
Command
Damage
Notes
SU
RC
OG
OH
Ascension
f , f , Meter Burn
Cancel
During a combo, burn two bars to cancel the combo and perform a groundbounce
Great Divine
b , b , Meter Burn
Cancel
During a combo, burn two bars to cancel the combo and perform a wallbounce


Character Power

Name
Command
Damage
Notes
SU
RC
OG
OH
Soaring Hawk
Trait
-
Flight mode
while in flight mode:
- l Mace Jab
- m Flip Kick
- h Double Kick


Throws

Name
Command
Damage
Notes
SU
RC
OG
OH
Forward Throw
f + l + h
11.00
Throw leaves opponent 1/4th screen away
Back Throw
l + h
11.00
Throw leaves opponent 1/4th screen away

Special Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Mace Charge
b , f + m airok
Alternate Command:
hcf + m airok
13.00
3/4th screen charge
Mace Charge
(Meter Burn)
Meter Burn during Mace Charge
9.00
Pressing Meter Burn adds an additional hit that causes knockdown
Mace Toss
d , b + l (ground)
d , f + 1 (air)
Alternate Command:
qcb + l (ground)
qcf + l (air)
8.00 (ground)
7.00
(air)
Full screen projectile
Mace Toss
(Meter Burn)
Meter Burn during Mace Toss
10.00
Pressing Meter Burn performs a quick shoulder charge towards opponent
Downward Mace
d , b + l aironly
Alternate Command:
qcb + l aironly
7.00
Projectile travels downward at a 45 degree angle
Downward Mace
(Meter Burn)
Meter Burn during Downward Mace
10.00
Pressing Meter Burn performs a quick shoulder charge towards opponent
Heavenward Stomp
d + h aironly
9.00
Quick overhead divekick
Wing Evade
d , b + m
Alternate Command:
qcb + m
5.00 (overhead)
13.00
(mace toss)
10.00 (divekick)
Elusive maneuver
while in Wing Evade:
- l Quick overhead attack
- m antiair Mace Toss
- h Divekick

Super Move

Name
Command
Damage
Notes
SU
RC
OG
OH
The Power of Nth
Super Command
36.00
3/4ths screen overhead strk
If hit, Hawkgirl launches opponent into the sky and attacks with her mace
First hit: 8.00 then 9.00, 11.00, 8.00

Move Analysis

TBW

S.T.A.R. Labs Mode

TBW

Strategy

Basic Strategy

TBW

Advanced Strategy

TBW

Tips and Tricks

TBW

Combos

TBW

Alternate Costumes

Hawkgirl-regime.jpg
Regime


Unlocking

  • Regime- 1 Armory Key in Hall of Justice Archives

Match Ups

TBW

Frame Data

Move Name Startup Recovery On Guard On Hit
Jabbing Mace 13 9 2 11
Mace Swing 15 24 2 1
Spinning Moon 12 21 -1 41
Skyward Kick 13 27 -11 52
Whirling Smash 14 25 1 7
Great Divine 32 29 4 51
Thanagarian Palm 6 11 -5 25
Ascension 29 24 10 65
Low Mace Jab 6 14 -2 20
Cloud Nine 10 24 -13 51
Vicious Spike 14 29 -9 25
Downward Mace 5 19 21 5
Falling Star 7 24 27 7
Descending Mace 11 19 36 11
Forward Throw 10 21 - -
Back Throw 10 21 - -
Mace Smash 13 9 2 23
Morning Star 15 16 -1 58
Meteor Hammer 16 14 2 19
Mace Maximum 16 14 -4 71
Birds Of Prey 20 11 -1 36
Crashing Nth 16 26 -26 24
Betrayal 13 21 0 24
Tactical Strike 14 9 -2 58
Short Fuse 20 13 -1 7
Thanagarian Strength 12 27 2 30
Dawn Star 15 24 -3 12
The Old Ones 20 27 -9 19
Golden Age 23 22 -3 47
Heavy Nth 13 26 -1 6
Bloody War 15 31 2 53
Mace Charge 21 25 -42 7
Mace Charge (Meter Burn) 14 56 -42 7
Air Mace Charge 13 49 -42 42
Air Mace Charge (Meter Burn) 14 56 -42 7
Mace Toss 29 -22 1 3
Mace Toss (Meter Burn) 15 12 15 37
Mace Toss (Up Mace) 11 -43 1 3
Air Mace Toss & Downward Mace 22 -37 -27 -25
Air Mace Toss & Downward Mace(Meter Burn) 8 6 4 48
Heavenward Stomp 11 23 -8 2
Wing Evade 0 15 - -
Wing Evade (Mace Toss) 12 49 -17 13
Wing Evade (Kick Flip) 10 7 4 64
Wing Evade (Dive Kick) 0 15 -1 56
The Power Of Nth 7 56 -15 14
Trait: Mace Jab (Soaring Hawk) 8 15 -7 5
Trait: Flip Kick (Soaring Hawk) 9 32 -24 21
Trait: Double Kick (Soaring Hawk) 10 46 -41 32