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{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | Jabbing Mace | l | 3.00 | High}} | {{ MoveListRow | Jabbing Mace | l | 3.00 | High}} | ||
{{ MoveListRow | Mace Swing | m | 5.00 | | {{ MoveListRow | Mace Swing | m | 5.00 | Med}} | ||
{{ MoveListRow | Spinning Moon | h | 9.85 | | {{ MoveListRow | Spinning Moon | h | 9.85 | Med two hit knocks opponent 1/4th screen away}} | ||
{{ MoveListRow | Skyward Kick | b + l | 5.00 | | {{ MoveListRow | Skyward Kick | b + l | 5.00 | Med , launches opponent into air on hit}} | ||
{{ MoveListRow | Whirling Smash | b + m | 5.00 | | {{ MoveListRow | Whirling Smash | b + m | 5.00 | Med}} | ||
{{ MoveListRow | Great Divine | b + h | 11.00 | | {{ MoveListRow | Great Divine | b + h | 11.00 | Med wallbounce hold h to charge attack, pressing Meter Burn during charge will add armor to attack (1 bar,) cancel by dashing forward or backwards}} | ||
{{ MoveListRow | Thangarian Palm | f + l | 3.00 | High}} | {{ MoveListRow | Thangarian Palm | f + l | 3.00 | High}} | ||
{{ MoveListRow | Ascension | f + h | 11.00 | Overhead groundbounce hold h to charge attack, pressing Meter Burn during charge will add armor to attack (1 bar,) cancel by dashing forward or backwards}} | {{ MoveListRow | Ascension | f + h | 11.00 | Overhead groundbounce hold h to charge attack, pressing Meter Burn during charge will add armor to attack (1 bar,) cancel by dashing forward or backwards}} | ||
{{ MoveListRow | Low Mace Jab | d + l | 2.00 | | {{ MoveListRow | Low Mace Jab | d + l | 2.00 | Med}} | ||
{{ MoveListRow | Cloud Nine | d + m | 5.00 | | {{ MoveListRow | Cloud Nine | d + m | 5.00 | Med , launches opponent into air on hit}} | ||
{{ MoveListRow | Vicious Spike | d + h | 7.00 | Low knockdown}} | {{ MoveListRow | Vicious Spike | d + h | 7.00 | Low knockdown}} | ||
{{ MoveListRow | Downward Mace | l aironly | 5.00 | Overhead}} | {{ MoveListRow | Downward Mace | l aironly | 5.00 | Overhead}} | ||
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{{ MoveListRow | The Power of Nth | Super Command | 36.00 | 3/4ths screen overhead strk <br>If hit, Hawkgirl launches opponent into the sky and attacks with her mace<br>First hit: 8.00 then 9.00, 11.00, 8.00}} | {{ MoveListRow | The Power of Nth | Super Command | 36.00 | 3/4ths screen overhead strk <br>If hit, Hawkgirl launches opponent into the sky and attacks with her mace<br>First hit: 8.00 then 9.00, 11.00, 8.00}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
== Move Analysis == | == Move Analysis == |
Revision as of 13:21, 4 May 2013

Hawkgirl
Born on the planet Thanagar, Shayera Hol joined the police force in her adolescent years and grew to become one of the planet’s fiercest warriors and most decorated officers. During an assignment, Shayera chased a criminal to Earth and became fascinated by the planet and its people. After capturing and delivering the fugitive to Thanagar, Shayera decided to return to Earth and use her experience as a force of good to bring the same level of justice to her new home as she did her old as the high-flying hero known as Hawkgirl.
Hawkgirl’s abilities stem from the mysterious gravity-defyting Nth metal only native to her home planet of Thanagar. The metal serves as the basis for much of the planet’s technological advancements and makes the Thanagarian weapon system unique throughout the galaxy.
The metal, coupled with a synthetic pair of wings, allows Hawkgirl to fly and also grants her enhanced strength and the ability to heal more quickly from injury. In battle, she wields swords and maces forged from the mysterious alloy, which allow her to disrupt magic and deflect blasts of energy. However, regardless of her weapons powerful properties, Shayera is an expert warrior and is incredibly deadly with her trusty mace.
In a nutshell
Character Info
Move List
Normal Moves
Combo Attacks
knockdown half screen away
launches opponent into air
knocks opponent 1/4th screen away
launches opponent then throws mace
must be done quickly
knockdown must be done quickly
launches opponent full screen
knockdown
knockdown
knocks opponent full screen away
Bounce Cancels
Character Power
while in flight mode:
- l Mace Jab
- m Flip Kick
- h Double Kick
Throws
Special Moves
Alternate Command:
hcf + m airok
(Meter Burn)
d , f + 1 (air)
Alternate Command:
qcb + l (ground)
qcf + l (air)
7.00
(air)
(Meter Burn)
Alternate Command:
qcb + l aironly
(Meter Burn)
Alternate Command:
qcb + m
13.00
(mace toss)
10.00 (divekick)
while in Wing Evade:
- l Quick overhead attack
- m antiair Mace Toss
- h Divekick
Super Move
If hit, Hawkgirl launches opponent into the sky and attacks with her mace
First hit: 8.00 then 9.00, 11.00, 8.00
Move Analysis
TBW
S.T.A.R. Labs Mode
TBW
Strategy
Basic Strategy
TBW
Advanced Strategy
TBW
Tips and Tricks
TBW
Combos
TBW
Alternate Costumes
TBW
Match Ups
TBW
Frame Data
TBW