Injustice: Gods Among Us/Hawkgirl: Difference between revisions

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=== Throws ===
=== Throws ===
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{{ MoveListRow | Forward Throw | f + l + h | 11.00 | Throw leaves opponent 1/4th screen away}}
{{ MoveListRow | Back Throw | l + h | 11.00 | Throw leaves opponent 1/4th screen away}}
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Revision as of 07:58, 3 May 2013

Injustice: Gods Among UsInjusticeLogo.png


Hawkgirl

Injustice hawkgirl small.png

Born on the planet Thanagar, Shayera Hol joined the police force in her adolescent years and grew to become one of the planet’s fiercest warriors and most decorated officers. During an assignment, Shayera chased a criminal to Earth and became fascinated by the planet and its people. After capturing and delivering the fugitive to Thanagar, Shayera decided to return to Earth and use her experience as a force of good to bring the same level of justice to her new home as she did her old as the high-flying hero known as Hawkgirl.

Hawkgirl’s abilities stem from the mysterious gravity-defyting Nth metal only native to her home planet of Thanagar. The metal serves as the basis for much of the planet’s technological advancements and makes the Thanagarian weapon system unique throughout the galaxy.

The metal, coupled with a synthetic pair of wings, allows Hawkgirl to fly and also grants her enhanced strength and the ability to heal more quickly from injury. In battle, she wields swords and maces forged from the mysterious alloy, which allow her to disrupt magic and deflect blasts of energy. However, regardless of her weapons powerful properties, Shayera is an expert warrior and is incredibly deadly with her trusty mace.

In a nutshell



Character Info

Type:
Power
Real Name:
{{{2}}}
Debut:
{{{3}}}
Voice Actor:
{{{4}}}

Move List

Normal Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Jabbing Mace
l
3.00
High
Mace Swing
m
5.00
Mid
Spinning Moon
h
9.85
Mid two hit knocks opponent 1/4th screen away
Skyward Kick
b + l
5.00
Mid , launches opponent into air on hit
Whirling Smash
b + m
5.00
Mid
Great Divine
b + h
11.00
Mid wallbounce hold h to charge attack, pressing Meter Burn during charge will add armor to attack (1 bar,) cancel by dashing forward or backwards
Thangarian Palm
f + l
3.00
High
Ascension
f + h
11.00
Overhead groundbounce hold h to charge attack, pressing Meter Burn during charge will add armor to attack (1 bar,) cancel by dashing forward or backwards
Low Mace Jab
d + l
2.00
Mid
Cloud Nine
d + m
5.00
Mid , launches opponent into air on hit
Vicious Spike
d + h
7.00
Low knockdown
Downward Mace
l aironly
5.00
Overhead
Falling Star
m aironly
7.00
Overhead
Descending Meteor
h aironly
11.00
Overhead knockdown

Combo Attacks

Name
Command
Damage
Notes
SU
RC
OG
OH
 ?
 ?
 ?
 ?

Character Powers

Name
Command
Damage
Notes
SU
RC
OG
OH
 ?
 ?
 ?
 ?

Throws

Name
Command
Damage
Notes
SU
RC
OG
OH
Forward Throw
f + l + h
11.00
Throw leaves opponent 1/4th screen away
Back Throw
l + h
11.00
Throw leaves opponent 1/4th screen away

Special Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
 ?
 ?
 ?
 ?

Super Move

Name
Command
Damage
Notes
SU
RC
OG
OH
 ?
 ?
 ?
 ?

Move Analysis

TBW

S.T.A.R. Labs Mode

TBW

Strategy

Basic Strategy

TBW

Advanced Strategy

TBW

Tips and Tricks

TBW

Combos

TBW

Alternate Costumes

TBW

Match Ups

TBW

Frame Data

TBW