Injustice: Gods Among Us/Game Mechanics/Notation: Difference between revisions

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=== Other Button Notations ===
=== Other Button Notations ===
These are the ways people have taken to calling the buttons in this game.
These are the ways people have taken to calling the buttons in this game.
{| border="1em" cellpadding="5" cellspacing="0" width="400" style="border: 1px solid #999; background: #F2F2F2;"
|-
| Light || {{#motion: l}}  || [[File: tkn.1.png]] ||  Square / X / Y
|-
| Medium || {{#motion: m}} || [[File: tkn.2.png]] ||  Triangle / Y / X
|-
| Heavy || {{#motion: h}} || [[File: tkn.3.png]] || X / A / B
|}
Some people use Light, Medium, heavy (l, m, h), some use the Tekken 1, 2, 3 style, and some use the button names on their specific console.


=== Button Combinations for Moves ===
=== Button Combinations for Moves ===

Revision as of 08:25, 27 April 2013

Injustice: Gods Among UsInjusticeLogo.png


Notation

How things will be represented in this guide.

Movement

Basic joystick movement will be represented by:

  • {{#motion: u}}- Up
  • {{#motion: uf}}- Up-Foward
  • {{#motion: f}}- Forward
  • {{#motion: df}}- Down-Forward
  • {{#motion: d}}- Down
  • {{#motion: db}}- Down-Back
  • {{#motion: b}}- Back
  • {{#motion: ub}}- Up-Back

Attacks

Attacks will be represented by:

  • {{#motion: l}}- Light
  • {{#motion: m}}- Medium
  • {{#motion: h}}- Heavy
  • {{#motion: cp}}- Character Powers


On Playstation 3, here is the default button layout:

  • {{#motion: l}}- Square
  • {{#motion: m}}- Triangle
  • {{#motion: h}}- X
  • {{#motion: cp}}- Circle
  • Throw- L1
  • Interact- R1
  • Flip Stance- L2
  • Meter Burn- R2
  • Super- L2+R2


On Xbox 360, here is the default button layout:

  • {{#motion: l}}- X
  • {{#motion: m}}- Y
  • {{#motion: h}}- A
  • {{#motion: cp}}- B
  • Throw- LB
  • Interact- RB
  • Flip Stance- LT
  • Meter Burn- RT
  • Super- LT+RT


On Wii U, here is the default button layout:

  • {{#motion: l}}- Y
  • {{#motion: m}}- X
  • {{#motion: h}}- B
  • {{#motion: cp}}- A
  • Throw- L
  • Interact- R
  • Flip Stance- ZL
  • Meter Burn- ZR
  • Super- ZL+ZR

Other Button Notations

These are the ways people have taken to calling the buttons in this game.

Light {{#motion: l}} Tkn.1.png Square / X / Y
Medium {{#motion: m}} Tkn.2.png Triangle / Y / X
Heavy {{#motion: h}} Tkn.3.png X / A / B

Some people use Light, Medium, heavy (l, m, h), some use the Tekken 1, 2, 3 style, and some use the button names on their specific console.

Button Combinations for Moves

  • Throw
    • {{#motion: l}} + {{#motion: h}}
    • Square + X
    • X + A
    • Y + B
  • Interaction
    • {{#motion: l}} + {{#motion: m}}
    • Square + Triangle
    • X + Y
    • Y + X
  • Meter Burn
    • {{#motion: l}} + {{#motion: m}} + {{#motion: h}}
    • Square + Triangle + X
    • X + Y + A
    • Y + X + B
  • Flip Stance
    • {{#motion: m}} + {{#motion: h}}
    • Triangle + X
    • Y + A
    • X + B
  • Super
    • {{#motion: m}} + {{#motion: h}} + Meter Burn
    • Triangle + X + Meter Burn (Square + Triangle + X cannot be used for meter burn; shortcut button must be used)
    • Y + A + Meter Burn
    • X + B + Meter Burn

Other Moves

  • Throw Break- Throw OR {{#motion: l}} + {{#motion: h}}
  • Clash- {{#motion: f}} + Meter Burn OR {{#motion: f}} + {{#motion: l}} + {{#motion: m}} + {{#motion: h}} (MUST BE ON SECOND HEALTH BAR)
  • Bounce Cancel- {{#motion: f}} {{#motion: f}} Meter Burn OR {{#motion: f}} {{#motion: f}} {{#motion: l}} + {{#motion: m}} + {{#motion: h}} (COSTS 2 BARS) (BACK INSTEAD OF FORWARD MAY BE USED AS WELL)
  • Stage Transition- {{#motion: b}} + {{#motion: h}}
  • Push Block- Meter Burn OR {{#motion: l}} + {{#motion: m}} + {{#motion: h}} when blocking (COSTS 1 BAR)
  • Tech Roll- Any attack button when hitting the ground

Recommended Button Layouts

Stick

--(L)--(M)--(H)--
--(MB)--(CP)--(TH)--


--(L)--(M)--(MB)--
--(H)--(CP)--(Whatever)--


--(M)--(H)--(MB)--
--(L)--(P)--(Whatever you want, though TH is best)--


Pad