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= Special Moves = | = Special Moves = | ||
<table style="width:400px;border:1px solid silver" cellborder="1"> | |||
<tr> | |||
<th>Name</th> | |||
<th>Startup</th> | |||
<th>Hit adv</th> | |||
<th>Blk adv</th> | |||
<th>Blk pos</th> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid navy" rowspan=1>f + LP</td> | |||
<td>7</td> | |||
<td>-3</td> | |||
<td>-5</td> | |||
<td>H/L</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid navy" rowspan=1>f + MP</td> | |||
<td>8</td> | |||
<td>-1</td> | |||
<td>-3</td> | |||
<td>H</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid navy" rowspan=1>f + HP</td> | |||
<td>9</td> | |||
<td>-4</td> | |||
<td>-6</td> | |||
<td>H/L</td> | |||
</tr> | |||
<br> | |||
</table> | |||
'''Alternate Strikes:''' Press f + LP or LK or MP or MK or HP or HK | '''Alternate Strikes:''' Press f + LP or LK or MP or MK or HP or HK | ||
Revision as of 19:29, 25 April 2013
Introduction
Moves List
Normal Moves
Standing Normal Frame Data
Name | State | Startup | Hit adv | Blk adv | Buff | Blk pos |
---|---|---|---|---|---|---|
Jab | Close | 6 | +5 | +3 | y | H/L |
Far | 6 | +5 | +3 | y | H/L | |
Strong | Close | 8 | -4 | -6 | n | H/L |
Far | 8 | -4 | -6 | n | H/L | |
Fierce | Close | 9 | -8 | -10 | n | H/L |
Far | 9 | -8 | -10 | n | H/L | |
Short | Close | 6 | +6 | +4 | y | L |
Far | 6 | +6 | +4 | y | L | |
Forward | Close | 7 | +7 | +5 | y | H/L |
Far | 7 | +7 | +5 | y | H/L | |
Roundhouse | Close | 8 | +7 | +5 | n | H/L |
Far | 8 | +7 | +5 | n | H/L |
Crouching Normal Frame Data
Name | State | Startup | Hit adv | Blk adv | Buff | Blk pos |
---|---|---|---|---|---|---|
Jab | crouching | 6 | +5 | +3 | y | H/L |
Strong | crouching | 7 | +3 | +1 | y | H/L |
Fierce | crouching | 10 | -5 | -7 | n | H/L |
Short | crouching | 6 | +5 | +3 | y | L |
Forward | crouching | 7 | +3 | +1 | y/n | L |
Roundhouse | crouching | 12 | kd | +6 | n | L |
Vertical Jumping Normal Frame Data
>Name | State | Startup | Blk pos |
---|---|---|---|
Jab | jumping | 7 | H |
Strong | jumping | 7 | H |
Fierce | jumping | 8 | H |
Short | jumping | 6 | H |
Forward | jumping | 7 | H |
Roundhouse | jumping | 9 | H |
Diagonally Jumping Normal Frame Data
>Name | State | Startup | Blk pos |
---|---|---|---|
Jab | jumping | 8 | H |
Strong | jumping | 7 | H |
Fierce | jumping | 12 | H |
Short | jumping | 6 | H |
Forward | jumping | 7 | H |
Roundhouse | jumping | 9 | H |
Special Moves
Name | Startup | Hit adv | Blk adv | Blk pos |
---|---|---|---|---|
f + LP | 7 | -3 | -5 | H/L |
f + MP | 8 | -1 | -3 | H |
f + HP | 9 | -4 | -6 | H/L |
Alternate Strikes: Press f + LP or LK or MP or MK or HP or HK
Hane Na - HCF + P [ES]
>Tsuji Hayate - After Hane Na, QCF + P
>Kaeshi Ha - After Hane Na, Press B + P
Kien Zan - F, D, DF + P (Guard Reversal) [ES]
Iagiri (High) - Charge B for 2 seconds, press F + P [ES]
Iagiri (Low) - Charge B for 2 seconds, press F + K [ES]
Kirisute Gomen - Close, 360 + P [ES]
Mukuro Fuuji - In air, U, UF, F + P [ES]
Super Moves
Tsurane Giri - HCF + 2K
Oni Kubi Hineri - HCB + 2P
The Basics
Combos
Alternate Strikes LK, MP, MK, HP, crouching HK
Crouching MP, Hane Na,Tsuji Hayate
Crouching MK, ES Iagiri (Low)
Standing close MK, Obi Kuni Hineri
Advanced Strategy
Match-ups
Back to - Night Warriors: Darkstalkers' Revenge