Night Warriors: Darkstalkers' Revenge/Aulbath (Rikuo): Difference between revisions
From SuperCombo Wiki
Line 121: | Line 121: | ||
<td>n</td> | <td>n</td> | ||
<td>H/L</td> | <td>H/L</td> | ||
</tr> | |||
</table> | |||
-Crouching Normal Frame Data - | |||
<table style="width:400px;border:1px solid silver" cellborder="1"> | |||
<tr> | |||
<th>Name</th> | |||
<th>State</th> | |||
<th>Startup</th> | |||
<th>Hit adv</th> | |||
<th>Blk adv</th> | |||
<th>Buff</th> | |||
<th>Blk pos</th> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid navy" rowspan=1>Jab</td> | |||
<td>crouching</td> | |||
<td>6</td> | |||
<td>+8</td> | |||
<td>+6</td> | |||
<td>y</td> | |||
<td>H/L</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid navy" rowspan=1>Strong</td> | |||
<td>crouching</td> | |||
<td>7</td> | |||
<td>+8</td> | |||
<td>+6</td> | |||
<td>y/n</td> | |||
<td>H/L</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid navy" rowspan=1>Fierce</td> | |||
<td>crouching</td> | |||
<td>8</td> | |||
<td>kd</td> | |||
<td>-3</td> | |||
<td>n</td> | |||
<td>H/L</td> | |||
</tr> | |||
<br> | |||
<tr> | |||
<td style="border:1px solid red" rowspan=1>Short</td> | |||
<td>crouching</td> | |||
<td>6</td> | |||
<td>+6</td> | |||
<td>+4</td> | |||
<td>y</td> | |||
<td>L</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid red" rowspan=1>Forward</td> | |||
<td>crouching</td> | |||
<td>8</td> | |||
<td>0</td> | |||
<td>-2</td> | |||
<td>n</td> | |||
<td>L</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid red" rowspan=1>Roundhouse</td> | |||
<td>crouching</td> | |||
<td>9</td> | |||
<td>kd</td> | |||
<td>-3</td> | |||
<td>n</td> | |||
<td>L</td> | |||
</tr> | |||
</table> | |||
-Dashing Normal Frame Data - | |||
<table style="width:400px;border:1px solid silver" cellborder="1"> | |||
<tr> | |||
<th>Name</th> | |||
<th>State</th> | |||
<th>Startup</th> | |||
<th>Hit adv</th> | |||
<th>Blk adv</th> | |||
<th>Buff</th> | |||
<th>Blk pos</th> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid navy" rowspan=1>Jab</td> | |||
<td>dashing</td> | |||
<td>6</td> | |||
<td>+8</td> | |||
<td>+6</td> | |||
<td>n</td> | |||
<td>H/L</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid navy" rowspan=1>Strong</td> | |||
<td>dashing</td> | |||
<td>7</td> | |||
<td>+8</td> | |||
<td>+6</td> | |||
<td>n</td> | |||
<td>H/L</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid navy" rowspan=1>Fierce</td> | |||
<td>dashing</td> | |||
<td>10</td> | |||
<td>0</td> | |||
<td>-2</td> | |||
<td>n</td> | |||
<td>H/L</td> | |||
</tr> | |||
<br> | |||
<tr> | |||
<td style="border:1px solid red" rowspan=1>Short</td> | |||
<td>dashing</td> | |||
<td>6</td> | |||
<td>+6</td> | |||
<td>+4</td> | |||
<td>n</td> | |||
<td>L</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid red" rowspan=1>Forward</td> | |||
<td>dashing</td> | |||
<td>8</td> | |||
<td>0</td> | |||
<td>-2</td> | |||
<td>n</td> | |||
<td>L</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid red" rowspan=1>Roundhouse</td> | |||
<td>dashing</td> | |||
<td>9</td> | |||
<td>kd</td> | |||
<td>-3</td> | |||
<td>n</td> | |||
<td>L</td> | |||
</tr> | </tr> | ||
</table> | </table> |
Revision as of 15:01, 24 April 2013
Introduction
Moves List
Normal Moves
-Standing Normal Frame Data -
Name | State | Startup | Hit adv | Blk adv | Buff | Blk pos |
---|---|---|---|---|---|---|
Jab | Close | 6 | +7 | +5 | y | H/L |
Far | 6 | +7 | +5 | y | H/L | |
Strong | Close | 7 | -1 | -3 | y/n | H/L |
Far | 7 | -1 | -3 | n | H/L | |
Fierce | Close | 9 | -9 | -21 | n | H/L |
Far | 9 | -9 | -21 | n | H/L | |
Short | Close | 6 | +5 | +3 | y | L |
Far | 6 | +5 | +3 | y | L | |
Forward | Close | 7 | -3 | -5 | y | H/L |
Far | 7 | -3 | -5 | y | H/L | |
Roundhouse | Close | 8 | -2 | -4 | n | H/L |
Far | 9 | -4 | -6 | n | H/L |
-Crouching Normal Frame Data -
Name | State | Startup | Hit adv | Blk adv | Buff | Blk pos |
---|---|---|---|---|---|---|
Jab | crouching | 6 | +8 | +6 | y | H/L |
Strong | crouching | 7 | +8 | +6 | y/n | H/L |
Fierce | crouching | 8 | kd | -3 | n | H/L |
Short | crouching | 6 | +6 | +4 | y | L |
Forward | crouching | 8 | 0 | -2 | n | L |
Roundhouse | crouching | 9 | kd | -3 | n | L |
-Dashing Normal Frame Data -
Name | State | Startup | Hit adv | Blk adv | Buff | Blk pos |
---|---|---|---|---|---|---|
Jab | dashing | 6 | +8 | +6 | n | H/L |
Strong | dashing | 7 | +8 | +6 | n | H/L |
Fierce | dashing | 10 | 0 | -2 | n | H/L |
Short | dashing | 6 | +6 | +4 | n | L |
Forward | dashing | 8 | 0 | -2 | n | L |
Roundhouse | dashing | 9 | kd | -3 | n | L |
Special Moves
Spinning Current: Press HP during dash
Tongue Lash 2nd: Press B after throw
Trick Fish: Press K during back dash [ES]
Screw Shot: Press B, F + P [ES]
Poison Breath: QCF + K [ES]
Sonic Wave: QCF + P (Guard Reversal) [ES]
Sky Neptune: Close, HCB + MK or HK [ES]
Crystal Lancer: Close, HCB + MP or HP [ES]
Super Moves
Direct Scissors: Press D, D + 2P (Level 3 only) (Available only with default color)
Aqua Spread: F, DF, D + 2P or 2K
Sea Rage: HCF + 2P
Water Jail: F, D, DF + 2P
The Basics
Advanced Strategy
Match-ups
Back to - Night Warriors: Darkstalkers' Revenge