Line 396: | Line 396: | ||
<tr> | <tr> | ||
<td style="border:1px solid navy" rowspan=4> | <td style="border:1px solid navy" rowspan=4>Ouke no Sabaki</td> | ||
<td>Jab</td> | <td>Jab</td> | ||
<td> | <td>35</td> | ||
<td> | <td>transform</td> | ||
<td>- | <td>-</td> | ||
<td>H/L</td> | <td>H/L</td> | ||
</tr> | </tr> | ||
Line 406: | Line 406: | ||
<tr> | <tr> | ||
<td>Strong</td> | <td>Strong</td> | ||
<td> | <td>35</td> | ||
<td> | <td>transform</td> | ||
<td>- | <td>-</td> | ||
<td>H/L</td> | <td>H/L</td> | ||
</tr> | </tr> | ||
Line 414: | Line 414: | ||
<tr> | <tr> | ||
<td>Fierce</td> | <td>Fierce</td> | ||
<td> | <td>35</td> | ||
<td> | <td>transform</td> | ||
<td>- | <td>-</td> | ||
<td>H/L</td> | <td>H/L</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>ES</td> | <td>ES</td> | ||
<td> | <td>35</td> | ||
<td> | <td>transform</td> | ||
<td>- | <td>-</td> | ||
<td>H/L</td> | <td>H/L</td> | ||
</tr> | </tr> | ||
Line 429: | Line 429: | ||
<tr> | <tr> | ||
<td style="border:1px solid navy" rowspan=4> | <td style="border:1px solid navy" rowspan=4>Cobra Blow</td> <td>Jab</td> | ||
<td> | <td>10</td> | ||
<td> | <td>+3</td> | ||
<td> | <td>+1</td> | ||
<td>H/L</td> | <td>H/L</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td>Strong</td> | ||
<td> | <td>10</td> | ||
<td> | <td>-5</td> | ||
<td>- | <td>-7</td> | ||
<td>H/L</td> | <td>H/L</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td>Fierce</td> | ||
<td>10</td> | <td>10</td> | ||
<td>- | <td>-13</td> | ||
<td>- | <td>-15</td> | ||
<td>H/L</td> | <td>H/L</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>ES</td> | <td>ES</td> | ||
<td> | <td>10</td> | ||
<td>kd</td> | <td>kd</td> | ||
<td>- | <td>-15</td> | ||
<td>H/L</td> | <td>H/L</td> | ||
</tr> | </tr> | ||
Line 461: | Line 461: | ||
<tr> | <tr> | ||
<td style="border:1px solid navy" rowspan=4> | <td style="border:1px solid navy" rowspan=4>Mira Drop</td> | ||
<td> | <td>Jab</td> | ||
<td> | <td>22</td> | ||
<td> | <td>kd</td> | ||
<td>- | <td>-</td> | ||
<td> | <td>UBK</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Strong</td> | <td>Strong</td> | ||
<td> | <td>25</td> | ||
<td> | <td>kd</td> | ||
<td>- | <td>-</td> | ||
<td> | <td>UBK</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Fierce</td> | <td>Fierce</td> | ||
<td> | <td>29</td> | ||
<td> | <td>kd</td> | ||
<td>- | <td>-</td> | ||
<td> | <td>UBK</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>ES</td> | <td>ES</td> | ||
<td> | <td>19</td> | ||
<td>kd</td> | <td>kd</td> | ||
<td>- | <td>-</td> | ||
<td> | <td>UBK</td> | ||
</tr> | </tr> | ||
Line 493: | Line 493: | ||
<td style="border:1px solid red" rowspan=2>Pursuit</td> | <td style="border:1px solid red" rowspan=2>Pursuit</td> | ||
<td>Regular</td> | <td>Regular</td> | ||
<td> | <td>38</td> | ||
<td>-</td> | |||
<td>-</td> | <td>-</td> | ||
<td>-</td> | <td>-</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>ES</td> | <td>ES</td> | ||
<td> | <td>38</td> | ||
<td></td> | <td>-</td> | ||
<td>-</td> | <td>-</td> | ||
<td>-</td> | <td>-</td> |
Revision as of 17:42, 16 April 2013
Introduction
Moves List
Normal Moves
Float: Press up
Anakaris will simply float instead of jumping vertically
Air Float: During float, press up
Anakaris will float at a higher altitude
Warp: Near edge of screen, press back, back
Anakaris will exit the side of the screen and appear on the other side
-Standing Normal Frame Data -
Name | State | Startup | Hit adv | Blk adv | Buff | Blk pos |
---|---|---|---|---|---|---|
Jab | Close | 6 | +7 | +5 | y | H/L |
Far | 6 | +7 | +5 | y | H/L | |
Strong | Close | 7[9] | -3[+2] | -5[0] | y | H/L |
Far | 7[9] | -3[+2] | -5[0] | y | H/L | |
Fierce | Close | 12 | -6 | -8 | n | H/L |
Far | 12 | -6 | -8 | n | H/L | |
Short | Close | 6 | +7 | +5 | y | L |
Far | 6 | +7 | +5 | y | L | |
Forward | Close | 8 | -4 | -6 | n | H/L |
Far | 8 | -4 | -6 | n | H/L | |
Roundhouse | Close | 12 | -13 | -15 | n | H/L |
Far | 12 | -13 | -15 | n | H/L |
- [] (on crouching opponents)
-Crouching Normal Frame Data -
Name | State | Startup | Hit adv | Blk adv | Buff | Blk pos |
---|---|---|---|---|---|---|
Jab | crouching | 6 | +6 | +4 | y | H/L |
Strong | crouching | 6 | -11 | -13 | y/n | H/L |
Fierce | crouching | 6 | kd | -31 | y | H/L |
Short | crouching | 7 | +7 | +5 | y | L |
Forward | crouching | 14 | 0 | -2 | n | L |
Roundhouse | crouching | 14 | kd | -3 | n | L |
-Jumping Normal Frame Data -
Name | State | Startup | Blk pos |
---|---|---|---|
Jab | jumping | 8 | H |
Strong | jumping | 10 | H |
Fierce | jumping | 11 | H |
Short | jumping | 20 | H |
Forward | jumping | 8 | H |
Roundhouse | jumping | 8 | H |
Special Moves
Seija no Ayumi: Press F + MK
Tombstone Drop: In air, press d + K
Tombstone Dive: In air, press df + K
Kotodama Gaeshi (Inhale) - D, DB, B + K (useable in air)
Kotodama Gaeshi (Exhale) - After swallowing a fireball, D, DF, F + K (useable in air)
Hitsugi no Mai - Press LP+LK or MP+MK or HP+HK [ES]
Ouke no Sabaki - In air, D, DF, F + P [ES]
Cobra Blow - Press B, F + P [ES]
Mira Drop - D, DF, F + P [ES]
-Special Move Frame Data -
Name | Strength | Startup | Hit adv | Blk adv | Blk pos |
---|---|---|---|---|---|
Kotodama Gaeshi (Inhale) | Short | 5 | - | - | - |
Forward | 5 | - | - | - | |
Roundhouse | 5 | - | - | - | |
ES | - | - | - | - | |
Kotodama Gaeshi (Exhale) | Short | - | - | - | - |
Forward | - | - | - | - | |
Roundhouse | - | - | - | - | |
ES | - | - | - | - | |
Hitsugi no Mai | LP+LK | 30 | kd | - | H/L |
MP+MK | 30 | kd | - | H/L | |
HP+HK | 30 | kd | - | H/L | |
ES | 30 | kd | - | H/L | |
Ouke no Sabaki | Jab | 35 | transform | - | H/L |
Strong | 35 | transform | - | H/L | |
Fierce | 35 | transform | - | H/L | |
ES | 35 | transform | - | H/L | |
Cobra Blow | Jab | 10 | +3 | +1 | H/L |
Strong | 10 | -5 | -7 | H/L | |
Fierce | 10 | -13 | -15 | H/L | |
ES | 10 | kd | -15 | H/L | |
Mira Drop | Jab | 22 | kd | - | UBK |
Strong | 25 | kd | - | UBK | |
Fierce | 29 | kd | - | UBK | |
ES | 19 | kd | - | UBK | |
Pursuit | Regular | 38 | - | - | - |
ES | 38 | - | - | - |
Super Moves
Pharaoh Magic - Press MK, LP, D, LK, MP
Pharaoh Split - Press LP, LP, D, MK, HK
Naraku no Ana - HCF + 2K
The Basics
Advanced Strategy
Match-ups
Back to - Night Warriors: Darkstalkers' Revenge