Hokuto no Ken/Rei: Difference between revisions

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==Introduction==
==Introduction==
[[Image:Reiportrait.png|left]]
 
With his triple jump and a wide array of air moves, Rei is a speedy, movement-based character. He has very powerful normals, many being jump-cancelable, which allow him to keep up the pressure without the use of gauge. He has a strong defense as well, with a great uppercut reversal move as well as his Danko super, which essentially works to deny the opponent the chance to do a wakeup mixup on you. Rei has decent star-taking abilities, but also has very practical 100% combos as well. While using Rei to his full potential requires a great deal of player skill and ad lib, he is also a perfect beginner character, with an easy to understand offensive game as well as relatively simple and damaging combos.  
{| style="width:100%" cellpadding=10 border="0"
<br><br><br>
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| [[Image:Reiportrait.png|left]]
| Rei is a speedy, movement-based character, having access to a wide array of air moves and the ability to triple jump. He has very powerful normals, many being jump-cancelable, which allow him to keep up the pressure without the use of gauge. He has a strong defense as well, with a great uppercut reversal move as well as his Danko super, which essentially works to deny the opponent the chance to do a wakeup mixup on you. His star-taking ability is quite good, but he also has very practical 100% combos. While using Rei to his full potential requires a great deal of player skill and ad lib, he is also the perfect beginner character, with an easy to understand offense as well as relatively simple and damaging combos.  
That being said, let us start this section off by listing Rei's main strengths and weaknesses.
|}
 
 
'''Strengths:'''
* X
 
 
'''Weaknesses:'''
* X
 
 
Before diving right into the combos be sure to familiarize yourself with Rei's special/super moves and important normals.


==Normal Moves==
==Normal Moves==
===Standing===
See [[Rei/Normal_Moves|Normal Moves]] section.
===Crouching===
===Air===


==Special Moves==
==Special Moves==
See [[Rei/Special Moves|Special Moves]] section.


==Combos==
==Combos==
See [[Rei/Combos|Combos]] section.
==Matchups==
===Kenshiro===
X
===Raoh===
X
===Toki===
X
===Shin===
X
===Rei===
X
===Juda===
X
===Thouther===
X
===Jagi===
X
===Mr. Heart===
X
===Mamiya===
X


[[Category:Hokuto no Ken]]
[[Category:Hokuto no Ken]]

Revision as of 22:48, 26 January 2013

Introduction

Reiportrait.png
Rei is a speedy, movement-based character, having access to a wide array of air moves and the ability to triple jump. He has very powerful normals, many being jump-cancelable, which allow him to keep up the pressure without the use of gauge. He has a strong defense as well, with a great uppercut reversal move as well as his Danko super, which essentially works to deny the opponent the chance to do a wakeup mixup on you. His star-taking ability is quite good, but he also has very practical 100% combos. While using Rei to his full potential requires a great deal of player skill and ad lib, he is also the perfect beginner character, with an easy to understand offense as well as relatively simple and damaging combos.

That being said, let us start this section off by listing Rei's main strengths and weaknesses.


Strengths:

  • X


Weaknesses:

  • X


Before diving right into the combos be sure to familiarize yourself with Rei's special/super moves and important normals.

Normal Moves

See Normal Moves section.

Special Moves

See Special Moves section.

Combos

See Combos section.

Matchups

Kenshiro

X

Raoh

X

Toki

X

Shin

X

Rei

X

Juda

X

Thouther

X

Jagi

X

Mr. Heart

X

Mamiya

X