Super Street Fighter 2 Turbo/O. Vega: Difference between revisions

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Best jumping attack with decent range.
Best jumping attack with decent range.
===Throws===
Vega can throw using Strong and Fierce. He can air throw that way as well. The direction of the joystick determines the direction the enemy gets thrown at. All his ground throws have the same range and do 32 points of damage (plus two more if behind in rounds).
*<b>Rainbow Suplex:</b> (←/→ + Strong/Fierce)
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | 32(+2) || align="center" rowspan="5" | [[File:OVega_throw.png]]
|-
| align="center" | Stun || align="center" | 7~13
|-
| align="center" | Stun Timer || align="center" | 100
|-
| align="center" | Range (from axis) || align="center" | 48
|-
| align="center" | (from throwable box) || align="center" | 20
|}
*<b>Stardust Drop:</b> (Vega and opponent in air, ↖/↙/←/→/↘/↗ + Strong/Fierce)
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ?(+?) || align="center" rowspan="5" | [[File:OVega_airthrow.png]]
|-
| align="center" | Stun || align="center" | ?~?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Range (from axis) || align="center" | 54
|-
| align="center" | (from throwable box) || align="center" | 24
|}


===Special Moves===
===Special Moves===

Revision as of 16:42, 15 April 2012

ST Main Page
The Characters

Old Vega's portrait in Super Turbo

Introduction

Picking Old Vega

To select O.Vega, choose Vega and then press ← → → ← Jab/Fierce, pressing Short simultaneously with the punch button for the alternate color.

Normal Secondary
Vega-old1.gif Vega-old2.gif

--Born2SPD

Moves Analysis

Losing the claw makes all punch attack (including specials) to do a little less damage. Also, Ground normals and some Specials will have worse priority.

Normal Moves

Ground Normals

  • Close/Far Standing Jab:
Damage + Claw ?+? OVega stcljab1 stfarjab1 stclstrng1 stclfrc1 stclshrt1 stfarrh1&9.png OVega stcljab2&4 stfarjab2&4 stclstrng2&4 stclfrc2&6 stfarfrc1 stclshrt3 stfarshrt1 stfarrh2&8.png With Claw Without Claw OVega stcljab2&4 stfarjab2&4 stclstrng2&4 stclfrc2&6 stfarfrc1 stclshrt3 stfarshrt1 stfarrh2&8.png
Stun ? OVega stcljab3 stfarjab3 stclstrng3.png OVega stcljab3 stfarjab3 stclstrng3 noclaw.png
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ? ?
Simplified ? ? ?

Very short range, misses crouching opponents. Sometimes useful as quick anti-air against late crossups.

  • Crouching Jab:
Damage + Claw ?+? OVega crjab1&7 crstrng1&7 crfrc1&7.png OVega crjab2&6 crstrng2&6 crfrc2&6.png OVega crjab3&5 crstrng3&5 crfrc3&5.png With Claw Without Claw
Stun ? OVega crjab4.png OVega crjab4 noclaw.png
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ? ?
Simplified ? ?
OVega crjab3&5 crstrng3&5 crfrc3&5.png OVega crjab2&6 crstrng2&6 crfrc2&6.png OVega crjab1&7 crstrng1&7 crfrc1&7.png OVega crjab8 crstrng8 crfrc8 crshrt1&7 crfrwrd1&7 crrh1&6.png
Frame Count ? ? ? ?
Simplified ?

Very quick and long range. These do not combo, but the window to counter is very narrow. This move goes past the opponent and whiffs at point blank range.

  • Close Standing Strong:
Damage + Claw ?+? OVega stcljab1 stfarjab1 stclstrng1 stclfrc1 stclshrt1 stfarrh1&9.png OVega stcljab2&4 stfarjab2&4 stclstrng2&4 stclfrc2&6 stfarfrc1 stclshrt3 stfarshrt1 stfarrh2&8.png With Claw Without Claw OVega stcljab2&4 stfarjab2&4 stclstrng2&4 stclfrc2&6 stfarfrc1 stclshrt3 stfarshrt1 stfarrh2&8.png
Stun ? OVega stcljab3 stfarjab3 stclstrng3.png OVega stcljab3 stfarjab3 stclstrng3 noclaw.png
Stun Timer ?
Chain Cancel No
Special Cancel Yes*
Frame Advantage ?
Frame Count ? ? ? ?
Simplified ? ? ?

A high claw that misses crouching characters. Unlike a normal Strong, you can combo after it. Note that only O.Vega can special cancel this move.

  • Far Standing Strong:
Damage + Claw ?+? OVega stfarstrng1&5 stfarshrt2&4.png OVega stfarstrng2.png With Claw Without Claw OVega stfarstrng4.png OVega stfarstrng1&5 stfarshrt2&4.png
Stun ? OVega stfarstrng3.png OVega stfarstrng3 noclaw.png
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ?
Simplified ? ? ?

Lunges forward with good range. Hitbox has a little more height than Far Standing Fierce, but less horizontal reach.

  • Crouching Strong:
Damage + Claw ?+? OVega crjab1&7 crstrng1&7 crfrc1&7.png OVega crjab2&6 crstrng2&6 crfrc2&6.png OVega crjab3&5 crstrng3&5 crfrc3&5.png With Claw Without Claw
Stun ? OVega crstrng4.png OVega crstrng4 noclaw.png
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ? ?
Simplified ? ?
OVega crjab3&5 crstrng3&5 crfrc3&5.png OVega crjab2&6 crstrng2&6 crfrc2&6.png OVega crjab1&7 crstrng1&7 crfrc1&7.png OVega crjab8 crstrng8 crfrc8 crshrt1&7 crfrwrd1&7 crrh1&6.png
Frame Count ? ? ? ?
Simplified ?

Like the Crouching Jab, but slightly slower, with a bit more range & more damaging. Also misses at point blank range.

  • Close Standing Fierce:
Damage + Claw ?+? OVega stcljab1 stfarjab1 stclstrng1 stclfrc1 stclshrt1 stfarrh1&9.png OVega stcljab2&4 stfarjab2&4 stclstrng2&4 stclfrc2&6 stfarfrc1 stclshrt3 stfarshrt1 stfarrh2&8.png OVega stclfrc3.png With Claw Without Claw OVega stclfrc5.png OVega stcljab2&4 stfarjab2&4 stclstrng2&4 stclfrc2&6 stfarfrc1 stclshrt3 stfarshrt1 stfarrh2&8.png
Stun ? OVega stclfrc4.png OVega stclfrc4 noclaw.png
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ? ?
Simplified ? ? ?

Like Close Standing Strong.

  • Far Standing Fierce:
Damage + Claw ?+? OVega stcljab2&4 stfarjab2&4 stclstrng2&4 stclfrc2&6 stfarfrc1 stclshrt3 stfarshrt1 stfarrh2&8.png OVega stfarfrc2.png OVega stfarfrc3.png With Claw Without Claw OVega stfarfrc5.png OVega stfarfrc6.png
Stun ? OVega stfarfrc4.png OVega stfarfrc4 noclaw.png
Stun Timer ?
Chain Cancel No
Special Cancel No
F. Advantage ?
Frame Count ? ? ? ? ? ?
Simplified ? ? ?

This is Vega's longest range move, and does good damage. You can press it early from 1/2 screen and catch people walking in or trying to fireball.

  • Crouching Fierce:
Damage + Claw ?+? OVega crjab1&7 crstrng1&7 crfrc1&7.png OVega crjab2&6 crstrng2&6 crfrc2&6.png OVega crjab3&5 crstrng3&5 crfrc3&5.png With Claw Without Claw
Stun ? OVega crfrc4.png OVega crfrc4 noclaw.png
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ?
Simplified ? ?
OVega crjab3&5 crstrng3&5 crfrc3&5.png OVega crjab2&6 crstrng2&6 crfrc2&6.png OVega crjab1&7 crstrng1&7 crfrc1&7.png OVega crjab8 crstrng8 crfrc8 crshrt1&7 crfrwrd1&7 crrh1&6.png
Frame Count ? ? ? ?
Simplified ?

A crouching upwards-angled claw. This is decent anti-air against people with low jumps like Zangief or Balrog, and you keep your charges too.

  • Close Standing Short:
Damage ? OVega stcljab1 stfarjab1 stclstrng1 stclfrc1 stclshrt1 stfarrh1&9.png OVega stclshrt2.png OVega stcljab2&4 stfarjab2&4 stclstrng2&4 stclfrc2&6 stfarfrc1 stclshrt3 stfarshrt1 stfarrh2&8.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ?

A quick knee. Different animation than Far Short, but works the same.

  • Far Standing Short:
Damage ? OVega stcljab2&4 stfarjab2&4 stclstrng2&4 stclfrc2&6 stfarfrc1 stclshrt3 stfarshrt1 stfarrh2&8.png OVega stfarstrng1&5 stfarshrt2&4.png OVega stfarshrt3.png OVega stfarstrng1&5 stfarshrt2&4.png OVega stfarshrt5.png OVega stfarshrt6.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ? ? ? ?
Simplified ? ? ?

A very quick knee attack with good priority. Useful for tick throwing.

  • Crouching Short:
Damage ? OVega crjab8 crstrng8 crfrc8 crshrt1&7 crfrwrd1&7 crrh1&6.png OVega crshrt2 crfrwrd2 crrh2.png OVega crshrt3 crfrwrd3 crrh3.png OVega crshrt4 crfrwrd4.png OVega crshrt5.png OVega crshrt6 crfrwrd6 crrh5.png OVega crjab8 crstrng8 crfrc8 crshrt1&7 crfrwrd1&7 crrh1&6.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ? ? ? ? ?
Simplified ? ? ?

OK to push away someone that's too close.

  • Close Standing Forward:
Damage ? OVega stclfrwrd1&3.png OVega stclfrwrd2.png OVega stclfrwrd1&3.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel Yes*
Frame Advantage ?
Frame Count ? ? ?

Vega does a slightly different looking kick, but it works the same. Note that only O.Vega can special cancel this move.

  • Far Standing Forward:
Damage ? OVega stfarfrwrd1&5 stclrh1&5 stfarrh3&7.png OVega stfarfrwrd2&4 stclrh2&4.png OVega stfarfrwrd3 stclrh3.png OVega stfarfrwrd2&4 stclrh2&4.png OVega stfarfrwrd1&5 stclrh1&5 stfarrh3&7.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel Yes*
Frame Advantage ?
Frame Count ? ? ? ? ?
Simplified ? ? ?

A straight kick with decent range. This beats attacks that stuff your low claws, like Balrog's Crouching Forward. Note that only O.Vega can special cancel this move.

  • Crouching Forward:
Damage ? OVega crjab8 crstrng8 crfrc8 crshrt1&7 crfrwrd1&7 crrh1&6.png OVega crshrt2 crfrwrd2 crrh2.png OVega crshrt3 crfrwrd3 crrh3.png OVega crshrt4 crfrwrd4.png OVega crfrwrd5.png OVega crshrt6 crfrwrd6 crrh5.png OVega crjab8 crstrng8 crfrc8 crshrt1&7 crfrwrd1&7 crrh1&6.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ? ? ? ? ?
Simplified ? ? ?

A very useful low kick. You can always link another Crouching Forward or a Crouching Strong after this to keep opponents at your preferred distance. You can whiff these on purpose if they like to Psychic DP your claw pokes.

  • Close Standing Roundhouse:
Damage ? OVega stfarfrwrd1&5 stclrh1&5 stfarrh3&7.png OVega stfarfrwrd2&4 stclrh2&4.png OVega stfarfrwrd3 stclrh3.png OVega stfarfrwrd2&4 stclrh2&4.png OVega stfarfrwrd1&5 stclrh1&5 stfarrh3&7.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ?
Simplified ? ? ?

Animates the same as a normal Far Forward.

  • Far Standing Roundhouse:
Damage ? OVega stcljab1 stfarjab1 stclstrng1 stclfrc1 stclshrt1 stfarrh1&9.png OVega stcljab2&4 stfarjab2&4 stclstrng2&4 stclfrc2&6 stfarfrc1 stclshrt3 stfarshrt1 stfarrh2&8.png OVega stfarfrwrd1&5 stclrh1&5 stfarrh3&7.png OVega stfarrh4&6.png OVega stfarrh5.png OVega stfarrh4&6.png OVega stfarfrwrd1&5 stclrh1&5 stfarrh3&7.png OVega stcljab2&4 stfarjab2&4 stclstrng2&4 stclfrc2&6 stfarfrc1 stclshrt3 stfarshrt1 stfarrh2&8.png OVega stcljab1 stfarjab1 stclstrng1 stclfrc1 stclshrt1 stfarrh1&9.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ? ? ? ? ?
Simplified ? ? ?

High anti-air kick with great range. Hits many air moves including T.Hawk's dive.

  • Crouching Roundhouse:
Damage ? OVega crjab8 crstrng8 crfrc8 crshrt1&7 crfrwrd1&7 crrh1&6.png OVega crshrt2 crfrwrd2 crrh2.png OVega crshrt3 crfrwrd3 crrh3.png OVega crrh4.png OVega crshrt6 crfrwrd6 crrh5.png OVega crjab8 crstrng8 crfrc8 crshrt1&7 crfrwrd1&7 crrh1&6.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ? ?
Simplified ? ? ?

A Slide. This can be punished up close, but is safe at long distance. Often trades hits with fireballs.

Aerial Normals

  • Neutral Jumping Jab:
Damage + Claw ? OVega njjab1&3 djjab2&4 njstrng1&3 djstrng2&4 njfrc2&4.png OVega njjab2 njstrng2.png OVega njjab1&3 djjab2&4 njstrng1&3 djstrng2&4 njfrc2&4.png OVega njjab4 djjab5 njstrng4 djstrng5 njfrc5 djfrc6 njshrt1&5 djshrt1&5 njfrwrd1&5 djfrwrd1&5 njrh6 djrh6.png
Stun ?~?
Stun Timer ?
Frame Count ? ? ?
Simplified ? ?

High claw attack with excellent startup.

  • Diagonal Jumping Jab:
Damage + Claw ? OVega djjab1 djstrng1 njfrc1 djfrc1&5 njshrt2&4 djshrt2&4 njfrwrd2&4 djfrwrd2&4 njrh1&5 djrh1&5.png OVega njjab1&3 djjab2&4 njstrng1&3 djstrng2&4 njfrc2&4.png OVega djjab3 djstrng3.png OVega njjab1&3 djjab2&4 njstrng1&3 djstrng2&4 njfrc2&4.png OVega njjab4 djjab5 njstrng4 djstrng5 njfrc5 djfrc6 njshrt1&5 djshrt1&5 njfrwrd1&5 djfrwrd1&5 njrh6 djrh6.png OVega djjab6 njstrng5 djstrng6 njfrc6 djfrc7 njshrt6 djshrt6 njfrwrd6 djfrwrd6 njrh7 djrh7.png
Stun ?~?
Stun Timer ?
Frame Count ? ? ? ? ?
Simplified ? ?

High claw attack. Not useful.

  • Neutral Jumping Strong:
Damage + Claw ? OVega njjab1&3 djjab2&4 njstrng1&3 djstrng2&4 njfrc2&4.png OVega njjab2 njstrng2.png OVega njjab1&3 djjab2&4 njstrng1&3 djstrng2&4 njfrc2&4.png OVega njjab4 djjab5 njstrng4 djstrng5 njfrc5 djfrc6 njshrt1&5 djshrt1&5 njfrwrd1&5 djfrwrd1&5 njrh6 djrh6.png OVega djjab6 njstrng5 djstrng6 njfrc6 djfrc7 njshrt6 djshrt6 njfrwrd6 djfrwrd6 njrh7 djrh7.png
Stun ?~?
Stun Timer ?
Frame Count ? ? ? ?
Simplified ? ?

Same animation as J.Jab. This has some use in air-to-air vs. high jumpers like Chun Li or M.Bison.

  • Diagonal Jumping Strong:
Damage + Claw ? OVega djjab1 djstrng1 njfrc1 djfrc1&5 njshrt2&4 djshrt2&4 njfrwrd2&4 djfrwrd2&4 njrh1&5 djrh1&5.png OVega njjab1&3 djjab2&4 njstrng1&3 djstrng2&4 njfrc2&4.png OVega djjab3 djstrng3.png OVega njjab1&3 djjab2&4 njstrng1&3 djstrng2&4 njfrc2&4.png OVega njjab4 djjab5 njstrng4 djstrng5 njfrc5 djfrc6 njshrt1&5 djshrt1&5 njfrwrd1&5 djfrwrd1&5 njrh6 djrh6.png OVega djjab6 njstrng5 djstrng6 njfrc6 djfrc7 njshrt6 djshrt6 njfrwrd6 djfrwrd6 njrh7 djrh7.png
Stun ?~?
Stun Timer ?
Frame Count ? ? ? ? ?
Simplified ? ?

Same animation as J.Jab. Not too good because of its mediocre priority.

  • Neutral Jumping Fierce:
Damage + Claw ? OVega djjab1 djstrng1 njfrc1 djfrc1&5 njshrt2&4 djshrt2&4 njfrwrd2&4 djfrwrd2&4 njrh1&5 djrh1&5.png OVega njjab1&3 djjab2&4 njstrng1&3 djstrng2&4 njfrc2&4.png OVega njfrc3.png OVega njjab1&3 djjab2&4 njstrng1&3 djstrng2&4 njfrc2&4.png OVega njjab4 djjab5 njstrng4 djstrng5 njfrc5 djfrc6 njshrt1&5 djshrt1&5 njfrwrd1&5 djfrwrd1&5 njrh6 djrh6.png OVega djjab6 njstrng5 djstrng6 njfrc6 djfrc7 njshrt6 djshrt6 njfrwrd6 djfrwrd6 njrh7 djrh7.png
Stun ?~?
Stun Timer ?
Frame Count ? ? ? ? ?
Simplified ? ?

Vega's aerial move with better horizontal priority. Can beat a lot ait-to-air by anticipation.

  • Diagonal Jumping Fierce:
Damage + Claw ? OVega djjab1 djstrng1 njfrc1 djfrc1&5 njshrt2&4 djshrt2&4 njfrwrd2&4 djfrwrd2&4 njrh1&5 djrh1&5.png OVega djfrc2&4.png OVega djfrc3.png OVega djfrc2&4.png OVega djjab1 djstrng1 njfrc1 djfrc1&5 njshrt2&4 djshrt2&4 njfrwrd2&4 djfrwrd2&4 njrh1&5 djrh1&5.png OVega njjab4 djjab5 njstrng4 djstrng5 njfrc5 djfrc6 njshrt1&5 djshrt1&5 njfrwrd1&5 djfrwrd1&5 njrh6 djrh6.png OVega djjab6 njstrng5 djstrng6 njfrc6 djfrc7 njshrt6 djshrt6 njfrwrd6 djfrwrd6 njrh7 djrh7.png
Stun ?~?
Stun Timer ?
Frame Count ? ? ? ? ? ?
Simplified ? ?

Good combo opener, very good priority and hits low to the ground, making it excellent for safe jumps.

  • Neutral Jumping Short:
Damage ? OVega njjab4 djjab5 njstrng4 djstrng5 njfrc5 djfrc6 njshrt1&5 djshrt1&5 njfrwrd1&5 djfrwrd1&5 njrh6 djrh6.png OVega djjab1 djstrng1 njfrc1 djfrc1&5 njshrt2&4 djshrt2&4 njfrwrd2&4 djfrwrd2&4 njrh1&5 djrh1&5.png OVega njshrt3.png OVega djjab1 djstrng1 njfrc1 djfrc1&5 njshrt2&4 djshrt2&4 njfrwrd2&4 djfrwrd2&4 njrh1&5 djrh1&5.png OVega njjab4 djjab5 njstrng4 djstrng5 njfrc5 djfrc6 njshrt1&5 djshrt1&5 njfrwrd1&5 djfrwrd1&5 njrh6 djrh6.png OVega djjab6 njstrng5 djstrng6 njfrc6 djfrc7 njshrt6 djshrt6 njfrwrd6 djfrwrd6 njrh7 djrh7.png
Stun ?~?
Stun Timer ?
Frame Count ? ? ? ? ?
Simplified ? ?

A worse version of NJ.Forward but with more attacking frames. Avoid this move.

  • Diagonal Jumping Short:
Damage ? OVega njjab4 djjab5 njstrng4 djstrng5 njfrc5 djfrc6 njshrt1&5 djshrt1&5 njfrwrd1&5 djfrwrd1&5 njrh6 djrh6.png OVega djjab1 djstrng1 njfrc1 djfrc1&5 njshrt2&4 djshrt2&4 njfrwrd2&4 djfrwrd2&4 njrh1&5 djrh1&5.png OVega djshrt3.png OVega djjab1 djstrng1 njfrc1 djfrc1&5 njshrt2&4 djshrt2&4 njfrwrd2&4 djfrwrd2&4 njrh1&5 djrh1&5.png OVega njjab4 djjab5 njstrng4 djstrng5 njfrc5 djfrc6 njshrt1&5 djshrt1&5 njfrwrd1&5 djfrwrd1&5 njrh6 djrh6.png OVega djjab6 njstrng5 djstrng6 njfrc6 djfrc7 njshrt6 djshrt6 njfrwrd6 djfrwrd6 njrh7 djrh7.png
Stun ?~?
Stun Timer ?
Frame Count ? ? ? ? ?
Simplified ? ?

Low range, low damage, not very useful.

  • Neutral Jumping Forward:
Damage ? OVega njjab4 djjab5 njstrng4 djstrng5 njfrc5 djfrc6 njshrt1&5 djshrt1&5 njfrwrd1&5 djfrwrd1&5 njrh6 djrh6.png OVega djjab1 djstrng1 njfrc1 djfrc1&5 njshrt2&4 djshrt2&4 njfrwrd2&4 djfrwrd2&4 njrh1&5 djrh1&5.png OVega njfrwrd3.png OVega djjab1 djstrng1 njfrc1 djfrc1&5 njshrt2&4 djshrt2&4 njfrwrd2&4 djfrwrd2&4 njrh1&5 djrh1&5.png OVega njjab4 djjab5 njstrng4 djstrng5 njfrc5 djfrc6 njshrt1&5 djshrt1&5 njfrwrd1&5 djfrwrd1&5 njrh6 djrh6.png OVega djjab6 njstrng5 djstrng6 njfrc6 djfrc7 njshrt6 djshrt6 njfrwrd6 djfrwrd6 njrh7 djrh7.png
Stun ?~?
Stun Timer ?
Frame Count ? ? ? ? ?
Simplified ? ?

Counters a lot of special moves like Honda's Torpedo or Blanka's Horizontal Ball.

  • Diagonal Jumping Forward:
Damage ? OVega njjab4 djjab5 njstrng4 djstrng5 njfrc5 djfrc6 njshrt1&5 djshrt1&5 njfrwrd1&5 djfrwrd1&5 njrh6 djrh6.png OVega djjab1 djstrng1 njfrc1 djfrc1&5 njshrt2&4 djshrt2&4 njfrwrd2&4 djfrwrd2&4 njrh1&5 djrh1&5.png OVega djfrwrd3.png OVega djjab1 djstrng1 njfrc1 djfrc1&5 njshrt2&4 djshrt2&4 njfrwrd2&4 djfrwrd2&4 njrh1&5 djrh1&5.png OVega njjab4 djjab5 njstrng4 djstrng5 njfrc5 djfrc6 njshrt1&5 djshrt1&5 njfrwrd1&5 djfrwrd1&5 njrh6 djrh6.png OVega djjab6 njstrng5 djstrng6 njfrc6 djfrc7 njshrt6 djshrt6 njfrwrd6 djfrwrd6 njrh7 djrh7.png
Stun ?~?
Stun Timer ?
Frame Count ? ? ? ? ?
Simplified ? ?

It's not a bad move, it has a decent priority, but since Fierce is straight better then use that instead.

  • Neutral Jumping Roundhouse:
Damage ? OVega djjab1 djstrng1 njfrc1 djfrc1&5 njshrt2&4 djshrt2&4 njfrwrd2&4 djfrwrd2&4 njrh1&5 djrh1&5.png OVega njrh2&4 djrh2&4.png OVega njrh3.png OVega njrh2&4 djrh2&4.png OVega djjab1 djstrng1 njfrc1 djfrc1&5 njshrt2&4 djshrt2&4 njfrwrd2&4 djfrwrd2&4 njrh1&5 djrh1&5.png OVega njjab4 djjab5 njstrng4 djstrng5 njfrc5 djfrc6 njshrt1&5 djshrt1&5 njfrwrd1&5 djfrwrd1&5 njrh6 djrh6.png OVega djjab6 njstrng5 djstrng6 njfrc6 djfrc7 njshrt6 djshrt6 njfrwrd6 djfrwrd6 njrh7 djrh7.png
Stun ?~?
Stun Timer ?
Frame Count ? ? ? ? ? ?
Simplified ? ?

Like the DJ.Rh but with bigger hitbox.

  • Diagonal Jumping Roundhouse:
Damage ? OVega djjab1 djstrng1 njfrc1 djfrc1&5 njshrt2&4 djshrt2&4 njfrwrd2&4 djfrwrd2&4 njrh1&5 djrh1&5.png OVega njrh2&4 djrh2&4.png OVega djrh3.png OVega njrh2&4 djrh2&4.png OVega djjab1 djstrng1 njfrc1 djfrc1&5 njshrt2&4 djshrt2&4 njfrwrd2&4 djfrwrd2&4 njrh1&5 djrh1&5.png OVega njjab4 djjab5 njstrng4 djstrng5 njfrc5 djfrc6 njshrt1&5 djshrt1&5 njfrwrd1&5 djfrwrd1&5 njrh6 djrh6.png OVega djjab6 njstrng5 djstrng6 njfrc6 djfrc7 njshrt6 djshrt6 njfrwrd6 djfrwrd6 njrh7 djrh7.png
Stun ?~?
Stun Timer ?
Frame Count ? ? ? ? ? ?
Simplified ? ?

Best jumping attack with decent range.

Throws

Vega can throw using Strong and Fierce. He can air throw that way as well. The direction of the joystick determines the direction the enemy gets thrown at. All his ground throws have the same range and do 32 points of damage (plus two more if behind in rounds).

  • Rainbow Suplex: (←/→ + Strong/Fierce)
Damage 32(+2) OVega throw.png
Stun 7~13
Stun Timer 100
Range (from axis) 48
(from throwable box) 20


  • Stardust Drop: (Vega and opponent in air, ↖/↙/←/→/↘/↗ + Strong/Fierce)
Damage ?(+?) OVega airthrow.png
Stun ?~?
Stun Timer ?
Range (from axis) 54
(from throwable box) 24


Special Moves

The Basics

Advanced Strategy

Match-ups

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