Line 373: | Line 373: | ||
|} | |} | ||
A Slide. This can be punished up close, but is safe at long distance. Often trades hits with fireballs. | A Slide. This can be punished up close, but is safe at long distance. Often trades hits with fireballs. | ||
====Aerial Normals==== | |||
*<b>Neutral Jumping Jab:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage + Claw || align="center" | ? || align="center" rowspan="4" | [[File:OVega_njjab1&3_djjab2&4_njstrng1&3_djstrng2&4_njfrc2&4.png]] || align="center" rowspan="4" | [[File:OVega_njjab2_njstrng2.png]] || align="center" rowspan="4" | [[File:OVega_njjab1&3_djjab2&4_njstrng1&3_djstrng2&4_njfrc2&4.png]] || align="center" rowspan="4" | [[File:OVega_njjab4_djjab5_njstrng4_djstrng5_njfrc5_djfrc6_njshrt1&5_djshrt1&5_njfrwrd1&5_djfrwrd1&5_njrh6_djrh6.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ?~? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ∞ | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" | ? || align="center" | ? || align="center" colspan="2" | ∞ | |||
|} | |||
High claw attack with excellent startup. | |||
*<b>Diagonal Jumping Jab:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage + Claw || align="center" | ? || align="center" rowspan="4" | [[File:OVega_djjab1_djstrng1_njfrc1_djfrc1&5_njshrt2&4_djshrt2&4_njfrwrd2&4_djfrwrd2&4_njrh1&5_djrh1&5.png]] || align="center" rowspan="4" | [[File:OVega_njjab1&3_djjab2&4_njstrng1&3_djstrng2&4_njfrc2&4.png]] || align="center" rowspan="4" | [[File:OVega_djjab3_djstrng3.png]] || align="center" rowspan="4" | [[File:OVega_njjab1&3_djjab2&4_njstrng1&3_djstrng2&4_njfrc2&4.png]] || align="center" rowspan="4" | [[File:OVega_njjab4_djjab5_njstrng4_djstrng5_njfrc5_djfrc6_njshrt1&5_djshrt1&5_njfrwrd1&5_djfrwrd1&5_njrh6_djrh6.png]] || align="center" rowspan="4" | [[File:OVega_djjab6_njstrng5_djstrng6_njfrc6_djfrc7_njshrt6_djshrt6_njfrwrd6_djfrwrd6_njrh7_djrh7.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ?~? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ∞ | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="3" | ∞ | |||
|} | |||
High claw attack. Not useful. | |||
*<b>Neutral Jumping Strong:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage + Claw || align="center" | ? || align="center" rowspan="4" | [[File:OVega_njjab1&3_djjab2&4_njstrng1&3_djstrng2&4_njfrc2&4.png]] || align="center" rowspan="4" | [[File:OVega_njjab2_njstrng2.png]] || align="center" rowspan="4" | [[File:OVega_njjab1&3_djjab2&4_njstrng1&3_djstrng2&4_njfrc2&4.png]] || align="center" rowspan="4" | [[File:OVega_njjab4_djjab5_njstrng4_djstrng5_njfrc5_djfrc6_njshrt1&5_djshrt1&5_njfrwrd1&5_djfrwrd1&5_njrh6_djrh6.png]] || align="center" rowspan="4" | [[File:OVega_djjab6_njstrng5_djstrng6_njfrc6_djfrc7_njshrt6_djshrt6_njfrwrd6_djfrwrd6_njrh7_djrh7.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ?~? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ∞ | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" | ? || align="center" | ? || align="center" colspan="3" | ∞ | |||
|} | |||
Same animation as J.Jab. This has some use in air-to-air vs. high jumpers like Chun Li or M.Bison. | |||
*<b>Diagonal Jumping Strong:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage + Claw || align="center" | ? || align="center" rowspan="4" | [[File:OVega_djjab1_djstrng1_njfrc1_djfrc1&5_njshrt2&4_djshrt2&4_njfrwrd2&4_djfrwrd2&4_njrh1&5_djrh1&5.png]] || align="center" rowspan="4" | [[File:OVega_njjab1&3_djjab2&4_njstrng1&3_djstrng2&4_njfrc2&4.png]] || align="center" rowspan="4" | [[File:OVega_djjab3_djstrng3.png]] || align="center" rowspan="4" | [[File:OVega_njjab1&3_djjab2&4_njstrng1&3_djstrng2&4_njfrc2&4.png]] || align="center" rowspan="4" | [[File:OVega_njjab4_djjab5_njstrng4_djstrng5_njfrc5_djfrc6_njshrt1&5_djshrt1&5_njfrwrd1&5_djfrwrd1&5_njrh6_djrh6.png]] || align="center" rowspan="4" | [[File:OVega_djjab6_njstrng5_djstrng6_njfrc6_djfrc7_njshrt6_djshrt6_njfrwrd6_djfrwrd6_njrh7_djrh7.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ?~? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ∞ | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="3" | ∞ | |||
|} | |||
Same animation as J.Jab. Not too good because of its mediocre priority. | |||
*<b>Neutral Jumping Fierce:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage + Claw || align="center" | ? || align="center" rowspan="4" | [[File:OVega_djjab1_djstrng1_njfrc1_djfrc1&5_njshrt2&4_djshrt2&4_njfrwrd2&4_djfrwrd2&4_njrh1&5_djrh1&5.png]] || align="center" rowspan="4" | [[File:OVega_njjab1&3_djjab2&4_njstrng1&3_djstrng2&4_njfrc2&4.png]] || align="center" rowspan="4" | [[File:OVega_njfrc3.png]] || align="center" rowspan="4" | [[File:OVega_njjab1&3_djjab2&4_njstrng1&3_djstrng2&4_njfrc2&4.png]] || align="center" rowspan="4" | [[File:OVega_njjab4_djjab5_njstrng4_djstrng5_njfrc5_djfrc6_njshrt1&5_djshrt1&5_njfrwrd1&5_djfrwrd1&5_njrh6_djrh6.png]] || align="center" rowspan="4" | [[File:OVega_djjab6_njstrng5_djstrng6_njfrc6_djfrc7_njshrt6_djshrt6_njfrwrd6_djfrwrd6_njrh7_djrh7.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ?~? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ∞ | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="3" | ∞ | |||
|} | |||
Vega's aerial move with better horizontal priority. Can beat a lot ait-to-air by anticipation. | |||
*<b>Diagonal Jumping Fierce:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage + Claw || align="center" | ? || align="center" rowspan="4" | [[File:OVega_djjab1_djstrng1_njfrc1_djfrc1&5_njshrt2&4_djshrt2&4_njfrwrd2&4_djfrwrd2&4_njrh1&5_djrh1&5.png]] || align="center" rowspan="4" | [[File:OVega_djfrc2&4.png]] || align="center" rowspan="4" | [[File:OVega_djfrc3.png]] || align="center" rowspan="4" | [[File:OVega_djfrc2&4.png]] || align="center" rowspan="4" | [[File:OVega_djjab1_djstrng1_njfrc1_djfrc1&5_njshrt2&4_djshrt2&4_njfrwrd2&4_djfrwrd2&4_njrh1&5_djrh1&5.png]] || align="center" rowspan="4" | [[File:OVega_njjab4_djjab5_njstrng4_djstrng5_njfrc5_djfrc6_njshrt1&5_djshrt1&5_njfrwrd1&5_djfrwrd1&5_njrh6_djrh6.png]] || align="center" rowspan="4" | [[File:OVega_djjab6_njstrng5_djstrng6_njfrc6_djfrc7_njshrt6_djshrt6_njfrwrd6_djfrwrd6_njrh7_djrh7.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ?~? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ∞ | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="4" | ∞ | |||
|} | |||
Good combo opener, very good priority and hits low to the ground, making it excellent for safe jumps. | |||
*<b>Neutral Jumping Short:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="4" | [[File:OVega_njjab4_djjab5_njstrng4_djstrng5_njfrc5_djfrc6_njshrt1&5_djshrt1&5_njfrwrd1&5_djfrwrd1&5_njrh6_djrh6.png]] || align="center" rowspan="4" | [[File:OVega_djjab1_djstrng1_njfrc1_djfrc1&5_njshrt2&4_djshrt2&4_njfrwrd2&4_djfrwrd2&4_njrh1&5_djrh1&5.png]] || align="center" rowspan="4" | [[File:OVega_njshrt3.png]] || align="center" rowspan="4" | [[File:OVega_djjab1_djstrng1_njfrc1_djfrc1&5_njshrt2&4_djshrt2&4_njfrwrd2&4_djfrwrd2&4_njrh1&5_djrh1&5.png]] || align="center" rowspan="4" | [[File:OVega_njjab4_djjab5_njstrng4_djstrng5_njfrc5_djfrc6_njshrt1&5_djshrt1&5_njfrwrd1&5_djfrwrd1&5_njrh6_djrh6.png]] || align="center" rowspan="4" | [[File:OVega_djjab6_njstrng5_djstrng6_njfrc6_djfrc7_njshrt6_djshrt6_njfrwrd6_djfrwrd6_njrh7_djrh7.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ?~? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ∞ | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="3" | ∞ | |||
|} | |||
A worse version of NJ.Forward but with more attacking frames. Avoid this move. | |||
*<b>Diagonal Jumping Short:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="4" | [[File:OVega_njjab4_djjab5_njstrng4_djstrng5_njfrc5_djfrc6_njshrt1&5_djshrt1&5_njfrwrd1&5_djfrwrd1&5_njrh6_djrh6.png]] || align="center" rowspan="4" | [[File:OVega_djjab1_djstrng1_njfrc1_djfrc1&5_njshrt2&4_djshrt2&4_njfrwrd2&4_djfrwrd2&4_njrh1&5_djrh1&5.png]] || align="center" rowspan="4" | [[File:OVega_djshrt3.png]] || align="center" rowspan="4" | [[File:OVega_djjab1_djstrng1_njfrc1_djfrc1&5_njshrt2&4_djshrt2&4_njfrwrd2&4_djfrwrd2&4_njrh1&5_djrh1&5.png]] || align="center" rowspan="4" | [[File:OVega_njjab4_djjab5_njstrng4_djstrng5_njfrc5_djfrc6_njshrt1&5_djshrt1&5_njfrwrd1&5_djfrwrd1&5_njrh6_djrh6.png]] || align="center" rowspan="4" | [[File:OVega_djjab6_njstrng5_djstrng6_njfrc6_djfrc7_njshrt6_djshrt6_njfrwrd6_djfrwrd6_njrh7_djrh7.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ?~? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ∞ | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="3" | ∞ | |||
|} | |||
Low range, low damage, not very useful. | |||
*<b>Neutral Jumping Forward:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="4" | [[File:OVega_njjab4_djjab5_njstrng4_djstrng5_njfrc5_djfrc6_njshrt1&5_djshrt1&5_njfrwrd1&5_djfrwrd1&5_njrh6_djrh6.png]] || align="center" rowspan="4" | [[File:OVega_djjab1_djstrng1_njfrc1_djfrc1&5_njshrt2&4_djshrt2&4_njfrwrd2&4_djfrwrd2&4_njrh1&5_djrh1&5.png]] || align="center" rowspan="4" | [[File:OVega_njfrwrd3.png]] || align="center" rowspan="4" | [[File:OVega_djjab1_djstrng1_njfrc1_djfrc1&5_njshrt2&4_djshrt2&4_njfrwrd2&4_djfrwrd2&4_njrh1&5_djrh1&5.png]] || align="center" rowspan="4" | [[File:OVega_njjab4_djjab5_njstrng4_djstrng5_njfrc5_djfrc6_njshrt1&5_djshrt1&5_njfrwrd1&5_djfrwrd1&5_njrh6_djrh6.png]] || align="center" rowspan="4" | [[File:OVega_djjab6_njstrng5_djstrng6_njfrc6_djfrc7_njshrt6_djshrt6_njfrwrd6_djfrwrd6_njrh7_djrh7.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ?~? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ∞ | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="3" | ∞ | |||
|} | |||
Counters a lot of special moves like Honda's Torpedo or Blanka's Horizontal Ball. | |||
*<b>Diagonal Jumping Forward:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="4" | [[File:OVega_njjab4_djjab5_njstrng4_djstrng5_njfrc5_djfrc6_njshrt1&5_djshrt1&5_njfrwrd1&5_djfrwrd1&5_njrh6_djrh6.png]] || align="center" rowspan="4" | [[File:OVega_djjab1_djstrng1_njfrc1_djfrc1&5_njshrt2&4_djshrt2&4_njfrwrd2&4_djfrwrd2&4_njrh1&5_djrh1&5.png]] || align="center" rowspan="4" | [[File:OVega_djfrwrd3.png]] || align="center" rowspan="4" | [[File:OVega_djjab1_djstrng1_njfrc1_djfrc1&5_njshrt2&4_djshrt2&4_njfrwrd2&4_djfrwrd2&4_njrh1&5_djrh1&5.png]] || align="center" rowspan="4" | [[File:OVega_njjab4_djjab5_njstrng4_djstrng5_njfrc5_djfrc6_njshrt1&5_djshrt1&5_njfrwrd1&5_djfrwrd1&5_njrh6_djrh6.png]] || align="center" rowspan="4" | [[File:OVega_djjab6_njstrng5_djstrng6_njfrc6_djfrc7_njshrt6_djshrt6_njfrwrd6_djfrwrd6_njrh7_djrh7.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ?~? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ∞ | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="3" | ∞ | |||
|} | |||
It's not a bad move, it has a decent priority, but since Fierce is straight better then use that instead. | |||
*<b>Neutral Jumping Roundhouse:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="4" | [[File:OVega_djjab1_djstrng1_njfrc1_djfrc1&5_njshrt2&4_djshrt2&4_njfrwrd2&4_djfrwrd2&4_njrh1&5_djrh1&5.png]] || align="center" rowspan="4" | [[File:OVega_njrh2&4_djrh2&4.png]] || align="center" rowspan="4" | [[File:OVega_njrh3.png]] || align="center" rowspan="4" | [[File:OVega_njrh2&4_djrh2&4.png]] || align="center" rowspan="4" | [[File:OVega_djjab1_djstrng1_njfrc1_djfrc1&5_njshrt2&4_djshrt2&4_njfrwrd2&4_djfrwrd2&4_njrh1&5_djrh1&5.png]] || align="center" rowspan="4" | [[File:OVega_njjab4_djjab5_njstrng4_djstrng5_njfrc5_djfrc6_njshrt1&5_djshrt1&5_njfrwrd1&5_djfrwrd1&5_njrh6_djrh6.png]] || align="center" rowspan="4" | [[File:OVega_djjab6_njstrng5_djstrng6_njfrc6_djfrc7_njshrt6_djshrt6_njfrwrd6_djfrwrd6_njrh7_djrh7.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ?~? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ∞ | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="4" | ∞ | |||
|} | |||
Like the DJ.Rh but with bigger hitbox. | |||
*<b>Diagonal Jumping Roundhouse:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="4" | [[File:OVega_djjab1_djstrng1_njfrc1_djfrc1&5_njshrt2&4_djshrt2&4_njfrwrd2&4_djfrwrd2&4_njrh1&5_djrh1&5.png]] || align="center" rowspan="4" | [[File:OVega_njrh2&4_djrh2&4.png]] || align="center" rowspan="4" | [[File:OVega_djrh3.png]] || align="center" rowspan="4" | [[File:OVega_njrh2&4_djrh2&4.png]] || align="center" rowspan="4" | [[File:OVega_djjab1_djstrng1_njfrc1_djfrc1&5_njshrt2&4_djshrt2&4_njfrwrd2&4_djfrwrd2&4_njrh1&5_djrh1&5.png]] || align="center" rowspan="4" | [[File:OVega_njjab4_djjab5_njstrng4_djstrng5_njfrc5_djfrc6_njshrt1&5_djshrt1&5_njfrwrd1&5_djfrwrd1&5_njrh6_djrh6.png]] || align="center" rowspan="4" | [[File:OVega_djjab6_njstrng5_djstrng6_njfrc6_djfrc7_njshrt6_djshrt6_njfrwrd6_djfrwrd6_njrh7_djrh7.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ?~? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ∞ | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="4" | ∞ | |||
|} | |||
Best jumping attack with decent range. | |||
===Special Moves=== | ===Special Moves=== |
Revision as of 14:01, 1 April 2012
Introduction
Picking Old Vega
To select O.Vega, choose Vega and then press ← → → ← Jab/Fierce, pressing Short simultaneously with the punch button for the alternate color.
Normal | Secondary |
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--Born2SPD
Moves Analysis
Normal Moves
Ground Normals
- Close/Far Standing Jab:
Damage + Claw | ?+? | ![]() |
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With Claw | Without Claw | ![]() |
Stun | ? | ![]() |
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Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | Yes | |||||
Frame Advantage | ? | |||||
Frame Count | ? | ? | ? | ? | ||
Simplified | ? | ? | ? |
Very short range, misses crouching opponents. Sometimes useful as quick anti-air against late crossups.
- Crouching Jab:
Damage + Claw | ?+? | ![]() |
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With Claw | Without Claw |
Stun | ? | ![]() |
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Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | Yes | |||||
Frame Advantage | ? | |||||
Frame Count | ? | ? | ? | ? | ||
Simplified | ? | ? |
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Frame Count | ? | ? | ? | ? |
Simplified | ? |
Very quick and long range. These do not combo, but the window to counter is very narrow. This move goes past the opponent and whiffs at point blank range.
- Close Standing Strong:
Damage + Claw | ?+? | ![]() |
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With Claw | Without Claw | ![]() |
Stun | ? | ![]() |
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Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | Yes* | |||||
Frame Advantage | ? | |||||
Frame Count | ? | ? | ? | ? | ||
Simplified | ? | ? | ? |
A high claw that misses crouching characters. Unlike a normal Strong, you can combo after it. Note that only O.Vega can special cancel this move.
- Far Standing Strong:
Damage + Claw | ?+? | ![]() |
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With Claw | Without Claw | ![]() |
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Stun | ? | ![]() |
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Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | No | ||||||
Frame Advantage | ? | ||||||
Frame Count | ? | ? | ? | ? | ? | ||
Simplified | ? | ? | ? |
Lunges forward with good range. Hitbox has a little more height than Far Standing Fierce, but less horizontal reach.
- Crouching Strong:
Damage + Claw | ?+? | ![]() |
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With Claw | Without Claw |
Stun | ? | ![]() |
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Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | Yes | |||||
Frame Advantage | ? | |||||
Frame Count | ? | ? | ? | ? | ||
Simplified | ? | ? |
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Frame Count | ? | ? | ? | ? |
Simplified | ? |
Like the Crouching Jab, but slightly slower, with a bit more range & more damaging. Also misses at point blank range.
- Close Standing Fierce:
Damage + Claw | ?+? | ![]() |
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With Claw | Without Claw | ![]() |
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Stun | ? | ![]() |
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Stun Timer | ? | |||||||
Chain Cancel | No | |||||||
Special Cancel | No | |||||||
Frame Advantage | ? | |||||||
Frame Count | ? | ? | ? | ? | ? | ? | ||
Simplified | ? | ? | ? |
Like Close Standing Strong.
- Far Standing Fierce:
Damage + Claw | ?+? | ![]() |
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With Claw | Without Claw | ![]() |
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Stun | ? | ![]() |
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Stun Timer | ? | |||||||
Chain Cancel | No | |||||||
Special Cancel | No | |||||||
F. Advantage | ? | |||||||
Frame Count | ? | ? | ? | ? | ? | ? | ||
Simplified | ? | ? | ? |
This is Vega's longest range move, and does good damage. You can press it early from 1/2 screen and catch people walking in or trying to fireball.
- Crouching Fierce:
Damage + Claw | ?+? | ![]() |
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With Claw | Without Claw |
Stun | ? | ![]() |
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Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | ? | |||||
Frame Count | ? | ? | ? | ? | ||
Simplified | ? | ? |
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Frame Count | ? | ? | ? | ? |
Simplified | ? |
A crouching upwards-angled claw. This is decent anti-air against people with low jumps like Zangief or Balrog, and you keep your charges too.
- Close Standing Short:
Damage | ? | ![]() |
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Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | ? | |||
Frame Count | ? | ? | ? |
A quick knee. Different animation than Far Short, but works the same.
- Far Standing Short:
Damage | ? | ![]() |
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Stun | ? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | Yes | ||||||
Frame Advantage | ? | ||||||
Frame Count | ? | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
A very quick knee attack with good priority. Useful for tick throwing.
- Crouching Short:
Damage | ? | ![]() |
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Stun | ? | |||||||
Stun Timer | ? | |||||||
Chain Cancel | No | |||||||
Special Cancel | Yes | |||||||
Frame Advantage | ? | |||||||
Frame Count | ? | ? | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
OK to push away someone that's too close.
- Close Standing Forward:
Damage | ? | ![]() |
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Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | Yes* | |||
Frame Advantage | ? | |||
Frame Count | ? | ? | ? |
Vega does a slightly different looking kick, but it works the same. Note that only O.Vega can special cancel this move.
- Far Standing Forward:
Damage | ? | ![]() |
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Stun | ? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | Yes* | |||||
Frame Advantage | ? | |||||
Frame Count | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
A straight kick with decent range. This beats attacks that stuff your low claws, like Balrog's Crouching Forward. Note that only O.Vega can special cancel this move.
- Crouching Forward:
Damage | ? | ![]() |
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Stun | ? | |||||||
Stun Timer | ? | |||||||
Chain Cancel | No | |||||||
Special Cancel | Yes | |||||||
Frame Advantage | ? | |||||||
Frame Count | ? | ? | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
A very useful low kick. You can always link another Crouching Forward or a Crouching Strong after this to keep opponents at your preferred distance. You can whiff these on purpose if they like to Psychic DP your claw pokes.
- Close Standing Roundhouse:
Damage | ? | ![]() |
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Stun | ? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | ? | |||||
Frame Count | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
Animates the same as a normal Far Forward.
- Far Standing Roundhouse:
Damage | ? | ![]() |
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Stun | ? | |||||||||
Stun Timer | ? | |||||||||
Chain Cancel | No | |||||||||
Special Cancel | No | |||||||||
Frame Advantage | ? | |||||||||
Frame Count | ? | ? | ? | ? | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
High anti-air kick with great range. Hits many air moves including T.Hawk's dive.
- Crouching Roundhouse:
Damage | ? | ![]() |
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Stun | ? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | No | ||||||
Frame Advantage | ? | ||||||
Frame Count | ? | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
A Slide. This can be punished up close, but is safe at long distance. Often trades hits with fireballs.
Aerial Normals
- Neutral Jumping Jab:
Damage + Claw | ? | ![]() |
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Stun | ?~? | ||||
Stun Timer | ? | ||||
Frame Count | ? | ? | ? | ∞ | |
Simplified | ? | ? | ∞ |
High claw attack with excellent startup.
- Diagonal Jumping Jab:
Damage + Claw | ? | ![]() |
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Stun | ?~? | ||||||
Stun Timer | ? | ||||||
Frame Count | ? | ? | ? | ? | ? | ∞ | |
Simplified | ? | ? | ∞ |
High claw attack. Not useful.
- Neutral Jumping Strong:
Damage + Claw | ? | ![]() |
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Stun | ?~? | |||||
Stun Timer | ? | |||||
Frame Count | ? | ? | ? | ? | ∞ | |
Simplified | ? | ? | ∞ |
Same animation as J.Jab. This has some use in air-to-air vs. high jumpers like Chun Li or M.Bison.
- Diagonal Jumping Strong:
Damage + Claw | ? | ![]() |
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Stun | ?~? | ||||||
Stun Timer | ? | ||||||
Frame Count | ? | ? | ? | ? | ? | ∞ | |
Simplified | ? | ? | ∞ |
Same animation as J.Jab. Not too good because of its mediocre priority.
- Neutral Jumping Fierce:
Damage + Claw | ? | ![]() |
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Stun | ?~? | ||||||
Stun Timer | ? | ||||||
Frame Count | ? | ? | ? | ? | ? | ∞ | |
Simplified | ? | ? | ∞ |
Vega's aerial move with better horizontal priority. Can beat a lot ait-to-air by anticipation.
- Diagonal Jumping Fierce:
Damage + Claw | ? | ![]() |
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Stun | ?~? | |||||||
Stun Timer | ? | |||||||
Frame Count | ? | ? | ? | ? | ? | ? | ∞ | |
Simplified | ? | ? | ∞ |
Good combo opener, very good priority and hits low to the ground, making it excellent for safe jumps.
- Neutral Jumping Short:
Damage | ? | ![]() |
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Stun | ?~? | ||||||
Stun Timer | ? | ||||||
Frame Count | ? | ? | ? | ? | ? | ∞ | |
Simplified | ? | ? | ∞ |
A worse version of NJ.Forward but with more attacking frames. Avoid this move.
- Diagonal Jumping Short:
Damage | ? | ![]() |
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Stun | ?~? | ||||||
Stun Timer | ? | ||||||
Frame Count | ? | ? | ? | ? | ? | ∞ | |
Simplified | ? | ? | ∞ |
Low range, low damage, not very useful.
- Neutral Jumping Forward:
Damage | ? | ![]() |
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Stun | ?~? | ||||||
Stun Timer | ? | ||||||
Frame Count | ? | ? | ? | ? | ? | ∞ | |
Simplified | ? | ? | ∞ |
Counters a lot of special moves like Honda's Torpedo or Blanka's Horizontal Ball.
- Diagonal Jumping Forward:
Damage | ? | ![]() |
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Stun | ?~? | ||||||
Stun Timer | ? | ||||||
Frame Count | ? | ? | ? | ? | ? | ∞ | |
Simplified | ? | ? | ∞ |
It's not a bad move, it has a decent priority, but since Fierce is straight better then use that instead.
- Neutral Jumping Roundhouse:
Damage | ? | ![]() |
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Stun | ?~? | |||||||
Stun Timer | ? | |||||||
Frame Count | ? | ? | ? | ? | ? | ? | ∞ | |
Simplified | ? | ? | ∞ |
Like the DJ.Rh but with bigger hitbox.
- Diagonal Jumping Roundhouse:
Damage | ? | ![]() |
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Stun | ?~? | |||||||
Stun Timer | ? | |||||||
Frame Count | ? | ? | ? | ? | ? | ? | ∞ | |
Simplified | ? | ? | ∞ |
Best jumping attack with decent range.