Super Street Fighter 2 Turbo/O. Vega: Difference between revisions

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===Normal Moves===
===Normal Moves===
====Ground Normals====
*<b>Close/Far Standing Jab:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage + Claw || align="center" | ?+? || align="center" rowspan="6" | [[File:OVega_stcljab1_stfarjab1_stclstrng1_stclfrc1_stclshrt1_stfarrh1&9.png]] || align="center" rowspan="6" | [[File:OVega_stcljab2&4_stfarjab2&4_stclstrng2&4_stclfrc2&6_stfarfrc1_stclshrt3_stfarshrt1_stfarrh2&8.png]] || align="center" | With Claw || align="center" | Without Claw || align="center" rowspan="6" | [[File:OVega_stcljab2&4_stfarjab2&4_stclstrng2&4_stclfrc2&6_stfarfrc1_stclshrt3_stfarshrt1_stfarrh2&8.png]]
|-
| align="center" | Stun || align="center" | ? || align="center" rowspan="5" | [[File:OVega_stcljab3_stfarjab3_stclstrng3.png]] || align="center" rowspan="5" | [[File:OVega_stcljab3_stfarjab3_stclstrng3_noclaw.png]]
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" bgcolor="blue" | Yes
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" colspan="2" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" colspan="2" | ? || align="center" | ?
|}
Very short range, misses crouching opponents. Sometimes useful as quick anti-air against late crossups.
*<b>Crouching Jab:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage + Claw || align="center" | ?+? || align="center" rowspan="6" | [[File:OVega_crjab1&7_crstrng1&7_crfrc1&7.png]] || align="center" rowspan="6" | [[File:OVega_crjab2&6_crstrng2&6_crfrc2&6.png]] || align="center" rowspan="6" | [[File:OVega_crjab3&5_crstrng3&5_crfrc3&5.png]] || align="center" | With Claw || align="center" | Without Claw
|-
| align="center" | Stun || align="center" | ? || align="center" rowspan="5" | [[File:OVega_crjab4.png]] || align="center" rowspan="5" | [[File:OVega_crjab4_noclaw.png]]
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" bgcolor="blue" | Yes
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" colspan="2" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="3" | ? || align="center" colspan="2" | ?
|}
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | || align="center" | [[File:OVega_crjab3&5_crstrng3&5_crfrc3&5.png]] || align="center" | [[File:OVega_crjab2&6_crstrng2&6_crfrc2&6.png]] || align="center"| [[File:OVega_crjab1&7_crstrng1&7_crfrc1&7.png]] || align="center"| [[File:OVega_crjab8_crstrng8_crfrc8_crshrt1&7_crfrwrd1&7_crrh1&6.png]]
|-
| align="center" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" | Simplified || align="center" colspan="4" | ?
|}
Very quick and long range. These do not combo, but the window to counter is very narrow. This move goes past the opponent and whiffs at point blank range.
*<b>Close Standing Strong:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage + Claw || align="center" | ?+? || align="center" rowspan="6" | [[File:OVega_stcljab1_stfarjab1_stclstrng1_stclfrc1_stclshrt1_stfarrh1&9.png]] || align="center" rowspan="6" | [[File:OVega_stcljab2&4_stfarjab2&4_stclstrng2&4_stclfrc2&6_stfarfrc1_stclshrt3_stfarshrt1_stfarrh2&8.png]] || align="center" | With Claw || align="center" | Without Claw || align="center" rowspan="6" | [[File:OVega_stcljab2&4_stfarjab2&4_stclstrng2&4_stclfrc2&6_stfarfrc1_stclshrt3_stfarshrt1_stfarrh2&8.png]]
|-
| align="center" | Stun || align="center" | ? || align="center" rowspan="5" | [[File:OVega_stcljab3_stfarjab3_stclstrng3.png]] || align="center" rowspan="5" | [[File:OVega_stcljab3_stfarjab3_stclstrng3_noclaw.png]]
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" bgcolor="blue" | Yes*
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" colspan="2" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" colspan="2" | ? || align="center" | ?
|}
A high claw that misses crouching characters. Unlike a normal Strong, you can combo after it. Note that only O.Vega can special cancel this move.
*<b>Far Standing Strong:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage + Claw || align="center" | ?+? || align="center" rowspan="6" | [[File:OVega_stfarstrng1&5_stfarshrt2&4.png]] || align="center" rowspan="6" | [[File:OVega_stfarstrng2.png]] || align="center" | With Claw || align="center" | Without Claw || align="center" rowspan="6" | [[File:OVega_stfarstrng4.png]] || align="center" rowspan="6" | [[File:OVega_stfarstrng1&5_stfarshrt2&4.png]]
|-
| align="center" | Stun || align="center" | ? || align="center" rowspan="5" | [[File:OVega_stfarstrng3.png]] || align="center" rowspan="5" | [[File:OVega_stfarstrng3_noclaw.png]]
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" colspan="2" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" colspan="2" | ? || align="center" colspan="2" | ?
|}
Lunges forward with good range. Hitbox has a little more height than Far Standing Fierce, but less horizontal reach.
*<b>Crouching Strong:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage + Claw || align="center" | ?+? || align="center" rowspan="6" | [[File:OVega_crjab1&7_crstrng1&7_crfrc1&7.png]] || align="center" rowspan="6" | [[File:OVega_crjab2&6_crstrng2&6_crfrc2&6.png]] || align="center" rowspan="6" | [[File:OVega_crjab3&5_crstrng3&5_crfrc3&5.png]] || align="center" | With Claw || align="center" | Without Claw
|-
| align="center" | Stun || align="center" | ? || align="center" rowspan="5" | [[File:OVega_crstrng4.png]] || align="center" rowspan="5" | [[File:OVega_crstrng4_noclaw.png]]
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" bgcolor="blue" | Yes
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" colspan="2" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="3" | ? || align="center" colspan="2" | ?
|}
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | || align="center" | [[File:OVega_crjab3&5_crstrng3&5_crfrc3&5.png]] || align="center" | [[File:OVega_crjab2&6_crstrng2&6_crfrc2&6.png]] || align="center"| [[File:OVega_crjab1&7_crstrng1&7_crfrc1&7.png]] || align="center"| [[File:OVega_crjab8_crstrng8_crfrc8_crshrt1&7_crfrwrd1&7_crrh1&6.png]]
|-
| align="center" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" | Simplified || align="center" colspan="4" | ?
|}
Like the Crouching Jab, but slightly slower, with a bit more range & more damaging. Also misses at point blank range.
*<b>Close Standing Fierce:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage + Claw || align="center" | ?+? || align="center" rowspan="6" | [[File:OVega_stcljab1_stfarjab1_stclstrng1_stclfrc1_stclshrt1_stfarrh1&9.png]] || align="center" rowspan="6" | [[File:OVega_stcljab2&4_stfarjab2&4_stclstrng2&4_stclfrc2&6_stfarfrc1_stclshrt3_stfarshrt1_stfarrh2&8.png]] || align="center" rowspan="6" | [[File:OVega_stclfrc3.png]] || align="center" | With Claw || align="center" | Without Claw || align="center" rowspan="6" | [[File:OVega_stclfrc5.png]] || align="center" rowspan="6" | [[File:OVega_stcljab2&4_stfarjab2&4_stclstrng2&4_stclfrc2&6_stfarfrc1_stclshrt3_stfarshrt1_stfarrh2&8.png]]
|-
| align="center" | Stun || align="center" | ? || align="center" rowspan="5" | [[File:OVega_stclfrc4.png]] || align="center" rowspan="5" | [[File:OVega_stclfrc4_noclaw.png]]
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" colspan="2" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="3" | ? || align="center" colspan="2" | ? || align="center" colspan="2" | ?
|}
Like Close Standing Strong.
*<b>Far Standing Fierce:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage + Claw || align="center" | ?+? || align="center" rowspan="6" | [[File:OVega_stcljab2&4_stfarjab2&4_stclstrng2&4_stclfrc2&6_stfarfrc1_stclshrt3_stfarshrt1_stfarrh2&8.png]] || align="center" rowspan="6" | [[File:OVega_stfarfrc2.png]] || align="center" rowspan="6" | [[File:OVega_stfarfrc3.png]] || align="center" | With Claw || align="center" | Without Claw || align="center" rowspan="6" | [[File:OVega_stfarfrc5.png]] || align="center" rowspan="6" | [[File:OVega_stfarfrc6.png]]
|-
| align="center" | Stun || align="center" | ? || align="center" rowspan="5" | [[File:OVega_stfarfrc4.png]] || align="center" rowspan="5" | [[File:OVega_stfarfrc4_noclaw.png]]
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | F. Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" colspan="2" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" colspan="3" | ? || align="center" colspan="2" | ?
|}
This is Vega's longest range move, and does good damage. You can press it early from 1/2 screen and catch people walking in or trying to fireball.
*<b>Crouching Fierce:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage + Claw || align="center" | ?+? || align="center" rowspan="6" | [[File:OVega_crjab1&7_crstrng1&7_crfrc1&7.png]] || align="center" rowspan="6" | [[File:OVega_crjab2&6_crstrng2&6_crfrc2&6.png]] || align="center" rowspan="6" | [[File:OVega_crjab3&5_crstrng3&5_crfrc3&5.png]] || align="center" | With Claw || align="center" | Without Claw
|-
| align="center" | Stun || align="center" | ? || align="center" rowspan="5" | [[File:OVega_crfrc4.png]] || align="center" rowspan="5" | [[File:OVega_crfrc4_noclaw.png]]
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" colspan="2" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="3" | ? || align="center" colspan="2" | ?
|}
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | || align="center" | [[File:OVega_crjab3&5_crstrng3&5_crfrc3&5.png]] || align="center" | [[File:OVega_crjab2&6_crstrng2&6_crfrc2&6.png]] || align="center"| [[File:OVega_crjab1&7_crstrng1&7_crfrc1&7.png]] || align="center"| [[File:OVega_crjab8_crstrng8_crfrc8_crshrt1&7_crfrwrd1&7_crrh1&6.png]]
|-
| align="center" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" | Simplified || align="center" colspan="4" | ?
|}
A crouching upwards-angled claw. This is decent anti-air against people with low jumps like Zangief or Balrog, and you keep your charges too.
*<b>Close Standing Short:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OVega_stcljab1_stfarjab1_stclstrng1_stclfrc1_stclshrt1_stfarrh1&9.png]] || align="center" rowspan="6" | [[File:OVega_stclshrt2.png]] || align="center" rowspan="6" | [[File:OVega_stcljab2&4_stfarjab2&4_stclstrng2&4_stclfrc2&6_stfarfrc1_stclshrt3_stfarshrt1_stfarrh2&8.png]]
|-
| align="center" | Stun || align="center" | ?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" bgcolor="blue" | Yes
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ?
|}
A quick knee. Different animation than Far Short, but works the same.
*<b>Far Standing Short:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OVega_stcljab2&4_stfarjab2&4_stclstrng2&4_stclfrc2&6_stfarfrc1_stclshrt3_stfarshrt1_stfarrh2&8.png]] || align="center" rowspan="6" | [[File:OVega_stfarstrng1&5_stfarshrt2&4.png]] || align="center" rowspan="6" | [[File:OVega_stfarshrt3.png]] || align="center" rowspan="6" | [[File:OVega_stfarstrng1&5_stfarshrt2&4.png]] || align="center" rowspan="6" | [[File:OVega_stfarshrt5.png]] || align="center" rowspan="6" | [[File:OVega_stfarshrt6.png]]
|-
| align="center" | Stun || align="center" | ?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" bgcolor="blue" | Yes
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="3" | ?
|}
A very quick knee attack with good priority. Useful for tick throwing.
*<b>Crouching Short:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OVega_crjab8_crstrng8_crfrc8_crshrt1&7_crfrwrd1&7_crrh1&6.png]] || align="center" rowspan="6" | [[File:OVega_crshrt2_crfrwrd2_crrh2.png]] || align="center" rowspan="6" | [[File:OVega_crshrt3_crfrwrd3_crrh3.png]] || align="center" rowspan="6" | [[File:OVega_crshrt4_crfrwrd4.png]] || align="center" rowspan="6" | [[File:OVega_crshrt5.png]] || align="center" rowspan="6" | [[File:OVega_crshrt6_crfrwrd6_crrh5.png]] || align="center" rowspan="6" | [[File:OVega_crjab8_crstrng8_crfrc8_crshrt1&7_crfrwrd1&7_crrh1&6.png]]
|-
| align="center" | Stun || align="center" | ?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" bgcolor="blue" | Yes
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="4" | ? || align="center" | ? || align="center" colspan="2" | ?
|}
OK to push away someone that's too close.
*<b>Close Standing Forward:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OVega_stclfrwrd1&3.png]] || align="center" rowspan="6" | [[File:OVega_stclfrwrd2.png]] || align="center" rowspan="6" | [[File:OVega_stclfrwrd1&3.png]]
|-
| align="center" | Stun || align="center" | ?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" bgcolor="blue" | Yes*
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ?
|}
Vega does a slightly different looking kick, but it works the same. Note that only O.Vega can special cancel this move.
*<b>Far Standing Forward:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OVega_stfarfrwrd1&5_stclrh1&5_stfarrh3&7.png]] || align="center" rowspan="6" | [[File:OVega_stfarfrwrd2&4_stclrh2&4.png]] || align="center" rowspan="6" | [[File:OVega_stfarfrwrd3_stclrh3.png]] || align="center" rowspan="6" | [[File:OVega_stfarfrwrd2&4_stclrh2&4.png]] || align="center" rowspan="6" | [[File:OVega_stfarfrwrd1&5_stclrh1&5_stfarrh3&7.png]]
|-
| align="center" | Stun || align="center" | ?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" bgcolor="blue" | Yes*
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="2" | ?
|}
A straight kick with decent range. This beats attacks that stuff your low claws, like Balrog's Crouching Forward. Note that only O.Vega can special cancel this move.
*<b>Crouching Forward:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OVega_crjab8_crstrng8_crfrc8_crshrt1&7_crfrwrd1&7_crrh1&6.png]] || align="center" rowspan="6" | [[File:OVega_crshrt2_crfrwrd2_crrh2.png]] || align="center" rowspan="6" | [[File:OVega_crshrt3_crfrwrd3_crrh3.png]] || align="center" rowspan="6" | [[File:OVega_crshrt4_crfrwrd4.png]] || align="center" rowspan="6" | [[File:OVega_crfrwrd5.png]] || align="center" rowspan="6" | [[File:OVega_crshrt6_crfrwrd6_crrh5.png]] || align="center" rowspan="6" | [[File:OVega_crjab8_crstrng8_crfrc8_crshrt1&7_crfrwrd1&7_crrh1&6.png]]
|-
| align="center" | Stun || align="center" | ?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" bgcolor="blue" | Yes
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="4" | ? || align="center" | ? || align="center" colspan="2" | ?
|}
A very useful low kick. You can always link another Crouching Forward or a Crouching Strong after this to keep opponents at your preferred distance. You can whiff these on purpose if they like to Psychic DP your claw pokes.
*<b>Close Standing Roundhouse:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OVega_stfarfrwrd1&5_stclrh1&5_stfarrh3&7.png]] || align="center" rowspan="6" | [[File:OVega_stfarfrwrd2&4_stclrh2&4.png]] || align="center" rowspan="6" | [[File:OVega_stfarfrwrd3_stclrh3.png]] || align="center" rowspan="6" | [[File:OVega_stfarfrwrd2&4_stclrh2&4.png]] || align="center" rowspan="6" | [[File:OVega_stfarfrwrd1&5_stclrh1&5_stfarrh3&7.png]]
|-
| align="center" | Stun || align="center" | ?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="2" | ?
|}
Animates the same as a normal Far Forward.
*<b>Far Standing Roundhouse:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OVega_stcljab1_stfarjab1_stclstrng1_stclfrc1_stclshrt1_stfarrh1&9.png]] || align="center" rowspan="6" | [[File:OVega_stcljab2&4_stfarjab2&4_stclstrng2&4_stclfrc2&6_stfarfrc1_stclshrt3_stfarshrt1_stfarrh2&8.png]] || align="center" rowspan="6" | [[File:OVega_stfarfrwrd1&5_stclrh1&5_stfarrh3&7.png]] || align="center" rowspan="6" | [[File:OVega_stfarrh4&6.png]] || align="center" rowspan="6" | [[File:OVega_stfarrh5.png]] || align="center" rowspan="6" | [[File:OVega_stfarrh4&6.png]] || align="center" rowspan="6" | [[File:OVega_stfarfrwrd1&5_stclrh1&5_stfarrh3&7.png]] || align="center" rowspan="6" | [[File:OVega_stcljab2&4_stfarjab2&4_stclstrng2&4_stclfrc2&6_stfarfrc1_stclshrt3_stfarshrt1_stfarrh2&8.png]] || align="center" rowspan="6" | [[File:OVega_stcljab1_stfarjab1_stclstrng1_stclfrc1_stclshrt1_stfarrh1&9.png]]
|-
| align="center" | Stun || align="center" | ?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="4" | ? || align="center" | ? || align="center" colspan="4" | ?
|}
High anti-air kick with great range. Hits many air moves including T.Hawk's dive.
*<b>Crouching Roundhouse:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OVega_crjab8_crstrng8_crfrc8_crshrt1&7_crfrwrd1&7_crrh1&6.png]] || align="center" rowspan="6" | [[File:OVega_crshrt2_crfrwrd2_crrh2.png]] || align="center" rowspan="6" | [[File:OVega_crshrt3_crfrwrd3_crrh3.png]] || align="center" rowspan="6" | [[File:OVega_crrh4.png]] || align="center" rowspan="6" | [[File:OVega_crshrt6_crfrwrd6_crrh5.png]] || align="center" rowspan="6" | [[File:OVega_crjab8_crstrng8_crfrc8_crshrt1&7_crfrwrd1&7_crrh1&6.png]]
|-
| align="center" | Stun || align="center" | ?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="3" | ? || align="center" | ? || align="center" colspan="2" | ?
|}
A Slide. This can be punished up close, but is safe at long distance. Often trades hits with fireballs.


===Special Moves===
===Special Moves===

Revision as of 12:28, 25 March 2012

ST Main Page
The Characters

Old Vega's portrait in Super Turbo

Introduction

Picking Old Vega

To select O.Vega, choose Vega and then press ← → → ← Jab/Fierce, pressing Short simultaneously with the punch button for the alternate color.

Normal Secondary
Vega-old1.gif Vega-old2.gif

--Born2SPD

Moves Analysis

Normal Moves

Ground Normals

  • Close/Far Standing Jab:
Damage + Claw ?+? OVega stcljab1 stfarjab1 stclstrng1 stclfrc1 stclshrt1 stfarrh1&9.png OVega stcljab2&4 stfarjab2&4 stclstrng2&4 stclfrc2&6 stfarfrc1 stclshrt3 stfarshrt1 stfarrh2&8.png With Claw Without Claw OVega stcljab2&4 stfarjab2&4 stclstrng2&4 stclfrc2&6 stfarfrc1 stclshrt3 stfarshrt1 stfarrh2&8.png
Stun ? OVega stcljab3 stfarjab3 stclstrng3.png OVega stcljab3 stfarjab3 stclstrng3 noclaw.png
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ? ?
Simplified ? ? ?

Very short range, misses crouching opponents. Sometimes useful as quick anti-air against late crossups.

  • Crouching Jab:
Damage + Claw ?+? OVega crjab1&7 crstrng1&7 crfrc1&7.png OVega crjab2&6 crstrng2&6 crfrc2&6.png OVega crjab3&5 crstrng3&5 crfrc3&5.png With Claw Without Claw
Stun ? OVega crjab4.png OVega crjab4 noclaw.png
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ? ?
Simplified ? ?
OVega crjab3&5 crstrng3&5 crfrc3&5.png OVega crjab2&6 crstrng2&6 crfrc2&6.png OVega crjab1&7 crstrng1&7 crfrc1&7.png OVega crjab8 crstrng8 crfrc8 crshrt1&7 crfrwrd1&7 crrh1&6.png
Frame Count ? ? ? ?
Simplified ?

Very quick and long range. These do not combo, but the window to counter is very narrow. This move goes past the opponent and whiffs at point blank range.

  • Close Standing Strong:
Damage + Claw ?+? OVega stcljab1 stfarjab1 stclstrng1 stclfrc1 stclshrt1 stfarrh1&9.png OVega stcljab2&4 stfarjab2&4 stclstrng2&4 stclfrc2&6 stfarfrc1 stclshrt3 stfarshrt1 stfarrh2&8.png With Claw Without Claw OVega stcljab2&4 stfarjab2&4 stclstrng2&4 stclfrc2&6 stfarfrc1 stclshrt3 stfarshrt1 stfarrh2&8.png
Stun ? OVega stcljab3 stfarjab3 stclstrng3.png OVega stcljab3 stfarjab3 stclstrng3 noclaw.png
Stun Timer ?
Chain Cancel No
Special Cancel Yes*
Frame Advantage ?
Frame Count ? ? ? ?
Simplified ? ? ?

A high claw that misses crouching characters. Unlike a normal Strong, you can combo after it. Note that only O.Vega can special cancel this move.

  • Far Standing Strong:
Damage + Claw ?+? OVega stfarstrng1&5 stfarshrt2&4.png OVega stfarstrng2.png With Claw Without Claw OVega stfarstrng4.png OVega stfarstrng1&5 stfarshrt2&4.png
Stun ? OVega stfarstrng3.png OVega stfarstrng3 noclaw.png
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ?
Simplified ? ? ?

Lunges forward with good range. Hitbox has a little more height than Far Standing Fierce, but less horizontal reach.

  • Crouching Strong:
Damage + Claw ?+? OVega crjab1&7 crstrng1&7 crfrc1&7.png OVega crjab2&6 crstrng2&6 crfrc2&6.png OVega crjab3&5 crstrng3&5 crfrc3&5.png With Claw Without Claw
Stun ? OVega crstrng4.png OVega crstrng4 noclaw.png
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ? ?
Simplified ? ?
OVega crjab3&5 crstrng3&5 crfrc3&5.png OVega crjab2&6 crstrng2&6 crfrc2&6.png OVega crjab1&7 crstrng1&7 crfrc1&7.png OVega crjab8 crstrng8 crfrc8 crshrt1&7 crfrwrd1&7 crrh1&6.png
Frame Count ? ? ? ?
Simplified ?

Like the Crouching Jab, but slightly slower, with a bit more range & more damaging. Also misses at point blank range.

  • Close Standing Fierce:
Damage + Claw ?+? OVega stcljab1 stfarjab1 stclstrng1 stclfrc1 stclshrt1 stfarrh1&9.png OVega stcljab2&4 stfarjab2&4 stclstrng2&4 stclfrc2&6 stfarfrc1 stclshrt3 stfarshrt1 stfarrh2&8.png OVega stclfrc3.png With Claw Without Claw OVega stclfrc5.png OVega stcljab2&4 stfarjab2&4 stclstrng2&4 stclfrc2&6 stfarfrc1 stclshrt3 stfarshrt1 stfarrh2&8.png
Stun ? OVega stclfrc4.png OVega stclfrc4 noclaw.png
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ? ?
Simplified ? ? ?

Like Close Standing Strong.

  • Far Standing Fierce:
Damage + Claw ?+? OVega stcljab2&4 stfarjab2&4 stclstrng2&4 stclfrc2&6 stfarfrc1 stclshrt3 stfarshrt1 stfarrh2&8.png OVega stfarfrc2.png OVega stfarfrc3.png With Claw Without Claw OVega stfarfrc5.png OVega stfarfrc6.png
Stun ? OVega stfarfrc4.png OVega stfarfrc4 noclaw.png
Stun Timer ?
Chain Cancel No
Special Cancel No
F. Advantage ?
Frame Count ? ? ? ? ? ?
Simplified ? ? ?

This is Vega's longest range move, and does good damage. You can press it early from 1/2 screen and catch people walking in or trying to fireball.

  • Crouching Fierce:
Damage + Claw ?+? OVega crjab1&7 crstrng1&7 crfrc1&7.png OVega crjab2&6 crstrng2&6 crfrc2&6.png OVega crjab3&5 crstrng3&5 crfrc3&5.png With Claw Without Claw
Stun ? OVega crfrc4.png OVega crfrc4 noclaw.png
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ?
Simplified ? ?
OVega crjab3&5 crstrng3&5 crfrc3&5.png OVega crjab2&6 crstrng2&6 crfrc2&6.png OVega crjab1&7 crstrng1&7 crfrc1&7.png OVega crjab8 crstrng8 crfrc8 crshrt1&7 crfrwrd1&7 crrh1&6.png
Frame Count ? ? ? ?
Simplified ?

A crouching upwards-angled claw. This is decent anti-air against people with low jumps like Zangief or Balrog, and you keep your charges too.

  • Close Standing Short:
Damage ? OVega stcljab1 stfarjab1 stclstrng1 stclfrc1 stclshrt1 stfarrh1&9.png OVega stclshrt2.png OVega stcljab2&4 stfarjab2&4 stclstrng2&4 stclfrc2&6 stfarfrc1 stclshrt3 stfarshrt1 stfarrh2&8.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ?

A quick knee. Different animation than Far Short, but works the same.

  • Far Standing Short:
Damage ? OVega stcljab2&4 stfarjab2&4 stclstrng2&4 stclfrc2&6 stfarfrc1 stclshrt3 stfarshrt1 stfarrh2&8.png OVega stfarstrng1&5 stfarshrt2&4.png OVega stfarshrt3.png OVega stfarstrng1&5 stfarshrt2&4.png OVega stfarshrt5.png OVega stfarshrt6.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ? ? ? ?
Simplified ? ? ?

A very quick knee attack with good priority. Useful for tick throwing.

  • Crouching Short:
Damage ? OVega crjab8 crstrng8 crfrc8 crshrt1&7 crfrwrd1&7 crrh1&6.png OVega crshrt2 crfrwrd2 crrh2.png OVega crshrt3 crfrwrd3 crrh3.png OVega crshrt4 crfrwrd4.png OVega crshrt5.png OVega crshrt6 crfrwrd6 crrh5.png OVega crjab8 crstrng8 crfrc8 crshrt1&7 crfrwrd1&7 crrh1&6.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ? ? ? ? ?
Simplified ? ? ?

OK to push away someone that's too close.

  • Close Standing Forward:
Damage ? OVega stclfrwrd1&3.png OVega stclfrwrd2.png OVega stclfrwrd1&3.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel Yes*
Frame Advantage ?
Frame Count ? ? ?

Vega does a slightly different looking kick, but it works the same. Note that only O.Vega can special cancel this move.

  • Far Standing Forward:
Damage ? OVega stfarfrwrd1&5 stclrh1&5 stfarrh3&7.png OVega stfarfrwrd2&4 stclrh2&4.png OVega stfarfrwrd3 stclrh3.png OVega stfarfrwrd2&4 stclrh2&4.png OVega stfarfrwrd1&5 stclrh1&5 stfarrh3&7.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel Yes*
Frame Advantage ?
Frame Count ? ? ? ? ?
Simplified ? ? ?

A straight kick with decent range. This beats attacks that stuff your low claws, like Balrog's Crouching Forward. Note that only O.Vega can special cancel this move.

  • Crouching Forward:
Damage ? OVega crjab8 crstrng8 crfrc8 crshrt1&7 crfrwrd1&7 crrh1&6.png OVega crshrt2 crfrwrd2 crrh2.png OVega crshrt3 crfrwrd3 crrh3.png OVega crshrt4 crfrwrd4.png OVega crfrwrd5.png OVega crshrt6 crfrwrd6 crrh5.png OVega crjab8 crstrng8 crfrc8 crshrt1&7 crfrwrd1&7 crrh1&6.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ? ? ? ? ?
Simplified ? ? ?

A very useful low kick. You can always link another Crouching Forward or a Crouching Strong after this to keep opponents at your preferred distance. You can whiff these on purpose if they like to Psychic DP your claw pokes.

  • Close Standing Roundhouse:
Damage ? OVega stfarfrwrd1&5 stclrh1&5 stfarrh3&7.png OVega stfarfrwrd2&4 stclrh2&4.png OVega stfarfrwrd3 stclrh3.png OVega stfarfrwrd2&4 stclrh2&4.png OVega stfarfrwrd1&5 stclrh1&5 stfarrh3&7.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ?
Simplified ? ? ?

Animates the same as a normal Far Forward.

  • Far Standing Roundhouse:
Damage ? OVega stcljab1 stfarjab1 stclstrng1 stclfrc1 stclshrt1 stfarrh1&9.png OVega stcljab2&4 stfarjab2&4 stclstrng2&4 stclfrc2&6 stfarfrc1 stclshrt3 stfarshrt1 stfarrh2&8.png OVega stfarfrwrd1&5 stclrh1&5 stfarrh3&7.png OVega stfarrh4&6.png OVega stfarrh5.png OVega stfarrh4&6.png OVega stfarfrwrd1&5 stclrh1&5 stfarrh3&7.png OVega stcljab2&4 stfarjab2&4 stclstrng2&4 stclfrc2&6 stfarfrc1 stclshrt3 stfarshrt1 stfarrh2&8.png OVega stcljab1 stfarjab1 stclstrng1 stclfrc1 stclshrt1 stfarrh1&9.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ? ? ? ? ?
Simplified ? ? ?

High anti-air kick with great range. Hits many air moves including T.Hawk's dive.

  • Crouching Roundhouse:
Damage ? OVega crjab8 crstrng8 crfrc8 crshrt1&7 crfrwrd1&7 crrh1&6.png OVega crshrt2 crfrwrd2 crrh2.png OVega crshrt3 crfrwrd3 crrh3.png OVega crrh4.png OVega crshrt6 crfrwrd6 crrh5.png OVega crjab8 crstrng8 crfrc8 crshrt1&7 crfrwrd1&7 crrh1&6.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ? ?
Simplified ? ? ?

A Slide. This can be punished up close, but is safe at long distance. Often trades hits with fireballs.

Special Moves

The Basics

Advanced Strategy

Match-ups

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