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===Normal Moves=== | ===Normal Moves=== | ||
====Ground Normals==== | |||
*<b>Close/Far Standing Jab:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage + Claw || align="center" | ?+? || align="center" rowspan="6" | [[File:OVega_stcljab1_stfarjab1_stclstrng1_stclfrc1_stclshrt1_stfarrh1&9.png]] || align="center" rowspan="6" | [[File:OVega_stcljab2&4_stfarjab2&4_stclstrng2&4_stclfrc2&6_stfarfrc1_stclshrt3_stfarshrt1_stfarrh2&8.png]] || align="center" | With Claw || align="center" | Without Claw || align="center" rowspan="6" | [[File:OVega_stcljab2&4_stfarjab2&4_stclstrng2&4_stclfrc2&6_stfarfrc1_stclshrt3_stfarshrt1_stfarrh2&8.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ? || align="center" rowspan="5" | [[File:OVega_stcljab3_stfarjab3_stclstrng3.png]] || align="center" rowspan="5" | [[File:OVega_stcljab3_stfarjab3_stclstrng3_noclaw.png]] | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" bgcolor="blue" | Yes | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" colspan="2" | ? || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" colspan="2" | ? || align="center" | ? | |||
|} | |||
Very short range, misses crouching opponents. Sometimes useful as quick anti-air against late crossups. | |||
*<b>Crouching Jab:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage + Claw || align="center" | ?+? || align="center" rowspan="6" | [[File:OVega_crjab1&7_crstrng1&7_crfrc1&7.png]] || align="center" rowspan="6" | [[File:OVega_crjab2&6_crstrng2&6_crfrc2&6.png]] || align="center" rowspan="6" | [[File:OVega_crjab3&5_crstrng3&5_crfrc3&5.png]] || align="center" | With Claw || align="center" | Without Claw | |||
|- | |||
| align="center" | Stun || align="center" | ? || align="center" rowspan="5" | [[File:OVega_crjab4.png]] || align="center" rowspan="5" | [[File:OVega_crjab4_noclaw.png]] | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" bgcolor="blue" | Yes | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" colspan="2" | ? | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="3" | ? || align="center" colspan="2" | ? | |||
|} | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | || align="center" | [[File:OVega_crjab3&5_crstrng3&5_crfrc3&5.png]] || align="center" | [[File:OVega_crjab2&6_crstrng2&6_crfrc2&6.png]] || align="center"| [[File:OVega_crjab1&7_crstrng1&7_crfrc1&7.png]] || align="center"| [[File:OVega_crjab8_crstrng8_crfrc8_crshrt1&7_crfrwrd1&7_crrh1&6.png]] | |||
|- | |||
| align="center" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? | |||
|- | |||
| align="center" | Simplified || align="center" colspan="4" | ? | |||
|} | |||
Very quick and long range. These do not combo, but the window to counter is very narrow. This move goes past the opponent and whiffs at point blank range. | |||
*<b>Close Standing Strong:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage + Claw || align="center" | ?+? || align="center" rowspan="6" | [[File:OVega_stcljab1_stfarjab1_stclstrng1_stclfrc1_stclshrt1_stfarrh1&9.png]] || align="center" rowspan="6" | [[File:OVega_stcljab2&4_stfarjab2&4_stclstrng2&4_stclfrc2&6_stfarfrc1_stclshrt3_stfarshrt1_stfarrh2&8.png]] || align="center" | With Claw || align="center" | Without Claw || align="center" rowspan="6" | [[File:OVega_stcljab2&4_stfarjab2&4_stclstrng2&4_stclfrc2&6_stfarfrc1_stclshrt3_stfarshrt1_stfarrh2&8.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ? || align="center" rowspan="5" | [[File:OVega_stcljab3_stfarjab3_stclstrng3.png]] || align="center" rowspan="5" | [[File:OVega_stcljab3_stfarjab3_stclstrng3_noclaw.png]] | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" bgcolor="blue" | Yes* | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" colspan="2" | ? || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" colspan="2" | ? || align="center" | ? | |||
|} | |||
A high claw that misses crouching characters. Unlike a normal Strong, you can combo after it. Note that only O.Vega can special cancel this move. | |||
*<b>Far Standing Strong:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage + Claw || align="center" | ?+? || align="center" rowspan="6" | [[File:OVega_stfarstrng1&5_stfarshrt2&4.png]] || align="center" rowspan="6" | [[File:OVega_stfarstrng2.png]] || align="center" | With Claw || align="center" | Without Claw || align="center" rowspan="6" | [[File:OVega_stfarstrng4.png]] || align="center" rowspan="6" | [[File:OVega_stfarstrng1&5_stfarshrt2&4.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ? || align="center" rowspan="5" | [[File:OVega_stfarstrng3.png]] || align="center" rowspan="5" | [[File:OVega_stfarstrng3_noclaw.png]] | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" | No | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" colspan="2" | ? || align="center" | ? || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" colspan="2" | ? || align="center" colspan="2" | ? | |||
|} | |||
Lunges forward with good range. Hitbox has a little more height than Far Standing Fierce, but less horizontal reach. | |||
*<b>Crouching Strong:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage + Claw || align="center" | ?+? || align="center" rowspan="6" | [[File:OVega_crjab1&7_crstrng1&7_crfrc1&7.png]] || align="center" rowspan="6" | [[File:OVega_crjab2&6_crstrng2&6_crfrc2&6.png]] || align="center" rowspan="6" | [[File:OVega_crjab3&5_crstrng3&5_crfrc3&5.png]] || align="center" | With Claw || align="center" | Without Claw | |||
|- | |||
| align="center" | Stun || align="center" | ? || align="center" rowspan="5" | [[File:OVega_crstrng4.png]] || align="center" rowspan="5" | [[File:OVega_crstrng4_noclaw.png]] | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" bgcolor="blue" | Yes | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" colspan="2" | ? | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="3" | ? || align="center" colspan="2" | ? | |||
|} | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | || align="center" | [[File:OVega_crjab3&5_crstrng3&5_crfrc3&5.png]] || align="center" | [[File:OVega_crjab2&6_crstrng2&6_crfrc2&6.png]] || align="center"| [[File:OVega_crjab1&7_crstrng1&7_crfrc1&7.png]] || align="center"| [[File:OVega_crjab8_crstrng8_crfrc8_crshrt1&7_crfrwrd1&7_crrh1&6.png]] | |||
|- | |||
| align="center" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? | |||
|- | |||
| align="center" | Simplified || align="center" colspan="4" | ? | |||
|} | |||
Like the Crouching Jab, but slightly slower, with a bit more range & more damaging. Also misses at point blank range. | |||
*<b>Close Standing Fierce:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage + Claw || align="center" | ?+? || align="center" rowspan="6" | [[File:OVega_stcljab1_stfarjab1_stclstrng1_stclfrc1_stclshrt1_stfarrh1&9.png]] || align="center" rowspan="6" | [[File:OVega_stcljab2&4_stfarjab2&4_stclstrng2&4_stclfrc2&6_stfarfrc1_stclshrt3_stfarshrt1_stfarrh2&8.png]] || align="center" rowspan="6" | [[File:OVega_stclfrc3.png]] || align="center" | With Claw || align="center" | Without Claw || align="center" rowspan="6" | [[File:OVega_stclfrc5.png]] || align="center" rowspan="6" | [[File:OVega_stcljab2&4_stfarjab2&4_stclstrng2&4_stclfrc2&6_stfarfrc1_stclshrt3_stfarshrt1_stfarrh2&8.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ? || align="center" rowspan="5" | [[File:OVega_stclfrc4.png]] || align="center" rowspan="5" | [[File:OVega_stclfrc4_noclaw.png]] | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" | No | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" colspan="2" | ? || align="center" | ? || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="3" | ? || align="center" colspan="2" | ? || align="center" colspan="2" | ? | |||
|} | |||
Like Close Standing Strong. | |||
*<b>Far Standing Fierce:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage + Claw || align="center" | ?+? || align="center" rowspan="6" | [[File:OVega_stcljab2&4_stfarjab2&4_stclstrng2&4_stclfrc2&6_stfarfrc1_stclshrt3_stfarshrt1_stfarrh2&8.png]] || align="center" rowspan="6" | [[File:OVega_stfarfrc2.png]] || align="center" rowspan="6" | [[File:OVega_stfarfrc3.png]] || align="center" | With Claw || align="center" | Without Claw || align="center" rowspan="6" | [[File:OVega_stfarfrc5.png]] || align="center" rowspan="6" | [[File:OVega_stfarfrc6.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ? || align="center" rowspan="5" | [[File:OVega_stfarfrc4.png]] || align="center" rowspan="5" | [[File:OVega_stfarfrc4_noclaw.png]] | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" | No | |||
|- | |||
| align="center" | F. Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" colspan="2" | ? || align="center" | ? || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" colspan="3" | ? || align="center" colspan="2" | ? | |||
|} | |||
This is Vega's longest range move, and does good damage. You can press it early from 1/2 screen and catch people walking in or trying to fireball. | |||
*<b>Crouching Fierce:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage + Claw || align="center" | ?+? || align="center" rowspan="6" | [[File:OVega_crjab1&7_crstrng1&7_crfrc1&7.png]] || align="center" rowspan="6" | [[File:OVega_crjab2&6_crstrng2&6_crfrc2&6.png]] || align="center" rowspan="6" | [[File:OVega_crjab3&5_crstrng3&5_crfrc3&5.png]] || align="center" | With Claw || align="center" | Without Claw | |||
|- | |||
| align="center" | Stun || align="center" | ? || align="center" rowspan="5" | [[File:OVega_crfrc4.png]] || align="center" rowspan="5" | [[File:OVega_crfrc4_noclaw.png]] | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" | No | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" colspan="2" | ? | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="3" | ? || align="center" colspan="2" | ? | |||
|} | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | || align="center" | [[File:OVega_crjab3&5_crstrng3&5_crfrc3&5.png]] || align="center" | [[File:OVega_crjab2&6_crstrng2&6_crfrc2&6.png]] || align="center"| [[File:OVega_crjab1&7_crstrng1&7_crfrc1&7.png]] || align="center"| [[File:OVega_crjab8_crstrng8_crfrc8_crshrt1&7_crfrwrd1&7_crrh1&6.png]] | |||
|- | |||
| align="center" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? | |||
|- | |||
| align="center" | Simplified || align="center" colspan="4" | ? | |||
|} | |||
A crouching upwards-angled claw. This is decent anti-air against people with low jumps like Zangief or Balrog, and you keep your charges too. | |||
*<b>Close Standing Short:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OVega_stcljab1_stfarjab1_stclstrng1_stclfrc1_stclshrt1_stfarrh1&9.png]] || align="center" rowspan="6" | [[File:OVega_stclshrt2.png]] || align="center" rowspan="6" | [[File:OVega_stcljab2&4_stfarjab2&4_stclstrng2&4_stclfrc2&6_stfarfrc1_stclshrt3_stfarshrt1_stfarrh2&8.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" bgcolor="blue" | Yes | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? | |||
|} | |||
A quick knee. Different animation than Far Short, but works the same. | |||
*<b>Far Standing Short:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OVega_stcljab2&4_stfarjab2&4_stclstrng2&4_stclfrc2&6_stfarfrc1_stclshrt3_stfarshrt1_stfarrh2&8.png]] || align="center" rowspan="6" | [[File:OVega_stfarstrng1&5_stfarshrt2&4.png]] || align="center" rowspan="6" | [[File:OVega_stfarshrt3.png]] || align="center" rowspan="6" | [[File:OVega_stfarstrng1&5_stfarshrt2&4.png]] || align="center" rowspan="6" | [[File:OVega_stfarshrt5.png]] || align="center" rowspan="6" | [[File:OVega_stfarshrt6.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" bgcolor="blue" | Yes | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="3" | ? | |||
|} | |||
A very quick knee attack with good priority. Useful for tick throwing. | |||
*<b>Crouching Short:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OVega_crjab8_crstrng8_crfrc8_crshrt1&7_crfrwrd1&7_crrh1&6.png]] || align="center" rowspan="6" | [[File:OVega_crshrt2_crfrwrd2_crrh2.png]] || align="center" rowspan="6" | [[File:OVega_crshrt3_crfrwrd3_crrh3.png]] || align="center" rowspan="6" | [[File:OVega_crshrt4_crfrwrd4.png]] || align="center" rowspan="6" | [[File:OVega_crshrt5.png]] || align="center" rowspan="6" | [[File:OVega_crshrt6_crfrwrd6_crrh5.png]] || align="center" rowspan="6" | [[File:OVega_crjab8_crstrng8_crfrc8_crshrt1&7_crfrwrd1&7_crrh1&6.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" bgcolor="blue" | Yes | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="4" | ? || align="center" | ? || align="center" colspan="2" | ? | |||
|} | |||
OK to push away someone that's too close. | |||
*<b>Close Standing Forward:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OVega_stclfrwrd1&3.png]] || align="center" rowspan="6" | [[File:OVega_stclfrwrd2.png]] || align="center" rowspan="6" | [[File:OVega_stclfrwrd1&3.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" bgcolor="blue" | Yes* | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? | |||
|} | |||
Vega does a slightly different looking kick, but it works the same. Note that only O.Vega can special cancel this move. | |||
*<b>Far Standing Forward:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OVega_stfarfrwrd1&5_stclrh1&5_stfarrh3&7.png]] || align="center" rowspan="6" | [[File:OVega_stfarfrwrd2&4_stclrh2&4.png]] || align="center" rowspan="6" | [[File:OVega_stfarfrwrd3_stclrh3.png]] || align="center" rowspan="6" | [[File:OVega_stfarfrwrd2&4_stclrh2&4.png]] || align="center" rowspan="6" | [[File:OVega_stfarfrwrd1&5_stclrh1&5_stfarrh3&7.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" bgcolor="blue" | Yes* | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="2" | ? | |||
|} | |||
A straight kick with decent range. This beats attacks that stuff your low claws, like Balrog's Crouching Forward. Note that only O.Vega can special cancel this move. | |||
*<b>Crouching Forward:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OVega_crjab8_crstrng8_crfrc8_crshrt1&7_crfrwrd1&7_crrh1&6.png]] || align="center" rowspan="6" | [[File:OVega_crshrt2_crfrwrd2_crrh2.png]] || align="center" rowspan="6" | [[File:OVega_crshrt3_crfrwrd3_crrh3.png]] || align="center" rowspan="6" | [[File:OVega_crshrt4_crfrwrd4.png]] || align="center" rowspan="6" | [[File:OVega_crfrwrd5.png]] || align="center" rowspan="6" | [[File:OVega_crshrt6_crfrwrd6_crrh5.png]] || align="center" rowspan="6" | [[File:OVega_crjab8_crstrng8_crfrc8_crshrt1&7_crfrwrd1&7_crrh1&6.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" bgcolor="blue" | Yes | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="4" | ? || align="center" | ? || align="center" colspan="2" | ? | |||
|} | |||
A very useful low kick. You can always link another Crouching Forward or a Crouching Strong after this to keep opponents at your preferred distance. You can whiff these on purpose if they like to Psychic DP your claw pokes. | |||
*<b>Close Standing Roundhouse:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OVega_stfarfrwrd1&5_stclrh1&5_stfarrh3&7.png]] || align="center" rowspan="6" | [[File:OVega_stfarfrwrd2&4_stclrh2&4.png]] || align="center" rowspan="6" | [[File:OVega_stfarfrwrd3_stclrh3.png]] || align="center" rowspan="6" | [[File:OVega_stfarfrwrd2&4_stclrh2&4.png]] || align="center" rowspan="6" | [[File:OVega_stfarfrwrd1&5_stclrh1&5_stfarrh3&7.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" | No | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="2" | ? | |||
|} | |||
Animates the same as a normal Far Forward. | |||
*<b>Far Standing Roundhouse:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OVega_stcljab1_stfarjab1_stclstrng1_stclfrc1_stclshrt1_stfarrh1&9.png]] || align="center" rowspan="6" | [[File:OVega_stcljab2&4_stfarjab2&4_stclstrng2&4_stclfrc2&6_stfarfrc1_stclshrt3_stfarshrt1_stfarrh2&8.png]] || align="center" rowspan="6" | [[File:OVega_stfarfrwrd1&5_stclrh1&5_stfarrh3&7.png]] || align="center" rowspan="6" | [[File:OVega_stfarrh4&6.png]] || align="center" rowspan="6" | [[File:OVega_stfarrh5.png]] || align="center" rowspan="6" | [[File:OVega_stfarrh4&6.png]] || align="center" rowspan="6" | [[File:OVega_stfarfrwrd1&5_stclrh1&5_stfarrh3&7.png]] || align="center" rowspan="6" | [[File:OVega_stcljab2&4_stfarjab2&4_stclstrng2&4_stclfrc2&6_stfarfrc1_stclshrt3_stfarshrt1_stfarrh2&8.png]] || align="center" rowspan="6" | [[File:OVega_stcljab1_stfarjab1_stclstrng1_stclfrc1_stclshrt1_stfarrh1&9.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" | No | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="4" | ? || align="center" | ? || align="center" colspan="4" | ? | |||
|} | |||
High anti-air kick with great range. Hits many air moves including T.Hawk's dive. | |||
*<b>Crouching Roundhouse:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OVega_crjab8_crstrng8_crfrc8_crshrt1&7_crfrwrd1&7_crrh1&6.png]] || align="center" rowspan="6" | [[File:OVega_crshrt2_crfrwrd2_crrh2.png]] || align="center" rowspan="6" | [[File:OVega_crshrt3_crfrwrd3_crrh3.png]] || align="center" rowspan="6" | [[File:OVega_crrh4.png]] || align="center" rowspan="6" | [[File:OVega_crshrt6_crfrwrd6_crrh5.png]] || align="center" rowspan="6" | [[File:OVega_crjab8_crstrng8_crfrc8_crshrt1&7_crfrwrd1&7_crrh1&6.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" | No | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="3" | ? || align="center" | ? || align="center" colspan="2" | ? | |||
|} | |||
A Slide. This can be punished up close, but is safe at long distance. Often trades hits with fireballs. | |||
===Special Moves=== | ===Special Moves=== |
Revision as of 12:28, 25 March 2012
Introduction
Picking Old Vega
To select O.Vega, choose Vega and then press ← → → ← Jab/Fierce, pressing Short simultaneously with the punch button for the alternate color.
Normal | Secondary |
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--Born2SPD
Moves Analysis
Normal Moves
Ground Normals
- Close/Far Standing Jab:
Damage + Claw | ?+? | ![]() |
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With Claw | Without Claw | ![]() |
Stun | ? | ![]() |
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Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | Yes | |||||
Frame Advantage | ? | |||||
Frame Count | ? | ? | ? | ? | ||
Simplified | ? | ? | ? |
Very short range, misses crouching opponents. Sometimes useful as quick anti-air against late crossups.
- Crouching Jab:
Damage + Claw | ?+? | ![]() |
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With Claw | Without Claw |
Stun | ? | ![]() |
![]() | |||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | Yes | |||||
Frame Advantage | ? | |||||
Frame Count | ? | ? | ? | ? | ||
Simplified | ? | ? |
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Frame Count | ? | ? | ? | ? |
Simplified | ? |
Very quick and long range. These do not combo, but the window to counter is very narrow. This move goes past the opponent and whiffs at point blank range.
- Close Standing Strong:
Damage + Claw | ?+? | ![]() |
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With Claw | Without Claw | ![]() |
Stun | ? | ![]() |
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Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | Yes* | |||||
Frame Advantage | ? | |||||
Frame Count | ? | ? | ? | ? | ||
Simplified | ? | ? | ? |
A high claw that misses crouching characters. Unlike a normal Strong, you can combo after it. Note that only O.Vega can special cancel this move.
- Far Standing Strong:
Damage + Claw | ?+? | ![]() |
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With Claw | Without Claw | ![]() |
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Stun | ? | ![]() |
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Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | No | ||||||
Frame Advantage | ? | ||||||
Frame Count | ? | ? | ? | ? | ? | ||
Simplified | ? | ? | ? |
Lunges forward with good range. Hitbox has a little more height than Far Standing Fierce, but less horizontal reach.
- Crouching Strong:
Damage + Claw | ?+? | ![]() |
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With Claw | Without Claw |
Stun | ? | ![]() |
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Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | Yes | |||||
Frame Advantage | ? | |||||
Frame Count | ? | ? | ? | ? | ||
Simplified | ? | ? |
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Frame Count | ? | ? | ? | ? |
Simplified | ? |
Like the Crouching Jab, but slightly slower, with a bit more range & more damaging. Also misses at point blank range.
- Close Standing Fierce:
Damage + Claw | ?+? | ![]() |
![]() |
![]() |
With Claw | Without Claw | ![]() |
![]() |
Stun | ? | ![]() |
![]() | |||||
Stun Timer | ? | |||||||
Chain Cancel | No | |||||||
Special Cancel | No | |||||||
Frame Advantage | ? | |||||||
Frame Count | ? | ? | ? | ? | ? | ? | ||
Simplified | ? | ? | ? |
Like Close Standing Strong.
- Far Standing Fierce:
Damage + Claw | ?+? | ![]() |
![]() |
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With Claw | Without Claw | ![]() |
![]() |
Stun | ? | ![]() |
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Stun Timer | ? | |||||||
Chain Cancel | No | |||||||
Special Cancel | No | |||||||
F. Advantage | ? | |||||||
Frame Count | ? | ? | ? | ? | ? | ? | ||
Simplified | ? | ? | ? |
This is Vega's longest range move, and does good damage. You can press it early from 1/2 screen and catch people walking in or trying to fireball.
- Crouching Fierce:
Damage + Claw | ?+? | ![]() |
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With Claw | Without Claw |
Stun | ? | ![]() |
![]() | |||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | ? | |||||
Frame Count | ? | ? | ? | ? | ||
Simplified | ? | ? |
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Frame Count | ? | ? | ? | ? |
Simplified | ? |
A crouching upwards-angled claw. This is decent anti-air against people with low jumps like Zangief or Balrog, and you keep your charges too.
- Close Standing Short:
Damage | ? | ![]() |
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Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | ? | |||
Frame Count | ? | ? | ? |
A quick knee. Different animation than Far Short, but works the same.
- Far Standing Short:
Damage | ? | ![]() |
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Stun | ? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | Yes | ||||||
Frame Advantage | ? | ||||||
Frame Count | ? | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
A very quick knee attack with good priority. Useful for tick throwing.
- Crouching Short:
Damage | ? | ![]() |
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Stun | ? | |||||||
Stun Timer | ? | |||||||
Chain Cancel | No | |||||||
Special Cancel | Yes | |||||||
Frame Advantage | ? | |||||||
Frame Count | ? | ? | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
OK to push away someone that's too close.
- Close Standing Forward:
Damage | ? | ![]() |
![]() |
![]() |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | Yes* | |||
Frame Advantage | ? | |||
Frame Count | ? | ? | ? |
Vega does a slightly different looking kick, but it works the same. Note that only O.Vega can special cancel this move.
- Far Standing Forward:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
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Stun | ? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | Yes* | |||||
Frame Advantage | ? | |||||
Frame Count | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
A straight kick with decent range. This beats attacks that stuff your low claws, like Balrog's Crouching Forward. Note that only O.Vega can special cancel this move.
- Crouching Forward:
Damage | ? | ![]() |
![]() |
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Stun | ? | |||||||
Stun Timer | ? | |||||||
Chain Cancel | No | |||||||
Special Cancel | Yes | |||||||
Frame Advantage | ? | |||||||
Frame Count | ? | ? | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
A very useful low kick. You can always link another Crouching Forward or a Crouching Strong after this to keep opponents at your preferred distance. You can whiff these on purpose if they like to Psychic DP your claw pokes.
- Close Standing Roundhouse:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | ? | |||||
Frame Count | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
Animates the same as a normal Far Forward.
- Far Standing Roundhouse:
Damage | ? | ![]() |
![]() |
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![]() |
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Stun | ? | |||||||||
Stun Timer | ? | |||||||||
Chain Cancel | No | |||||||||
Special Cancel | No | |||||||||
Frame Advantage | ? | |||||||||
Frame Count | ? | ? | ? | ? | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
High anti-air kick with great range. Hits many air moves including T.Hawk's dive.
- Crouching Roundhouse:
Damage | ? | ![]() |
![]() |
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Stun | ? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | No | ||||||
Frame Advantage | ? | ||||||
Frame Count | ? | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
A Slide. This can be punished up close, but is safe at long distance. Often trades hits with fireballs.