Marvel vs Capcom 2/Iron Man: Difference between revisions

From SuperCombo Wiki
(No difference)

Revision as of 08:55, 12 February 2012

Introduction

Almost god tier due to his infinite. One hit from can lead to your entire team dying. Works particularly well with Psylocke-A and Doom-B.

Better combos and generally easier to use than War Machine.

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-Ironman.png

Moves List

Normal Moves

Command normals

c HP: missile

jump d HK: knee dive

jump u HK: up kick

laser smack: f or uf or df + hp

8-way air dash

Special Moves

Name
Command
Damage
Special Properties (glossary)
Unibeam
qcf + p
airok
Smart bombs
lk + hp
airok
Repulsor blast
hcb + p
Flight
qcb + lk + hk
N/A
airok Do again to stop flight. You cannot block while flying.

Super Moves

Name
Command
Damage
Special Properties (glossary)
Proton Cannon
qcf + lp + hp
Great damage, great chip, very quick, very easy to punish if you whiff it.

Note that if you get hit by Proton Cannon as a knockdown (it hits you and your assist, but you get a knockdown out of it), you can roll to the other side and punish.

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.png Lp.png Unibeam
Proton Cannon
Lp.png Unibeam
Good for combos and new players.
Beta.png Hp.png Repulsor Blast
Proton Canon
Hp.png Repulsor Blast
Preferred assist.
Gamma.png Hk.png
Proton Cannon
Hk.png
Launch.png Lame.

The Basics

Advanced Strategy