X-Men vs Street Fighter/Akuma: Difference between revisions

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[[Category:X-Men Vs. Street Fighter]]
[[Category:X-Men vs Street Fighter]]

Revision as of 08:33, 12 February 2012

Introduction

XvSFAkuma.png

The mysterious Akuma will find any opportunity to take on the world's best fighters in order to find a true challenger.

Moves List

Normal Moves

Overhead Punch {{#motion: f + Mp}}
Overhead Kick {{#motion: f + Mk}}
Upward Midkick (in air) {{#motion: u + Mk}}
Upward Roundhouse (in air) {{#motion: u + Hk}}

Special Moves

Gouhadoken (also in air) {{#motion: qcf + P}}
Goushoryuken {{#motion: dp + P}}
Goutatsumaki Senpuu Kyaku (also in air) {{#motion: qcb + K}}
Dive Kick (in air) {{#motion: qcf + K}}
Ashura Warp {{#motion: dp or rdp + ( P + P + P ) or ( K + K + K )}}

Super Moves

Mesatsu Goushoryuken {{#motion: qcf + P P}}
Mesatsu Gouhadoken {{#motion: qcb + P P}}
Mesatsu GouHadoken Rain (in air) {{#motion: qcf + P P}}
Raging Demon {{#motion: Lp , Lp , f , Lk , Hp}}

The Basics

Advanced Strategy

Combos/Infinites

Infinites
Anywhere:
Air Counter Infinite:

  • [J.U.Mk XX Hk Tatsumaki]
    • Opponent must be in the air.

Corner
FS Setups:

  • Cr.Hp, /\ Sj.Lp, Sj.Lk, Sj.Mp, Sj.U.Mk, Sj.U.Hk, Sj.U.Hk (FS)
  • Cr.Hp, /\ Sj.Lp, Sj.Lk, Sj.U.Mk, Sj.U.Hk, Sj.U.Hk (FS)
  • Cr.Hp, /\ Sj.Lp, Sj.Lk, Sj.U.Hk, Sj.U.Hk (FS)
    • Use these to setup your corner infinites.

Jumping Infinite

  • [J.Lp, J.U.Mk, J.U.Hk]
    • If they to high on your first rep do J.Lp, J.U.Hk instead and then continue normally. If they are falling to low do J.Lp, J.Lk, J.U.Mk, J.U.Hk. Not possible on heavy characters.

Bobbing Infinite

  • Cr.Lk (OTG), Cr.Mp, [S.Lp, Cr.Mp]
    • Not possible on Chun Li, Cammy, Dhalsim, and some heavy characters.

Standing Infinite

  • Cr.Lk (OTG), Cr.Mp, S.Mk(2-hits), S.Hp, S.Hk [S.Lp, S.Mp, S.Mk(2-hits), S.Hp, S.Hk]

Match-ups