Super Street Fighter IV/Advanced Techniques/Auto Corrects: Difference between revisions
From SuperCombo Wiki
Jon Landers (talk | contribs) (Created page with '==Auto Corrects== Super Street Fighter IV has a system that will automatically correct which side an inputted move will come out on. For instance, if you are playing a shoto char...') |
A. C. Glass (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
==Auto Corrects== | ==Auto Corrects== | ||
Super Street Fighter IV has a system that will automatically correct which side an inputted move will come out on. For instance, if you are playing a shoto character like Ryu and someone knocks you down, you can often still successfully hit them with a shoryuken, even if they move to the other side while you're inputting the move. Auto corrects are not perfect and can sometimes result in screwing up a wake-up or anti-crossup strategy, but often they assist players in pulling off these strategies by correcting direction of the inputs for them. | Super Street Fighter IV has a system that will automatically correct which side an inputted move will come out on. For instance, if you are playing a shoto character like Ryu and someone knocks you down, you can often still successfully hit them with a shoryuken, even if they move to the other side while you're inputting the move. Auto corrects are not perfect and can sometimes result in screwing up a wake-up or anti-crossup strategy, but often they assist players in pulling off these strategies by correcting direction of the inputs for them. | ||
Category:Super Street Fighter IV AE |
Revision as of 14:53, 10 February 2012
Auto Corrects
Super Street Fighter IV has a system that will automatically correct which side an inputted move will come out on. For instance, if you are playing a shoto character like Ryu and someone knocks you down, you can often still successfully hit them with a shoryuken, even if they move to the other side while you're inputting the move. Auto corrects are not perfect and can sometimes result in screwing up a wake-up or anti-crossup strategy, but often they assist players in pulling off these strategies by correcting direction of the inputs for them.
Category:Super Street Fighter IV AE