Marvel vs Capcom 2/Akuma: Difference between revisions

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Revision as of 15:41, 18 June 2006

Introduction

Akuma has close to the worst vitality in Marvel, so it is very important that you not get hit. If you get hit, you will die. He is most useful with his Y-assist, but he can also charge fairly quickly by super-jumping and either mashing on his Fierce or throwing many many fireballs as you descend.

Moves List

Normal Moves

Special Moves

Fireball
QCF+P (air)
Dive Kick
QCF+K (air only)
Dragon Punch
F,D,DF+P
Ashura Warp
F,D,DF or B,D,DB + 2P or 2K
Hurricane Kick
QCB+K (air)

Super Moves

Super Fireball
QCB+2P (mashable)
Super Dragon Punch
QCF+2P
Super Rising Hurricane Kick
QCF+2K
Air Super Fireball
QCF+2P (air only)
Raging Demon
LP,LP,f,LK,HP (requires three levels, unblockable)

Assist Moves

Type Assist Counter Team Hyper Combo
A Fireball Fireball Super Fireball
B Dragon Punch Dragon Punch Super Dragon Punch
Y Hurricane Kick Hurricane Kick Super Hurricane Kick

The Basics

Advanced Strategy