mNo edit summary |
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===Picking Old Fei Long=== | ===Picking Old Fei Long=== | ||
To select O.Fei Long, choose Fei Long and then press ← ← → → Jab or Fierce, pressing Short simultaneously with the punch button for the alternate color. | To select O.Fei Long, choose Fei Long and then press ← ← → → Jab or Fierce, pressing Short simultaneously with the punch button for the alternate color. | ||
{| border="1em" cellspacing="0" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| width="100pt" align="center" | Normal || | | width="100pt" align="center" | Normal || width="100pt" align="center" | Secondary | ||
|- | |- | ||
| width="100pt" align="center" | [[File:Feilong-old1.gif]] || width="100pt" align="center" | [[File:Feilong-old2.gif]] | | width="100pt" align="center" | [[File:Feilong-old1.gif]] || width="100pt" align="center" | [[File:Feilong-old2.gif]] | ||
Line 342: | Line 342: | ||
| align="center" | Stun Timer || align="center" | ? | | align="center" | Stun Timer || align="center" | ? | ||
|- | |- | ||
| align="center" colspan="2" | | | align="center" colspan="2" | | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ∞ | | align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ∞ | ||
Line 358: | Line 358: | ||
| align="center" | Stun Timer || align="center" | ? | | align="center" | Stun Timer || align="center" | ? | ||
|- | |- | ||
| align="center" colspan="2" | | | align="center" colspan="2" | | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ∞ | | align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ∞ | ||
Line 374: | Line 374: | ||
| align="center" | Stun Timer || align="center" | ? | | align="center" | Stun Timer || align="center" | ? | ||
|- | |- | ||
| align="center" colspan="2" | | | align="center" colspan="2" | | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ∞ | | align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ∞ | ||
Line 390: | Line 390: | ||
| align="center" | Stun Timer || align="center" | ? | | align="center" | Stun Timer || align="center" | ? | ||
|- | |- | ||
| align="center" colspan="2" | | | align="center" colspan="2" | | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ∞ | | align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ∞ | ||
Line 406: | Line 406: | ||
| align="center" | Stun Timer || align="center" | ? | | align="center" | Stun Timer || align="center" | ? | ||
|- | |- | ||
| align="center" colspan="2" | | | align="center" colspan="2" | | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ∞ | | align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ∞ | ||
Line 422: | Line 422: | ||
| align="center" | Stun Timer || align="center" | ? | | align="center" | Stun Timer || align="center" | ? | ||
|- | |- | ||
| align="center" colspan="2" | | | align="center" colspan="2" | | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ∞ | | align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ∞ | ||
Line 438: | Line 438: | ||
| align="center" | Stun Timer || align="center" | ? | | align="center" | Stun Timer || align="center" | ? | ||
|- | |- | ||
| align="center" colspan="2" | | | align="center" colspan="2" | | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ∞ | | align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ∞ | ||
Line 454: | Line 454: | ||
| align="center" | Stun Timer || align="center" | ? | | align="center" | Stun Timer || align="center" | ? | ||
|- | |- | ||
| align="center" colspan="2" | | | align="center" colspan="2" | | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ∞ | | align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ∞ | ||
Line 470: | Line 470: | ||
| align="center" | Stun Timer || align="center" | ? | | align="center" | Stun Timer || align="center" | ? | ||
|- | |- | ||
| align="center" colspan="2" | | | align="center" colspan="2" | | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ∞ | | align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ∞ | ||
Line 486: | Line 486: | ||
| align="center" | Stun Timer || align="center" | ? | | align="center" | Stun Timer || align="center" | ? | ||
|- | |- | ||
| align="center" colspan="2" | | | align="center" colspan="2" | | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ∞ | | align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ∞ | ||
Line 502: | Line 502: | ||
| align="center" | Stun Timer || align="center" | ? | | align="center" | Stun Timer || align="center" | ? | ||
|- | |- | ||
| align="center" colspan="2" | | | align="center" colspan="2" | | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ∞ | | align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ∞ | ||
Line 518: | Line 518: | ||
| align="center" | Stun Timer || align="center" | ? | | align="center" | Stun Timer || align="center" | ? | ||
|- | |- | ||
| align="center" colspan="2" | | | align="center" colspan="2" | | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ∞ | | align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ∞ | ||
Line 527: | Line 527: | ||
===Command Normals=== | ===Command Normals=== | ||
*<b>Chokka Raku Shou a.k.a. Hop Kick:</b> (On ground, ←/→ + Forward) | *<b>Chokka Raku Shou a.k.a. Hop Kick:</b> (On ground, ←/→ + Forward) | ||
{| border="1em" cellspacing="0" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | Damage || align="center" | ? || align="center" rowspan="4" | [[File:OFeiLong_hopk1&9.png]] || align="center" rowspan="4" | [[File:OFeiLong_hopk2.png]] || align="center" rowspan="4" | [[File:OFeiLong_hopk3.png]] || align="center" rowspan="4" | [[File:OFeiLong_hopk4.png]] || align="center" rowspan="4" | [[File:OFeiLong_hopk5.png]] || align="center" rowspan="4" | [[File:OFeiLong_hopk6.png]] || align="center" rowspan="4" | [[File:OFeiLong_hopk7.png]] || align="center" rowspan="4" | [[File:OFeiLong_hopk8.png]] || align="center" rowspan="4" | [[File:OFeiLong_hopk1&9.png]] || align="center" rowspan="4" | [[File:OFeiLong_hopk10.png]] | | align="center" | Damage || align="center" | ? || align="center" rowspan="4" | [[File:OFeiLong_hopk1&9.png]] || align="center" rowspan="4" | [[File:OFeiLong_hopk2.png]] || align="center" rowspan="4" | [[File:OFeiLong_hopk3.png]] || align="center" rowspan="4" | [[File:OFeiLong_hopk4.png]] || align="center" rowspan="4" | [[File:OFeiLong_hopk5.png]] || align="center" rowspan="4" | [[File:OFeiLong_hopk6.png]] || align="center" rowspan="4" | [[File:OFeiLong_hopk7.png]] || align="center" rowspan="4" | [[File:OFeiLong_hopk8.png]] || align="center" rowspan="4" | [[File:OFeiLong_hopk1&9.png]] || align="center" rowspan="4" | [[File:OFeiLong_hopk10.png]] | ||
|- | |- | ||
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| align="center" | Stun Timer || align="center" | ? | | align="center" | Stun Timer || align="center" | ? | ||
|- | |- | ||
| align="center" colspan="2" | | | align="center" colspan="2" | | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | 1 | | align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | 1 | ||
Line 543: | Line 543: | ||
*<b>En Geki Shuu a.k.a. Double Kick:</b> (On ground, → + Roundhouse) | *<b>En Geki Shuu a.k.a. Double Kick:</b> (On ground, → + Roundhouse) | ||
{| border="1em" cellspacing="0" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | Damage || align="center" | ? || align="center" rowspan="4" | [[File:OFeiLong_dk1.png]] || align="center" rowspan="4" | [[File:OFeiLong_dk2.png]] || align="center" rowspan="4" | [[File:OFeiLong_dk3.png]] || align="center" rowspan="4" | [[File:OFeiLong_dk4.png]] || align="center" rowspan="4" | [[File:OFeiLong_dk5.png]] || align="center" rowspan="4" | [[File:OFeiLong_dk6.png]] || align="center" rowspan="4" | [[File:OFeiLong_dk7.png]] || align="center" rowspan="4" | [[File:OFeiLong_dk8.png]] | | align="center" | Damage || align="center" | ? || align="center" rowspan="4" | [[File:OFeiLong_dk1.png]] || align="center" rowspan="4" | [[File:OFeiLong_dk2.png]] || align="center" rowspan="4" | [[File:OFeiLong_dk3.png]] || align="center" rowspan="4" | [[File:OFeiLong_dk4.png]] || align="center" rowspan="4" | [[File:OFeiLong_dk5.png]] || align="center" rowspan="4" | [[File:OFeiLong_dk6.png]] || align="center" rowspan="4" | [[File:OFeiLong_dk7.png]] || align="center" rowspan="4" | [[File:OFeiLong_dk8.png]] | ||
|- | |- | ||
Line 550: | Line 550: | ||
| align="center" | Stun Timer || align="center" | ? | | align="center" | Stun Timer || align="center" | ? | ||
|- | |- | ||
| align="center" colspan="2" | | | align="center" colspan="2" | | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | 1 || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? | | align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | 1 || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? | ||
Line 560: | Line 560: | ||
FeiLong can throw using Strong, Fierce, Forward and Roundhouse. Unlike N.FeiLong, O.FeiLong does not has an aerial throw. The direction of the joystick determines the direction the enemy gets thrown at. All his ground throws have the same range and do 32 points of damage (plus two more if behind in rounds). Even though he has the worst normal throw range in the game he still has a good tick throwing game. | FeiLong can throw using Strong, Fierce, Forward and Roundhouse. Unlike N.FeiLong, O.FeiLong does not has an aerial throw. The direction of the joystick determines the direction the enemy gets thrown at. All his ground throws have the same range and do 32 points of damage (plus two more if behind in rounds). Even though he has the worst normal throw range in the game he still has a good tick throwing game. | ||
*<b>Gankai Hou:</b> (←/→ + Strong/Fierce) | *<b>Gankai Hou:</b> (←/→ + Strong/Fierce) | ||
{| border="1em" cellspacing="0" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | Damage || align="center" | 32(+2) || align="center" rowspan="5" | [[File:OFeiLong_throwb.png]] || align="center" rowspan="5" | [[File:OFeiLong_throw.png]] || align="center" rowspan="5" | [[File:OFeiLong_throwf.png]] | | align="center" | Damage || align="center" | 32(+2) || align="center" rowspan="5" | [[File:OFeiLong_throwb.png]] || align="center" rowspan="5" | [[File:OFeiLong_throw.png]] || align="center" rowspan="5" | [[File:OFeiLong_throwf.png]] | ||
|- | |- | ||
Line 574: | Line 574: | ||
*<b>Shuu Kubi Kari:</b> (←/→ + Forward/Roundhouse) | *<b>Shuu Kubi Kari:</b> (←/→ + Forward/Roundhouse) | ||
{| border="1em" cellspacing="0" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | Damage || align="center" | 32(+2) || align="center" rowspan="5" | [[File:OFeiLong_throwb.png]] || align="center" rowspan="5" | [[File:OFeiLong_throw.png]] || align="center" rowspan="5" | [[File:OFeiLong_throwf.png]] | | align="center" | Damage || align="center" | 32(+2) || align="center" rowspan="5" | [[File:OFeiLong_throwb.png]] || align="center" rowspan="5" | [[File:OFeiLong_throw.png]] || align="center" rowspan="5" | [[File:OFeiLong_throwf.png]] | ||
|- | |- | ||
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| align="center" | Stun Timer || align="center" | ? | | align="center" | Stun Timer || align="center" | ? | ||
|- | |- | ||
| align="center" colspan="2" | | | align="center" colspan="2" | | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 4 | | align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 4 | ||
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| align="center" | Stun Timer || align="center" | ? | | align="center" | Stun Timer || align="center" | ? | ||
|- | |- | ||
| align="center" colspan="2" | | | align="center" colspan="2" | | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 | | align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 | ||
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| align="center" | Stun Timer || align="center" | ? | | align="center" | Stun Timer || align="center" | ? | ||
|- | |- | ||
| align="center" colspan="2" | | | align="center" colspan="2" | | ||
|- | |- | ||
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 | | align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 |
Revision as of 15:49, 31 January 2012
Introduction
Picking Old Fei Long
To select O.Fei Long, choose Fei Long and then press ← ← → → Jab or Fierce, pressing Short simultaneously with the punch button for the alternate color.
Normal | Secondary |
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--Born2SPD
Moves Analysis
Normal Moves
Ground Normals
- Close Standing Jab:
Damage | ? | ![]() |
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Stun | ?-? | |||
Stun Timer | ? | |||
Chain Cancel | Yes | |||
Special Cancel | Yes | |||
Frame Count | ? | ? | ? |
- Far Standing Jab:
Damage | ? | ![]() |
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Stun | ?-? | ||||
Stun Timer | ? | ||||
Chain Cancel | Yes | ||||
Special Cancel | Yes | ||||
Frame Count | ? | ? | ? | 1 | |
Simplified | ? | ? | ? |
- Crouching Jab:
Damage | ? | ![]() |
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Stun | ?-? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | Yes | ||||
Frame Count | ? | ? | ? | 1 | |
Simplified | ? | ? | ? |
- Close Standing Strong:
Damage | ? | ![]() |
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Stun | ?-? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Count | ? | ? | ? |
- Far Standing Strong:
Damage | ? | ![]() |
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Stun | ?-? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | Yes | ||||
Frame Count | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Crouching Strong:
Damage | ? | ![]() |
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Stun | ?-? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | Yes | ||||
Frame Count | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
Nice range but very bad priority.
- Close Standing Fierce:
Damage | ? | ![]() |
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Stun | ?-? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | Yes | ||||
Frame Count | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
Good anti air and combo starter (canceling into Rekka Kens).
- Far Standing Fierce:
Damage | ? | ![]() |
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Stun | ?-? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | Yes | ||||
Frame Count | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Crouching Fierce:
Damage | ? | ![]() |
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Stun | ?-? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Count | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
Nice priority, damage and dizzy potential. Can be used to hit Shotos under their hadoukens.
- Close Standing Short:
Damage | ? | ![]() |
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Stun | ?-? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Count | ? | ? | ? |
Good for tick throwing.
- Far Standing Short:
Damage | ? | ![]() |
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Stun | ?-? | |||||
Stun Timer | ? | |||||
Chain Cancel | Yes | |||||
Special Cancel | Yes | |||||
Frame Count | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Crouching Short:
Damage | ? | ![]() |
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Stun | ?-? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | Yes | ||||
Frame Count | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Close Standing Forward:
Damage | ? | ![]() |
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Stun | ?-? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Count | ? | ? | ? |
- Far Standing Forward:
Damage | ? | ![]() |
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Stun | ?-? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | Yes | |||||
Frame Count | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Crouching Forward:
Damage | ? | ![]() |
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Stun | ?-? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | Yes | ||||
Frame Count | ? | ? | ? | 1 | |
Simplified | ? | ? | ? |
- Close Standing Roundhouse:
Damage | ? | ![]() |
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Stun | ?-? | ||||||||
Stun Timer | ? | ||||||||
Chain Cancel | No | ||||||||
Special Cancel | No | ||||||||
Frame Count | ? | ? | ? | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? | ? |
- Far Standing Roundhouse:
Damage | ? | ![]() |
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Stun | ?-? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | No | ||||||
Frame Count | ? | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Crouching Roundhouse:
Damage | ? | ![]() |
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Stun | ?-? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Count | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
Aerial normals
- Neutral Jumping Jab:
Damage | ? | ![]() |
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Stun | ?-? | |||||
Stun Timer | ? | |||||
Frame Count | ? | ? | ? | ? | ∞ | |
Simplified | ? | ? | ∞ |
- Diagonal Jumping Jab:
Damage | ? | ![]() |
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Stun | ?-? | ||||
Stun Timer | ? | ||||
Frame Count | ? | ? | ? | ∞ | |
Simplified | ? | ? | ∞ |
- Neutral Jumping Strong:
Damage | ? | ![]() |
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Stun | ?-? | |||||
Stun Timer | ? | |||||
Frame Count | ? | ? | ? | ? | ∞ | |
Simplified | ? | ? | ∞ |
- Diagonal Jumping Strong:
Damage | ? | ![]() |
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Stun | ?-? | ||||
Stun Timer | ? | ||||
Frame Count | ? | ? | ? | ∞ | |
Simplified | ? | ? | ∞ |
- Neutral Jumping Fierce:
Damage | ? | ![]() |
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Stun | ?-? | |||||
Stun Timer | ? | |||||
Frame Count | ? | ? | ? | ? | ∞ | |
Simplified | ? | ? | ∞ |
- Diagonal Jumping Fierce:
Damage | ? | ![]() |
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Stun | ?-? | |||||
Stun Timer | ? | |||||
Frame Count | ? | ? | ? | ? | ∞ | |
Simplified | ? | ? | ∞ |
- Neutral Jumping Short:
Damage | ? | ![]() |
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Stun | ?-? | ||||
Stun Timer | ? | ||||
Frame Count | ? | ? | ? | ∞ | |
Simplified | ? | ? | ∞ |
- Diagonal Jumping Short:
Damage | ? | ![]() |
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Stun | ?-? | ||||
Stun Timer | ? | ||||
Frame Count | ? | ? | ? | ∞ | |
Simplified | ? | ? | ∞ |
- Neutral Jumping Forward:
Damage | ? | ![]() |
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Stun | ?-? | |||||
Stun Timer | ? | |||||
Frame Count | ? | ? | ? | ? | ∞ | |
Simplified | ? | ? | ∞ |
- Diagonal Jumping Forward:
Damage | ? | ![]() |
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Stun | ?-? | ||||
Stun Timer | ? | ||||
Frame Count | ? | ? | ? | ∞ | |
Simplified | ? | ? | ∞ |
- Neutral Jumping Roundhouse:
Damage | ? | ![]() |
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Stun | ?-? | |||||
Stun Timer | ? | |||||
Frame Count | ? | ? | ? | ? | ∞ | |
Simplified | ? | ? | ∞ |
- Diagonal Jumping Roundhouse:
Damage | ? | ![]() |
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Stun | ?-? | ||||||||
Stun Timer | ? | ||||||||
Frame Count | ? | ? | ? | ? | ? | ? | ? | ∞ | |
Simplified | ? | ? | ∞ |
Command Normals
- Chokka Raku Shou a.k.a. Hop Kick: (On ground, ←/→ + Forward)
Damage | ? | File:OFeiLong hopk1&9.png | ![]() |
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File:OFeiLong hopk1&9.png | File:OFeiLong hopk10.png |
Stun | ?-? | ||||||||||
Stun Timer | ? | ||||||||||
Frame Count | ? | ? | ? | ? | ? | ? | ? | ? | ? | 1 | |
Simplified | ? | ? | ? |
Doing it while holding forward (the direction) will not make O.FeiLong move while attacking like N.FeiLong. Also, it does not has overhead properties like N.FeiLong's version of the move.
- En Geki Shuu a.k.a. Double Kick: (On ground, → + Roundhouse)
Damage | ? | ![]() |
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Stun | ?-? | ||||||||
Stun Timer | ? | ||||||||
Frame Count | ? | ? | ? | 1 | ? | ? | ? | ? | |
Simplified | ? | ? | ? | ? |
Throws
FeiLong can throw using Strong, Fierce, Forward and Roundhouse. Unlike N.FeiLong, O.FeiLong does not has an aerial throw. The direction of the joystick determines the direction the enemy gets thrown at. All his ground throws have the same range and do 32 points of damage (plus two more if behind in rounds). Even though he has the worst normal throw range in the game he still has a good tick throwing game.
- Gankai Hou: (←/→ + Strong/Fierce)
Damage | 32(+2) | ![]() |
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Stun | 7-13 | |||
Stun Timer | 100 | |||
Range (from axis) | 40 | |||
Range advantage | 11 |
- Shuu Kubi Kari: (←/→ + Forward/Roundhouse)
Damage | 32(+2) | ![]() |
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Stun | 7-13 | |||
Stun Timer | 100 | |||
Range (from axis) | 40 | |||
Range advantage | 11 |
Special Moves
All motions are listed under the assumption that O.FeiLong is facing right.
- Rekka Ken: (↓↘→ + P)
- First Punch:
- Second Punch:
- Last Punch:
Damage (Jab) | ? | ![]() |
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File:OFeiLong rk35anm.png |
Damage (Strng) | ? | |||||
Damage (Frc) | ? | |||||
Stun | ?-? | |||||
Stun Timer | ? | |||||
Frame Count (Jab) | ? | ? | ? | ? | ? | |
Simplified (Jab) | ? | ? | ? | |||
Frame Count (Strng) | ? | ? | ? | ? | ? | |
Simplified (Strng) | ? | ? | ? | |||
Frame Count (Frc) | ? | ? | ? | ? | ? | |
Simplified (Frc) | ? | ? | ? |
Fei Long attacks the enemy with a cancelable punch while moving forward, attacking up to three times. The first punch is a jab that has good reach, the second one is a hook to the body and the last one is a backfist, followed by a relatively long recovery. Each punch has a unique animation and demands the input. Thus, to get all three punches, you need to input ↓↘→ + P for the jab, then ↓↘→ + P again for the body punch and, finally, ↓↘→ + P for the backfist. Each punch gives Fei super meter, so they are a great way of getting full meter while pressuring the enemy.
- Shien Kyaku a.k.a. Flame Kick: (←↓↙ + K)
- Startup:
Damage (Shrt) | ? | ![]() |
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Damage (Frwrd) | ? | ||||
Damage (Rh) | ? | ||||
Stun | ?-? | ||||
Stun Timer | ? | ||||
Frame Count | 2 | 2 | 2 | 2 | |
Simplified | 6 | 2 |
- Active:
- Short Version:
- Forward Version:
File:OFeiLong sk5&9shrt 5&9&13frwrd 5&9&13rh anm.png | ![]() | ||||
Frame Count | 2 | 4 | |||
Simplified | ...6 (22) |
- Roundhouse Version:
File:OFeiLong sk5&9shrt 5&9&13frwrd 5&9&13rh anm.png | File:OFeiLong sk6&10shrt 6&10frwrd 6&10&14rh anm.png | File:OFeiLong sk7&11shrt 7&11frwrd 7&11&15rh anm.png | ![]() |
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Frame Count | 2 | 2 | 2 | 1 | 4 |
Simplified | ...11 (27) |
- Recovery:
- Short/Roundhouse Versions:
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File:OFeiLong sk15shrt 20rh.png | ![]() |
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Frame Count (Shrt) | 4 | 5 | 4 | 2 | 4 |
Simplified (Shrt) | 19 | ||||
Frame Count (Rh) | 4 | 13 | 4 | 2 | 6 |
Simplified (Rh) | 29 |
- Forward Version:
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File:OFeiLong sk16frwrd.png | ![]() |
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Frame Count | 13 | 4 | 2 | 5 |
Simplified | 24 |
Fei Long becomes invulnerable for a split second, attacks with a low spinning roundhouse flaming kick, which turns into an ascending spinning kick (which is not anymore invincible). After that, Fei falls helpless as he recover from the move.