The King of Fighters XIII/EX Iori: Difference between revisions

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==== Normal Moves ====
==== Normal Moves ====
*'''Standing Light Punch ([[File:snka.gif]])''' -
*'''Standing Light Punch ([[File:snka.gif]])''' -
*'''Close Light Punch (Close [[File:snka.gif]])''' -
*'''Close Light Punch (Close [[File:snka.gif]])''' -
*'''Standing Light Kick ([[File:snkb.gif]])''' -
*'''Standing Light Kick ([[File:snkb.gif]])''' -
*'''Close Light Kick (Close [[File:snkb.gif]])''' -
*'''Close Light Kick (Close [[File:snkb.gif]])''' -
*'''Standing Heavy Punch ([[File:snkc.gif]])''' -
*'''Standing Heavy Punch ([[File:snkc.gif]])''' -
*'''Close Heavy Punch (Close [[File:snkc.gif]])''' -
*'''Close Heavy Punch (Close [[File:snkc.gif]])''' -
*'''Standing Heavy Kick ([[File:snkd.gif]])''' -
*'''Standing Heavy Kick ([[File:snkd.gif]])''' -
*'''Close Heavy Kick (Close [[File:snkd.gif]])''' -
*'''Close Heavy Kick (Close [[File:snkd.gif]])''' -
*'''Crouching Light Punch ([[File:down.gif]] + [[File:snka.gif]])''' -
*'''Crouching Light Punch ([[File:down.gif]] + [[File:snka.gif]])''' -
*'''Crouching Light Kick ([[File:down.gif]] + [[File:snkb.gif]])''' -
*'''Crouching Light Kick ([[File:down.gif]] + [[File:snkb.gif]])''' -
*'''Crouching Heavy Punch ([[File:down.gif]] + [[File:snkc.gif]])''' -
*'''Crouching Heavy Punch ([[File:down.gif]] + [[File:snkc.gif]])''' -
*'''Crouching Heavy Kick ([[File:down.gif]] + [[File:snkd.gif]])''' -
*'''Crouching Heavy Kick ([[File:down.gif]] + [[File:snkd.gif]])''' -
*'''Blowback Attack ([[File:snkc.gif]] + [[File:snkd.gif]])''' -
*'''Blowback Attack ([[File:snkc.gif]] + [[File:snkd.gif]])''' -
*'''Jumping Light Punch (Air [[File:snka.gif]])''' -
*'''Jumping Light Punch (Air [[File:snka.gif]])''' -
*'''Jumping Light Kick (Air [[File:snkb.gif]])''' -
*'''Jumping Light Kick (Air [[File:snkb.gif]])''' -
*'''Jumping Heavy Punch (Air [[File:snkc.gif]])''' -
*'''Jumping Heavy Punch (Air [[File:snkc.gif]])''' -
*'''Jumping Heavy Kick (Air [[File:snkd.gif]])''' -
*'''Jumping Heavy Kick (Air [[File:snkd.gif]])''' -
*'''Jumping Blowback Attack (Air [[File:snkc.gif]] + [[File:snkd.gif]])''' -
*'''Jumping Blowback Attack (Air [[File:snkc.gif]] + [[File:snkd.gif]])''' -


====Unique Attacks====
====Unique Attacks====
*'''Gaishiki: Yumebiki ([[File:right.gif]] + [[File:snka.gif]], [[File:snka.gif]])''' -
*'''Gaishiki: Yuriori (Air [[File:left.gif]] + [[File:snkb.gif]])''' -
*'''??? ([[File:right.gif]] + [[File:snkb.gif]])''' -


====Throw====
====Throw====
*'''??? ([[File:right.gif]] or [[File:left.gif]] + [[File:snkc.gif]] or [[File:snkd.gif]] [While Close])''' -
*'''Sakahagi ([[File:right.gif]] or [[File:left.gif]] + [[File:snkc.gif]] or [[File:snkd.gif]] [While Close])''' -


====Special Moves====
====Special Moves====

Revision as of 00:48, 6 December 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Iori with the Power of Flames

KOFXIII-EX Iori Face.png

In a nutshell

Ever since Iori's moveset was changed in XII, fans have cried out for their old Iori back. And in XIII their wish was granted in the form of Classic Iori as DLC. For those unfamiliar with the original Iori, he is infamous for dominating the metagame of the most common tournament-played versions of KOF ('98, 2002, and their updated rereleases Ultimate and Unlimited Match) before this game, and for good reason. Iori's mixup game ws absolutely amazing, and XIII succeeds in recreating the feel of his classic self. While easy to use, EX Iori has loads and loads of potential.


Video Walkthrough

http://www.youtube.com/watch?v=fhTVUVQ3F-I

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
kof.lp
30
Close Light Punch
Close kof.lp
25
chaincancel cancel
Standing Light Kick
kof.lk
30
Close Light Kick
Close kof.lk
30
cancel
Standing Heavy Punch
kof.sp
70
specialcancel
Close Heavy Punch
Close kof.sp
70
cancel
Standing Heavy Kick
kof.sk
80
Close Heavy Kick
Close kof.sk
70
Crouching Light Punch
d + kof.lp
25
chaincancel cancel
Crouching Light Kick
d + kof.lk
30
low chaincancel
Crouching Heavy Punch
d + kof.sp
70
cancel
Crouching Heavy Kick
d + kof.sk
80
low softknockdown
Blowback Attack
kof.sp + kof.sk
75
softknockdown specialcancel
Jumping Light Punch
Air kof.lp
Jump: 45
Hop: 40
high
Jumping Light Kick
Air kof.lk
Jump: 45
Hop: 40
high
Jumping Heavy Punch
Air kof.sp
Jump: 72
Hop: 70
high
Jumping Heavy Kick
Air kof.sk
Jump: 70
Hop: 68
high
Jumping Blowback Attack
Air kof.sp + kof.sk
Jump: 90
Hop: 80
softknockdown

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Gaishiki: Yumebiki
f + kof.lp , kof.lp
40+60
1st and 2nd hit: specialcancel
Gaishiki: Yuriori
b + kof.lk
55
aironly
 ???
f + kof.lk
 ???
high supercancel

Throw

Name
Command
Damage
Special Properties (glossary)
Sakahagi
f or b + kof.sp or kof.sk (while close)
100
throw softknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
100 Shiki: Oniyaki
dp + p
kof.lp : ???
kof.sp : 50×2+25
ex : ???
softknockdown drivecancel
212 Shiki: Kototsuki In
hcb + k
k : 30+4+125
ex : 4+130
hardknockdown drivecancel
ex : otg
217 Shiki: Aoihana
qcb + p ×3
kof.lp : ???
kof.sp : 30+45+90
ex : ???
drivecancel
2nd hit: softknockdown
3rd hit: high hardknockdown
Kuzukaze
hcb f + p
0
throw
108 Shiki: Yamibarai
qcf + p
p : 70
ex : 50+4×n

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Kin 1211 Shiki: Yaotome
qcf hcb + p
p : 0+10×2+15×4+20+100
ex : 0+20×2+40×4+20 +25×4+50
p : softknockdown
ex : hardknockdown
Ura 316 Shiki: Saika
Yaotome, then qcf qcf qcf qcf + kof.lp + kof.sp
0+10×5+40
hardknockdown
Ura 1207 Shiki: Yamisogi
qcf qcf + p
60×2+100
hardknockdown
Ura 1029 Shiki: Homurabotogi
qcb hcf + kof.lp + kof.sp
480
hardknockdown

Apprentice Combos

Strategy

Move Analysis

Normal Moves

  • Standing Light Punch (Snka.gif) -
  • Close Light Punch (Close Snka.gif) -
  • Standing Light Kick (Snkb.gif) -
  • Close Light Kick (Close Snkb.gif) -
  • Standing Heavy Punch (Snkc.gif) -
  • Close Heavy Punch (Close Snkc.gif) -
  • Standing Heavy Kick (Snkd.gif) -
  • Close Heavy Kick (Close Snkd.gif) -
  • Crouching Light Punch (Down.gif + Snka.gif) -
  • Crouching Light Kick (Down.gif + Snkb.gif) -
  • Crouching Heavy Punch (Down.gif + Snkc.gif) -
  • Crouching Heavy Kick (Down.gif + Snkd.gif) -
  • Blowback Attack (Snkc.gif + Snkd.gif) -
  • Jumping Light Punch (Air Snka.gif) -
  • Jumping Light Kick (Air Snkb.gif) -
  • Jumping Heavy Punch (Air Snkc.gif) -
  • Jumping Heavy Kick (Air Snkd.gif) -
  • Jumping Blowback Attack (Air Snkc.gif + Snkd.gif) -

Unique Attacks

  • Gaishiki: Yumebiki (Right.gif + Snka.gif, Snka.gif) -
  • Gaishiki: Yuriori (Air Left.gif + Snkb.gif) -
  • ??? (Right.gif + Snkb.gif) -

Throw

  • Sakahagi (Right.gif or Left.gif + Snkc.gif or Snkd.gif [While Close]) -

Special Moves

  • 100 Shiki: Oniyaki (Dp.gif + Punch.gif) -
  • 212 Shiki: Kototsuki In (Hcb.gif + Kick.gif) -
  • 217 Shiki: Aoihana (Qcb.gif + Punch.gif ×3) -
  • Kuzukaze (Hcb.gifRight.gif + Punch.gif) -
  • 108 Shiki: Yamibarai (Qcf.gif + Punch.gif) -

Desperation Moves

  • Kin 1211 Shiki: Yaotome (Down.gifDownright.gifHcb.gif + Punch.gif) -
    • Ura 316 Shiki: Saika (Yaotome, then Qcf.gif×4 + Snka.gif + Snkc.gif) -
  • Ura 1207 Shiki: Yamisogi (Qcf.gif×2 + Punch.gif) -
  • Ura 1029 Shiki: Homurabotogi (Down.gifDownleft.gifHcf.gif + Snka.gif + Snkc.gif) -

Tips and Tricks

Combos

0% Drive

0 Bar

Basic Strategy

Offense

Neutral/Defense

Advanced Strategy

do some rekkas

Frame Data