(dmg) |
|||
Line 37: | Line 37: | ||
|- | |- | ||
!Fierce | !Fierce | ||
|4 hits | |4 hits: 5+5+5+5 damage | ||
|7 frames startup | |7 frames startup | ||
|Awesome. Also his snapback. | |Awesome. Also his snapback. | ||
Line 84: | Line 84: | ||
|3 hits. 5+5+5 damage | |3 hits. 5+5+5 damage | ||
|9 frames startup | |9 frames startup | ||
|One of the best air-to-ground normals in the game. | |One of the best air-to-ground normals in the game. Does an extra +5 dmg hit on Xbox 360/PS3. | ||
|- | |- | ||
!Downforward Roundhouse | !Downforward Roundhouse | ||
| | |8 damage | ||
|8 frames startup. | |||
|- | |||
!Downforward Fierce | |||
|8 damage | |||
|10 frames startup. | |10 frames startup. | ||
|- | |||
|- | |- | ||
!Snap (Standing fierce) | !Snap (Standing fierce) | ||
| | |10 damage | ||
|3 frames startup | |3 frames startup | ||
|Can cancel into from any point of the fierce. | |Can cancel into from any point of the fierce. | ||
Line 101: | Line 106: | ||
{{MoveListRow | Cactus Dash (Kaze no Sakebi) | {{MoveListRow | Cactus Dash (Kaze no Sakebi) | ||
|qcf + P | |qcf + P | ||
| | |4 x 2 + 10 / 3 x 6 + 12 | ||
| airok | | airok | ||
}} | }} | ||
{{MoveListRow | Cactus Bounce (Midori no Kanki) | {{MoveListRow | Cactus Bounce (Midori no Kanki) | ||
|qcb + P | |qcb + P | ||
| | |4 x 2 + 12 / 5 x 2 + 12 | ||
| | | | ||
}} | }} | ||
{{MoveListRow | Child of the Earth (punch: Daichi no Kodomo) | {{MoveListRow | Child of the Earth (punch: Daichi no Kodomo) | ||
|qcf + LK | |qcf + LK | ||
| | |12 | ||
| | | | ||
}} | }} | ||
{{MoveListRow | Child of the Earth (kick: Daichi no Kodomo) | {{MoveListRow | Child of the Earth (kick: Daichi no Kodomo) | ||
|qcf + HK | |qcf + HK | ||
| | |12 | ||
| | | | ||
}} | }} | ||
{{MoveListRow | Child of the Earth (grab: Daicho No Kodomo) | {{MoveListRow | Child of the Earth (grab: Daicho No Kodomo) | ||
|qcb + K | |qcb + K | ||
| | |12 + 6 | ||
|Throw | |Throw | ||
|}} | |}} | ||
Line 132: | Line 137: | ||
{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Law of Vegetation (Maracas: Taiyo no Megumi) | qcb + [[file:pp.png]] ||This "capture" helper cannot be destroyed, but can be blocked. | {{MoveListRow | Law of Vegetation (Maracas: Taiyo no Megumi) | qcb + [[file:pp.png]] |4 x 7 + 15 |This "capture" helper cannot be destroyed, but can be blocked. | ||
}} | }} | ||
{{MoveListRow | Sun's Blessing (Vine: Shokubutsu no Okite) | qcf + [[file:kk.png]] || [[file:Mash.png]] Mash buttons for 2 bonus hits}} | {{MoveListRow | Sun's Blessing (Vine: Shokubutsu no Okite) | qcf + [[file:kk.png]] |6 x 3| [[file:Mash.png]] Mash buttons for 2 bonus hits}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
== Assist Moves == | == Assist Moves == | ||
{{MvC2CharacterAssists | {{MvC2CharacterAssists | ||
| Life Up Fruit|| Vine Super | [[file:hp.png]] Cactus Bounce | | | Life Up Fruit|N/A| Vine Super | [[file:hp.png]] Cactus Bounce | | ||
| Defence Up Fruit || Vine Super | [[file:hp.png]] Cactus Drill| | | Defence Up Fruit |N/A| Vine Super | [[file:hp.png]] Cactus Drill| | ||
| [[file:hp.png]] Cactus Drill || Vine Super | [[file:hp.png]] Cactus Bounce | | | [[file:hp.png]] Cactus Drill |3 x 6 + 12| Vine Super | [[file:hp.png]] Cactus Bounce | | ||
}} | }} | ||
Revision as of 18:45, 11 November 2011
Introduction
Created uniquely for Marvel vs Capcom 2, there's no real backstory here. He may be searching for the 'destructive wind sweeping across the land' that's destroying plant life, since that's part of the game's "plot". He is generally considered bottom tier.
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Moves List
Normal Moves
Jab | 5 damage | 3 frames startup | |
---|---|---|---|
Crouching Jab | 5 damage | 3 frames startup | |
Jumping Jab | 5 damage | 3 frames startup | |
Strong | 8 damage | 6 frames startup. | |
Crouching Strong | 8 damage | 6 frames startup. | |
Jumping Strong | 8 damage | 5 frames startup. | |
Fierce | 4 hits: 5+5+5+5 damage | 7 frames startup | Awesome. Also his snapback. |
Crouching Fierce | 14+14 damage. Two hits | 8 frames startup. | |
Jumping Fierce | 14 damage | 10 frames startup. | |
Short | 5 damage | 3 frames startup. | |
Crouching Short | 5 damage | 3 frames startup. | |
Jumping Short | 5 damage | 4 frames startup. | |
Forward | 8 damage | 6 frames startup. | |
Crouching Forward | 8 damage | 6 frames startup. | |
Jumping Forward | 8 damage | 6 frames startup. | |
Roundhouse | 14 damage | 8 frames startup. | |
Crouching Roundhouse | 14 damage | 9 frames startup. | |
Jumping Roundhouse | 3 hits. 5+5+5 damage | 9 frames startup | One of the best air-to-ground normals in the game. Does an extra +5 dmg hit on Xbox 360/PS3. |
Downforward Roundhouse | 8 damage | 8 frames startup. | |
Downforward Fierce | 8 damage | 10 frames startup. | |
Snap (Standing fierce) | 10 damage | 3 frames startup | Can cancel into from any point of the fierce. |
Special Moves
You can have two cactus Children on-screen at any time. They can only go one screen length before becoming dizzy and passing out. They can be destroyed with any move by your opponent. The grabbing Child is unblockable.
Super Moves
Assist Moves
The Bonus Fruits pop off the vine in a random direction - you must catch them before they land in order to gain their benefit. They cannot be used by your opponent.
The Basics
On the plus side, your moves do excellent damage: cFP is the most damaging normal in the game. On the downside, Amingo sucks. As such, you'll need to work for your damage.
You'll generally want to heartily abuse the jRH and the sFP. You can cancel sFP into cactus babies and put a little pressue on, but you generally won't have that opportunity against anybody good. Tiger kneed cactus dash should be fairly bread and butter for you. If you can get them in the air in the corner (such as off of his fierce throw or on a new character coming in), you can try for a vine super crossup -- or simply do it if they hit a button.
If your opponent starts distance beam warfare against Amingo, you're going to lose and probably want to pick someone else now.