The King of Fighters 2003: Difference between revisions

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Knockdown: A move that knocks the opponent down but gives the opponent an opportunity to recovery roll.
Knockdown: A move that knocks the opponent down but gives the opponent an opportunity to recovery roll.


Hard knockdown: A knockdown move that cannot be recovery rolled. When the opponent falls, there is either a small yellow animation of impact, a large yellow animation (which looks like Angel's qcb+P stomp), or an animation that looks like the character is sliding across the ground. All moves that have the animation that looks like Angel's stomp or the sliding animation are hard knockdowns, although there are some moves that use the other animation and are also hard knockdowns. Those details will be listed in each move's description.
Hard knockdown: A knockdown move that cannot be recovery rolled. When the opponent falls, there is either a small yellow animation of impact, a large yellow animation, or an animation that looks like the character is sliding across the ground.


Combo Notation
Combo Notation

Revision as of 20:59, 10 November 2011

Introduction

File:KoF2003 Logo.png

The dawn of a new chapter in the King of Fighters legacy and the 3rd saga for the famous SNK fighting series. King of Fighters 2003 was developed in-house by SNK-Playmore (unlike King of Fighters 2001 and 2002, which were done by EOLITH Co.). The game marked the beginning of the new saga, the Neo-Orochi saga, and featured the biggest gameplay tweak in the history of the series. For the first time ever, KoF matches were governed not by team competitions of one-on-one fights, but rather 3-on-3 tag matches (though, the home version of KoF 2003 did feature the traditional 3-on-3 team matches as well as singles fights). Finally players could freely swap between their team's characters on the fly and even perform tag combos (as well as designate a leader whom would be able to perform a super move that is exclusive to the team leader). This gameplay element would also be found in The King of Fighters XI and appears to be the new standard of team gameplay in the KoF series.

File:KoF-03 screen1.jpg File:KoF-03 screen2.jpg File:KoF-03 screen3.jpg

Game Mechanics

Terms

Free cancelling: Another word for maxmode cancelling. A free cancellable move, means you can max mode cancel some move into another special move.

Battery: A character that can build meter quickly and effectively

Knockdown: A move that knocks the opponent down but gives the opponent an opportunity to recovery roll.

Hard knockdown: A knockdown move that cannot be recovery rolled. When the opponent falls, there is either a small yellow animation of impact, a large yellow animation, or an animation that looks like the character is sliding across the ground.

Combo Notation

(S) - the previous move was supercancelled

(C) - the previous move was maxmode cancelled (or free cancelled)

Basic Strategy

Advanced Strategy

Tier List

Top-Tier:

K', Daimon, Ash


Mid-Top Tier:

Benimaru, Jhun, Malin, Iori, Kim, Terry, Yamazaki


Mid-Tier:

Gato, King, Shen, Kyo, Ryo, Billy, Chang, The Griffon, Hinako, Robert, Shingo, Mai, Chizuru, Clark


Low-Mid Tier:

Kusanagi, Athena, Joe, Yuri, Leona


Low-Tier:

Ralf, Whip, Maxima, Mary

Game Versions

The Characters

New "Hero" Team

Fatal Fury Team

Art of Fighting/Kyokugenryu Team

Japan Team

Women's Team

Korea Team

Outlaw Team

NEST Team

Ikari Warriors Team

Schoolgirls Team

Solo Entrants

Mid-Bosses

Final Bosses