The King of Fighters XIII/Game Elements/Hyperdrive Meter: Difference between revisions
From SuperCombo Wiki
mNo edit summary |
|||
Line 1: | Line 1: | ||
{{KOFXIIIHeader}} | {{KOFXIIIHeader}} | ||
== | ==Hyper Drive Meter== | ||
New to The King of Fighters XIII is the Hyper Drive Meter (HD Meter), the thin cyan bar sitting atop of the orange [[The King of Fighters XIII/Game Elements/Super Meter| Super Meter]] gauge.<br><br> | New to The King of Fighters XIII is the Hyper Drive Meter (HD Meter), the thin cyan bar sitting atop of the orange [[The King of Fighters XIII/Game Elements/Super Meter| Super Meter]] gauge.<br><br> |
Revision as of 23:08, 6 November 2011


Hyper Drive Meter
New to The King of Fighters XIII is the Hyper Drive Meter (HD Meter), the thin cyan bar sitting atop of the orange Super Meter gauge.
- A player's HD Meter is independent of the Super Meter, although both fill when hitting the opponent, having attacks blocked, whiffing special moves, and while getting hit or blocking attacks.
- HD Meter has three uses; using half a bar for Drive Cancels, using the entire bar to enter Hyper Drive Mode, and using the entire bar or remaining bar when in Hyper Drive Mode to use a Neomax.
Because of the many uses for a player's HD meter, managing it for the appropriate situation is a vital part of KOF XIII's metagame.