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{{MoveListRow |Super Rising Hurricane Kick (Messatsu Gou Rasen) | {{MoveListRow |Super Rising Hurricane Kick (Messatsu Gou Rasen) | ||
|qcf + 2K | |qcf + 2K | ||
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{{MoveListRow |Air Super Fireball (Tenma Gou Zankuu) | {{MoveListRow |Air Super Fireball (Tenma Gou Zankuu) | ||
| qcf + 2P | |aironly }} | | qcf + 2P | |aironly }} |
Revision as of 11:01, 21 October 2011
Introduction
Akuma has close to the worst vitality in Marvel, so it is very important that you not get hit. If you get hit, you will die. He is most useful with his Y-assist, but he can also charge fairly quickly by super-jumping and either mashing on his Fierce or throwing many fireballs as you descend.
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Moves List
Normal Moves
Special Moves
Fireball (Gou Hadouken)
qcf + p
airok
Dive Kick (Tenma Kuujin Kyaku)
qcf + k
aironly
Hurricane Kick (Tatsumaki Zankuu Kyaku)
qcb + k
airok
Command Throw (Jigoku Gurma)
hcb + hk
throw
Super Moves
Super Dragon Punch (Messatsu Gou Shouryuu)
qcf + 2P
{{MoveListRow |Super Rising Hurricane Kick (Messatsu Gou Rasen) |qcf + 2K ||
Air Super Fireball (Tenma Gou Zankuu)
qcf + 2P
aironly
Raging Demon (Shun Goku Satsu)
lp , lp , f , lk , hp
unblockable (requires three levels)
Assist Moves
The Basics
cLK, hurricane kick, tenma gou zankuu
You can generally combo hurricane kick into tenma gou zankuu anywhere, such as part of an air combo.