Finkledoodoo (talk | contribs) m (category added) |
mNo edit summary |
||
Line 4: | Line 4: | ||
=Moves List= | =Moves List= | ||
==Normal Moves== | ==Normal Moves== | ||
*F+B - Two Punch Overhead, or a two hit punch. It's very useful for crouching opponents. If you do this on a crouching opponent, you can link it with his QCF+AB super. | *F+B - Two Punch Overhead, or a two hit punch. It's very useful for crouching opponents. If you do this on a crouching opponent, you can link it with his QCF+AB super or a super move like a hadouken. | ||
*F+C - A roundhouse kick. This can be used in a combo. It can also be cancelled into a super (example, F+C xx QCF+AB super). | *F+C - A roundhouse kick. This can be used in a combo. It can also be cancelled into a super (example, F+C xx QCF+AB super). | ||
Line 26: | Line 26: | ||
==Super Moves== | ==Super Moves== | ||
*QCF+AB (Can also be done in the air) - Super fire ball wave - This super does around 19 to 20 hits. Good to use at the end of a combo. | *QCF+AB (Can also be done in the air) - Super fire ball wave - This super does around 19 to 20 hits. Good to use at the end of a combo. | ||
**It has a large hitbox and comes out fast, very good punisher. | |||
*QCB+AB - Super Spin Kick - This does around 43 hits. It can be used in a combo, but slightly more difficult to connect. | *QCB+AB - Super Spin Kick - This does around 43 hits. It can be used in a combo, but slightly more difficult to connect. | ||
**It has invincibility on startup so it can be used to bait a normal or IAD. | |||
*DP+AB (Level 3 Super) - Shin-Shoryuken Super- Ryu does 3 powerful lightning punches on the enemy, causing them to fly REALLY HIGH into the air (literally off screen for about 3 seconds). This can be used to continue your combo. If your enemy jumps during this super, Ryu will do around 8 hits. | *DP+AB (Level 3 Super) - Shin-Shoryuken Super- Ryu does 3 powerful lightning punches on the enemy, causing them to fly REALLY HIGH into the air (literally off screen for about 3 seconds). This can be used to continue your combo. If your enemy jumps during this super, Ryu will do around 8 hits. | ||
**This also has invincibility, after the animation is finished Ryu can continue the combo mid screen or in the corner with any normal, special or super. | |||
=The Basics= | =The Basics= |
Revision as of 16:22, 18 September 2011
Introduction
TvC says that Ryu originated from the first Street Fighter (which is true).
Moves List
Normal Moves
- F+B - Two Punch Overhead, or a two hit punch. It's very useful for crouching opponents. If you do this on a crouching opponent, you can link it with his QCF+AB super or a super move like a hadouken.
- F+C - A roundhouse kick. This can be used in a combo. It can also be cancelled into a super (example, F+C xx QCF+AB super).
Special Moves
Hadouken
- Quarter Circle Forward + Attack (Can also be done in the air)
- Weak version travels slow, medium version travels in moderate speed, and the strong version travels pretty fast.
Tatsumaki Senpuu Kyaku
- Quarter Circle Forward + Attack (Can also be done in the air)
- Weak version does 2 hits, medium version does 3 hits, and strong version does 4 hits.
Shoryuken
- Forward, Down, Down-Forward + Attack
- Weak version does 1 hit, medium version does 2 hits and launches them mid-screen, and the strong version does 2 hits, but launches them 3/4ths of the screen.
Joudan Sokutou Geri
- Back, Down, Down-Back + Attack
- All three versions kick the enemy into the wall, causing a wall bounce.
Super Moves
- QCF+AB (Can also be done in the air) - Super fire ball wave - This super does around 19 to 20 hits. Good to use at the end of a combo.
- It has a large hitbox and comes out fast, very good punisher.
- QCB+AB - Super Spin Kick - This does around 43 hits. It can be used in a combo, but slightly more difficult to connect.
- It has invincibility on startup so it can be used to bait a normal or IAD.
- DP+AB (Level 3 Super) - Shin-Shoryuken Super- Ryu does 3 powerful lightning punches on the enemy, causing them to fly REALLY HIGH into the air (literally off screen for about 3 seconds). This can be used to continue your combo. If your enemy jumps during this super, Ryu will do around 8 hits.
- This also has invincibility, after the animation is finished Ryu can continue the combo mid screen or in the corner with any normal, special or super.