The King of Fighters XIII/EX Iori: Difference between revisions

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: Ura 316 Shiki: Saika | Yaotome, then qcf qcf qcf qcf + kof.lp + kof.sp | ??? |}}
: Ura 316 Shiki: Saika | Yaotome, then qcf qcf qcf qcf + kof.lp + kof.sp | ??? |}}
{{MoveListRow | Ura 1207 Shiki: Yamisogi | qcf qcf + p | ??? |}}
{{MoveListRow | Ura 1207 Shiki: Yamisogi | qcf qcf + p | ??? |}}
{{MoveListRow | Ura 1029 Shiki: Homurahotogi | qcb hcf + kof.lp + kof.sp | ??? | | level3}}
{{MoveListRow | Ura 1029 Shiki: Homurabotogi | qcb hcf + kof.lp + kof.sp | ??? | | level3}}
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{{MoveListFooter}}



Revision as of 04:41, 15 August 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Iori with the Power of Flames

KOFXIII-EX Iori Face.png

In a nutshell



Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
kof.lp
30
 ???
Close Light Punch
Close kof.lp
25
 ???
Standing Light Kick
kof.lk
30
 ???
Close Light Kick
Close kof.lk
30
 ???
Standing Heavy Punch
kof.sp
80
 ???
Close Heavy Punch
Close kof.sp
70
cancel
Standing Heavy Kick
kof.sk
80
Close Heavy Kick
Close kof.sk
70
Crouching Light Punch
d + kof.lp
25
chaincancel cancel
Crouching Light Kick
d + kof.lk
30
low chaincancel
Crouching Heavy Punch
d + kof.sp
70
cancel
Crouching Heavy Kick
d + kof.sk
80
low softknockdown
Blowback Attack
kof.sp + kof.sk
75
softknockdown specialcancel
Jumping Light Punch
Air kof.lp
Jump: 45
Hop: 40
high
Jumping Light Kick
Air kof.lk
Jump: 45
Hop: 40
high
Jumping Heavy Punch
Air kof.sp
Jump: 72
Hop: 70
high
Jumping Heavy Kick
Air kof.sk
Jump: 70
Hop: 68
high
Jumping Blowback Attack
Air kof.sp + kof.sk
Jump: 90
Hop: 80
softknockdown

Unique Attacks

Throw

Name
Command
Damage
Special Properties (glossary)
 ???
f or b + kof.sp or kof.sk (While Close)
 ???
throw

Special Moves

Name
Command
Damage
Special Properties (glossary)
100 Shiki: Oniyaki
dp + p
 ???
212 Shiki: Kototsuki In
hcb + k
 ???
217 Shiki: Aoihana
qcb + p ×3
 ???
Kuzukaze
hcb f + p
 ???
108 Shiki: Yamibarai
qcf + p
 ???

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Kin 1211 Shiki: Yaotome
qcf hcb + p
 ???
Ura 316 Shiki: Saika
Yaotome, then qcf qcf qcf qcf + kof.lp + kof.sp
 ???
Ura 1207 Shiki: Yamisogi
qcf qcf + p
 ???
Ura 1029 Shiki: Homurabotogi
qcb hcf + kof.lp + kof.sp
 ???

Apprentice Combos

Strategy

Move Analysis

Normal Moves

  • Standing Light Punch (Snka.gif) -
  • Close Light Punch (Close Snka.gif) -
  • Standing Light Kick (Snkb.gif) -
  • Close Light Kick (Close Snkb.gif) -
  • Standing Heavy Punch (Snkc.gif) -
  • Close Heavy Punch (Close Snkc.gif) -
  • Standing Heavy Kick (Snkd.gif) -
  • Close Heavy Kick (Close Snkd.gif) -
  • Crouching Light Punch (Down.gif + Snka.gif) -
  • Crouching Light Kick (Down.gif + Snkb.gif) -
  • Crouching Heavy Punch (Down.gif + Snkc.gif) -
  • Crouching Heavy Kick (Down.gif + Snkd.gif) -
  • Blowback Attack (Snkc.gif + Snkd.gif) -
  • Jumping Light Punch (Air Snka.gif) -
  • Jumping Light Kick (Air Snkb.gif) -
  • Jumping Heavy Punch (Air Snkc.gif) -
  • Jumping Heavy Kick (Air Snkd.gif) -
  • Jumping Blowback Attack (Air Snkc.gif + Snkd.gif) -

Unique Attacks

Throw

  • ??? (Right.gif or Left.gif + Snkc.gif or Snkd.gif [While Close]) -

Special Moves

  • 100 Shiki: Oniyaki (Dp.gif + Punch.gif) -
  • 212 Shiki: Kototsuki In (Hcb.gif + Kick.gif) -
  • 217 Shiki: Aoihana (Qcb.gif + Punch.gif ×3) -
  • Kuzukaze (Hcb.gifRight.gif + Punch.gif) -
  • 108 Shiki: Yamibarai (Qcf.gif + Punch.gif) -

Desperation Moves

  • Kin 1211 Shiki: Yaotome (Down.gifDownright.gifHcb.gif + Punch.gif) -
    • Ura 316 Shiki: Saika (Yaotome, then Qcf.gifQcf.gifQcf.gifQcf.gif + Snka.gif + Snkc.gif) -
  • Ura 1207 Shiki: Yamisogi (Qcf.gifQcf.gif + Punch.gif) -
  • Ura 1029 Shiki: Homurahotogi (Down.gifDownleft.gifHcf.gif + Snka.gif + Snkc.gif) -

Tips and Tricks

Combos

0% Drive

0 Bar

Basic Strategy

Offense

Neutral/Defense

Advanced Strategy

Frame Data