The King of Fighters XIII/Systems/Meter Attacks: Neomax: Difference between revisions
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Neomaxes are powerful, but costly supers comparable to a 'level 3' super from other games. To use a Neomax, a player must have 3 stocks of [[The King of Fighters XIII/Game Elements/Super Meter | Super Meter]] stored in addition to having a full gauge of [[The King of Fighters XIII/Game Elements/Hyperdrive Meter | Hyperdrive Meter]] or he has to be in [[The King of Fighters XIII/Systems/Meter Attacks: Hyperdrive Mode | Hyperdrive Mode]]. Upon executing the Neomax, the three Super Meter stocks are consumed as well as all Hyperdrive Meter or however much Hyperdrive Mode time remains. | Neomaxes are powerful, but costly supers comparable to a 'level 3' super from other games. To use a Neomax, a player must have 3 stocks of [[The King of Fighters XIII/Game Elements/Super Meter | Super Meter]] stored in addition to having a full gauge of [[The King of Fighters XIII/Game Elements/Hyperdrive Meter | Hyperdrive Meter]] or he has to be in [[The King of Fighters XIII/Systems/Meter Attacks: Hyperdrive Mode | Hyperdrive Mode]]. Upon executing the Neomax, the three Super Meter stocks are consumed as well as all Hyperdrive Meter or however much Hyperdrive Mode time remains. | ||
Neomaxes can be cancelled into from any normally cancellable normal moves or command normals. If a player is in Hyperdrive Mode, Special Moves may be directly [[The King of Fighters XIII/Systems/Meter Attacks: Drive Cancels | Drive Cancelled]] into a Neomax. Additionally, certain Desperation Moves can be 'Max Cancelled' into a Neomax Move. | Neomaxes can be cancelled into from any normally cancellable normal moves or command normals. If a player is in Hyperdrive Mode, Special Moves may be directly [[The King of Fighters XIII/Systems/Meter Attacks: Drive Cancels | Drive Cancelled]] into a Neomax. Additionally, certain Desperation Moves can be 'Max Cancelled' into a Neomax Move. This is similar to a Dream Cancel found in The King of Fighters XI, where the concept is to cancel certain DMs into a Neomax. | ||
{{StrategyCorner| | {{StrategyCorner| |
Revision as of 23:21, 4 July 2011


Neomax
Neomaxes are powerful, but costly supers comparable to a 'level 3' super from other games. To use a Neomax, a player must have 3 stocks of Super Meter stored in addition to having a full gauge of Hyperdrive Meter or he has to be in Hyperdrive Mode. Upon executing the Neomax, the three Super Meter stocks are consumed as well as all Hyperdrive Meter or however much Hyperdrive Mode time remains.
Neomaxes can be cancelled into from any normally cancellable normal moves or command normals. If a player is in Hyperdrive Mode, Special Moves may be directly Drive Cancelled into a Neomax. Additionally, certain Desperation Moves can be 'Max Cancelled' into a Neomax Move. This is similar to a Dream Cancel found in The King of Fighters XI, where the concept is to cancel certain DMs into a Neomax.
Strategy Corner
- Neomaxes are the the perfect example of offering high damage while giving the player a poor frame advantage or followup afterwards.
- Neomaxes are the single most costly moves in the game: using Super Meter in an HD combo for EX moves and DMs can lead to about the same damage, if not sometimes more, than a Neomax while setting up a better okizeme followup.
- Certain Neomaxes really shine for their utility. Some are great fullscreen punishes for projectiles (Kyo, Maxima) while others are outstanding anti-airs (Iori, Maxima), some are instant command grabs (Duo Lon, Ash), and some even counter moves (Daimon, Elizabeth). Not all Neomaxes are equal in practicality.
- In combos, a Neomax will never scale lower than 40% of its base damage.