The King of Fighters XIII/Systems/Meter Attacks: Neomax: Difference between revisions
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Neomaxes are powerful, but costly supers comparable to a 'level 3' super from other games. To use a Neomax, a player must first have 3 stocks of [[The King of Fighters XIII/Game Elements/Super Meter | Super Meter]] stored in addition to having a full gauge of [[The King of Fighters XIII/Game Elements/Hyperdrive Meter]] or be in [[The King of Fighters XIII/Systems/Meter Attacks: Hyperdrive Mode | Hyperdrive Mode]]. Upon activation the Neomax, the three Super Meter stocks are consumed as well as all Hyperdrive Meter or however much Hyperdrive Mode time remains. | Neomaxes are powerful, but costly supers comparable to a 'level 3' super from other games. To use a Neomax, a player must first have 3 stocks of [[The King of Fighters XIII/Game Elements/Super Meter | Super Meter]] stored in addition to having a full gauge of [[The King of Fighters XIII/Game Elements/Hyperdrive Meter | Hyperdrive Meter]] or be in [[The King of Fighters XIII/Systems/Meter Attacks: Hyperdrive Mode | Hyperdrive Mode]]. Upon activation the Neomax, the three Super Meter stocks are consumed as well as all Hyperdrive Meter or however much Hyperdrive Mode time remains. | ||
Neomaxes can be cancelled into from any normally cancel-able normal moves or command normals. If a player is in Hyperdrive Mode, Special Moves may be directly [[The King of Fighters XIII/Systems/Meter Attacks: Drive Cancels | Drive Cancelled]] into a Neomax. Additionally, certain Desperation Moves can be 'Max Cancelled' into a Neomax Move. What this means is that DMs can be cancelled into Neomaxes while in HD Mode. | Neomaxes can be cancelled into from any normally cancel-able normal moves or command normals. If a player is in Hyperdrive Mode, Special Moves may be directly [[The King of Fighters XIII/Systems/Meter Attacks: Drive Cancels | Drive Cancelled]] into a Neomax. Additionally, certain Desperation Moves can be 'Max Cancelled' into a Neomax Move. What this means is that DMs can be cancelled into Neomaxes while in HD Mode. |
Revision as of 23:33, 2 July 2011
Neomax
Neomaxes are powerful, but costly supers comparable to a 'level 3' super from other games. To use a Neomax, a player must first have 3 stocks of Super Meter stored in addition to having a full gauge of Hyperdrive Meter or be in Hyperdrive Mode. Upon activation the Neomax, the three Super Meter stocks are consumed as well as all Hyperdrive Meter or however much Hyperdrive Mode time remains.
Neomaxes can be cancelled into from any normally cancel-able normal moves or command normals. If a player is in Hyperdrive Mode, Special Moves may be directly Drive Cancelled into a Neomax. Additionally, certain Desperation Moves can be 'Max Cancelled' into a Neomax Move. What this means is that DMs can be cancelled into Neomaxes while in HD Mode.
Strategy Corner
- Neomaxes are the the perfect example of offering high damage while giving the player a poor frame advantage or followup afterwards.
- Neomaxes are the single most costly moves in the game: using your meter in an HD combo for EX moves and DMs can lead to about the same damage, if not sometimes more, as well as setting up a better okizeme followup.
- Certain Neomaxes really shine for their utility. Some are great fullscreen punishes for projectiles (Kyo, Maxima) while others are outstanding anti-airs (Iori, Maxima), some are command grabs (Duo Lon, Ash), and some even counter moves (Daimon, Elizabeth). Not all Neomaxes are equal in practicality.
- In combos, a Neomax will never scale lower than 40% of its base damage.