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His s.Fierce does a ton of damage but leaves him wide open for punishment if it doesn't hit. You must be very careful when using it and not get predictable with it. | His s.Fierce does a ton of damage but leaves him wide open for punishment if it doesn't hit. You must be very careful when using it and not get predictable with it. | ||
Note: Haohmaru's best grooves are K, P and A-Groove. | |||
'''Basic Combos'''<br> | '''Basic Combos'''<br> |
Revision as of 03:59, 27 April 2006
Introduction
Moves List
Normal Moves
Damage Chart
Standing Close | Standing Far | Crouching | Jumping | |
Jab | x | 400 | 400 | 600 |
Strong | 1100 | 1000 | 1000 † | 1000 |
Fierce | 1800 | 3000 | 1400 | 1600 |
Short | x | 300 | 300 † | 500 |
Forward | 800 | 900 | 700 † | 800 |
Roundhouse | 1300 | 1200 | 1100 † | 1100 |
x = same move as standing far
† = must be blocked low
(note: all damage is calculated using Ratio 2 Haohmaru)
Throws
f + Fierce P (while close): 1900 dmg
f + Roundhouse K (while close): 2100 dmg
Special Moves
Secret Cyclone Slash
d, df, f + P
- Haohmaru throws a fireball that moves across the ground. If it hits the opponent, it throws them into the air.
LP: 1 hit - 1000 dmg
MP: 1 hit - 1100 dmg
HP: 1 hit - 1200 dmg
Fake Cyclone Slash
d, df, f + K
- Haohmaru does the first few frames of the Secret Cyclone Slash and then recovers before actually throwing anything. Used as a fake-out.
LK: N/A
MK: N/A
HK: N/A
Secret Crescent Moon Slash
f, d, df + P
- Haohmaru circles his sword around himself then slashes upward, jumping into the air.
LP: 2 hits (only 1 will hit) - 1400 dmg / 900 dmg
MP: 2 hits (first hit doesn't knock down) - 900 dmg / 600 dmg = 1500 dmg
HP: 2 hits - 1000 dmg / 600 dmg = 1600 dmg
Secret Earthquake Slice
d, db, b + P
- Haohmaru jumps toward the opponent, does a sommersault and smashes his sword down. This move must be blocked standing.
LP: 1 hit - 1200 dmg
MP: 1 hit - 1300 dmg
HP: 1 hit - 1400 dmg
Super Moves
Slash of Supreme Judgement
d, df, f, d, df + P
- Haohmaru circles his sword around himself multiple times then slashes upward, jumping into the air
lvl 1: 9 hits (doesn't knock down until hit 7) - 2300 dmg
lvl 2: 12 hits (doesn't knock down until hit 9) - 4400 dmg
lvl 3: 15 hits (doesn't knock down until hit 11) - 5800 dmg
Flame of the Conqueror
f, df, d, db, b, f + P
- Haohmaru leans back then slashes fiercely in front of him. Haohmaru is completely invincible until after he slashes. Level 3 only.
lvl 3: 1 hit - 6700 dmg
The Basics
Poke a lot. Don't worry too much about combos or special moves. His best pokes are Jab and Strong (both standing and ducking versions of both).
His s.Fierce does a ton of damage but leaves him wide open for punishment if it doesn't hit. You must be very careful when using it and not get predictable with it.
Note: Haohmaru's best grooves are K, P and A-Groove.
Basic Combos
d.Short x3, d.Jab (1300 dmg)
sc.Roundhouse, hp.Secret Crescent Moon Slash (2900 dmg)
j.Fierce, sc.Forward, hp.Secret Crescent Moon Slash (4000 dmg)
sc.Roundhouse, lvl3.Slash of Supreme Judgement (7100 dmg)
j.Fierce, sc.Forward, lvl3.Slash of Supreme Judgement (8200 dmg)