Mortal Kombat 9/Jade: Difference between revisions

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'''Staff Overhead'''
'''Staff Overhead'''


Sadly a very slow overhead. Any good player can see this coming and block high. Its only usage is during the 3, 4 mixup or in combo strings. If you do land one, use Rising Pole to put them in the air higher and juggle. The enhance version comes out faster but it might not be worth it to use meter for. Save it for breakers and ex boomerangs or even ex glow.
Sadly a very slow overhead. Any good player can see this coming and block high. Its only usage is during the 3, 4 mixup or during Staff Strikes. If you do land one, use Rising Pole to put them in the air higher and juggle. The enhance version comes out faster but it might not be worth it to use meter for. Save it for breakers and ex boomerangs or even ex glow.





Revision as of 03:43, 31 May 2011

MK9Logo.png

Jade

MK9-Jade Face.jpg

An assassin for Shao Kahn, Jade has earned a reputation as an agile and stealthy warrior. Her family was Edenian nobility and served the emperor once he conquered their realm, giving Jade to him as tribute when she was a child. After years of rigorous training in the art of kombat, Shao Kahn awarded her the position of Bodyguard to Princess Kitana. Over the centuries she and Kitana have become close friends, which makes Jade's secret orders from Shao Kahn painful to accept: Should Kitana's loyalty falter, Jade must kill her friend.



Moves

Basic Attacks

Name
Command
Damage
Notes
Front Punch
fp
3%
high bufferable
Back Punch
bp
3%
high bufferable
Front Kick
fk
5%
high bufferable
Back Kick
bk
5%
high bufferable
Crouching Front Punch
d + fp
2%
high bufferable
Crouching Back Punch
d + bp
12%
high uprcut
Crouching Front Kick
d + fk
1%
low bufferable
Crouching Back Kick
d + bk
3%
low bufferable
Angled Jumping Punch
during angled jump, fp or bp
4%
med
Angled Jumping Kick
during angled jump, fk or bk
7%
high knockdown
Straight Up Jumping Punch
during straight up jump, fp or bp
5%
med groundbounce
Straight Up Jumping Kick
during straight up jump, fk or bk
5%
med knockdown

Command Normals

Name
Command
Damage
Notes
Staff Strikes
b + fp
5% + 3% + 2%
high + high + high ; 3rd hit: bufferable stagger
Rising Pole
b + bp
7%
high launch ; deceptive range
Upward Thrust
f + bp
5%
high bufferable
Gut Kick
b + fk
5%
high bufferable
Pole Vault
u + fk
3% + 9%
high + high ; 1st and 2nd hit: knockdown
Sweep
b + bk
7%
low sweep

Throws

Name
Command
Damage
Notes
Throw (Away)
b or n + fp + fk
1% + 7% + 4%
throw
Throw (Towards)
f + fp + fk
1% + 7% + 4%
throw

Kombo Attacks

Name
Command
Damage
Notes
Pole Check
fp --- bp --- bp
3% --- 3% --- 5%
high --- high --- high ; 1st and 2nd hit: bufferable ; 3rd hit: flatten
Jade Charge
b + fp --- f + fp
5% + 3% + 2% --- 6%
high + high + high --- high ; 3rd hit: bufferable ; 4th hit: knockdown
Bad Girl
bp --- fk --- f + bp
3% --- 5% --- 6%
high --- high --- high ; 1st and 2nd and 3rd hit: bufferable ; 3rd hit: knockdown
Edenian Rush
f + bp --- fp --- bp
5% --- 3% --- 6%
high --- high --- high ; 1st and 2nd hit: bufferable ; 2nd and 3rd hit: knockdown ; 3rd hit cannot be performed unless 2nd hit connects
Betrayal
fk --- bk --- bp
5% --- 3% --- 9%
high --- low --- high ; 1st and 2nd hit: bufferable ; 2nd hit: knockdown ; 3rd hit: launch
Assassin Strikes
b + fk --- bp
5% --- 7%
high --- high ; 1st and 2nd hit: bufferable ; 2nd hit: knockdown
Polecat
bk --- f + fk
5% --- 9%
high --- high ; 1st hit: bufferable ; 2nd hit: knockdown

Fast Tags

Name
Command
Damage
Notes
Untameable
Rising Pole --- tg
N/A
Pole Pain
Pole Vault --- tg
N/A

Tag Kombos

Name
Command
Damage
Notes
After You
fp --- bp --- tg
Based on Teammate
Likewise
bp --- fk --- tg
Based on Teammate
Edenian Tag
f + bp --- fp --- tg
Based on Teammate
Distrust
fk --- bk --- tg
Based on Teammate
Tag Kombo Attack
Attack from Teammate's Tag Kombo
3% + 9%
high + high ; 1st and 2nd hit: knockdown

Tag Specials

Name
Command
Damage
Notes
Tag Assist
d , b + tg
7% + 6%
Performs Reboomerang ; high + high
Tag Attack
d , f + tg
10%
Performs Eclipse Kick (only first hit) ; high knockdown

Special Attacks

Name
Command
Damage
Notes
Boomerang
d , f + fp
8%
high
Boomerang Up
d , b + fp
8%
high
Boomerang Down
d , f + fk
8%
low
Shadow Kick
d , f + bk
6%
high knockdown wkup
Shadow Followup
Shadow Kick or Eclipse Kick --- d , f + bk
2%
high knockdown ; Cannot be performed unless first attack hits
Shadow Flash
b , f + fk
N/A
wkup ; Causes projectiles to pass through Jade for 1 second
Staff Overhead
d , b + bp
8%
med groundbounce wkup
Staff Grab
d , f + bp
2% + 7%
high + unblockable ; 2nd hit: flatten ; wkup

Enhanced Special Attacks

Name
Command
Damage
Notes
Reboomerang
d , f + fp + bl
7% + 6%
high + high ; 2nd hit cannot be crouched under
Reboomerang Up
d , b + fp + bl
7% + 6%
high + high ; 2nd hit cannot be crouched under
Reboomerang Down
d , f + fk + bl
7% + 6%
low + low
Eclipse Kick
d , f + bk + bl
10%
high knockdown wkup
Eclipse Followup
Shadow Kick or Eclipse Kick --- d , f + bk + bl
6%
high knockdown ; Cannot be performed unless first attack hits
Shadow Glow
b , f + fk + bl
0%
wkup ; Causes projectiles to pass through Jade and all other attacks to be absorbed for 2 seconds ; When attacks are absorbed, Jade still takes the normal damage from attack but without hit stun
Staff Smash
d , b + bp + bl
8%
med groundbounce wkup
Staff Slam
d , f + bp + bl
2% + 4% + 4% + 5%
high + unblockable + unblockable + unblockable ; 4th hit: flatten ; wkup

Wake Up Moves

Name
Command
Damage
Notes
Staff Overhead
d , b + bp
8%
med groundbounce
Shadow Flash
b , f + fk
N/A
Causes projectiles to pass through Jade for 1 second

X-Ray Attack

Name
Command
Damage
Notes
Staff Buster
fk + bk + bl
5% + 15% + 15%
1st hit: high ; knockdown

Finishing Moves

Fatality
Kode
Distance From Opponent
Fatality 1
u u d f + fp
Full Screen
Fatality 2
b d b d + bk
Sweep
Stage Fatality
b f d + bl
Varies
Babality
d d f d + bk
Jump

Move Analysis

Basic Attacks

N/A


Command Normals

Staff Strikes

Great distance poke and bufferable move. Safe from afar if blocked high. Remember this move staggers on hit so dash up after you land one for some mixup.


Rising Pole

This move launches and has a deceptive range on it. Think of a shoryuken when it comes to this move. Not best to use up-close.


Pole Vault

Funky move that I would use sparingly. Check people with it. It has fast startup but a few characters can punish it when blocked. Good for spacing.


Kombo Attacks

Sadly this is where Jade lacks any mids. For any kind of mixup you need to rely on Fk.png , Bk.png knockdown into some kind of mixup like EX straight or low boomerang or some poke strings.


Special Attacks

Shadow Kick

Relatively fast, safe move when blocked. Just don't spam it like crazy or it will be punished by crouching. Tack on a extra kick during combos. Good for checking opponents mid screen.


Staff Overhead

Sadly a very slow overhead. Any good player can see this coming and block high. Its only usage is during the 3, 4 mixup or during Staff Strikes. If you do land one, use Rising Pole to put them in the air higher and juggle. The enhance version comes out faster but it might not be worth it to use meter for. Save it for breakers and ex boomerangs or even ex glow.


Shadow Flash

This is mainly used for projectile wars. Get thru any projectile to get closer to your opponent or just to get thru there projectile and spam your own boomerangs.


Boomerangs

Boomerangs have slow startup animations but good recovery when thrown so use them when midscreen. Remember that the low boomerang needs to be blocked low so use it in your high-low mixup game.


Enhanced Special Attacks

Shadow Glow

This is a move that is well worth the meter. It just depends on how much health you have left considering any hit on Jade does significantly more damage then normal during glow. The point to glow is to rush in and try to create any opportunity you can. Using this with mixups can help you out greatly. Also this is a great wake-up move and helps against rushdowners.


X-Ray Attack

N/A


Basic Strategy

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

4-Hits: B.png + Bp.png ---.png Bk.png ---.png Staff Grab

5-Hits: F.png + Bp.png ---.png Fp.png ---.png Bp.png ---.png Shadow Kick x 2

5-Hits: Bp.png ---.png Fk.png ---.png F.png + Bp.png ---.png Shadow Kick x 2

Jump-in Combos

8-Hits: Jump in Punch ---.png Fk.png ---.png Staff Overhead ---.png Dash ---.png F.png + Bp.png ---.png Fp.png ---.png Shadow Kick ---.png Dash ---.png crouching Fp.png ---.png Shadow Kick

10-Hits: Jump in Punch ---.png B.png + Fp.png ---.png Staff Overhead ---.png Dash ---.png B.png + Bp.png ---.png Dash ---.png Bp.png ---.png Fk.png ---.png Returning Boomerang (Down)

Combos With Enhanced Specials

7-Hits: Fk.png ---.png Bk.png ---.png Returning Boomerang ---.png Enhanced Shadow Kick---.png Shadow Kick

11-Hits: B.png + Fp.png ---.png Staff Overhead ---.png F.png + Bp.png ---.png Returning Boomerang (Up) ---.png Dash ---.png Fp.png ---.png Bp.png ---.png Shadow Kick x 2

Combos With X-Ray Attacks

Keep Xray combos short because of the damage scaling

8-Hits: B.png + Fp.png ---.png Staff Overhead ---.png Rising Pole ---.png Xray

Corner-Only Combos

14-Hits: B.png + Fp.png ---.png Staff Overhead ---.png Rising Pole ---.png Fp.png pause a sec. ---.png Fp.png ---.png Bp.png ---.png Fp.png ---.png crouching Fp.png ---.png Staff Slam

Style

  • N/A


Matchups

N/A