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'''Staff Overhead''' | '''Staff Overhead''' | ||
Sadly a very slow overhead. Any good player can see this coming and block high. Its only usage is during the 3, 4 mixup. If you do land one, use Rising Pole to put them in the air higher and juggle. The enhance version comes out faster but it might not be worth it to use meter for. Save it for breakers and ex boomerangs. | Sadly a very slow overhead. Any good player can see this coming and block high. Its only usage is during the 3, 4 mixup. If you do land one, use Rising Pole to put them in the air higher and juggle. The enhance version comes out faster but it might not be worth it to use meter for. Save it for breakers and ex boomerangs or even ex glow. | ||
Revision as of 03:10, 31 May 2011
Jade
An assassin for Shao Kahn, Jade has earned a reputation as an agile and stealthy warrior. Her family was Edenian nobility and served the emperor once he conquered their realm, giving Jade to him as tribute when she was a child. After years of rigorous training in the art of kombat, Shao Kahn awarded her the position of Bodyguard to Princess Kitana. Over the centuries she and Kitana have become close friends, which makes Jade's secret orders from Shao Kahn painful to accept: Should Kitana's loyalty falter, Jade must kill her friend.
Moves
Basic Attacks
Command Normals
Throws
Kombo Attacks
Fast Tags
Tag Kombos
Tag Specials
Special Attacks
Enhanced Special Attacks
Wake Up Moves
X-Ray Attack
Finishing Moves
Move Analysis
Basic Attacks
N/A
Command Normals
Staff Strikes
Great distance poke and bufferable move. Safe from afar if blocked high. Remember this move staggers on hit so dash up after you land one for some mixup.
Rising Pole
This move launches and has a deceptive range on it. Think of a shoryuken when it comes to this move. Not best to use up-close.
Pole Vault
Funky move that I would use sparingly. Check people with it. It has fast startup but a few characters can punish it when blocked. Good for spacing.
Kombo Attacks
Sadly this is where Jade lacks any mids. For any kind of mixup you need to rely on ,
knockdown into some kind of mixup like EX straight or low boomerang or some poke strings.
Special Attacks
Shadow Kick
Relatively fast, safe move when blocked. Just don't spam it like crazy or it will be punished by crouching. Tack on a extra kick during combos. Good for checking opponents mid screen.
Staff Overhead
Sadly a very slow overhead. Any good player can see this coming and block high. Its only usage is during the 3, 4 mixup. If you do land one, use Rising Pole to put them in the air higher and juggle. The enhance version comes out faster but it might not be worth it to use meter for. Save it for breakers and ex boomerangs or even ex glow.
Shadow Glow
This is mainly used for projectile wars. Get thru any projectile to get closer to your opponent or just to get thru there projectile and spam your own boomerangs.
Enhanced Special Attacks
N/A
X-Ray Attack
N/A
Basic Strategy
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
Jump-in Combos
8-Hits: Jump in Punch
Staff Overhead
Dash
+
Shadow Kick
Dash
crouching
Shadow Kick
10-Hits: Jump in Punch
+
Staff Overhead
Dash
+
Dash
Returning Boomerang (Down)
Combos With Enhanced Specials
7-Hits:
Returning Boomerang
Enhanced Shadow Kick
Shadow Kick
11-Hits: +
Staff Overhead
+
Returning Boomerang (Up)
Dash
Shadow Kick x 2
Combos With X-Ray Attacks
Keep Xray combos short because of the damage scaling
8-Hits: +
Staff Overhead
Rising Pole
Xray
Corner-Only Combos
14-Hits: +
Staff Overhead
Rising Pole
pause a sec.
crouching
Staff Slam
Style
- N/A
Matchups
N/A