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== '''Special Moves''' == | == '''Special Moves''' == | ||
'''Shuriken''': ''QCF+P'' (A) | |||
'''Kuuha-dan''' ('''Sonic Split'''): ''QCF+K''<br> | |||
'''Karakusa-giri''' ('''Wooden Sword Slash'''): ''QCB+P (Hold P to cancel)''<br> | '''Karakusa-giri''' ('''Wooden Sword Slash'''): ''QCB+P (Hold P to cancel)''<br> | ||
'''Rakka-zan''' ('''Surprise Slash'''): ''QCB+K (A)''<BR> | '''Rakka-zan''' ('''Surprise Slash'''): ''QCB+K (A)''<BR> | ||
== '''Super Moves''' == | == '''Super Moves''' == |
Revision as of 02:08, 9 April 2006
Gameplay Overview
To come.
Move List
Command Normal Moves
Slide Kick: DF+B
Kutten Keri (Double Kick): DF+D
Double Jump: Press Up in the air
Special Moves
Shuriken: QCF+P (A)
Kuuha-dan (Sonic Split): QCF+K
Karakusa-giri (Wooden Sword Slash): QCB+P (Hold P to cancel)
Rakka-zan (Surprise Slash): QCB+K (A)
Super Moves
Chou Hissatsu Shuriken (Super Deadly Shurikens): QCFx2+A
- This is an S. Power super.
- Hokutomaru fires 4 small Shurikens and finishes with a big 5th Shuriken.
- You can cancel/end this super earilier by pressing AB anytime during the super for Hokutomaru to send out the big Shuriken. Doing this however, will cause VERY little damage.
Chou Hissatsu Tatsumaki (Super Deadly Tornado): QCFx2+B
- This is an S. Power super.
- This super is best used as an anti-air.
- Combo-able from a DF+D at the corner.
Chou Baku-en Kunai (Super Explosive Kuanis): QCFx2+C
- This is a P. Power super.
- Hokutomaru fires 4 small blazing Kunais and finishes with a big 5th Kunai.
- You can cancel/end this super earilier by pressing AB anytime during the super for Hokutomaru to send out the last Kunai. Doing this however, will cause VERY little damage.
Chou Baku-en Tatsumaki (Super Flaming Tornado): QCFx2+D
- This is a P. Power super.
- This super is best used as an anti-air.
- Combo-able from a DF+D at the corner.
Attributes
To come.
Frame Data
To come.
Attack Notes
To come.
Bread'n'Butter Combos
(Corner) j D, D, qf K (break), df D, qcb D (immediately) or qcf x2 K
(Anywhere) j D, B, D, qcb A or, qcf x2 P
More to come
T.O.P. Notes
This is a rising attack that is good for one hit and travels at a 45 degree angle. It has a slow start and can be used as an anti-air. Don't ever get this attack blocked!
Overall Strategy
To come.
Matchup Notes
To come.
Advanced Tactics
To come.