Super Street Fighter IV/Seth: Difference between revisions

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== Move Analysis ==
== Move Analysis ==
==== Normal Moves ====
==== Normal Moves ====
Text text text blah blah blah text text text blah blah blah.
N/A
 


==== Normal Throws ====
==== Normal Throws ====
Text text text blah blah blah text text text blah blah blah.
N/A




==== Focus Attack ====
==== Focus Attack ====
Text text text blah blah blah text text text blah blah blah.
N/A




==== Special Moves ====
==== Special Moves ====
Text text text blah blah blah text text text blah blah blah.
N/A




==== Super Combos ====
==== Super Combos ====
Text text text blah blah blah text text text blah blah blah.
N/A




==== Ultra Combos ====
==== Ultra Combos ====
Text text text blah blah blah text text text blah blah blah.
N/A




== The Basics ==
== The Basics ==
Text text text blah blah blah text text text blah blah blah.
N/A




== Advanced Strategy ==
== Advanced Strategy ==
Text text text blah blah blah text text text blah blah blah.
N/A




== Combos ==
== Combos ==
==== Bread and Butters ====
==== Bread and Butters ====
* Combo 1
* N/A
* Combo 2


==== Advanced Combos ====
==== Advanced Combos ====
* Combo 1
* N/A


==== Combos Into Supers ====
==== Combos Into Supers ====
* Combo 1
* N/A


==== Combos Into Ultras ====
==== Combos Into Ultras ====
* Combo 1
* N/A





Revision as of 00:43, 7 March 2011

Super Street Fighter IVSSFIVLogo.png



Seth

SSFIV-Seth Face.jpg

Background Info Here.

In a nutshell
General Usage of Character here.



Moves

Unique Attacks

Name
Command
Notes
Yosokyaku
(in air) d + mk
Can be performed three times in a sequence; high
Tenmakujinkyaku
(at top of jump arc) d + hk
high
Wall Jump
(in air, near wall) uf

Throws

Name
Command
Notes
Genocide Shot
f or n + lp + lk
throw
Death Throw
b + lp + lk
throw

Special Moves

Name
Command
Notes
Sonic Boom
qcf + p
ex
Shoryuken
dp + p
Can be performed three times in sequence; ex
Hyakuretsukyaku
qcb + k
ex armorbreak

{{SSFIVMoveListRow | Tanden Engine | qcb + p | ex version consumes two blocks of Super Combo Gauge; armorbreak only during ex; ex)

Spinning Piledrive
360 + p
Yoga Teleport
dp or rdp + 3p or 3k
dp + 3p will appear next to opponent in back. dp + 3k will appear next to opponent in front. rdp versions are identical and will go as far backwards as the screen allows

Super Combo

Name
Command
Notes
Tanden Storm
qcf qcf + p

Ultra Combos

Name
Command
Notes
Tanden Stream
qcf qcf + 3p
armorbreak
Tanden Typhoon
qcb qcb + 3p
armorbreak


Frame Data

Move Values Frame Count Frame Advantage
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Standing Close Attacks
Jab.gif HL 30 50 20 ch/sp/su 4 2 5 +4 +7 - -
Strong.gif HL 75 100 40 sp/su 7 2 10 0 +3 - -
Fierce.gif HL 90[80] 200[150] 60 sp/su 4 5 20 -7 -2 - - Forces stand
Short.gif HL 35 50 20 - 4 2 6 +3 +6 - -
Forward.gif HL 70 100 40 sp/su 7 2 12 0 +3 - -
Roundhouse.gif HL 40*70 125*75 60*20 su 7 2*2 16 0 +5 - - 1st hit can be cancelled
Standing Far Attacks
Jab.gif HL 30 50 20 ch/sp/su 5 2 5 +4 +7 - -
Strong.gif HL 60 100 40 su 6 2 13 -1 +2 - -
Fierce.gif HL 80 200 60 - 13 3 30 -15 -11 - -
Short.gif HL 40 50 20 - 4 2 8 +1 +4 - -
Forward.gif HL 60 100 40 - 8 2 13 -1 +2 - -
Roundhouse.gif HL 90 200 60 - 10 3 18 -3 +1 - -
Crouching Attacks
Jab.gif HL 20 50 20 ch/sp/su 4 2 6 +3 +6 - -
Strong.gif HL 50 100 40 sp/su 5 2 11 -1 +3 - -
Fierce.gif HL 60*30 100*100 60*20 sp/su 11 2(2)2 18 -2 - - - 1st hit forces stand
Short.gif L 20 50 20 ch/sp/su 5 2 8 +1 +4 - - Low attack
Forward.gif L 50 100 40 sp/su 7 2 14 -4 0 - - Low attack
Roundhouse.gif L 80 100 60 - 8 2 25 -9 - - - cannot fast recover
Straight Up Jump Attacks
Jab.gif H 50 50 20 - 5 5 - - - - -
Strong.gif H 80 100 40 - 6 4 - - - - -
Fierce.gif H 60 200 60 - 9 4 - - - - -
Short.gif H 45 50 20 - 5 6 - - - - -
Forward.gif H 80 100 40 - 6 9 - - - - -
Roundhouse.gif H 100 200 60 - 7 4 - - - - -
Angled Jump Attacks
Jab.gif H 50 50 20 - 4 10 - - - - -
Strong.gif H 50*30 50*50 40*20 - 4 2*3 - - - - - Pursuit property
Fierce.gif H 80 200 60 - 4 2 - - - - -
Short.gif H 45 50 20 - 6 8 - - - - -
Forward.gif H 70 100 40 - 6 5 - - - - -
Roundhouse.gif H 90 200 60 - 6 8 - - - - -
Unique Attacks
Head Stomp (1) H 50 50 40 - 3 Until ground 7 - - - -
Head Stomp (2) H 30 50 40 - 4 Until ground 7 - - - -
Head Stomp (3) H 35 50 40 - 5 Until ground 7 - - - -
Down.gif + Roundhouse.gif (air) H 60 100 60 - 12 Until ground - - - - - Pursuit property
Triangle Jump - - - - - - - - - - - -
Focus Attacks
Focus Attack LVL 1 HL 65 100 20 - 21 2 35 -21 -21 - -
Focus attack LVL 2 HL 85 150 40 - 17+12 2 35 -15 - - -
Focus attack LVL 3 - 150 200 60 - 65 2 35 - - - -
Throws
Forward Throw 0.9 130 150 40 - 3 2 20 - - - -
Back throw 0.9 130 150 40 - 3 2 20 - - - -
Special Moves
Sonic Boom HL 60 50 10/20 su 14 - 48 (total duration) -6 -2 - -
Sonic Boom EX.gif HL 45*45 50*50 -250/0 su 14 - 61 (total duration) -6 -2 - -
Shoryuken Jab.gif HL 80*60 100*50 30/40*10*10 su 5 2*16 11+13 -19 - - - 1~7f cannot be thrown, 1st hit cancellable
Shoryuken Strong.gif HL 90*60 100*50 30/40*10*10 su 5 2*16 21+13 -29 - - - 1~7f invincible, 1st hit cancellable
Shoryuken Fierce.gif HL 100*80 100*50 30/40*10*10 su 5 2*16 24+13 -32 - - - 1~7f invincible
Shoryuken EX.gif HL 100*50 100*50 -250/0 su 5 2*16 26+13 -34 - - - 1~22f invincible
Shoryuken (2nd) HL 40 25 0/10 - 4 8 13 - - - -
Shoryuken (3rd) HL 10[20x5] 10[10x5] 0/10[0] - 4 20[4x5] 13 - - - -
Hyakuretsu Short.gif HL 10*100 0*200 20/10*35 - 12 2 36 -24 - - - Armor break
Hyakuretsu Forward.gif HL 10*100 0*200 20/10*35 - 14 2 36 -24 - - - Armor break
Hyakuretsu Roundhouse.gif HL 10*100 0*200 20/10*35 - 16 2 36 -24 - - - Armor break
Hyakuretsu EX.gif HL 20*100 0*250 -250/0 - 16 2 36 -24 - - - Armor break
Tandem Engine Jab.gif 2.5 0 0 10/1 - 21 24 25 +19 +23 - -
Tandem Engine Strong.gif 3.5 0 0 10/1 - 24 25 25 +19 +23 - -
Tandem Engine Fierce.gif 4.5 0 0 10/1 - 26 26 25 +19 +23 - -
Tandem Engine EX.gif HL 0 0 -500/0 - 23 24 25 +19 +23 - -
Spinning Pile Driver Jab.gif 1.1 130 50*150 30/40*40 - 3 2 49 - - - -
Spinning Pile Driver Strong.gif 1.0 140 50*150 30/40*40 - 3 2 49 - - - -
Spinning Pile Driver Fierce.gif 0.9 150 50*150 30/40*40 - 3 2 49 - - - -
Spinning Pile Driver EX.gif 1.1 170 50*150 -250/0 - 3 2 49 - - - - 1~4f invincible
Yoga Teleport - 0 0 - - - - 48 - - - - 1~32f invincible
Super Combo
Super Combo Jab.gif HL 10x20*150 0 -1000/0 - 6 80 81 -50 - - - 1f invincible, Pursuit property
Super Combo Strong.gif HL 10x20*150 0 -1000/0 - 11 80 81 -50 - - - 1f invincible, Pursuit property
Super Combo Fierce.gif HL 10x20*150 0 -1000/0 - 16 80 81 -50 - - - 1f invincible, Pursuit property
Ultra Combos
Ultra Combo 1 HL 340 0 0/0 - 1+9 - 56 (total duration) -15 - - 1~23f invincible
Ultra Combo 2 HL 0*24x13*60 0 0/0 - 1+9 80 113 -97 - - 1~88f invincible
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Move Values Frame Count Frame Advantage


Move Analysis

Normal Moves

N/A


Normal Throws

N/A


Focus Attack

N/A


Special Moves

N/A


Super Combos

N/A


Ultra Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A

Combos Into Ultras

  • N/A


Matchups

Vs. Abel

To Be Written (TBW)


Vs. Adon

TBW


Vs. Akuma

TBW


Vs. Balrog

TBW


Vs. Blanka

TBW


Vs. C. Viper

TBW


Vs. Cammy

TBW


Vs. Chun Li

TBW


Vs. Cody

TBW


Vs. Dan

TBW


Vs. Dee Jay

TBW


Vs. Dhalsim

TBW


Vs. Dudley

TBW


Vs. E. Honda

TBW


Vs. El Fuerte

TBW


Vs. Fei Long

TBW


Vs. Gen

TBW


Vs. Gouken

TBW


Vs. Guile

TBW


Vs. Guy

TBW


Vs. Hakan

TBW


Vs. Ibuki

TBW


Vs. Juri

TBW


Vs. Ken

TBW


Vs. M. Bison

TBW


Vs. Makoto

TBW


Vs. Rose

TBW


Vs. Rufus

TBW


Vs. Ryu

TBW


Vs. Sagat

TBW


Vs. Sakura

TBW


Vs. Seth

TBW


Vs. T. Hawk

TBW


Vs. Vega

TBW


Vs. Zangief

TBW