Super Street Fighter IV/Akuma: Difference between revisions

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{{SSFIVMoveListRow | Zugaihasatsu | f + mp | high }}
{{SSFIVMoveListRow | Zugaihasatsu | f + mp | high }}
{{SSFIVMoveListRow | Tenmakujinkyaku | (at top of jump arc) d + mk | high }}
{{SSFIVMoveListRow | Tenmakujinkyaku | (at top of jump arc) d + mk | high }}
{{MoveListFooter}}
==== Throws ====
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | Goshoha | f or n + lp + lk | throw }}
{{SSFIVMoveListRow | Syuretto | b + lp + lk | throw }}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 00:29, 7 March 2011

Super Street Fighter IVSSFIVLogo.png



Akuma

SSFIV-Akuma Face.jpg

Background Info Here.

In a nutshell
General Usage of Character here.



Moves

Unique Attacks

Name
Command
Notes
Zugaihasatsu
f + mp
high
Tenmakujinkyaku
(at top of jump arc) d + mk
high

Throws

Name
Command
Notes
Goshoha
f or n + lp + lk
throw
Syuretto
b + lp + lk
throw

Special Moves

Name
Command
Notes
Gahadoken
qcf + p
ex
Shakunetsu Hadoken
hcb + p
ex
Zanku Hadoken
(in air) qcf + p
ex
Goshoryuken
dp + p
ex
Tatsumaki Zankukyaku
qcb + k
ex
Airborne Tatsumaki Zankukyaku
(in air) qcb + k
ex
Hyakkishu
dp + k
ex
   Hyakki Gozan
No input after performing Hyakkishu
low
   Hyakki Gosho
p
Perform after Hyakkishu; high armorbreak
   Hyakki Gojin
k
Perform after Hyakkishu
   Hyakki Gosai
lp + lk
Perform after Hyakkishu; throw
Ashura Senku
dp or rdp + 3p or 3k
dp moves Akuma forward; rdp moves Akuma backwards; 3p travels farther than 3k

Super Combo

Name
Command
Notes
Raging Demon
lp lp f lk hp
throw

Ultra Combos

Name
Command
Notes
Wrath of the Raging Demon
lp lp b lk hp
throw
Demon Armageddon
u u + 3k
Can be used to cancel Ashura Senku; armorbreak


Frame Data

Move Values Frame Count Frame Advantage
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Standing Close Attacks
Jab.gif HL 30 50 20 ch/sp/su 4 2 6 +3 +6 - -
Strong.gif HL 70 100 40 sp/su 3 2 13 -1 +4 - -
Fierce.gif HL 100 200 60 sp/su 4 2 26 -10 -6 - -
Short.gif HL 40 50 20 - 5 2 7 +2 +5 - -
Forward.gif HL 70 100 40 su 5 2 14 -2 +1 - -
Roundhouse.gif HL 40*70 125*75 60*20 su 6 2*4 17 -3 +2 - -
Standing Far Attacks
Jab.gif HL 30 50 20 ch/sp/su 3 2 5 +2 +5 - -
Strong.gif HL 80 100 40 su 4 2 13 -1 +2 - -
Fierce.gif HL 120 200 60 - 6 3 16 -1 +1 - -
Short.gif HL 40 50 20 - 3 2 8 +1 +4 - -
Forward.gif HL 80 100 40 - 9 2 13 -1 +2 - -
Roundhouse.gif HL 60*40 125*75 60*20 - 8 2(8)2 16 0 +5 - - Forces stand
Crouching Attacks
Jab.gif HL 30 50 20 ch/sp/su 3 2 7 +2 +5 - -
Strong.gif HL 60 100 40 sp/su 4 3 9 +2 +5 - -
Fierce.gif HL 100 200 60 sp/su 6 4 23 -9 -4 - - Forces stand
Short.gif L 20 50 20 ch/sp/su 4 2 9 0 +3 - - Low attack
Forward.gif L 60 100 40 sp/su 5 3 13 -2 +1 - - Low attack
Roundhouse.gif L 90 100 60 - 6 3 24 -9 - - - cannot fast recover
Straight Up Jump Attacks
Jab.gif H 50 50 20 - 4 7 - - - - -
Strong.gif H 80 100 40 - 5 3 - - - - -
Fierce.gif H 100 200 60 - 6 3 - - - - -
Short.gif H 40 50 20 - 5 6 - - - - -
Forward.gif H 80 100 40 - 6 4 - - - - -
Roundhouse.gif H 100 200 60 - 5 3 - - - - -
Angled Jump Attacks
Jab.gif H 50 50 20 - 4 7 - - - - -
Strong.gif H 80 100 40 - 5 3 - - - - -
Fierce.gif H 100 200 60 - 6 3 - - - - -
Short.gif H 40 50 20 - 4 6 - - - - -
Forward.gif H 70 100 40 - 6 3 - - - - -
Roundhouse.gif H 100 200 60 - 7 3 - - - - -
Unique Attacks
Right.gif + Strong.gif H 30*50 50*50 40*20 - 17 2*2 17 -5 0 - - Forces stand
Down.gif + Forward.gif (air) H 60 100 40 - 12 Until ground - - - - -
Focus Attacks
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21 - -
Focus attack LVL 2 HL 80 150 40 - 17+12 2 35 -15 - - -
Focus attack LVL 3 - 140 200 60 - 65 2 40 - - - -
Throws
Forward Throw 0.9 130 120 40 - 3 2 20 - - - -
Back throw 0.9 130 120 40 - 3 2 20 - - - -
Special Moves
Hadoken HL 60 100 10/20 su 14 - 44 (total duration) -4 0 - -
Hadoken EX.gif HL 60*60 100*100 -250/0 su 14 - 44 (total duration) -1 - - - Pursuit property
Shakunetsu Hadoken Jab.gif HL 50 200 10/30 su 25 - 50 (total duration) -4 - - - Pursuit property
Shakunetsu Hadoken Strong.gif HL 35*35 50*100 20/16*16 su 25 - 57 (total duration) -3 - - - Pursuit property
Shakunetsu Hadoken Fierce.gif HL 33x3 35x3 20/16x3 su 25 - 63 (total duration) -1 - - - Pursuit property
Shakunetsu Hadoken EX.gif HL 47x3 70x3 -250/0 su 25 - 50 (total duration) +12 - - - Pursuit property
Hadoken (air) HL 40 50 5/20 - 14 - 16 - - - -
Hadoken EX.gif (air) HL 40*40 50 -250/0 - 8 - 9 - - - -
Shoryuken Jab.gif HL 100[70] 100 30/40 su 3 14 17+18 -28 - - - 1~2f invincible, 3~16f lower body invincibility, 3~4f cannot be thrown
Shoryuken Strong.gif HL 70*60 80*50 30/30*16 su 3 2*12 25+18 -34 - - - 1~4f invincible, 5~16f lower body invincibility, 2nd hit pursuit property
Shoryuken Fierce.gif HL 70*50*30 70*50*30 30/30*10*10 su*su 3 2*2*12 28+18 -37 - - - 1~6f invincible, 7~18f lower body invincibility, 2nd~3rd hit pursuit property
Shoryuken EX.gif HL 80*60*50 100*50*50 -250/0 su*su 3 2*2*12 28+18 -37 - - - 1~18f invincible, 2nd~3rd hit pursuit property
Hurricane Kick Short.gif HL 70 50 20/20 - 11 2(6)2 12+8 -9 - - -
Hurricane Kick Forward.gif HL 80*40*40 100*50*50 20/20*10*10 su 5 2(5)[2(5)2](5)1 16+12 -8 - - - 1st hit forces stand, 2nd~3rd hit pursuit property
Hurricane Kick Roundhouse.gif HL 80*40x3 100*50x3 20/20*10x3 su 5 2(5)[1(5)1](5)[1(5)1](5)1 13+8 -1 - - - 1st hit forces stand, 2nd~4th hit pursuit property
Hurricane Kick EX.gif HL 40x5 50 -250/0 - 11 1(3)1(3)1(3)1(3)1 18+3 -1 - - - 1st~4th hit forces stand, pursuit property
Hurricane Kick Short.gif (air) HL 60 50 10/30 - 9 [2(6)2](6)2 10 - - - -
Hurricane Kick Forward.gif (air) HL 70 50 10/30 - 9 [2(6)2](6)2 4 - - - -
Hurricane Kick Roundhouse.gif (air) HL 80 50 10/30 - 9 [2(6)2](6)2 4 - - - -
Hurricane Kick EX.gif (air) HL 40x5 50x5 -250/0 - 7 1(3)1(3)1(3)1(3)1 4 - - - - Pursuit property
Demon Flip - - - 20/- - - - - - - - -
Demon Flip EX.gif - - - 0/0 - - - - - - - - Flies toward opponent
Hyakki Gouzan L 100 200 0/40 - 39+7 15 14 -11 - - - cannot fast recover
Hyakki Gousho H 110 200 0/30 - 27+8 2 4 - - -
Hyakki Goujin HL 70 100 0/30 - 27+11 Until ground 4 - - - - Forces stand
Hyakki Gousai 0.9 150 150 0/60 - 27+3 2 4 - - - - Throw range Light 0.95, Medium 1.05, Hard 1.15, EX.gif 1.3
Teleport PPP - - - - - - - 57 - - - - 1~48f invincible
Teleport KKK - - - - - - - 49 - - - - 1~40f invincible
Super Combo
Super Combo 0.8 330 0 -1000/0 - 1+0 36 13 - - - - 1f invincible
Ultra Combos
Ultra Combo 1 0.9 510 0 0/0 - 1+4 33 19 - - - - 1~6f invincible
Ultra Combo 2 HL 50*350 0 0/0 - 1+13 2 46 -27 - - - 1~16 invincible
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Move Values Frame Count Frame Advantage


Move Analysis

Normal Moves

Text text text blah blah blah text text text blah blah blah.

Normal Throws

Text text text blah blah blah text text text blah blah blah.


Focus Attack

Text text text blah blah blah text text text blah blah blah.


Special Moves

Text text text blah blah blah text text text blah blah blah.


Super Combos

Text text text blah blah blah text text text blah blah blah.


Ultra Combos

Text text text blah blah blah text text text blah blah blah.


The Basics

Text text text blah blah blah text text text blah blah blah.


Advanced Strategy

Text text text blah blah blah text text text blah blah blah.


Combos

Bread and Butters

  • Combo 1
  • Combo 2

Advanced Combos

  • Combo 1

Combos Into Supers

  • Combo 1

Combos Into Ultras

  • Combo 1


Matchups

Vs. Abel

To Be Written (TBW)


Vs. Adon

TBW


Vs. Akuma

TBW


Vs. Balrog

TBW


Vs. Blanka

TBW


Vs. C. Viper

TBW


Vs. Cammy

TBW


Vs. Chun Li

TBW


Vs. Cody

TBW


Vs. Dan

TBW


Vs. Dee Jay

TBW


Vs. Dhalsim

TBW


Vs. Dudley

TBW


Vs. E. Honda

TBW


Vs. El Fuerte

TBW


Vs. Fei Long

TBW


Vs. Gen

TBW


Vs. Gouken

TBW


Vs. Guile

TBW


Vs. Guy

TBW


Vs. Hakan

TBW


Vs. Ibuki

TBW


Vs. Juri

TBW


Vs. Ken

TBW


Vs. M. Bison

TBW


Vs. Makoto

TBW


Vs. Rose

TBW


Vs. Rufus

TBW


Vs. Ryu

TBW


Vs. Sagat

TBW


Vs. Sakura

TBW


Vs. Seth

TBW


Vs. T. Hawk

TBW


Vs. Vega

TBW


Vs. Zangief

TBW