Super Street Fighter IV/Rufus: Difference between revisions

From SuperCombo Wiki
mNo edit summary
Line 20: Line 20:
{{SSFIVMoveListRow | Falcon Kick | (in air) df + mk |  }}
{{SSFIVMoveListRow | Falcon Kick | (in air) df + mk |  }}
{{SSFIVMoveListRow | Target Combo | (near opponent) LK -> HK |  }}
{{SSFIVMoveListRow | Target Combo | (near opponent) LK -> HK |  }}
{{MoveListFooter}}
==== Throws ====
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | Head Bazooka | f or n + lp + lk | throw }}
{{SSFIVMoveListRow | Hand Machinegun | b + lp + lk | throw }}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 00:28, 7 March 2011

Super Street Fighter IVSSFIVLogo.png



Rufus

SSFIV-Rufus Face.jpg

Background Info Here.

In a nutshell
General Usage of Character here.



Moves

Unique Attacks

Name
Command
Notes
Vulture Kick
f + mk
high
Glory Kick
df + mk
low
Fragrance Palm
f + hp
Falcon Kick
(in air) df + mk
Target Combo
(near opponent) LK -> HK

Throws

Name
Command
Notes
Head Bazooka
f or n + lp + lk
throw
Hand Machinegun
b + lp + lk
throw

Special Moves

Name
Command
Notes
Messiah Kick
qcf + k
   High Attack
lk
Perform after Messiah Kick; armorbreak
   Low Attack
mk
Perform after Messiah Kick; low
   Mid Attack
hk
Perform after Messiah Kick; high
Galactic Tornado
qcf + p
Only for MP and HP versions, f or b controls distance; ex armorbreak
Snake Strike
dp + p
ex

Super Combo

Name
Command
Notes
Spectacle Romance
qcf qcf + p
armorbreak

Ultra Combos

Name
Command
Notes
Space Opera Symphony
qcf qcf + 3p
armorbreak
Big Bang Typhoon
qcb qcb + 3p
armorbreak


Frame Data

Move Values Frame Count Frame Advantage
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Standing Close Attacks
Jab.gif HL 30 50 20 ch/sp/su 4 2 7 +2 +5 - -
Strong.gif HL 80 100 40 sp/su 5 2 10 +2 +5 - -
Fierce.gif HL 100 200 60 sp/su 6 2 23 -7 -2 - - Forces stand
Short.gif HL 30 50 20 - 4 2 6 +3 +6 - -
Forward.gif HL 30*50 50*50 40*20 sp/su 7 2(4)3 11 0 +3 - - 1st hit cancellable
Roundhouse.gif HL 110 200 60 su 8 2 21 -5 0 - - Forces stand
Standing Far Attacks
Jab.gif HL 20 50 20 ch/sp/su 5 2 5 +4 +7 - -
Strong.gif HL 90 100 40 - 7 2 12 0 +3 - -
Fierce.gif HL 120 200 60 - 9 3 16 -1 +3 - -
Short.gif HL 40 50 20 - 6 2 7 +2 +5 - -
Forward.gif HL 70 100 40 - 10 1 17 -4 -1 - -
Roundhouse.gif HL 90 150 60 - 17 2 14 +2 - - -
Crouching Attacks
Jab.gif HL 30 50 20 ch/sp/su 4 2 8 +1 +4 - -
Strong.gif HL 80 100 40 sp/su 7 3 10 +1 +4 - -
Fierce.gif HL 100 200 60 - 14 2 30 -14 -10 - -
Short.gif L 20 50 20 ch/sp/su 4 2 9 0 +3 - -
Forward.gif L 70 100 40 sp/su 6 1 16 -3 0 - -
Roundhouse.gif L 110 200 60 - 12 2 22 -6 - - - cannot fast recover
Straight Up Jump Attacks
Jab.gif H 50 50 20 - 5 7 - - - - -
Strong.gif H 80 100 40 - 6 5 - - - - -
Fierce.gif H 100 200 60 - 5 7 - - - - -
Short.gif H 50 50 20 - 5 6 - - - - -
Forward.gif H 90 100 40 - 4 6 - - - - -
Roundhouse.gif H 110 200 60 - 6 4 - - - - -
Angled Jump Attacks
Jab.gif H 50 50 20 - 6 6 - - - - -
Strong.gif H 80 100 40 - 6 9 - - - - -
Fierce.gif H 100 200 60 - 7 5 - - - - -
Short.gif H 50 50 20 - 6 7 - - - - -
Forward.gif H 80 100 40 - 7 5 - - - - -
Roundhouse.gif H 50*40 50*100 60*20 - 7 3(4)3 - - - - -
Unique Attacks
Right.gif + Forward.gif L 60 50 40 - 21 2 16 -4 -1 - -
Downright.gif + Forward.gif HL 50 50 40 - 21 2 12 0 +3 - -
Right.gif + Fierce.gif HL 100 150 60 - 19 5 18 -5 - - -
Downright.gif + Forward.gif(air) HL 70 100 40 - 11 Until ground - +7 - - - Pursuit property
Target Combo 1 HL 70 100 30 - 8 2 21 -5 - - -
Focus Attacks
Focus Attack LVL 1 HL 80 100 20 - 21 2 35 -21 -21 - -
Focus attack LVL 2 HL 100 150 40 - 17+12 2 35 -15 - - -
Focus attack LVL 3 - 160 200 60 - 58 2 35 - - - -
Throws
Forward Throw 0.9 150 120 40 - 3 2 20 - - - -
Back throw 0.9 130 160 40 - 3 2 20 - - - -
Special Moves
Messiah Kick Short.gif HL 80 100 20/30 - 24 2 8+20 -9 -5 - -
Messiah Kick Forward.gif HL 80 100 20/30 - 26 2 11+20 -12 -8 - -
Messiah Kick Roundhouse.gif HL 80 100 20/30 - 35 2 5+20 -6 -2 - -
Messiah Kick EX.gif HL 20x5 10x4*50 -250/0 - 11 3(1)2(1)2(1)2(8)2 6+27 -14 -10 - - 1~16f invincible
Messiah Kick Short.gif followup HL 60 100 20/30 su 12 4 14+21 -18 - - - 1~11f invincible, Pursuit property
Messiah Kick Forward.gif followup L 80 100 20/30 - 19 2 19 0 - - - Low attack, cannot fast recover
Messiah Kick Roundhouse.gif followup H 90 150 20/30 - 26 5 17 -1 - - - Mid attack, cannot fast recover
Galactic Tornado Jab.gif HL 40*50 50*50 20/10*20 su 10 8(6)2 20 -1 - - - 1st hit pursuit property, Armor break, 1st hit cancellable
Galactic Tornado Strong.gif HL 50*20*40 50x3 20/10*10*20 su 14 10*11(5)2 20 -1 - - - 1st hit pursuit property, Armor break, 1st hit cancellable
Galactic Tornado Fierce.gif HL 50*20*50 50x3 20/10*10*20 su 15 10*11(5)2 20 -1 - - - 1st hit pursuit property, Armor break, 1st hit cancellable
Galactic Tornado EX.gif HL 0*130 0*100 -250/0 su 11 19(3)1 22 -2 - - - (translate), 2nd hit pursuit property, armor break
Snake Strike Jab.gif HL 40x5 40 20/16 - 8 1x5 1+17 +2 +6 - - Pursuit property
Snake Strike Strong.gif HL 40x7 40 20/16 - 7 1*1*2*1x3*2 2+17 0 +2 - - Pursuit property
Snake Strike Fierce.gif HL 40x7 40 20/16 - 6 1x3*2*1x3 4+17 -1 +1 - - Pursuit property
Snake Strike EX.gif HL 30*7 30 -250/0 - 7 1*2*1*2*1x3 15+17 - - - - 1~10f invincible, Pursuit property
Super Combo
Super Combo Jab.gif HL 100*80*150 0 -1000/0 - 1+6 1(14)1 29 -9 - - - 1~6f invincible, Pursuit property, 2nd hit armor break
Super Combo Strong.gif HL 100*80*150 0 -1000/0 - 1+13 2(14)1 29 -9 - - -
Super Combo Fierce.gif HL 100*80*150 0 -1000/0 - 1+15 3(14)1 29 -9 - - - 1~2f invincible, Pursuit property, 2nd hit armor break
Ultra Combos
Ultra Combo 1 HL 30*30*38x7*134 0 0/0 - 1+8 3(6)3(10)3(22)3(17)2(6)3(9)3(2)3(14)2 32 -13 - - - 1~9f invincible, Pursuit property, 9th hit armor breaks
Ultra Combo 2 HL 47*403 0 0/0 - 1+10 88 87 -74 - - - 1~13f invincible
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Move Values Frame Count Frame Advantage


Move Analysis

Normal Moves

Text text text blah blah blah text text text blah blah blah.

Normal Throws

Text text text blah blah blah text text text blah blah blah.


Focus Attack

Text text text blah blah blah text text text blah blah blah.


Special Moves

Text text text blah blah blah text text text blah blah blah.


Super Combos

Text text text blah blah blah text text text blah blah blah.


Ultra Combos

Text text text blah blah blah text text text blah blah blah.


The Basics

Text text text blah blah blah text text text blah blah blah.


Advanced Strategy

Text text text blah blah blah text text text blah blah blah.


Combos

Bread and Butters

  • Combo 1
  • Combo 2

Advanced Combos

  • Combo 1

Combos Into Supers

  • Combo 1

Combos Into Ultras

  • Combo 1


Matchups

Vs. Abel

To Be Written (TBW)


Vs. Adon

TBW


Vs. Akuma

TBW


Vs. Balrog

TBW


Vs. Blanka

TBW


Vs. C. Viper

TBW


Vs. Cammy

TBW


Vs. Chun Li

TBW


Vs. Cody

TBW


Vs. Dan

TBW


Vs. Dee Jay

TBW


Vs. Dhalsim

TBW


Vs. Dudley

TBW


Vs. E. Honda

TBW


Vs. El Fuerte

TBW


Vs. Fei Long

TBW


Vs. Gen

TBW


Vs. Gouken

TBW


Vs. Guile

TBW


Vs. Guy

TBW


Vs. Hakan

TBW


Vs. Ibuki

TBW


Vs. Juri

TBW


Vs. Ken

TBW


Vs. M. Bison

TBW


Vs. Makoto

TBW


Vs. Rose

TBW


Vs. Rufus

TBW


Vs. Ryu

TBW


Vs. Sagat

TBW


Vs. Sakura

TBW


Vs. Seth

TBW


Vs. T. Hawk

TBW


Vs. Vega

TBW


Vs. Zangief

TBW