Super Street Fighter IV/Seth: Difference between revisions

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(Created page with '{{SSFIVHeader}} = NAME = {{MvC3HyperGuideCharacterBox | akumaface.jpg }} Background Info Here. {{Nutshell|General Usage of Character here.}} == Moves == ==== Unique Attack...')
 
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{{SSFIVHeader}}
{{SSFIVHeader}}


= NAME =
== Seth ==
{{MvC3HyperGuideCharacterBox | akumaface.jpg }}
{{MvC3HyperGuideCharacterBox | akumaface.jpg }}
Background Info Here.
Background Info Here.
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== Frame Data ==
== Frame Data ==
{{SSFIVFrameDataHeader}}
{{SSFIVFrameDataHeader}}
{{SSFIVFrameDataSubHeader | Standing Close Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 30 | 50 | 20 | ch/sp/su | 4 | 2 | 5 | +4 | +7 | - | - |}}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 75 | 100 | 40 | sp/su | 7 | 2 | 10 | 0 | +3 | - | - |}}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 90[80] | 200[150] | 60 | sp/su | 4 | 5 | 20 | -7 | -2 | - | - | Forces stand}}
{{SSFIVFrameDataRow | [[File:Short.gif]] | HL | 35 | 50 | 20 | - | 4 | 2 | 6 | +3 | +6 | - | - |}}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 70 | 100 | 40 | sp/su | 7 | 2 | 12 | 0 | +3 | - | - |}}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | HL | 40*70 | 125*75 | 60*20 | su | 7 | 2*2 | 16 | 0 | +5 | - | - | 1st hit can be cancelled}}


{{SSFIVFrameDataSubHeader | Standing Far Attacks}}
{{SSFIVFrameDataSubHeader | Standing Far Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 30 | 50 | 20 | ch/sp/su | 5 | 2 | 5 | +4 | +7 | - | - |}}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 60 | 100 | 40 | su | 6 | 2 | 13 | -1 | +2 | - | - |}}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 80 | 200 | 60 | - | 13 | 3 | 30 | -15 | -11 | - | - |}}
{{SSFIVFrameDataRow | [[File:Short.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Short.gif]] | HL | 40 | 50 | 20 | - | 4 | 2 | 8 | +1 | +4 | - | - |}}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 60 | 100 | 40 | - | 8 | 2 | 13 | -1 | +2 | - | - |}}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | HL | 90 | 200 | 60 | - | 10 | 3 | 18 | -3 | +1 | - | - |}}
 
{{SSFIVFrameDataSubHeader | Standing Close Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}
{{SSFIVFrameDataRow | [[File:Short.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}


{{SSFIVFrameDataSubHeader | Crouching Attacks}}
{{SSFIVFrameDataSubHeader | Crouching Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 20 | 50 | 20 | ch/sp/su | 4 | 2 | 6 | +3 | +6 | - | - |}}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 50 | 100 | 40 | sp/su | 5 | 2 | 11 | -1 | +3 | - | - |}}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 60*30 | 100*100 | 60*20 | sp/su | 11 | 2(2)2 | 18 | -2 | - | - | - | 1st hit forces stand}}
{{SSFIVFrameDataRow | [[File:Short.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Short.gif]] | L | 20 | 50 | 20 | ch/sp/su | 5 | 2 | 8 | +1 | +4 | - | - | Low attack}}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | L | 50 | 100 | 40 | sp/su | 7 | 2 | 14 | -4 | 0 | - | - | Low attack}}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | L | 80 | 100 | 60 | - | 8 | 2 | 25 | -9 | - | - | - | cannot fast recover}}


{{SSFIVFrameDataSubHeader | Straight Up Jump Attacks}}
{{SSFIVFrameDataSubHeader | Straight Up Jump Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | H | 50 | 50 | 20 | - | 5 | 5 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | H | 80 | 100 | 40 | - | 6 | 4 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | H | 60 | 200 | 60 | - | 9 | 4 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Short.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Short.gif]] | H | 45 | 50 | 20 | - | 5 | 6 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | H | 80 | 100 | 40 | - | 6 | 9 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | H | 100 | 200 | 60 | - | 7 | 4 | - | - | - | - | - |}}


{{SSFIVFrameDataSubHeader | Forward / Back Jump Attacks}}
{{SSFIVFrameDataSubHeader | Angled Jump Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | H | 50 | 50 | 20 | - | 4 | 10 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | H | 50*30 | 50*50 | 40*20 | - | 4 | 2*3 | - | - | - | - | - | Pursuit property}}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | H | 80 | 200 | 60 | - | 4 | 2 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Short.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Short.gif]] | H | 45 | 50 | 20 | - | 6 | 8 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | H | 70 | 100 | 40 | - | 6 | 5 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | H | 90 | 200 | 60 | - | 6 | 8 | - | - | - | - | - |}}


{{SSFIVFrameDataSubHeader | Unique Attacks}}
{{SSFIVFrameDataSubHeader | Unique Attacks}}
{{SSFIVFrameDataRow | [[File:Right.gif]] + [[File:Fierce.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Head Stomp (1) | H | 50 | 50 | 40 | - | 3 | Until ground | 7 | - | - | - | - |}}
 
{{SSFIVFrameDataRow | Head Stomp (2) | H | 30 | 50 | 40 | - | 4 | Until ground | 7 | - | - | - | - |}}
{{SSFIVFrameDataSubHeader | Target Combos}}
{{SSFIVFrameDataRow | Head Stomp (3) | H | 35 | 50 | 40 | - | 5 | Until ground | 7 | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] -> [[File:Strong.gif]] -> [[File:Fierce.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Down.gif]] + [[File:Roundhouse.gif]] (air) | H | 60 | 100 | 60 | - | 12 | Until ground | - | - | - | - | - | Pursuit property}}
{{SSFIVFrameDataRow | Triangle Jump | - | - | - | - | - | - | - | - | - | - | - | - |}}


{{SSFIVFrameDataSubHeader | Focus Attacks}}
{{SSFIVFrameDataSubHeader | Focus Attacks}}
{{SSFIVFrameDataRow | Focus Attack LVL 1 | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Focus Attack LVL 1 | HL | 65 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | - | - |}}
{{SSFIVFrameDataRow | Focus Attack LVL 2 | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Focus attack LVL 2 | HL | 85 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | - | - | - |}}
{{SSFIVFrameDataRow | Focus Attack LVL 3 | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Focus attack LVL 3 | - | 150 | 200 | 60 | - | 65 | 2 | 35 | - | - | - | - |}}


{{SSFIVFrameDataSubHeader | Normal Throws}}
{{SSFIVFrameDataSubHeader | Throws}}
{{SSFIVFrameDataRow | Forward Throw | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Forward Throw | 0.9 | 130 | 150 | 40 | - | 3 | 2 | 20 | - | - | - | - |}}
{{SSFIVFrameDataRow | Back Throw | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Back throw | 0.9 | 130 | 150 | 40 | - | 3 | 2 | 20 | - | - | - | - |}}


{{SSFIVFrameDataSubHeader | Special Moves}}
{{SSFIVFrameDataSubHeader | Special Moves}}
{{SSFIVFrameDataRow | Move Name [[File:Jab.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Sonic Boom | HL | 60 | 50 | 10/20 | su | 14 | - | 48 (total duration) | -6 | -2 | - | - |}}
{{SSFIVFrameDataRow | Move Name [[File:Strong.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Sonic Boom [[File:EX.gif]] | HL | 45*45 | 50*50 | -250/0 | su | 14 | - | 61 (total duration) | -6 | -2 | - | - |}}
{{SSFIVFrameDataRow | Move Name [[File:Fierce.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Shoryuken [[File:Jab.gif]] | HL | 80*60 | 100*50 | 30/40*10*10 | su | 5 | 2*16 | 11+13 | -19 | - | - | - | 1~7f cannot be thrown, 1st hit cancellable}}
{{SSFIVFrameDataRow | Move Name [[File:EX.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Shoryuken [[File:Strong.gif]] | HL | 90*60 | 100*50 | 30/40*10*10 | su | 5 | 2*16 | 21+13 | -29 | - | - | - | 1~7f invincible, 1st hit cancellable}}
{{SSFIVFrameDataRow | Shoryuken [[File:Fierce.gif]] | HL | 100*80 | 100*50 | 30/40*10*10 | su | 5 | 2*16 | 24+13 | -32 | - | - | - | 1~7f invincible}}
{{SSFIVFrameDataRow | Shoryuken [[File:EX.gif]] | HL | 100*50 | 100*50 | -250/0 | su | 5 | 2*16 | 26+13 | -34 | - | - | - | 1~22f invincible}}
{{SSFIVFrameDataRow | Shoryuken (2nd) | HL | 40 | 25 | 0/10 | - | 4 | 8 | 13 | - | - | - | - |}}
{{SSFIVFrameDataRow | Shoryuken (3rd) | HL | 10[20x5] | 10[10x5] | 0/10[0] | - | 4 | 20[4x5] | 13 | - | - | - | - |}}
{{SSFIVFrameDataRow | Hyakuretsu [[File:Short.gif]] | HL | 10*100 | 0*200 | 20/10*35 | - | 12 | 2 | 36 | -24 | - | - | - | Armor break}}
{{SSFIVFrameDataRow | Hyakuretsu [[File:Forward.gif]] | HL | 10*100 | 0*200 | 20/10*35 | - | 14 | 2 | 36 | -24 | - | - | - | Armor break}}
{{SSFIVFrameDataRow | Hyakuretsu [[File:Roundhouse.gif]] | HL | 10*100 | 0*200 | 20/10*35 | - | 16 | 2 | 36 | -24 | - | - | - | Armor break}}
{{SSFIVFrameDataRow | Hyakuretsu [[File:EX.gif]] | HL | 20*100 | 0*250 | -250/0 | - | 16 | 2 | 36 | -24 | - | - | - | Armor break}}
{{SSFIVFrameDataRow | Tandem Engine [[File:Jab.gif]] | 2.5 | 0 | 0 | 10/1 | - | 21 | 24 | 25 | +19 | +23 | - | - |}}
{{SSFIVFrameDataRow | Tandem Engine [[File:Strong.gif]] | 3.5 | 0 | 0 | 10/1 | - | 24 | 25 | 25 | +19 | +23 | - | - |}}
{{SSFIVFrameDataRow | Tandem Engine [[File:Fierce.gif]] | 4.5 | 0 | 0 | 10/1 | - | 26 | 26 | 25 | +19 | +23 | - | - |}}
{{SSFIVFrameDataRow | Tandem Engine [[File:EX.gif]] | HL | 0 | 0 | -500/0 | - | 23 | 24 | 25 | +19 | +23 | - | - |}}
{{SSFIVFrameDataRow | Spinning Pile Driver [[File:Jab.gif]] | 1.1 | 130 | 50*150 | 30/40*40 | - | 3 | 2 | 49 | - | - | - | - |}}
{{SSFIVFrameDataRow | Spinning Pile Driver [[File:Strong.gif]] | 1.0 | 140 | 50*150 | 30/40*40 | - | 3 | 2 | 49 | - | - | - | - |}}
{{SSFIVFrameDataRow | Spinning Pile Driver [[File:Fierce.gif]] | 0.9 | 150 | 50*150 | 30/40*40 | - | 3 | 2 | 49 | - | - | - | - |}}
{{SSFIVFrameDataRow | Spinning Pile Driver [[File:EX.gif]] | 1.1 | 170 | 50*150 | -250/0 | - | 3 | 2 | 49 | - | - | - | - | 1~4f invincible}}
{{SSFIVFrameDataRow | Yoga Teleport | - | 0 | 0 | - | - | - | - | 48 | - | - | - | - | 1~32f invincible}}


{{SSFIVFrameDataSubHeader | Super Combos}}
{{SSFIVFrameDataSubHeader | Super Combo}}
{{SSFIVFrameDataRow | Move Name | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Super Combo [[File:Jab.gif]] | HL | 10x20*150 | 0 | -1000/0 | - | 6 | 80 | 81 | -50 | - | - | - | 1f invincible, Pursuit property}}
{{SSFIVFrameDataRow | Super Combo [[File:Strong.gif]] | HL | 10x20*150 | 0 | -1000/0 | - | 11 | 80 | 81 | -50 | - | - | - | 1f invincible, Pursuit property}}
{{SSFIVFrameDataRow | Super Combo [[File:Fierce.gif]] | HL | 10x20*150 | 0 | -1000/0 | - | 16 | 80 | 81 | -50 | - | - | - | 1f invincible, Pursuit property}}


{{SSFIVFrameDataSubHeader | Ultra Combos}}
{{SSFIVFrameDataSubHeader | Ultra Combos}}
{{SSFIVFrameDataRow | Move Name | | | | | | | | | | | |  | }}
{{SSFIVFrameDataRow | Ultra Combo 1 | HL | 340 | 0 | 0/0 | - | 1+9 | - | 56 (total duration) | -15 | - | - |  | 1~23f invincible}}
{{SSFIVFrameDataRow | Move Name | | | | | | | | | | | |  | }}
{{SSFIVFrameDataRow | Ultra Combo 2 | HL | 0*24x13*60 | 0 | 0/0 | - | 1+9 | 80 | 113 | -97 | - | - |  | 1~88f invincible}}


{{SSFIVFrameDataFooter}}
{{SSFIVFrameDataFooter}}

Revision as of 23:27, 2 March 2011

Super Street Fighter IVSSFIVLogo.png



Seth

Akumaface.jpg

Background Info Here.

In a nutshell
General Usage of Character here.



Moves

Unique Attacks

Name
Command
Notes
Move Name
{{#motion: f + hp}}

Special Moves

Name
Command
Notes
Move Name
{{#motion: qcf + p}}

Super Combo

Name
Command
Notes
Move Name
{{#motion: qcf qcf + p}}

Ultra Combos

Name
Command
Notes
Move Name
{{#motion: qcf qcf + 3p}}
Move Name
{{#motion: qcf qcf + 3k}}


Frame Data

Move Values Frame Count Frame Advantage
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Standing Close Attacks
Jab.gif HL 30 50 20 ch/sp/su 4 2 5 +4 +7 - -
Strong.gif HL 75 100 40 sp/su 7 2 10 0 +3 - -
Fierce.gif HL 90[80] 200[150] 60 sp/su 4 5 20 -7 -2 - - Forces stand
Short.gif HL 35 50 20 - 4 2 6 +3 +6 - -
Forward.gif HL 70 100 40 sp/su 7 2 12 0 +3 - -
Roundhouse.gif HL 40*70 125*75 60*20 su 7 2*2 16 0 +5 - - 1st hit can be cancelled
Standing Far Attacks
Jab.gif HL 30 50 20 ch/sp/su 5 2 5 +4 +7 - -
Strong.gif HL 60 100 40 su 6 2 13 -1 +2 - -
Fierce.gif HL 80 200 60 - 13 3 30 -15 -11 - -
Short.gif HL 40 50 20 - 4 2 8 +1 +4 - -
Forward.gif HL 60 100 40 - 8 2 13 -1 +2 - -
Roundhouse.gif HL 90 200 60 - 10 3 18 -3 +1 - -
Crouching Attacks
Jab.gif HL 20 50 20 ch/sp/su 4 2 6 +3 +6 - -
Strong.gif HL 50 100 40 sp/su 5 2 11 -1 +3 - -
Fierce.gif HL 60*30 100*100 60*20 sp/su 11 2(2)2 18 -2 - - - 1st hit forces stand
Short.gif L 20 50 20 ch/sp/su 5 2 8 +1 +4 - - Low attack
Forward.gif L 50 100 40 sp/su 7 2 14 -4 0 - - Low attack
Roundhouse.gif L 80 100 60 - 8 2 25 -9 - - - cannot fast recover
Straight Up Jump Attacks
Jab.gif H 50 50 20 - 5 5 - - - - -
Strong.gif H 80 100 40 - 6 4 - - - - -
Fierce.gif H 60 200 60 - 9 4 - - - - -
Short.gif H 45 50 20 - 5 6 - - - - -
Forward.gif H 80 100 40 - 6 9 - - - - -
Roundhouse.gif H 100 200 60 - 7 4 - - - - -
Angled Jump Attacks
Jab.gif H 50 50 20 - 4 10 - - - - -
Strong.gif H 50*30 50*50 40*20 - 4 2*3 - - - - - Pursuit property
Fierce.gif H 80 200 60 - 4 2 - - - - -
Short.gif H 45 50 20 - 6 8 - - - - -
Forward.gif H 70 100 40 - 6 5 - - - - -
Roundhouse.gif H 90 200 60 - 6 8 - - - - -
Unique Attacks
Head Stomp (1) H 50 50 40 - 3 Until ground 7 - - - -
Head Stomp (2) H 30 50 40 - 4 Until ground 7 - - - -
Head Stomp (3) H 35 50 40 - 5 Until ground 7 - - - -
Down.gif + Roundhouse.gif (air) H 60 100 60 - 12 Until ground - - - - - Pursuit property
Triangle Jump - - - - - - - - - - - -
Focus Attacks
Focus Attack LVL 1 HL 65 100 20 - 21 2 35 -21 -21 - -
Focus attack LVL 2 HL 85 150 40 - 17+12 2 35 -15 - - -
Focus attack LVL 3 - 150 200 60 - 65 2 35 - - - -
Throws
Forward Throw 0.9 130 150 40 - 3 2 20 - - - -
Back throw 0.9 130 150 40 - 3 2 20 - - - -
Special Moves
Sonic Boom HL 60 50 10/20 su 14 - 48 (total duration) -6 -2 - -
Sonic Boom EX.gif HL 45*45 50*50 -250/0 su 14 - 61 (total duration) -6 -2 - -
Shoryuken Jab.gif HL 80*60 100*50 30/40*10*10 su 5 2*16 11+13 -19 - - - 1~7f cannot be thrown, 1st hit cancellable
Shoryuken Strong.gif HL 90*60 100*50 30/40*10*10 su 5 2*16 21+13 -29 - - - 1~7f invincible, 1st hit cancellable
Shoryuken Fierce.gif HL 100*80 100*50 30/40*10*10 su 5 2*16 24+13 -32 - - - 1~7f invincible
Shoryuken EX.gif HL 100*50 100*50 -250/0 su 5 2*16 26+13 -34 - - - 1~22f invincible
Shoryuken (2nd) HL 40 25 0/10 - 4 8 13 - - - -
Shoryuken (3rd) HL 10[20x5] 10[10x5] 0/10[0] - 4 20[4x5] 13 - - - -
Hyakuretsu Short.gif HL 10*100 0*200 20/10*35 - 12 2 36 -24 - - - Armor break
Hyakuretsu Forward.gif HL 10*100 0*200 20/10*35 - 14 2 36 -24 - - - Armor break
Hyakuretsu Roundhouse.gif HL 10*100 0*200 20/10*35 - 16 2 36 -24 - - - Armor break
Hyakuretsu EX.gif HL 20*100 0*250 -250/0 - 16 2 36 -24 - - - Armor break
Tandem Engine Jab.gif 2.5 0 0 10/1 - 21 24 25 +19 +23 - -
Tandem Engine Strong.gif 3.5 0 0 10/1 - 24 25 25 +19 +23 - -
Tandem Engine Fierce.gif 4.5 0 0 10/1 - 26 26 25 +19 +23 - -
Tandem Engine EX.gif HL 0 0 -500/0 - 23 24 25 +19 +23 - -
Spinning Pile Driver Jab.gif 1.1 130 50*150 30/40*40 - 3 2 49 - - - -
Spinning Pile Driver Strong.gif 1.0 140 50*150 30/40*40 - 3 2 49 - - - -
Spinning Pile Driver Fierce.gif 0.9 150 50*150 30/40*40 - 3 2 49 - - - -
Spinning Pile Driver EX.gif 1.1 170 50*150 -250/0 - 3 2 49 - - - - 1~4f invincible
Yoga Teleport - 0 0 - - - - 48 - - - - 1~32f invincible
Super Combo
Super Combo Jab.gif HL 10x20*150 0 -1000/0 - 6 80 81 -50 - - - 1f invincible, Pursuit property
Super Combo Strong.gif HL 10x20*150 0 -1000/0 - 11 80 81 -50 - - - 1f invincible, Pursuit property
Super Combo Fierce.gif HL 10x20*150 0 -1000/0 - 16 80 81 -50 - - - 1f invincible, Pursuit property
Ultra Combos
Ultra Combo 1 HL 340 0 0/0 - 1+9 - 56 (total duration) -15 - - 1~23f invincible
Ultra Combo 2 HL 0*24x13*60 0 0/0 - 1+9 80 113 -97 - - 1~88f invincible
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Move Values Frame Count Frame Advantage


Move Analysis

Normal Moves

Text text text blah blah blah text text text blah blah blah.

Normal Throws

Text text text blah blah blah text text text blah blah blah.


Focus Attack

Text text text blah blah blah text text text blah blah blah.


Special Moves

Text text text blah blah blah text text text blah blah blah.


Super Combos

Text text text blah blah blah text text text blah blah blah.


Ultra Combos

Text text text blah blah blah text text text blah blah blah.


The Basics

Text text text blah blah blah text text text blah blah blah.


Advanced Strategy

Text text text blah blah blah text text text blah blah blah.


Combos

Bread and Butters

  • Combo 1
  • Combo 2

Advanced Combos

  • Combo 1

Combos Into Supers

  • Combo 1

Combos Into Ultras

  • Combo 1


Matchups

Vs. Abel

To Be Written (TBW)

Vs. Adon

TBW

Vs. Akuma

TBW

Vs. Balrog

TBW

Vs. Blanka

TBW

Vs. C. Viper

TBW

Vs. Cammy

TBW

Vs. Chun Li

TBW

Vs. Cody

TBW

Vs. Dan

TBW

Vs. Dee Jay

TBW

Vs. Dhalsim

TBW

Vs. Dudley

TBW

Vs. E. Honda

TBW

Vs. El Fuerte

TBW

Vs. Fei Long

TBW

Vs. Gen

TBW

Vs. Gouken

TBW

Vs. Guile

TBW

Vs. Guy

TBW

Vs. Hakan

TBW

Vs. Ibuki

TBW

Vs. Juri

TBW

Vs. Ken

TBW

Vs. M. Bison

TBW

Vs. Makoto

TBW

Vs. Rose

TBW

Vs. Rufus

TBW

Vs. Ryu

TBW

Vs. Sagat

TBW

Vs. Sakura

TBW

Vs. Seth

TBW

Vs. T. Hawk

TBW

Vs. Vega

TBW

Vs. Zangief

TBW