Marvel vs Capcom 3/Spencer: Difference between revisions

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{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | Wire Grapple | qcf + atk | 102,000 l <br> 120,000 m <br> ?????? h | }}
{{MoveListRow | Wire Grapple | qcf + atk | 102,000 l <br> 120,000 m <br> 30,000 h | Followup with an attack }}
{{MoveListRow | Air Wire Grapple | air atk + s  | 102,000 l <br> 120,000 m <br> ?????? h | m and h otg }}
{{MoveListRow | &nbsp;&nbsp;&nbsp; Smash | Wire Grapple, then l | 102,000 | softknockdown }}
{{MoveListRow | Jaw Breaker | dp + atk | ??? | throw ADAM, NO CLUE WHAT THE FOLLOWUPS ARE }}
{{MoveListRow | &nbsp;&nbsp;&nbsp; Kick | Wire Grapple, then m | 120,000 | wallbounce }}
{{MoveListRow | Armor Piercer | qcf + s | 130,000 l <br> 150,000 m <br> 180,000 h | wallbounce}}
{{MoveListRow | &nbsp;&nbsp;&nbsp; Intercept | Wire Grapple, then h | 30,000 | Pulls your opponent in }}
{{MoveListRow | Air Wire Grapple | In Air qcf + atk | 120,000 | wallbounce <br> m and h otg }}
{{MoveListRow | Wire Pull | Any direction + atk + s  | 102,000 l <br> 120,000 m <br> ?????? h | m and h otg }}
{{MoveListRow | Wire Pull | Any direction + atk + s  |  | Attaches to a player or surface and pull Spencer in }}
{{MoveListRow | Air Wire Pull | In Air, b db d df or f + atk + s  |  | Attaches to a player or surface and pull Spencer }}
{{MoveListRow | Wire Swing | In Air, ub u or uf + atk + s |  | Swing forward }}
{{MoveListRow | Jaw Breaker | dp + atk | 35,000 | throw <br> h is anti air grab }}
{{MoveListRow | &nbsp;&nbsp;&nbsp; Smash Kick | Jaw Breaker, then h | 129,500 | wallbounce }}
{{MoveListRow | &nbsp;&nbsp;&nbsp; Critical Smash | Jaw Breaker, then h with specific timing | ??? | ??? }}
{{MoveListRow | Armor Piercer | qcf + s | far 130,000 <br>mid 150,000 <br>close 180,000 | wallbounce <br> starup speed and damage change based on distance from opponent }}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 02:13, 2 February 2011

Marvel vs Capcom 3MvC3Logo.png
Marvel vs Capcom 3/System GuideMarvel vs Capcom 3#Game ElementsMarvel vs Capcom 3#CharactersMarvel vs Capcom 3/SystemsMarvel vs Capcom 3#Fun Stuff.21Marvel vs Capcom 3/StrategyMvC3HeaderButtons.png

Adam! I've input all the info from your notes, but need verification that I there are no typos. Please check over the page and remove the "Template:NeedsVerification" line at the top of the wiki page after you've corrected any errors

Spencer

Spencerface.jpg

In a nutshell

DESCRIBE SPENCER'S PLAY STYLE


Beginners Video Walkthrough

TODO, insert the correct video here

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Wire Grip H. Shot
shot front
20,000
hardknockdown
{{{AlphaSuper}}}
Beta.png Wire Grip Slant Shot
shot upward
20,000
Stands opponent up
{{{BetaSuper}}}
Gamma.png Armor Piercer
direct front
130,000
wallbounce
{{{GammaSuper}}}

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
l
48,000
Crouching Light
d + l
45,000
low
Standing Medium
m
67,000
Crouching Medium
d + m
70,000
low
Standing Heavy
h
88,000
Crouching Heavy
d + h
80,000
low
Bionic Smash
f + h
90,000
high nocancel
Standing Special
s
90,000
Jumping Light
air l
45,000
high
Jumping Medium
air m
63,000
high
Jumping Heavy
air h
83,000
high
Jumping Special
air s
88,000
high

Special Moves

Name
Command
Damage
Special Properties (glossary)
Wire Grapple
qcf + atk
102,000 l
120,000 m
30,000 h
Followup with an attack
    Smash
Wire Grapple, then l
102,000
softknockdown
    Kick
Wire Grapple, then m
120,000
wallbounce
    Intercept
Wire Grapple, then h
30,000
Pulls your opponent in
Air Wire Grapple
In Air qcf + atk
120,000
wallbounce
m and h otg
Wire Pull
Any direction + atk + s
102,000 l
120,000 m
 ?????? h
m and h otg
Wire Pull
Any direction + atk + s
Attaches to a player or surface and pull Spencer in
Air Wire Pull
In Air, b db d df or f + atk + s
Attaches to a player or surface and pull Spencer
Wire Swing
In Air, ub u or uf + atk + s
Swing forward
Jaw Breaker
dp + atk
35,000
throw
h is anti air grab
    Smash Kick
Jaw Breaker, then h
129,500
wallbounce
    Critical Smash
Jaw Breaker, then h with specific timing
 ???
 ???
Armor Piercer
qcf + s
far 130,000
mid 150,000
close 180,000
wallbounce
starup speed and damage change based on distance from opponent

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Bionic Maneuvers
qcf + atk + atk
304,500
Bionic Lancer
qcb + atk + atk
DON'T UNDERSTAND MOVE NOTE

Strategy

Tips and Tricks

  • Tip 1
  • Tip 2

Basic Strategy

Advanced Strategy