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= Introduction = | = Introduction = | ||
= Game Mechanics = | = Game Mechanics = | ||
== Notations == | |||
== Gauges == | |||
'''Health''' | |||
'''Ki''' | |||
'''Fatigue''' | |||
== Basic Movement == | |||
'''Walk''' | |||
'''Dash''' | |||
'''Sidestep''' | |||
=== Advanced Movement === | |||
'''Fly''' | |||
'''Recovery''' | |||
'''Dash Buffer''' | |||
== Attacking == | |||
'''Punch''' | |||
'''Kick''' | |||
'''Energy (Ki Blast Wave)''' | |||
'''Throw''' | |||
'''Simultaneous''' | |||
'''Pursue''' | |||
'''Beam Struggle''' | |||
=== Advanced Attacking === | |||
'''Charge Attack''' | |||
'''Guard Break''' | |||
'''Unblockable''' | |||
'''Counterattack''' | |||
'''Cancel''' | |||
'''Stun''' | |||
'''Juggle''' | |||
'''Reach''' | |||
'''Speed''' | |||
== Defending == | |||
'''Block''' | |||
'''Teleport''' | |||
'''Deflect''' | |||
'''Nullify''' | |||
=== Advanced Defending === | |||
'''Dodge''' | |||
'''Teleport Cancel''' | |||
== Charging Ki == | |||
== Ki == | |||
'''Baseline Ki''' | |||
== Transform == | |||
== Hyper Mode == | |||
== Dragon Rush == | |||
== Capsules == | |||
'''Ability''' | |||
'''Equipment''' | |||
'''Item''' | |||
= Tier List = | = Tier List = | ||
= Basic Strategy = | = Basic Strategy = |
Revision as of 15:38, 5 April 2006
Introduction
Game Mechanics
Notations
Gauges
Health
Ki
Fatigue
Basic Movement
Walk
Dash
Sidestep
Advanced Movement
Fly
Recovery
Dash Buffer
Attacking
Punch
Kick
Energy (Ki Blast Wave)
Throw
Simultaneous
Pursue
Beam Struggle
Advanced Attacking
Charge Attack
Guard Break
Unblockable
Counterattack
Cancel
Stun
Juggle
Reach
Speed
Defending
Block
Teleport
Deflect
Nullify
Advanced Defending
Dodge
Teleport Cancel
Charging Ki
Ki
Baseline Ki
Transform
Hyper Mode
Dragon Rush
Capsules
Ability
Equipment
Item