Felicia (MvC3): Difference between revisions

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===Special Moves===
===Special Moves===
* '''''Rolling Buckler''''' - QCF + Attack
[[File:qcf.gif]] + [[File:p.gif]] - Rolling Buckler: Roll towards the enemy (hits): Has 3 followups
: Rolling charge followed by finisher based on button:
    [[File:Jab.gif]] is 'neko punch', a weak, safe middle attack
: -'''Neko Punch''' - L (middle, safe attack)
    [[File:Strong.gif]] is a sliding attack
: -'''Slide Kick''' - M (low attack)
    [[File:Fierce.gif]] is a very unsafe rising attack.
: -'''Upward attack''' - H (unsafe, higher damage)


* '''''Cat Spike''''' - DP + Attack
: Throws out a ball and pops it with a forward jumping attack; Height determined by button pressed, Hard attack causes ground bounce, can cross up based on height, can be combo'd into or out of.  *Overhead?


* '''''Delta Kick''''' - RDP + Attack
[[File:qcb.gif]]  + [[File:Jab.gif]] - Fire Bottle. Assist. Slow burning across the ground. If the bottle hits opponent, no flames. Flames higher and further with gold armor.
: Jump up into the air and go forward with a dive kick. Can be performed in the air.  *overhead?


* '''''Sand Splash''''' - B,F + Attack
[[File:qcb.gif]]  + [[File:Strong.gif]] - Axe. Large spinning projectile. Goes full screen, covers a lot of space.
: Short ranged 'wave' projectileSeems to beat most other projectiles within it's range.
[[File:qcb.gif]] + [[File:Fierce.gif]] - Scythe. Boomerang properties.


* '''''Hellkitty''''' - HCB + Attack
[[File:F,d,df.gif]]  + [[File:Jab.gif]] - Shield. Reflects projectiles. Staggers opponents who strike it.  
: Command throw, she spind around them, easy to follow up with OTG.


* '''''Cat Run''''' - Exchange + Attack
[[File:F,d,df.gif]] + [[File:Strong.gif]] or [[File:Fierce.gif]] - Sword Slash or 2 Sword Slashes. Anti-Air.
: Runs out of axis and forward, invulnerable for the durationEssentially a slow teleport akin to [[Akuma]]'s *Check if L,M,H changes distance traveled.
 
* '''''Cat Charge''''' D,D + Attack
: Charges super meter, can be canceled at any time.


===Hyper Moves===
===Hyper Moves===

Revision as of 22:56, 24 January 2011

MvC3 Main Page

Introduction

Felicia's Official MvC3 Artwork

First introduced in Darkstalkers, Felicia is a cat monster in the form of a human.

Adopted by a Nun, she fights in order to make money to found an orphanage for other kids in need

Colors

  • 1-white fur, blue hair
  • 2-white fur, blond hair
  • 3-red fur, black hair
  • 4-black fur, pink hair
Felicia's Colors

Moves

Normal Moves

D/F + M ground slash, OTG attack.

Special Moves

Qcf.gif + File:P.gif - Rolling Buckler: Roll towards the enemy (hits): Has 3 followups

    Jab.gif is 'neko punch', a weak, safe middle attack
    Strong.gif is a sliding attack
    Fierce.gif is a very unsafe rising attack.


Qcb.gif + Jab.gif - Fire Bottle. Assist. Slow burning across the ground. If the bottle hits opponent, no flames. Flames higher and further with gold armor.

Qcb.gif + Strong.gif - Axe. Large spinning projectile. Goes full screen, covers a lot of space.

Qcb.gif + Fierce.gif - Scythe. Boomerang properties.

F,d,df.gif + Jab.gif - Shield. Reflects projectiles. Staggers opponents who strike it.

F,d,df.gif + Strong.gif or Fierce.gif - Sword Slash or 2 Sword Slashes. Anti-Air.

Hyper Moves

  • Dancing Flash QCF + 2 Attacks
Felicia Rolls forward as in Rolling buckler, but does a damaging autocombo on hit. Fairly Safe
  • Kitty Helper DP + 2 Attacks
Calls an assistant to help for 15-20 seconds. The assistant is invulnerable and does jumping overhead attacks. To make her attack, press any attack button.
  • Please Help Me! HCB + 2 Attacks (Level 3 hyper)
Short range attack, goes into a canned animation on hit. Seems to have some invulnerability.

Assists

  • α = Rolling Buckler (Direct, Front) *low version
  • β = Sand Splash (Shot, Front)
  • γ = Cat Spike (Direct, Front) *causes bounce, possible overhead

The Basics

Her basic strategies seem to be based around a ground rushdown/mixup strategy. Use Cat spike/Delta Kick/Cat Run/Hellkitty to mix-up, and use Cat spike or Delta Kick immediately to close distance if Pushblocked.

Her Antiair seems fairly weak, so consider using a character with a good AAA

As for synergy she works as a potential battery, and her α assist hits low, setting up some potential unblockables.

Advanced Strategy

MvC3 Main Page