Joel Morales (talk | contribs) mNo edit summary |
Joel Morales (talk | contribs) m (Again, removing command moves, since the slide kick is not really a command move, but can be discussed in The Basics section, everything else that was removed is already explained on the main page) |
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== Normal Moves == | == Normal Moves == | ||
'''Slide''' | '''Slide''' | ||
*Down + HK | *Down + HK | ||
===Throws=== | ===Throws=== | ||
''' | {| border="1em" cellspacing="0" width="55%" style="border: 1px solid #999; background: #F2F2F2;" | ||
|- | |||
| '''Move Name''' || '''Motion''' | |||
''' | |- | ||
| Thai Kick Throw || F+HP when close to opponent | |||
|- | |||
| Knee Inferno || F+HK when close to opponent | |||
|- | |||
|} | |||
== Special Moves == | == Special Moves == | ||
''' | {| border="1em" cellspacing="0" width="55%" style="border: 1px solid #999; background: #F2F2F2;" | ||
|- | |||
| '''Move Name''' || '''Motion''' | |||
|- | |||
| Hurricane Upper || HCF + P | |||
|- | |||
| TNT Punch || Tap P rapidly | |||
|- | |||
| Dynamite Fist || (During HP TNT Punch) Stop pressing P | |||
|- | |||
| Tiger Kick || QCF,UF + K | |||
|- | |||
| Slash Kick || Charge DB,UF + K | |||
|} | |||
== Super Move == | |||
''' | {| border="1em" cellspacing="0" width="55%" style="border: 1px solid #999; background: #F2F2F2;" | ||
|- | |||
| '''Move Name''' || '''Motion''' | |||
|- | |||
| Screw Upper || F,HCF + LK+HP | |||
|- | |||
|} | |||
= The Basics = | |||
== | |||
*Joe's DM will absorb projectiles. | |||
= Advanced Strategy = | = Advanced Strategy = |
Revision as of 23:04, 13 June 2010
Introduction
Moves List
Normal Moves
Slide
- Down + HK
Throws
Move Name | Motion |
Thai Kick Throw | F+HP when close to opponent |
Knee Inferno | F+HK when close to opponent |
Special Moves
Move Name | Motion |
Hurricane Upper | HCF + P |
TNT Punch | Tap P rapidly |
Dynamite Fist | (During HP TNT Punch) Stop pressing P |
Tiger Kick | QCF,UF + K |
Slash Kick | Charge DB,UF + K |
Super Move
Move Name | Motion |
Screw Upper | F,HCF + LK+HP |
The Basics
- Joe's DM will absorb projectiles.