Ultra Street Fighter IV/Deejay/Omega: Difference between revisions

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{{OSFIVHeader}}
#REDIRECT [[Ultra_Street_Fighter_IV/Dee_Jay/Omega]]
{{USFIVCharacterHeader|DeeJay|DeeJay|
|
}}
 
(Intro paragraph to describe overall gameplay)
 
 
[[Image:USFIV-Header.png|thumb|center|150px|link=Ultra_Street_Fighter_IV/Deejay|Click for USF4 version]]
 
 
== Notable Changes from USF4 to Omega ==
* '''Throw''': slightly shorter range
 
* Movement Changes:
** '''Forward Dash''': 3f faster (19f > 16f)
** '''Back Dash''': slightly farther distance
 
*Normal Move Changes:
**
 
* Command Normal Changes:
** '''Sunrise Heel''' (3MK) - New attack, Overhead
** '''Maximum High''' (6HK) - New attack, whiffs on crouching opponents, can be juggled into
*** Leads to '''Funky Summersault''' (+ 2HK) Target Combo
** '''Knee Shot''' (Air 2LK) - No longer changes jump trajectory, puts airborne opponents into limited juggle state
 
* Special Move Changes:
**
 
* Super/Ultra Changes:
**
 
== Character Specific Data ==
'''Dee Jay'''{{OmegaSFIVCharacterData|1000|1000|0.055|0.040|4+'''37'''+4|1.98 Forward, 1.62 Back|16|1.15|27|0.93|18|22|1-8|0|9-16|4-12|-3|-7|+3|-1|}}
 
== Frame Data ==
{{OmegaSFIVFrameDataTableHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|'''5LP''' (Close)|cl. {{lp}}|3|2|7|2|5|30|50|M|Ch Sp Su|-|}}
{{OSFIVFrameDataRow|'''5MP''' (Close)|cl. {{mp}}|4|2*3|10|-1|2|70|100|M|Sp Su|1 hit, first 2 frames hit grounded, last 3 frames hit anti-air|}}
{{OSFIVFrameDataRow|'''5HP''' (Close)|cl. {{hp}}|5|2<small>(4)</small>4|17|-3(-9)|1|50*70|70*130|M|Sp Su / Su|2 hits; 1st hit forces stand, 2nd hit whiffs on crouch block vs. some characters (~E. Honda and shorter)|}}
{{OSFIVFrameDataRow|'''5LK''' (Close)|cl. {{lk}}|5|2|6|3|6|30|50|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''5MK''' (Close)|cl. {{mk}}|5|2|9|3|6|70|100|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''5HK''' (Close)|cl. {{hk}}|6|3<small>(2)</small>4|16|0(-7)|KD|60*40|120*80|M|- / Su|2 hits; 1st hit forces stand, 2nd hit whiffs on crouch block vs. some characters (~Akuma or shorter); puts opponent into limited juggle state and has juggle potential itself; KD Adv: +48|}}
 
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|'''5LP''' (Far)|far. {{lp}}|3|3|6|2|5|30|50|M|Ch Sp Su|-|}}
{{OSFIVFrameDataRow|'''5MP''' (Far)|far. {{mp}}|4|2|13|-1|2|90|110|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''5HP''' (Far)|far. {{hp}}|8|7|16|-5|-1|100|200|M|-|-|}}
{{OSFIVFrameDataRow|'''5LK''' (Far)|far. {{lk}}|5|2|7|2|5|40|50|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''5MK''' (Far)|far. {{mk}}|5|1*4|16|-3|0|50*60|50*100|M|Sp Su / -|1st hit only connects at very specific range|}}
{{OSFIVFrameDataRow|'''5HK''' (Far)|far. {{hk}}|11|1*3|21|-6|-2|110|200|M|-|1 hit; 1st active frame hits above Dee Jay, so Hit/Block Adv. is based on 2nd active frame|}}
 
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|'''2LP'''|{{Down}}{{lp}}|4|1|6|4|7|20|50|M|Ch Sp Su|-|}}
{{OSFIVFrameDataRow|'''2MP'''|{{Down}}{{mp}}|6|2|10|2|5|80|80|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''2HP'''|{{Down}}{{hp}}|5|5|15|-2|2|90|200|M|Sp Su|Only 1st active frame is cancellable with less range than later active frames, making combos character and spacing specific|}}
{{OSFIVFrameDataRow|'''2LK'''|{{Down}}{{lk}}|4|3|11|-3|0|30|50|L|Ch Sp Su|-|}}
{{OSFIVFrameDataRow|'''2MK'''|{{Down}}{{mk}}|5|4|14|-4|KD|90|150|L|Sp Su|Knocks down, but can juggle into 214LP/PP, 623H/KK, 236KK, 236PP, or Super; KD Adv: +27|}}
{{OSFIVFrameDataRow|'''2HK'''|{{Down}}{{hk}}|11|4|22|-8(-5)|KD|110|200|L|-|'''6-16f low profile''' (+ semi-low profile before and after); KD Adv: +16~19|}}
 
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Sunrise Heel<br>(Overhead)|{{Downright}}{{mk}}|14<br>(15/16)|5|12|-4|1(2)|80|100|H|-|1st active frame hits above/behind Dee Jay; 2nd or 3rd active frame hits depending on opponent's crouching height (1f better Adv vs. short characters)|}}
{{OSFIVFrameDataRow|Maximum High|{{Right}}{{hk}}|9|3|18|-3|0|80|100|M|TC|Whiffs on crouching opponents; has juggle potential; very long TC confirm window|}}
{{OSFIVFrameDataRow| + Funky Summersault|+ {{Down}}{{hk}}|6|1<small>(2)</small>2|13+11 land|-11(-7)|KD|80*20*50|100*20*70|M|-|'''5-17f full invuln''' (useful for reacting to Focus armor); high juggle potential; Block Adv. varies based on distance, opponent width, stand/crouch; KD Adv: +40|}}
 
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|'''j.LP''' (angled)|{{Upright}}{{lp}}|5|19|-|-|-|40|50|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MP''' (angled)|{{Upright}}{{mp}}|7|6|-|-|-|70|80|H|-|-|}}
{{OSFIVFrameDataRow|'''j.HP''' (angled)|{{Upright}}{{hp}}|5|6|-|-|-|120|140|H|-|-|}}
{{OSFIVFrameDataRow|'''j.LK''' (angled)|{{Upright}}{{lk}}|3|12|-|-|-|50|60|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MK''' (angled)|{{Upright}}{{mk}}|6|4|-|-|-|90|100|H|-|-|}}
{{OSFIVFrameDataRow2|'''j.HK''' (angled)|{{Upright}}{{hk}}|7|2*2|-|-|-|130 (100)|150|H|-|1 hit with 2 sets of active frames; (Less damage and knocks down vs. airborne opponents)|}}
{{OSFIVFrameDataRow|'''j.LP''' (neutral)|{{Up}}{{lp}}|5|19|-|-|-|40|50|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MP''' (neutral)|{{Up}}{{mp}}|7|8|-|-|-|70|80|H|-|-|}}
{{OSFIVFrameDataRow|'''j.HP''' (neutral)|{{Up}}{{hp}}|7|3|-|-|-|120|150|H|-|Knocks down vs. airborne opponents|}}
{{OSFIVFrameDataRow|'''j.LK''' (neutral)|{{Up}}{{lk}}|5|11|-|-|-|50|60|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MK''' (neutral)|{{Up}}{{mk}}|9|8|-|-|-|90|100|H|-|-|}}
{{OSFIVFrameDataRow2|'''j.HK''' (neutral)|{{Up}}{{hk}}|9|4|-|-|-|120|150|H|-|-|}}
{{OSFIVFrameDataRow|Knee Shot|Air {{Down}}{{lk}}|4|20|-|-|-|50|60|H|-|Diagonal jump only; causes limited juggle state on airborne opponents; much floatier jump arc than USF4 version|}}
 
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}|10+12|2|36|-22|KD|100|150|M|Dash|KD Adv: +11; +30 after Forward Dash, +26 after Back Dash|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}|18+11|2|36|-16|crumple|80|150|M|Dash|-|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}|64|3|36|crumple|crumple|140|200|-|Dash|Unblockable|}}
 
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Swing Over Launch<br>(Forward Throw)|{{lp}}{{lk}}|3|2|24|-|KD|170|200|T|-|KD Adv: +9|}}
{{OSFIVFrameDataRow|Flip Throw<br>(Back Throw)|{{Left}}+{{lp}}{{lk}}|3|2|24|-|KD|170|200|T|-|KD Adv: +6|}}
 
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|LP Air Slasher<br>(Fireball)|{{Qcf}}{{lp}}<br>236+LP|20|-|24|-5|4|50|50|M|Su|Slower travel speed|}}
{{OSFIVFrameDataRow|MP Air Slasher<br>(Fireball)|{{Qcf}}{{mp}}<br>236+MP|13|-|31|-8|-3|50|50|M|Su|Medium travel speed|}}
{{OSFIVFrameDataRow|HP Air Slasher<br>(Fireball)|{{Qcf}}{{hp}}<br>236+HP|10|-|35|-12|-7|50|50|M|Su|Faster travel speed|}}
{{OSFIVFrameDataRow|{{ex}} Air Slasher<br>(Fireball)|{{Qcf}}{{2p}}<br>236+PP|10|-|24|2|6|50|50|M|FA|Can delay followup EX fireball|}}
{{OSFIVFrameDataRow2| + {{ex}} Air Slasher 2nd<br>(2nd Fireball)|+ {{2p}}|5|-|23|3|KD|50|50|M|FA|Puts opponent into limited juggle state; KD Adv: +49 (from close range)|}}
 
{{OSFIVFrameDataRow|LP Machine Gun Upper|{{Qcb}}{{lp}}<br>214+LP|8|2<small>(2)</small>2<small>(4)</small>2<br>[<small>(4)</small>2<small>(15)</small>1]|30<br>[29]|-11<br>[-9]|KD|90<br>[150]|140<br>[220]|M|Su|'''1-19f upper body invuln'''; [+ Mashed version, final hit not cancellable]; KD Adv: +35[43]|}}
{{OSFIVFrameDataRow|MP Machine Gun Upper|{{Qcb}}{{mp}}<br>214+MP|12|2<small>(2)</small>2<small>(4)</small>2<br>[<small>(5)</small>2<small>(4)</small>2<small>(15)</small>1]|30<br>[29]|-11<br>[-9]|KD|110<br>[179]|140<br>[238]|M|Su|'''1-23f upper body invuln'''; [+ Mashed version, final hit not cancellable]; KD Adv: +35[43]|}}
{{OSFIVFrameDataRow|HP Machine Gun Upper|{{Qcb}}{{hp}}<br>214+HP|17|2<small>(2)</small>2<small>(4)</small>2<br>[see notes]|30<br>[29]|-11<br>[-9]|KD|120<br>[220]|140<br>[332]|M|Su|'''1-28f lower body invuln'''; [Mashed version active frames 2<small>(2)</small>2<small>(2)</small>2<small>(2)</small>2<small>(3)</small>2<small>(2)</small>2<small>(2)</small>2<small>(15)</small>1, final hit not cancellable]; KD Adv: +35[43]|}}
{{OSFIVFrameDataRow2|{{ex}} Machine Gun Upper|{{Qcb}}{{2p}}<br>214+PP|9|2<small>(4)</small>2<small>(5)</small>2<small>(4)</small><br>2<small>(4)</small>2<small>(3)</small>2|25|-6|KD|10x12*100|0*300|M|-|'''1-40f upper body invuln'''; no mashed version; KD Adv: +38|}}
 
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|LK Double Rolling Sobat|{{Qcf}}{{lk}}<br>236+LK|11|5|19|-7|KD|120|200|M|Su|'''3-10f lower body invuln'''; KD Adv: +25|}}
{{OSFIVFrameDataRow|MK Double Rolling Sobat|{{Qcf}}{{mk}}<br>236+MK|13|2<small>(11)</small>2|22|-7|KD|80*60|150*50|M|Su|'''1-11f throw invuln'''; 2 hits; KD Adv: +26|}}
{{OSFIVFrameDataRow|HK Double Rolling Sobat|{{Qcf}}{{hk}}<br>236+HK|18|2<small>(13)</small>2|22|-6|KD|100*70|150*50|M|Su|'''1-16f throw invuln'''; 2 hits; KD Adv: +26|}}
{{OSFIVFrameDataRow2|{{ex}}{{ex}} Maximum Hurricane<br>(EX Sobat)|{{Qcf}}{{2k}}<br>236+KK|13|2<small>(15)</small>2<small>(10)</small>5|25|-9|KD|50x2*80*140|0*250|M|FA|'''3-31f projectile invuln'''; Costs 2 bars; if 1st hit isn't in range, it is too slow to punish fireballs; first 3 hits FA cancellable; KD Adv: +37|}}
 
{{OSFIVFrameDataRow|LK Jackknife Maximum<br>(Upkicks)|{{Dp}}{{lk}}<br>623+LK|s|a|r|B|KD|140|200|M|-|notes|}}
{{OSFIVFrameDataRow|MK Jackknife Maximum<br>(Upkicks)|{{Dp}}{{mk}}<br>623+MK|s|a|r|B|KD|100*50|150*50|M|-|notes|}}
{{OSFIVFrameDataRow|HK Jackknife Maximum<br>(Upkicks)|{{Dp}}{{hk}}<br>623+HK|s|a|r|B|KD|80*40x2|100*50x2|M|-|notes|}}
{{OSFIVFrameDataRow2|{{ex}} Jackknife Maximum<br>(Upkicks)|{{Dp}}{{2k}}<br>236+KK|s|a|r|B|KD|50*140|0*200|M|FA|notes|}}
 
{{OSFIVFrameDataRow|LK Waning Moon<br>(Crescent Kick)|{{Hcb}}{{lk}}<br>63214+LK|s|a|r|B|H|80|100|M|-|notes|}}
{{OSFIVFrameDataRow|MK Waning Moon<br>(Crescent Kick)|{{Hcb}}{{mk}}<br>63214+MK|s|a|r|B|H|80|100|M|-|notes|}}
{{OSFIVFrameDataRow|HK Waning Moon<br>(Crescent Kick)|{{Hcb}}{{hk}}<br>63214+HK|s|a|r|B|H|80|100|M|-|notes|}}
{{OSFIVFrameDataRow2|{{ex}} Waning Moon<br>(Crescent Kick)|{{Hcb}}{{2k}}<br>63214+KK|s|a|r|B|H|60*50|80*70|H*H|-|2 hits|}}
 
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow2|Sobat Carnival<br>(Super)|{{Qcf}}{{Qcf}}{{K}}<br>236236+K|1+7|2<small>(16)</small>3<small>(17)</small><br>2<small>(3)</small>1<small>(10)</small><br>2<small>(4)</small>2<small>(32)</small>3|18|0|KD|40x6*170|-|M|-|'''1-28f full invuln'''; KD Adv: +71|}}
 
{{OSFIVFrameDataRow|Sobat Festival<br>(Ultra 1)|{{Qcf}}{{Qcf}}{{3k}}<br>236236+KKK|0+11|2<small>(18)</small>2<small>(25)</small><br>2<small>(6)</small>2<small>(22)</small><br>2<small>(21)</small>2|58|-29|KD|60x5*173|-|M|-|'''1-12f full invuln'''; all hits are true blockstring; KD Adv: +97|}}
{{OSFIVFrameDataRow|Climax Beat<br>(Cinematic Ultra 2)|{{Qcb}}{{Qcb}}{{3p}}<br>214214+PPP|0+7|(2<small>(2)</small>x7)*2|48|-33|KD|23x2*<br>8x42*90|-|M|-|'''1-8f full invuln, 9-12f upper body invuln'''; occurs if first 2 active frames connect; KD Adv: +19|}}
{{OSFIVFrameDataRow|Climax Beat<br>(Non-Cinematic Ultra 2)|{{Qcb}}{{Qcb}}{{3p}}<br>214214+PPP|0+7|(2<small>(2)</small>x7)*2|48|-33|KD|23x2*<br>15x5*75|-|M|-|'''1-8f full invuln, 9-12f upper body invuln'''; occurs in juggles or if first 2 active frames whiff; KD Adv: +81|}}
{{OmegaSFIVFrameDataHeader}}
|-
|}
 
== Combos ==
 
'''Confirms''':
* Dmg/St --
 
'''Punishes''':
* Dmg/St --
 
'''Counterhit Confirms''':
*
 
'''Ultra Setups''':
*
 
== Useful Info ==
 
'''Reversals''':
*
 
'''Anti-Airs''':
*
 
'''Anti-Focus''':
*
 
'''Anti-Projectile''':
*
 
'''Juggles''':
*
 
'''Miscellaneous''':
*
 
 
{{Navbox-OSFIV}}
[[Category:Ultra Street Fighter IV]]

Latest revision as of 11:26, 28 June 2025