(Created page with "<pre>{{FrameData-USFIV | chara = | moveId = | moveType = | input = | name = | images = | hitboxes = | startup = | active = | recovery = | total = | guard = | cancel = | damage = | stun = | meterGain = | hitAdv = | blockAdv = | counterAdv = | hitstun = | blockstun = | invuln = | armor = | airborne = | juggleInfo =...") |
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Line 18: | Line 18: | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| armor = | | armor = | ||
| fullInvuln = | |||
| strikeInvuln = | |||
| projInvuln = | |||
| throwInvuln = | |||
| airborne = | | airborne = | ||
| juggleInfo = | | juggleInfo = | ||
Line 41: | Line 44: | ||
| total = 9 | | total = 9 | ||
| guard = HL | | guard = HL | ||
| cancel = Chn Sp Su | | cancel = Chn Sp Su FA | ||
| damage = 25 | | damage = 25 | ||
| stun = 50 | | stun = 50 | ||
Line 50: | Line 53: | ||
| hitstun = 14 | | hitstun = 14 | ||
| blockstun = 11 | | blockstun = 11 | ||
| juggleInfo = | | armor = - | ||
| fullInvuln = - | |||
| strikeInvuln = - | |||
| projInvuln = - | |||
| throwInvuln = - | |||
| airborne = - | |||
| juggleInfo = - | |||
| notes = Example notes (unique juggle properties, low profile frames, force stand, whiff on stand/crouch, properties vs. airborne opponents, cross-up) | | notes = Example notes (unique juggle properties, low profile frames, force stand, whiff on stand/crouch, properties vs. airborne opponents, cross-up) | ||
}}</pre> | }}</pre> | ||
Line 57: | Line 66: | ||
| input = c.5LP | | input = c.5LP | ||
| name = Close Light Punch | | name = Close Light Punch | ||
| images = | | images = USFIV_Cammy_close_5lp.png | ||
| hitboxes = | | hitboxes = USFIV_Cammy_close_5lp_hitbox.png | ||
| startup = 3 | | startup = 3 | ||
| active = 2 | | active = 2 | ||
Line 64: | Line 73: | ||
| total = 9 | | total = 9 | ||
| guard = HL | | guard = HL | ||
| cancel = Chn Sp Su | | cancel = Chn Sp Su FA | ||
| damage = 25 | | damage = 25 | ||
| stun = 50 | | stun = 50 | ||
Line 73: | Line 82: | ||
| hitstun = 14 | | hitstun = 14 | ||
| blockstun = 11 | | blockstun = 11 | ||
| juggleInfo = | | armor = - | ||
| fullInvuln = - | |||
| strikeInvuln = - | |||
| projInvuln = - | |||
| throwInvuln = - | |||
| airborne = - | |||
| juggleInfo = - | |||
| notes = Example notes (unique juggle properties, low profile frames, force stand, whiff on stand/crouch, properties vs. airborne opponents, cross-up) | | notes = Example notes (unique juggle properties, low profile frames, force stand, whiff on stand/crouch, properties vs. airborne opponents, cross-up) | ||
}} | }} |
Latest revision as of 22:12, 25 June 2025
{{FrameData-USFIV | chara = | moveId = | moveType = | input = | name = | images = | hitboxes = | startup = | active = | recovery = | total = | guard = | cancel = | damage = | stun = | meterGain = | hitAdv = | blockAdv = | counterAdv = | hitstun = | blockstun = | armor = | fullInvuln = | strikeInvuln = | projInvuln = | throwInvuln = | airborne = | juggleInfo = | notes = }}
Usage
Stores values in the USFIV_FrameData Cargo Table.
Example
{{FrameData-USFIV | chara = Cammy | moveId = cammy_close_5lp | moveType = ground_normal | input = c.5LP | name = Close Light Punch | images = USFIV_Cammy_c5lp.png | hitboxes = USFIV_Cammy_c5lp_hitbox.png | startup = 3 | active = 2 | recovery = 5 | total = 9 | guard = HL | cancel = Chn Sp Su FA | damage = 25 | stun = 50 | meterGain = 20 | hitAdv = {{sf4-adv|VP|+7}} | blockAdv = {{sf4-adv|VP|+4}} | counterAdv = {{sf4-adv|VP|+8}} | hitstun = 14 | blockstun = 11 | armor = - | fullInvuln = - | strikeInvuln = - | projInvuln = - | throwInvuln = - | airborne = - | juggleInfo = - | notes = Example notes (unique juggle properties, low profile frames, force stand, whiff on stand/crouch, properties vs. airborne opponents, cross-up) }}
Cammy
cammy_close_5lp
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c.5LP Close Light Punch
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File:USFIV Cammy close 5lp.png File:USFIV Cammy close 5lp hitbox.png |
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Startup | Active | Recovery | Total |
3 | 2 | 5 | 9 |
Damage | Stun | Guard | Cancel |
25 | 50 | HL | Chn Sp Su FA |
Meter Gain | Hitstun | Blockstun | Juggle Info |
20 | 14 | 11 | - |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
- | - | - | - |
Counter-hit Advantage | Armor | Airborne | |
+8 | - | - | |
Hit Advantage | Block Advantage | ||
+7 | +4 | ||
Notes | |||
Example notes (unique juggle properties, low profile frames, force stand, whiff on stand/crouch, properties vs. airborne opponents, cross-up) |