(hon-fu page rework) |
(→Special Moves: fixed 623A input, removed nonexistent 623C,) |
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{{MoveData | {{MoveData | ||
| name = Seiku Rekkakon | | name = Seiku Rekkakon | ||
| input = | | input = 623A | ||
| subtitle = | | subtitle = | ||
| image = rbff_honfu_623A.png | | image = rbff_honfu_623A.png | ||
| caption = | | caption = | ||
| data = | | data = | ||
{{AttackData-FFS | {{AttackData-FFS | ||
| Damage = | | Damage = | ||
| Stun = | | Stun = | ||
Line 656: | Line 640: | ||
}} | }} | ||
===== <span class="invisible-header">Kuron no Yomi (41236C)</span> ===== | ===== <span class="invisible-header">Kuron no Yomi / Kokuryu (41236C)</span> ===== | ||
{{MoveData | {{MoveData | ||
| name = Kuron no Yomi/Kokuryu | | name = Kuron no Yomi / Kokuryu | ||
| input = 41236C | | input = 41236C | ||
| subtitle = | | subtitle = | ||
Line 665: | Line 649: | ||
| data = | | data = | ||
{{AttackData-FFS | {{AttackData-FFS | ||
| | | version = Ground Hit | ||
| subtitle = Kuron no Yomi | | subtitle = Kuron no Yomi | ||
| Damage = | | Damage = | ||
Line 681: | Line 665: | ||
{{AttackData-FFS | {{AttackData-FFS | ||
| header = no | | header = no | ||
| version = Air Hit | |||
| subtitle = Kokuryu | | subtitle = Kokuryu | ||
| Damage = | | Damage = | ||
Line 722: | Line 707: | ||
{{MoveData | {{MoveData | ||
| name = Honoo no Taneuma | | name = Honoo no Taneuma | ||
| input = | | input = Mash A | ||
| subtitle = | | subtitle = | ||
| image = rbff_honfu_mashA.png | | image = rbff_honfu_mashA.png | ||
Line 768: | Line 753: | ||
{{MoveData | {{MoveData | ||
| name = Denko Sekka no Chi | | name = Denko Sekka no Chi | ||
| input = [1]6B | | input = [1]6B ~ Mash B | ||
| subtitle = | | subtitle = | ||
| image = rbff_honfu_16B.png | | image = rbff_honfu_16B.png | ||
| | | image2 = rbff_honfu_16B_1.png | ||
| caption = | | caption = | ||
| data = | | data = | ||
{{AttackData-FFS | {{AttackData-FFS | ||
| Damage | | version = [1]6B | ||
| Stun | | Damage = | ||
| Guard | | Stun = | ||
| Startup | | Guard = | ||
| Active | | Startup = | ||
| Recovery | | Active = | ||
| Total | | Recovery = | ||
| Hit Adv | | Total = | ||
| Block Adv | | Hit Adv = | ||
| Property | | Block Adv = | ||
| description = | | Property = | ||
| description = | |||
}} | }} | ||
{{AttackData-FFS | {{AttackData-FFS | ||
| header = no | | header = no | ||
| version = ~ | | version = ~Mash B | ||
| subtitle = Denko Pachiki | | subtitle = Denko Pachiki | ||
| Damage = | | Damage = |
Revision as of 09:36, 10 June 2025
Introduction
Hon-Fu is a character who does xyz
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Pros | Cons |
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Move List
Throws
Backflip (4C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | 0 | - | - | - | - | - | - |
Keiraku Randa (3C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | 0 | - | - | - | - | - | - |
Close Standing Normals
c5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
c5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
c5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Far Standing Normals
f5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
f5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
f5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Crouching Normals
2A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
2B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
2C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Jumping Normals
jA
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
jB
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
jC
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Command Normals
6B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
1A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Pursuit
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Universal Mechanics
High Reach Attack
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Front Lane | - | - | - | - | - | - | - | - | - | - |
Back Lane | - | - | - | - | - | - | - | - | - | - |
Low Reach Attack
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Front Lane | - | - | - | - | - | - | - | - | - | - |
Back Lane | - | - | - | - | - | - | - | - | - | - |
Light Dive Attack
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Front | - | - | - | - | - | - | - | - | - | - |
Back | - | - | - | - | - | - | - | - | - | - |
Heavy Dive Attack
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Front | - | - | - | - | - | - | - | - | - | - |
Back | - | - | - | - | - | - | - | - | - | - |
Evade Attack
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Chain Combos
5A -+--> 5C | +--> 5A -+ | 2A -+--> 5B -+--> 5C 5B 2B 6C 2B 2C 1C 1A ----> 5C ----> 5C
Special Moves
Seiku Rekkakon (623A/C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Kuron no Yomi / Kokuryu (41236C)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Ground Hit Kuron no Yomi |
- | - | - | - | - | - | - | - | - | - |
Air Hit Kokuryu |
- | - | - | - | - | - | - | - | - | - |
Hishou Gakushu Kyaku (214C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Honoo no Taneuma (mash A)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Denko Sekka no Ten (214B)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Denko Sekka no Chi ([1]6B)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
[1]6B | - | - | - | - | - | - | - | - | - | - |
~Mash B Denko Pachiki |
- | - | - | - | - | - | - | - | - | - |
S-Power
Bakuhatsu Goro (21416BC)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
P-Power
Cadenza no Arashi (21416C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Combos
RB1 combos start from 0:17