Real Bout Fatal Fury/Hon-Fu: Difference between revisions

From SuperCombo Wiki
(hon-fu page rework)
(→‎Special Moves: fixed 623A input, removed nonexistent 623C,)
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{{MoveData
{{MoveData
| name    = Seiku Rekkakon
| name    = Seiku Rekkakon
| input    = 214A
| input    = 623A
| subtitle =  
| subtitle =  
| image    = rbff_honfu_623A.png
| image    = rbff_honfu_623A.png
| image2  = rbff_honfu_623C.png
| caption  =  
| caption  =  
| data  =  
| data  =  
   {{AttackData-FFS
   {{AttackData-FFS
  | version = A
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
  {{AttackData-FFS
  | version = C
   | Damage      =  
   | Damage      =  
   | Stun        =  
   | Stun        =  
Line 656: Line 640:
}}
}}


===== <span class="invisible-header">Kuron no Yomi (41236C)</span> =====
===== <span class="invisible-header">Kuron no Yomi / Kokuryu (41236C)</span> =====
{{MoveData
{{MoveData
| name    = Kuron no Yomi/Kokuryu
| name    = Kuron no Yomi / Kokuryu
| input    = 41236C
| input    = 41236C
| subtitle =  
| subtitle =  
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| data  =  
| data  =  
   {{AttackData-FFS
   {{AttackData-FFS
   | header = no
   | version = Ground Hit
   | subtitle = Kuron no Yomi
   | subtitle = Kuron no Yomi
   | Damage      =  
   | Damage      =  
Line 681: Line 665:
     {{AttackData-FFS
     {{AttackData-FFS
   | header = no
   | header = no
  | version = Air Hit
   | subtitle = Kokuryu
   | subtitle = Kokuryu
   | Damage      =  
   | Damage      =  
Line 722: Line 707:
{{MoveData
{{MoveData
| name    = Honoo no Taneuma
| name    = Honoo no Taneuma
| input    = mash A
| input    = Mash A
| subtitle =  
| subtitle =  
| image    = rbff_honfu_mashA.png
| image    = rbff_honfu_mashA.png
Line 768: Line 753:
{{MoveData
{{MoveData
| name    = Denko Sekka no Chi
| name    = Denko Sekka no Chi
| input    = [1]6B
| input    = [1]6B ~ Mash B
| subtitle =  
| subtitle =  
| image    = rbff_honfu_16B.png
| image    = rbff_honfu_16B.png
| image   = rbff_honfu_16BBB.png
| image2   = rbff_honfu_16B_1.png
| caption  =  
| caption  =  
| data  =  
| data  =  
   {{AttackData-FFS
   {{AttackData-FFS
   | Damage     =  
  | version = [1]6B
   | Stun       =  
   | Damage =  
   | Guard       =  
   | Stun =  
   | Startup     =  
   | Guard =  
   | Active     =  
   | Startup =  
   | Recovery   =  
   | Active =  
   | Total       =  
   | Recovery =  
   | Hit Adv     =  
   | Total =  
   | Block Adv   =  
   | Hit Adv =  
   | Property   =  
   | Block Adv =  
   | description =  
   | Property =  
   | description =  
  }}
  }}
     {{AttackData-FFS
     {{AttackData-FFS
   | header = no
   | header = no
   | version = ~mash B
   | version = ~Mash B
   | subtitle = Denko Pachiki
   | subtitle = Denko Pachiki
   | Damage      =  
   | Damage      =  

Revision as of 09:36, 10 June 2025

Rbff fig honfu.png

Introduction

Hon-Fu is a character who does xyz

Rbff icon honfu.png Hon-Fu is a character who does xyz
Pros Cons
  • Pro: thing character is good at
  • Con: thing character is bad at



Move List

Throws

Backflip (4C)

Backflip
close 6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - 0 - - - - - -
Keiraku Randa (3C)

Keiraku Randa
close 3C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - 0 - - - - - -

Close Standing Normals

c5A

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
c5B

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
c5C

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Far Standing Normals

f5A

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
f5B

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
f5C

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Crouching Normals

2A

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
2B

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
2C

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Jumping Normals

jA

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
jB

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
jC

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Command Normals

6B

6B
Fumikomi Soku Geri
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
1A

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Pursuit

(opponent down) 2C
Todome Nunchaku
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Universal Mechanics

High Reach Attack

High Reach Attack
5D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane - - - - - - - - - -
Back Lane - - - - - - - - - -
Low Reach Attack

Low Reach Attack
2D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane - - - - - - - - - -
Back Lane - - - - - - - - - -
Light Dive Attack

Lane Attack
A/B from Oversway
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front - - - - - - - - - -
Back - - - - - - - - - -
Heavy Dive Attack

Lane Attack
C from Oversway
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front - - - - - - - - - -
Back - - - - - - - - - -
Evade Attack

Dodge Attack
6A during proximity guard
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Chain Combos

5A -+--> 5C
    |
    +--> 5A -+
             |
2A -+--> 5B -+--> 5C
5B       2B       6C
2B                2C
                  1C
			
1A ----> 5C ----> 5C

Special Moves

Seiku Rekkakon (623A/C)
Seiku Rekkakon
623A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Kuron no Yomi / Kokuryu (41236C)
Kuron no Yomi / Kokuryu
41236C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Ground Hit
Kuron no Yomi
- - - - - - - - - -
Air Hit
Kokuryu
- - - - - - - - - -
Hishou Gakushu Kyaku (214C)
Hishou Gakushu Kyaku
214C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Honoo no Taneuma (mash A)
Honoo no Taneuma
Mash A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Denko Sekka no Ten (214B)
Denko Sekka no Ten
214B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Denko Sekka no Chi ([1]6B)
Denko Sekka no Chi
[1]6B ~ Mash B
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
[1]6B - - - - - - - - - -
~Mash B
Denko Pachiki
- - - - - - - - - -

S-Power

Bakuhatsu Goro (21416BC)

Bakuhatsu Goro
21416BC
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

P-Power

Cadenza no Arashi (21416C)

Cadenza no Arashi
21416C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -


Combos

RB1 combos start from 0:17

Strategy

The Basics

Advanced Strategy

Game Navigation

General
FAQ
Controls
HUD
System
Characters
Andy Bogard
Billy Kane
Blue Mary
Bob Wilson
Duck King
Franco Bash
Geese Howard
Hon-Fu
Jin Chonrei
Jin Chonshu
Joe Higashi
Kim Kaphwan
Mai Shiranui
Ryuji Yamazaki
Sokaku Mochizuki
Terry Bogard